• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fighting Games Weekly | Jan 26 - Feb 1 | Zaibatschu

People talking about putting FF characters into muh SF


ibyQU2JFZE5C0t.gif




edit: I hope Capcom realize that slow combos, and slow walk speed makes it horrible for spectating.

ibioLL77v1o9kH.gif


iThdlpBjFddLB.gif

We need Cody though.

Also where are these gifs from?
Lastly, what's happening with APEX 2015?
 

Kimosabae

Banned
Literally no one said any of that.

His reading comprehension is bad. Everyone is saying it looks slow or that it looks janky.

Yeah I don't know where's he's reading those complaints

These comments are so strange...

You guys do know the internet is a rather large place, and comprises more than Neogaf, right?

Of course you do. I just find the suggestion that you guys know what type of comments Dawgtanian has and hasn't read kinda crazy.


Still need to see more before I say anything about SFV. Bringing the same build to light again is just a waste of my time.
 
These comments are so strange...

You guys do know the internet is a rather large place, and comprises more than Neogaf, right?

Of course you do. I just find the suggestion that you guys know what type of comments Dawgtanian has and hasn't read kinda crazy.


Still need to see more before I say anything about SFV. Bringing the same build to light again is just a waste of my time.

I've been on twitter, kappa, shoryuken, eventhubs, etc... The complaint that stands out the most is that it looks slow.
 
I was wondering how characters were from each others so I did this :

  • Took one SF from each major series.
  • Pushed the 2P on the right side of the screen.
  • Went to the far left of the screen.
  • Screenshot the games
  • Adjust the characters size to match SF4 size in screen.
  • Outlined each ryu from each SF + outline the game screen size to compare.
  • PHOTOSHOP UGLY SKILLS

2nOSmoa.png


A few observations :

Alpha and SF3 series have the body of the character going offscreen but Super Turbo has an invisible wall that pushes it forward (it would match Alpha if no wall).
No SF besides SF4 and 5 has a dezoom once you go far from your character.
SF3 is the SF with the less space between characters once when character sizes are equal.
Logically, SF4 and 5 have the biggest distance but body parts don't go offscreen.

I don't know if it's a good indicator or anything else. Just did this for fun!
 

DunpealD

Member
That game was fast as fuck tho...

But yeah looks a bit slow and seeing Ryu inch across the screen with like 8 dashes was suprising

did you like the part where ryu did 6 dashes in a row and still didn't reach the other side of the screen

(which then opened up and became a double length stage)

And people talk shit about Eventhubs comment section, smh.
Ryu's dash is also pathetic in SF4, read below.

edit: I hope Capcom realize that slow combos, and slow walk speed makes it horrible for spectating.

ibioLL77v1o9kH.gif


iThdlpBjFddLB.gif

Combos look close to SF4 speed, but with more animation with the exception that her lightning legs(non-EX) only hit twice and had juggle potential.
The second gif is complete overreaction, Chun Li was at the edge of the screen and her back jump got caught with the projectile moving her pretty far away and surprise I tried this with SF4 and it's about the same exact positioning, so in this case SF4=SF5.

The Chun Li V-trigger projectile spam looked like a major oversight though, iirc SF always had projectile limitations to prevent this kind of situation unless there is something else that counters this spam.

Capcom hasn't done themselves any favors by hiding all gameplay information and I think Daigo hasn't even used V-Trigger. Looks like the players weren't briefed well ahead of time, thus the presentation failed at highlighting what distinguishes SFV. If there is anything to be learned from the show "Cross Assault" and other games at launch is that two "beginners" slugging it out isn't exactly the best idea to show off a game, no matter how famous/good the participants are.
 
Game looks terrible but it's still too early. It's too stiff and too slow.

I totally agree about Smash 4. I much prefer Melee.

(Give the game time guys, it's pre-alpha)

Things to consider:

1. Damage and balance is far from final.
2. This is one matchup in a game with (if the rumour is right) at least 16 characters.
 

thelastword

Banned
Man, the game may be slow but it somehow looks more realistic. I think it's the first fighter this gen to really impress me graphically. Particle effects are high rez, the animation and physics systems are the best I've ever seen in an fg, it's nuts, it really caught my attention and of course the colorful stages and it's high detail. Even background animations are off the charts.


Also, it's in it's early stages of development, I hope there's no downgrades later on.
 
Sorry, years of being told to not call shit shit because the shit is not ten years old (In this case, the turd was Starcraft 2) and "just different" kinda wore out my nerves for this stuff. I have every reason to believe SF5 will be a slow-ass piece of molasses. I'll gladly get hype for it, but I'll get hype for it when they give me reason to, not by default when the precedent is SF4, even moreso Ultra, and SFxT.

Why does this feel like deja vu
 

hitsugi

Member
I totally agree about Smash 4. I much prefer Melee.

(Give the game time guys, it's pre-alpha)

Things to consider:

1. Damage and balance is far from final.
2. This is one matchup in a game with (if the rumour is right) at least 16 characters.

You know the game I'm discussing since the rest of your comments highlight that.

While I already said it is too early to know how it'll end up, this is the time to be vocal about concerns.
 

Busaiku

Member
You guys should voice your concerns on Capcom Unity, that's where they take most of their suggestions, outside of player feedback.
 

fader

Member
And people talk shit about Eventhubs comment section, smh.
Ryu's dash is also pathetic in SF4, read below.



Combos look close to SF4 speed, but with more animation with the exception that her lightning legs(non-EX) only hit twice and had juggle potential.
The second gif is complete overreaction, Chun Li was at the edge of the screen and her back jump got caught with the projectile moving her pretty far away and surprise I tried this with SF4 and it's about the same exact positioning, so in this case SF4=SF5.

The Chun Li V-trigger projectile spam looked like a major oversight though, iirc SF always had projectile limitations to prevent this kind of situation unless there is something else that counters this spam.

Capcom hasn't done themselves any favors by hiding all gameplay information and I think Daigo hasn't even used V-Trigger. Looks like the players weren't briefed well ahead of time, thus the presentation failed at highlighting what distinguishes SFV. If there is anything to be learned from the show "Cross Assault" and other games at launch is that two "beginners" slugging it out isn't exactly the best idea to show off a game, no matter how famous/good the participants are.

tbh, i don't even think the system mechanics has been fully fleshed out.
 

Sayad

Member
The Chun Li V-trigger projectile spam looked like a major oversight though, iirc SF always had projectile limitations to prevent this kind of situation unless there is something else that counters this spam.
For Ryu, activating V-Trigger once will allow him to win the projectile battle against VT Chun, still seems like it's too much against characters with no projectile hard counter.

Generally agree with you, too early for pitchforks. But if anyone have anything to complain about, it's better to do so now with the game still early in development.

Looking at this, wonder if LP, LK was a link or a chain, maybe you can cancel chains into special moves now!
 
You know the game I'm discussing since the rest of your comments highlight that.

While I already said it is too early to know how it'll end up, this is the time to be vocal about concerns.

I was making a comment that much of the same criticisms - "oh the game's too slow/clunky/I like the older game better" is easily applicable to another recent example in Smash 4. And Smash 4 has been out for a few months and people are still not sure if it's really "slow" at all - just different.

Games rapidly change over the course of their development. I know this from experience. It's far too soon to pour scorn on something when all there is to comment on is some video footage of players who are not sitting there grinding it for weeks on end as they will be post release playing with fundamentals and whatever easy combos they can find.

Once this game is in people's hands for a time - say it comes to a UK event and five people either including myself or folks I respect to know what they're talking about grind out matches on the setup for six hours straight - with more than just two characters and at least in an later alpha form, and the consensus is that it's too slow to play and watch, then there will be concerns.

Until then we can only guess.
 

Rentahamster

Rodent Whores
Fuck yeah today was a better day at Taito. I beat Mesu. Wanted to play him more but he left. Then I got destroyed by this Guile player 4 games to 1. Counter hit and throw setups all day long.

Kyabetsu was there too.
 
It's true that they haven't done a good job of advertising the game to the hardcore players because the guys(despite who they are) that are up there playing the game barely know what they're doing yet. But I guess they don't really care at this point and will roll out more in due time. I also think it looks kind of slow but I'll be open minded if they want to maintain this pace. I don't mind SF4's pace at all so it won't be much of a problem for me as long as the rest of the game is good.
 

mnz

Unconfirmed Member
The Chun Li fireball spam was giving me Morrigan vibes and not in a good way.
Was there ever a Street Fighter game where characters were allowed to have multiple fireballs on the screen?

If not, and I don't think there was, then I don't see that staying in.
 

Deps

Member
I don't think I've seen a slower fighting game. It's obviously early, but I really hope people don't just dickride SF5, then the game comes out and we get a SFxT situation. It doesn't matter how many amazing systems they add and how ridiculously godlike the mindgames are if something as simple as moving around isn't fun. Jumps look floatier than SF4, which I didn't think was possible and ground movement reminds me of Injustice with shittier dashes.
 

HardRojo

Member
You know the game I'm discussing since the rest of your comments highlight that.

While I already said it is too early to know how it'll end up, this is the time to be vocal about concerns.

Exactly, now's the time to talk and let our suggestions be known since the game's still early in development. We don't want to be vocal when it's already too late.
 

petghost

Banned
Was there ever a Street Fighter game where characters were allowed to have multiple fireballs on the screen?

If not, and I don't think there was, then I don't see that staying in.

Alpha games with custom combos allowed it but for a very short amount of time of course.
 

Sayad

Member
Between this and Tekken Crash the other day, making top players try to play your game competitively as a showcase for the game doesn't work, more so if you don't give them enough time with the game beforehand.

Daigo trying to play the crouching MK/Hadoken game the first round was like trying to play SF3 Ryu like SF2 Ryu, ended up showing that Ryu's cr.Mk and fireballs are garbage. He only managed to activate V-Trigger at the end of the final round and showed none of the new stuff.

New close/command normal for Chun li:
dDofpcA.jpg


Same animation as the launching kick from her super, looks like a good anti-air, whiff on crouching opponents!
 

Sayad

Member

HardRojo

Member
By the way there's a Chilean tournament going on right now. They are playing Marvel and there are some good players from Peru and Chile, KBR is there. This is the tournament that has been awarding plane tickets to Las Vegas for EVO in the past 2 or 3 years IIRC.

http://www.twitch.tv/versuscl
 

Riposte

Member
By the way there's a Chilean tournament going on right now. They are playing Marvel and there some good players from Peru and Chile, KBR is there. This is the tournament that has been awarding plane tickets to Las Vegas for EVO in the past 2 or 3 years IIRC.

http://www.twitch.tv/versuscl

Inca Kola. That shit is my poison. Never drink soda, but that's hard to resist.

EDIT: And thanks for the link lol
 

HardRojo

Member
Inca Kola. That shit is my poison. Never drink soda, but that's hard to resist.

Heh, same here. I hardly drink any soda (besides those mixed with alcoholic beverages) but Inca Kola goes well with anything and as a Peruvian born and raised dude, it is my duty to drink it proudly.
 
Top Bottom