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JRPG Spotlight Vol 4: Oriental Blue: Ao no Tengai (GBA)

Aeana

Member
The JRPG Spotlight thread series has been dead for over four years, but I thought it might be a good time to revive it with a game I’ve always enjoyed, but is not very well known: Oriental Blue: Ao no Tengai.


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Title: Oriental Blue: Ao no Tengai (The Blue Beyond)
Platform: GameBoy Advance
Developer: Red Entertainment / Hudson Soft
Release Date: October 24, 2003
Official website (Japanese)

What’s this game?
Oriental Blue is a GBA RPG developed by Red Entertainment, with assistance from Hudson, and published by Nintendo in 2003. It is loosely related via themes and some gameplay mechanics to the more well-known Tengai Makyou series, which has sadly yet to see any sort of English release to this day. This game fuses many locations and mythologies from around the far east (i.e., Japan, China, Thailand, Mongolia) to present a story that is decidedly dark, particularly when contrasted against the Tengai Makyou series’s more lighthearted tradition.

The basic setup is familiar: top-down 2D graphics, first-person battles, random encounters, world map, etc., but it has plenty of unique aspects to make it a noteworthy experience.


What’s so interesting about this?
So if the basic setup is so traditional, why is this game worthy of the spotlight? Well, there’s several things about it that stand out, particularly when compared to other Japanese RPGs.

The main thing about the game that sets it apart from its peers is what the developers call a “free scenario system.” This is a fancy name that was also associated with Romancing SaGa which really means that you are free to tackle events at will. Unlike Romancing SaGa, however, it is much more intuitive, and also includes a journal feature that makes a note of all of the important things that happen to you, highlighting the important details, and when and where they happened.

Before you begin the game, you can choose your character’s gender. This is not just a sprite swap; it actually dictates where you begin the game, and which plot threads you are exposed to first. As the game opens, you’re given enough exposition to get you curious, and then from where you begin, you are given a trail for a couple of the game’s main tasks, and speaking with people around you will lead you in other directions. From here, you can do whatever you wish, and how you go about doing those things, when you do them, what order you do them in, who you have with you when you do them, and so on will all have an effect on what happens in the game. So while the game has only one ending, there are very many different ways you can reach it.

Time goes on, as well. A girl who is sick in bed may eventually die if you don’t help her, or a town beset by monsters may be overrun if you do not step up to help. As an extension of this, the game does not have the usual idea of a death penalty or a failure state. If you fight a boss and lose, the story will continue, taking your loss into account. In some cases, this can result in a major branch in the storyline, and in some cases it may be even in your favor to lose.

Your party is also determined by your choices in the game, and they all bring something unique to the table, not only through unique battle abilities, but also through story interactions. My personal favorite thing about this is that there is an ancient script in the game, and several of the characters are able to read it, but the translations they offer to you may not always be the same. One character might be more interested in getting the technical details correct, completely missing the subtleties, while another might be more interested in certain details and only focus on those. It’s also not possible to get all characters on a single playthrough, ensuring further that each playthrough will be that much more different from the last.

Oriental Blue also features a fairly interesting system for using magical abilities and modifying equipment. As you explore and win battles, you come across magic stones. If these stones are used directly, they will be consumed to cast a spell for an MP cost, provided the user has high enough wisdom stat to actually cast the spell. However, they can also be taken to a modder who can imbue them into equipment. Imbuing a stone into a piece of equipment ordinarily results in raising various statistics on it, with each stone imbued increasing the likelihood that the equipment will break in battle. However, certain combinations of stones will infuse the equipment with an ability which is cast when that piece of equipment is used as an item in battle. These abilities cost no resources to use, and can be used as many times as you wish as long as the equipment doesn’t break. The risk/reward at play here is quite interesting, and there do exist many pieces of equipment that will not break at all when imbued, although they tend to cost more and have lower base stats. The game also features a magic stone synthesis system, which allows you to combine some magic stones to create others.

It’s quite a nice-looking game, with an interesting world and interesting inhabitants. It also has a wonderful soundtrack.


Who made this?
Oriental Blue was developed by Red Entertainment, a company perhaps better known for the Sakura Wars series, the Bonk series, and of course the Tengai Makyou series itself. It was also co-developed by Hudson, whom I’d hope everybody is pretty familiar with in general, despite their recent death. :(


I wanna play it!
Well, I have good news for you, then. In 2013, The Romhacking Aerie released an extremely high-quality fan translation. Having only ever played the game in Japanese, personally, I picked up the English translation a few days ago and started replaying the game. I’m very impressed with their work, and I would whole-heartedly recommend it to everyone.


Screenshots
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Video
Below is a video released by the translation group which shows one of the game’s four possible introductions, including a potential starting area for the male hero, up through the first major main story point of the game. Highly recommended watching for those curious about the game.

https://www.youtube.com/watch?v=POpIsCh9OS8


JRPG Spotlight Archives
JRPG Spotlight Vol 1: Dark Half (SFC)
JRPG Spotlight Vol 2: Radia Wars Chronicle (FC)
JRPG Spotlight Vol 3: Emerald Dragon (Multi)
 
Just looked up the prices on this. Daaaaamn I should have bought it years ago.
 
Just looked up the prices on this. Daaaaamn I should have bought it years ago.
First thing I did too. It blew completely under my radar, but it does have some interesting ideas. Depending on how the "ancient script" is handled, it would be a pretty neat storytelling mechanic. Does this title have any sort of new game plus, given that you can't do it all in one go with its branching paths?
 
I'll need to keep this game in mind. I'm always up for something interesting from Red Entertainment's own games, and Hudson. And the SaGa-ness sounds appealing.
As I understand, weapons don't break after a set amount of uses like in SaGa, but rather have a chance to break each time they're used, with the chance increasing when tampering with the weapons? Is that right?
 
I always love it when you highlight one of those interesting JRPGs thats...pretty much impossible to come across under normal circumstances.

Great read !
 
First thing I did too. It blew completely under my radar, but it does have some interesting ideas. Depending on how the "ancient script" is handled, it would be a pretty neat storytelling mechanic. Does this title have any sort of new game plus, given that you can't do it all in one go with its branching paths?

There is no new game+, but it doesn't really need one, I don't think, due to the way the game scales to your character's strength. It's not a strict kind of level scaling system like you might find in Elder Scrolls or even FF8, but enemies do vary in strength based on yours which lets you get through the game in some creative ways, even at low levels.

I'll need to keep this game in mind. I'm always up for something interesting from Red Entertainment's own games, and Hudson. And the SaGa-ness sounds appealing.
As I understand, weapons don't break after a set amount of uses like in SaGa, but rather have a chance to break each time they're used, with the chance increasing when tampering with the weapons? Is that right?

The majority of equipment in the game has a 0% break chance by default. It's only upon adding magic stones to them that they start getting a chance to break. There are, however, pieces of equipment that innately have a chance to break, which can be further modified by imbuing stones, as well. In some cases, you can even reduce the default break chance with the right combination of stones.
 
This sounds like a great series/game that should be for revived.

How does the time move on in the game? Is it by the game's clock or by the quests you take on? Guessing the latter cause it is a GBA game.
 
I've been meaning to play it since the patch has been released, but rumors about the game being different in tone to the previous FEOE games have put me off a little so far.

Still glad to see a FEOE game translated in english (even if it's a spin-off). I keep my fingers crossed for Manjimaru and Daishi no Mokushiroku.

Edit : I love the CM for this game
https://www.youtube.com/watch?v=5d4rB6anO40
Nice 90s historical/fantastic OVA vibes.
 
Thank you for making such threads OP, it's always great to learn about missed out JRPGs like this.
 
Hmm, looks like the last thing I've done was grinding in a tower after the Prayer of a Thousand Man. Since it's basically the beginning of the game, I think I will restart my playthrough.
 
This sounds like a great series/game that should be for revived.

How does the time move on in the game? Is it by the game's clock or by the quests you take on? Guessing the latter cause it is a GBA game.

Some events are affected by the game clock, but most are affected by the progression of other events. It's usually intuitive as to which it is, but I guess not always. And a couple of things are just really random, like there's two party members that are affected by what your game clock reads when you do a particular action, and what that is determines which of them joins for your playthrough.
 
I've been meaning to play it since the patch has been released, but rumors about the game being different in tone to the previous FEOE games have put me off a little so far.

Still glad to see a FEOE game translated in english (even if it's a spin-off). I keep my fingers crossed for Manjimaru and Daishi no Mokushiroku.

Edit : I love the CM for this game
https://www.youtube.com/watch?v=5d4rB6anO40
Nice 90s historical/fantastic OVA vibes.

Well, Tengai Makyou Zero has been translated completely... it's just waiting on the hacking. I expect that will be the first real TM game to be released in English, unless Vic gets 4th Apocalypse out as hinted at many times.
 
This sounds really interesting, especially with the way that story progression is handled. I'll definitely put this down as something I should play when I have the time. Thanks for bringing this to my attention, because I don't think I'd ever heard of the game before.
 
Well, Tengai Makyou Zero has been translated completely... it's just waiting on the hacking. I expect that will be the first real TM game to be released in English, unless Vic gets 4th Apocalypse out as hinted at many times.

Ah ah, I've just remembered when people were first working on the compression scheme of Zero... was it something like a decade ago ? I still have the SFC cart, even if I sold my SFC console a long time ago...

Last time I checked on any eventual project for TM2 and 4 (and Kabuki Den, because who could say no to more Kabuki Danjuuro ?), I came around forum posts about projects long time dead since then... Glad to learn that Vic is still working on 4 !

It's in stock at Play-Asia for $42 new. Not a horrible price imo. I'm just shocked Play-Asia still carries new GBA games.

You may be able to find it for cheaper on Amazon Jp marketplace, albeit not in its prime state :
http://www.amazon.co.jp/gp/product/B0000D0Y65/
 
Thanks for bringing this back OP, I think that's a wonderful idea.

This game looks really interesting because of the choice based events. I love that kind of stuff and it's absurdly way too rare (and usually poorly done) in a genre that should be centered around it.
 
I don't think I've ever even heard of this game, but it sounds really cool. Also, I love that you brought this thread series back - I hope you'll still give the spotlight to some other forgotten RPGs, even if doesn't look like the response this thread is getting is quite worth the effort you put into writing it.
 
Totally forgot about this game's translation... honestly from cursory glances at it I thought it was a pretty standard RPG with some slight ties to the TM series, but the free scenario system sounds absolutely amazing.
 
I've been meaning to play it since the patch has been released, but rumors about the game being different in tone to the previous FEOE games have put me off a little so far.

Still glad to see a FEOE game translated in english (even if it's a spin-off). I keep my fingers crossed for Manjimaru and Daishi no Mokushiroku.

Edit : I love the CM for this game
https://www.youtube.com/watch?v=5d4rB6anO40
Nice 90s historical/fantastic OVA vibes.

This is indeed a great commercial. That boss sprite!

Extremely excited to see this series revived, and with such an ideal candidate: a game that needs a bit of contextualizing to get past a name and superficial appearance that might be easy to dismiss as nothing that special. I'd seen the name batted about before but had no clue the game had such an interesting-sounding scenario system (definitely seems like an advancement on SaGa or Rudra), or neato music and classy portrait art.

On the list it goes.
 
Awesome and has to be up there on the short list as far as RPGs that really went somewhere on the old GBA---especially as an original title as opposed to all the porting that went on to often at least suboptimal ends.
 
The sprite designs and graphics remind me of Lufia. I should play this one day.

Thanks for the work done on the OP, Aeana.
 
Ah ah, I've just remembered when people were first working on the compression scheme of Zero... was it something like a decade ago ? I still have the SFC cart, even if I sold my SFC console a long time ago...

Last time I checked on any eventual project for TM2 and 4 (and Kabuki Den, because who could say no to more Kabuki Danjuuro ?), I came around forum posts about projects long time dead since then... Glad to learn that Vic is still working on 4 !



You may be able to find it for cheaper on Amazon Jp marketplace, albeit not in its prime state :
http://www.amazon.co.jp/gp/product/B0000D0Y65/
This is news to me about Vic. Before my life went all insane with drama I got maybe 5-10 percent of the script translated. IF these rumors are true I'd be really happy. Hell, If they're true then Vic can actually use what I've done so far to lighten his load. I'd be quite honored if he used my work as any sort of basis for his own.
 
I don't think I've ever even heard of this game, but it sounds really cool. Also, I love that you brought this thread series back - I hope you'll still give the spotlight to some other forgotten RPGs, even if doesn't look like the response this thread is getting is quite worth the effort you put into writing it.

Well, I didn't expect a huge response. It's not like the past threads got a lot of attention, either. It's not a big deal, and I'm happy if even a handful of people check out the game. I do have a few ideas for other threads, though, and I think duckroll was thinking about a few things as well since I brought up the idea of bringing the thread series back.
 
Well, I discovered a new game today then.

I definitely think it is great to have threads for forgotten RPG's. This one looks interesting enough that I went to see how much it costs at the moment.
 
Bookmarked. If I can find this for a reasonable price I will get it. The fact your party composition is affected by your choices and dying on bosses doesn't end the game seems really interesting. Aeana usually have good taste for RPG too.

Since I got a retron 5 I try to acquire as much cart as possibles since you can play fan translation on it.
 
My reply just pushed this thread's postcount past Vol 3, this upward trajectory is clearly bound to continue for future volumes.

The public demands more intelligent discussion of obscura!
 
Wow, this game sounds amazing. I've been wanting a game that had a gigantic branching plot line like this, with all the same options. I'll definitely keep a look out for it, it sounds quite ambitious. Thank you!
 
Nice to see the RPG Spotlight series get revived in some fashion.

I've played this game probably two and a half times now, and a lot of what Aeana says up in the OP rings true. It's actually one of my favourite Tengai Makyou games now that I'd replayed it last year even if it's a very loose "spinoff" because it's so... different from a lot of games in the genre. It's really sad that the translation patch got overlooked last year too, because it's one of the best fantranslations I've seen and the font's pretty good. And the sprites/BGs are pretty hot and the music's decent.

Even if I picked another character every time I went through it, I always ended up with different events throughout the story, and that's what made it super-interesting to play through repeatedly. Like Aeana said, a lot of stuff is dictated by the game's clock (ex: to the minute or to the half-hour, or if some number on the clock is even or odd or whatever), so you could theoretically try for some scenarios, but it's mostly best to progress through the game to see what events you'll trigger by normally playing it. And all's not lost if you lose against a boss since it'll just trigger another scenario.

It's a very underrated game, and one of the best that the GBA has to offer, so I hope some folks in here take the time to play through it at least once. It might be a little tough to grasp at first (ie: its mechanics), but once you get into it, it's hard to get out.

(PS Sorry I haven't gotten to Emerald Dragon PCE yet >.>)
 
I actually played this game for a good 6 hours and really enjoyed it, but I ended up getting pretty busy... I think I'll start over tonight and post some more thoughts on it in here
 
Fine fine fine I WILL PLAY THIS.

I keep running across copies of it for under 1,000 yen at local joints, so I guess there's no reason to not just dive in when it has such a ringing endorsement.
 
Well, I didn't expect a huge response. It's not like the past threads got a lot of attention, either. It's not a big deal, and I'm happy if even a handful of people check out the game. I do have a few ideas for other threads, though, and I think duckroll was thinking about a few things as well since I brought up the idea of bringing the thread series back.

I hope both of you (and perhaps others?) keep the series going. I'd love to hear about obscure JRPGs :)
 
I do remember coming across the game as I was checking on other translation projects and the like.

Haven't played it, though the Free Scenario system sounds very interesting.

Will definitely have to get around to playing it one of these days.
 
Gameplay wise, is it easier or harder than a SaGa game?

I was thinking about going back into some SaGa games, but I think I'm more interested in this one.

Also, thanks for the recommendation Aeana, I love threads like these.
 
Gameplay wise, is it easier or harder than a SaGa game?

I was thinking about going back into some SaGa games, but I think I'm more interested in this one.

Also, thanks for the recommendation Aeana, I love threads like these.

SaGa games tend to be much more obtuse. I think Oriental Blue is quite a bit more accessible.
 
For a second I thought I was looking at Golden Sun screenshots for some reason. Dunno why, must be those GBA graphics.

You've piqued my interest, would not mind trying this game, maybe even series, out.
 
I love Tengai Makyou, I never played this because the GBA was an awful system, and aside from KH Chain of Memories, Zelda Minish Cap, and Mother 3, I never bothered with the platform. It sounds pretty cool though. Having the gender option actually have gameplay impact is pretty surprising for a JRPG, and the free scenario system sounds cool.

How does the time elapse system work though? TM Zero had a special chip that powered a real-time clock in the game for example, but I imagine that wouldn't fly for a GBA game. Is it just in-game? Does time progress automatically on the field and in towns, or does it elapse after each battle or event?
 
How does the time elapse system work though? TM Zero had a special chip that powered a real-time clock in the game for example, but I imagine that wouldn't fly for a GBA game. Is it just in-game? Does time progress automatically on the field and in towns, or does it elapse after each battle or event?
Everything goes by the in-game timer, so it will elapse during battle/events.
 
I love Tengai Makyou, I never played this because the GBA was an awful system, and aside from KH Chain of Memories, Zelda Minish Cap, and Mother 3, I never bothered with the platform. It sounds pretty cool though. Having the gender option actually have gameplay impact is pretty surprising for a JRPG, and the free scenario system sounds cool.

How does the time elapse system work though? TM Zero had a special chip that powered a real-time clock in the game for example, but I imagine that wouldn't fly for a GBA game. Is it just in-game? Does time progress automatically on the field and in towns, or does it elapse after each battle or event?
It just uses the game clock. The game clock reading is recorded with every entry in the journal, too, to help you keep track of everything.

With that said, you're mistaken about GBA games not having real-time clock support, since the Pokemon games for GBA, as well as Boktai, make use of a real-time clock.
 
Tengai Makyou is a series I've always wanted to play. It was a huge success in its day, but completely unknown to the west. I feel like I'm missing something!
 
Just booted it back up, yup, my save was 6 hours leaning almost into 7. I don't recall this game having a journal too so you can keep up with your progress! Nevertheless, I still decided to restart it.
 
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