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Could have Sonic the Hedgehog been done on the SNES?

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CheesecakeRecipe

Stormy Grey
The video claims that this was not a port of the original code, but completely re-written from the ground up in a very poor manner. I don't think it has much to do with the hardware and is more about how shittily coded this version of the game was.
 

dlauv

Member
Someone actually made a proper gba version of sonic 1. It runs great.

I think it could have easily, but maybe it would have been slower. If Snes versions of games ever had any flaws compared to genny versions, it was usually that they were slower in my experience, although they looked and sounded better.
 

Eusis

Member
Okay then. I don't see the Genesis games doing even close to the amount of animations the Advance games do.
Nevermind that it may be more a stylistic preference.

Granted the GBA ran at a lower resolution, but you put in a display with the same resolution that the SNES or Genesis could've handled and it'd probably have been just fine.
 
https://www.youtube.com/watch?v=KmN5eDIOJqY

The GBA port of Sonic 1 clearly shows that similar hardware could not have handled blast processing, and the Sonic Advance titles look inferior to the Genesis games.

Maybe the SNES could have ran the games with the Super FX chip? Any thoughts?

An independent developer made himself a port of the Green Hill zones for the GBA right from the Genesis version and it was flawless.

The official GBA version we all know and love was a dirty-ass job to cashgrab on Sonic Anniversary

EDIT: Cisce beat me to it
 

Occam

Member
SNES had a slow-ass CPU because Nintendo had originally planned for it to be backwards compatible with NES. This plan was scrapped while the slow-ass CPU was kept. Mega Drive's CPU was twice as fast. The end.
 

Ishida

Banned
I'd say yes.

Bubsy on the SNES, as craptastic as that game was, the movement was lightning fast if you picked up momentum.

Also, Super Metroid, which not only looks better, but also shows incredible speed when Samus has certain abilities.
 

SegaShack

Member
Genesis actually had a better processor than SNES. I don't think you would be able to have the game running at the same speed. Also the Genesis FM sound chip was a lot better for bass and club styled music, which Sonic used.
 
Maybe the SNES could have ran the games with the Super FX chip? Any thoughts?

H1yAZ2a.gif
 

Krejlooc

Banned
Do the Genesis Sonic games actually require a processor that fast for the screen movement?

Its not for actually moving things quickly, the sonic engine does quite a bit of collision calculation in hblanks that really push the genesis cpu. It also does things like scanline palette swapping. In terms of old games, sonic is a very cpu intensive game. And not because "it moves him fast"
 
https://www.youtube.com/watch?v=KmN5eDIOJqY

The GBA port of Sonic 1 clearly shows that similar hardware could not have handled blast processing, and the Sonic Advance titles look inferior to the Genesis games.

Maybe the SNES could have ran the games with the Super FX chip? Any thoughts?

nicolascageconfusedemotions.gif


the sonic port didn't suck because of the hardware, it was because the team that ported it had no idea what they were doing. you know it's bad when someone releases a homebrew port of Sonic 1 that is leagues better than the retail version.
 

meanspartan

Member
Shows how smart the blast processing marketing was. People still believe it made a difference.

The genesis was inferior in every way EXCEPT processor speed. Notice how much faster street fighter genesis can be over snes.

Blast processing was a catchy marketing term with a grain of truth to it.
 

Krejlooc

Banned
there are people who still think blast processing was real?

Most of the people in this topic have no idea what they're talking about in the first place (as evident by people using the gba as a metric), but blast processing as described by sega is a real thing and was actually a perk of the sega cpu - it was a dma controller.

http://trixter.oldskool.org/2008/12/05/blast-processing-101/

Sega calling their dma controller "blast processing" is akin to nvidia calling their supersampling, "dynamic super resolution" or Microsoft calling the dsp on hololens a "hologram processor unit."
 
https://www.youtube.com/watch?v=KmN5eDIOJqY

The GBA port of Sonic 1 clearly shows that similar hardware could not have handled blast processing, and the Sonic Advance titles look inferior to the Genesis games.

Maybe the SNES could have ran the games with the Super FX chip? Any thoughts?

1) SNES and GBA were not similar hardware/architecture at ALL.

2) GBA Sonic games looking inferior does not really mean anything, as we know it the GBA wasn't as good in some places as the SNES and probably the MD.

3) I don't see any reason why the SNES couldn't handle a Sonic port or a similar game. The first Sonic is not even in the top spot in terms of graphics on the MD hardware.
 
There is no such thing as "Blast processing" it was pure marketing
A marketing term coined in 1992 suggesting that the Sega Genesis delivered a better experience than the competing SNES. It is now used as a blanket term to refer to SEGA's aggressive advertising of its Genesis/Mega Drive console in the nineties. It can also refer to ludicrous developer/publisher claims.
http://www.giantbomb.com/blast-processing/3015-963/

Hey look, "Blast Processing" in the unreleased NES game "Bio Force Ape"
https://www.youtube.com/watch?v=BmSgbhAxZ_k
 

Branduil

Member
Edit: BEATEN AGAIN

The guy who posted the video in OP apparently made his own Sonic port for GBA and has uploaded a video of it
http://youtu.be/bFwxF-7vSrQ

SNES: 1
Blast Processing: 0

But that's the GBA which has a far better processor.

Don't forget there was a Speedy Gonzales game that was a Sonic clone (and IMO a really good game), as well as Uniracers that also took on the speedy gameplay and the latter is pretty damn fast:

https://www.youtube.com/watch?v=8CCmt8Q_ASI

I don't know, this seems to support the argument for "Blast Processing" considering Uniracers has nowhere near as much going on as Sonic.
 

lazygecko

Member
The GBA is much more powerful than the SNES, which further hammers down the point on what a terrible port that is. And should also stress the fact that you should not use ports to judge the inherent capabilities of hardware. You're throwing the human factor out of the window which accounts for so much of the quality. Would you say the 360 is many times more powerful than the PS3 because the Skyrim port performed like crap on the latter?

I think a competent SNES port of Sonic 1 might be feasible. I'm not a programmer of course, much less an ancient assembly one, but it's the gut feeling I get from seeing similar fast paced on the system like Sparkster. There would likely be some notable concessions like more slowdown or flicker than usual when there's lots of objects like rings on the screen at once. It's all about redesigning select parts to better accomodate for what the SNES can't do as good, or could possibly do better in other cases.

"Blast Processing" in itself didn't really mean anything, but I think the benefits of the faster CPU cannot be understated because it gave programmers and designers so much more flexibility to do what they wanted on the machine. From all the interviews I've read from retro developers it seemed they generally favored working on the Genesis. For example Shiny utilized the CPU for an art compression system which allowed for more character animation frames on the Genesis versions of their multiplatform games.
 
Don't forget there was a Speedy Gonzales game that was a Sonic clone (and IMO a really good game), as well as Uniracers that also took on the speedy gameplay and the latter is pretty damn fast:

https://www.youtube.com/watch?v=8CCmt8Q_ASI
Yeah, those two games and perhaps also Mohawk & Headphone Jack show that you can do a Sonic-esque game on the SNES... but not quite as good as on the Genesis, I think. None of those games quite match Sonic's gameplay and game design. Maybe the SNES could do better, but I think that the slow CPU would be an issue, unless you use a Super FX or such; with that, it'd surely get much easier.

there are people who still think blast processing was real?
The Genesis CPU is twice the clock speed of the SNES one and really is quite a bit more powerful than the SNES's CPU, though, so yeah, it kind of is real. The SNES has other things to make the overall system more powerful than the Genesis, but the slow CPU is the cause of all that SNES slowdown, which the Genesis has less of because of its better CPU.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Shows how smart the blast processing marketing was. People still believe it made a difference.

Blast Processing was marketing buzzwords, but the Genesis did, in fact, have a faster CPU than the SNES.
 

oneida

Cock Strain, Lifetime Warranty
few hardware rivalries interest me as much as snes and genesis - both were distinct, not like today where a PS3 and a 360 are pretty much the same fucking thing.

genesis was better
 

Branduil

Member
The GBA is much more powerful than the SNES, which further hammers down the point on what a terrible port that is. And should also stress the fact that you should not use ports to judge the inherent capabilities of hardware. You're throwing the human factor out of the window which accounts for so much of the quality. Would you say the 360 is many times more powerful than the PS3 because the Skyrim port performed like crap on the latter?

I think a competent SNES port of Sonic 1 might be feasible. I'm not a programmer of course, much less an ancient assembly one, but it's the gut feeling I get from seeing similar fast paced on the system like Sparkster. There would likely be some notable concessions like more slowdown or flicker than usual when there's lots of objects like rings on the screen at once. It's all about redesigning select parts to better accomodate for what the SNES can't do as good, or could possibly do better in other cases.

Yeah I imagine you couldn't really port Sonic as is to the SNES. Maybe you could design a similar game from the ground up. You'd have to lose some of the physics, and graphically it would probably feature more colors/layers instead of parallax backgrounds. And mode 7 in the bonus stages, of course.

Obviously some manner of Sonic game would be possible, considering they made Sonic games for the Master System.
 
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