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Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

Just took this screenshot... 4 more days!!

B7Zn493IEAAoddC.jpg:large
 

gelf

Member
The only things that are actually harder in the original are imo the Hunters and the final boss.

I think bosses in general are harder in the original. Overall REmake is a harder game just about but not with the bosses. They take a paltry amount of ammo to take down compared to RE1.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Whats with the framerate drops when the camera changes?
Couldn't they fix that?

Cause its loading the next scene presumably. Its just a hold over from the original game. When you switched camera angles, the game would stop for a fraction of a second before going to the next area
 
Cause its loading the next scene presumably. Its just a hold over from the original game. When you switched camera angles, the game would stop for a fraction of a second before going to the next area

I did notice that with the GCN version. Probably be a good idea to install this on my SSD to better remedy that issue.
 

Bl@de

Member
They are significantly easier than in the original. Important parts in certain texts are specially marked IIRC. It's pretty much solvable by using the common sense. But I knew the original in and out before finishing it, so my advice may not be the best.

Kornheiser_Why.JPG


Why? Why does everything have to be easy. It's a survival horror game. The puzzles are a big part of classic Resident Evil, dumbing them down is stupid. Is that the case on every difficulty? Because the last time I played REmake is long ago on the GC so I go in semi-blind. I don't want easy puzzles. I want hunters chasing me while I solve a rubiks cube
 
Cause its loading the next scene presumably. Its just a hold over from the original game. When you switched camera angles, the game would stop for a fraction of a second before going to the next area

i suppose it's possible that they kept it this way due to gameplay implications. same with door loading times. it could also be laziness. there's no reason why all the camera angles within a given room or area couldn't be held in RAM and switched to instantly.

i'm going to say that the gameplay would feel off if there wasn't at least a small pause between scenes for the player to process the change appropriately
 
I hope there's a PC mod/.ini tweak that allows you to bypass door open animations. The DS version of RE1 did. It allowed for some great speedrunning.
 

Alo81

Low Poly Gynecologist
Kornheiser_Why.JPG


Why? Why does everything have to be easy. It's a survival horror game. The puzzles are a big part of classic Resident Evil, dumbing them down is stupid. Is that the case on every difficulty? Because the last time I played REmake is long ago on the GC so I go in semi-blind. I don't want easy puzzles. I want hunters chasing me while I solve a rubiks cube

Puzzles are the same as the GC versions
 
I think bosses in general are harder in the original. Overall REmake is a harder game just about but not with the bosses. They take a paltry amount of ammo to take down compared to RE1.

It's been ages since I've played the first western release which was appearently quite a bit harder, maybe it's true there but in the DC's original mode or the original japanese release Yawn takes no more than 4 shotgun hits during the first battle and 5 during the second, you can just stand still and aim for his head the whole time. The spider boss takes three magnum shots or just one single flame grenade. So I can't even agree there. They're about the same difficultywise.
 
just curious, is there graphically any difference between the PS3 and PS4 version?

can only play PS3 right now but have it pre-ordered.
 
Kornheiser_Why.JPG


Why? Why does everything have to be easy. It's a survival horror game. The puzzles are a big part of classic Resident Evil, dumbing them down is stupid. Is that the case on every difficulty? Because the last time I played REmake is long ago on the GC so I go in semi-blind. I don't want easy puzzles. I want hunters chasing me while I solve a rubiks cube

They're comparing RE1 Vanilla with REmake.
 
I hope there's a PC mod/.ini tweak that allows you to bypass door open animations. The DS version of RE1 did. It allowed for some great speedrunning.

I finished the DS version on a 50 minute flight. Good times. I think some people on here working with Dolphin managed to edit out door loading screens for the Wii / Gamecube version so it should be pretty easy on PC.
 

joe2187

Banned
Kornheiser_Why.JPG


Why? Why does everything have to be easy. It's a survival horror game. The puzzles are a big part of classic Resident Evil, dumbing them down is stupid. Is that the case on every difficulty? Because the last time I played REmake is long ago on the GC so I go in semi-blind. I don't want easy puzzles. I want hunters chasing me while I solve a rubiks cube

They're the same puzzles as in RE1 but with a bit more flavor text and presentation.

The only difference in puzzles I could see was in the gallery room with the paintings. Instead of reading the differences of the paintings descriptions it was replaced by matching colored items from one painting to the others, easier but not really changing anything significant.
 

Sectus

Member
just curious, is there graphically any difference between the PS3 and PS4 version?

can only play PS3 right now but have it pre-ordered.

PS3 is 720p while PS4 is 1080p. Although this won't make as big of a difference as in other games because backgrounds are still based on their relatively low res Gamecube versions.

PS4 has higher res textures for characters.

I don't know if there are other graphical differences.

I dunno about the puzzles being easier, most of them are similiar but actually extended, only a few are simplified.

Though of course if you're familiar with the original they shouldn't cause too much of a headache.

Edit: The more I think about it the more I disagree, the REmake's puzzles are definitly harder and more involved but similiar enough that they seem easy if you know the original. The only things that are actually harder in the original are imo the Hunters and the final boss.

I think one puzzle which is definitely much easier in REmake is the puzzle for entering the J-VOLT room. In the new version you just have to write down a few simple notes, while in the original you had to solve a logic puzzle which I imagine some people could struggle with.
 
I think one puzzle which is definitely much easier in REmake is the puzzle for entering the J-VOLT room. In the new version you just have to write down a few simple notes, while in the original you had to solve a logic puzzle which I imagine some people could struggle with.

Fun fact: There is actually a very easy solution to the original puzzle, the cue sticks on the billiard table are positioned like clock hands, let's say they're positioned like it's 2:15 (One of the few possible solutions, the number may change on different playthroughs.) right there is your combination for the door lock.

If that hint is a bit too obscure just check the sides of the pool table, it says something like "Hmmm...there are some balls, the numbers are 2...1...5". There's your easy solution, no need to brute force the lock puzzle.
 

Sectus

Member
Fun fact: There is actually a very easy solution to the original puzzle, the cue sticks on the billiard table are positioned like clock hands, let's say they're positioned like it's 2:15 (One of the few possible solutions, the number may change on different playthroughs.) right there is your combination for the door lock.

If that hint is a bit too obscure just check the sides of the pool table, it says something like "Hmmm...there are some balls, the numbers are 2...1...5". There's your easy solution, no need to brute force the lock puzzle.

I never knew about that hint. I guess that explains the position of the hint for the new puzzle. Anyway, the puzzle is very doable even without the hint if you just think logically. As the hint shows, you can finish the puzzle in few steps. If you try to solve it by pressing buttons randomly, you actually make it much harder as you get further away from the completion state.

I think the replacement puzzle in REmake is disappointing as it's very easy and it follows the same pattern of many puzzles in REmake, which is just "Look at this thing and write down notes, and now input that as the solution."
 

TGO

Hype Train conductor. Works harder than it steams.
Can't wait till next week, I really miss this genre, and I don't mean horror but the style of it.
I like the new RE's but they completely lack everything that's good about those games in favour of action.
 

Dai101

Banned
Kornheiser_Why.JPG


Why? Why does everything have to be easy. It's a survival horror game. The puzzles are a big part of classic Resident Evil, dumbing them down is stupid. Is that the case on every difficulty?

Great point, and that's the reason i heavily dislike RE2 and RE3. If it weren't for it's great gameplay i'd also dislike RE4.
 
i always thought of the old style RE games as more metroid-y than puzzle-y. the puzzles were never all that difficult. the survival aspects like ammo conservation and item management were always the more difficult aspects of the games
 
i always thought of the old style RE games as more metroid-y than puzzle-y. the puzzles were never all that difficult. the survival aspects like ammo conservation and item management were always the more difficult aspects of the games

The way I see it the whole mansion is a puzzle. It's a gigantic trap and you spend the whole game trying to figure out how to escape.
 

Jesb

Member
Is Amazon not going to sell this? I have $5 credit I'd like to use on this game but the game is nowhere on the site from what I can see.
 

gelf

Member
i always thought of the old style RE games as more metroid-y than puzzle-y. the puzzles were never all that difficult. the survival aspects like ammo conservation and item management were always the more difficult aspects of the games

I see most of the puzzles in the original games as a means to make you backtrack and use what you know about the places you've already visited. If your conserving ammo you need to remember which rooms you cleared as there are usually multiple routes to get to places. Particularly important in REmake as you also need to remember which corridors are likely to contain a crimson head because you didn't burn the corpses.

I wouldn't say no to more difficult logic puzzles as well though.
 
And the stupid clock tower puzzle with the coloured stones.

That one isn't too bad as long as you test each stone on each clock to see how much time it passes. You really need to write the values down since it's too much to keep track of in your head.

Even then, you can just brute force it since there's only 6 possible solutions anyway.

That fucking water sample puzzle though...it's not impossible, but too much trial and error.
 
That one isn't too bad as long as you test each stone on each clock to see how much time it passes. You really need to write the values down since it's too much to keep track of in your head.

Even then, you can just brute force it since there's only 6 possible solutions anyway.

That fucking water sample puzzle though...it's not impossible, but too much trial and error.

To this day I never figured out how to properly solve that clock tower puzzle. Brute forced it every time.
 

Spades

Member
Spent the last six hours on the Xbox One version (review copy). I haven't played the game for around 17 years, despite it being one of my favourite games from the PS1 era. Anyway, after playing it again for the first time since, I can remember why I loved it so much. Such an excellent game and I had to fight myself to turn it off!

Controls feel... nice.
 
Oh, and I can't believe they gave Jill bouncing breasts! :)
Her costume choice alone still puzzles me.(as good and classic as it is)

"Hey every badass member of STARS is wearing body armor including that other chick,
I'll just wear these shoulder pads that do absolutely nothing."
 

Sectus

Member
Which version? Is PC the clear king here or are all versions going to perform on par with the PC?

PC is the only version which supports 60fps, so there's that. Certain parts of the game will be 30fps regardless though (like every pre-rendered cutscene).

I'll personally say PC version will have a huge bonus by having skippable door animations (that's assuming it is doable via modding. I'll be mashing my head against the keyboard until it happens).
 
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