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Looking back I think PS1's graphics aged better than N64's (used to think opposite)

IMACOMPUTA

Member
FPS games definitely benefited from the cleaner, if more sterile, look of the n64.

Did you guys ever play Rainbow Six on PSX? Holy shit it was ugly.

Were there any decent looking PSX FPS's?

EDIT: How could I forget Medal of Honor
medal_790screen002.jpg


Perfect Dark
40086-Perfect_Dark_(USA)-1.jpg
 

KalBalboa

Banned
The N64 version had better character models and higher resolution backgrounds with the expansion pack. The PS1 had longer load times, lower quality image and worse character models. It did have higher quality FMV, but that was it.

Debateable. The PS1 version had less image compression on textures and background artwork. I think it looked better because of that.
 

Mory Dunz

Member
I don't remember many N64 games running at 60fps besides F-Zero, and much less at Tekken 3's 480i mode. It was a really amazing conversion.

What was Pod Racers fps?

actaully, thinking back it was probably pretty bad. The speed of the game may have made me think it was smooth...
 
Back then it was pretty well known the N64 put out better visuals. PlayStation had the CD storage space for FMVs and pre-rendered stuff and looked better with 2D games. But when it comes to 3D rendered games I don't even know how we're having a discussion about this.
 

zma1013

Member
While I aknowledge that the PSone had certain advantages over the N64 in certain visual areas, the constantly twitching, shifting textures were a terrible eyesore. The fog and blur of N64 games were the lesser of the two evils. It just drove me crazy with how much the textures moved around in PSone games. In the birth of the 3 dimensional era, the PSone 3D was sabotaged by not having texture correction.

Beyond that, the 3D models and scope of many N64 games just simply dwarfed that of PSone games.
 

baphomet

Member
Back then it was pretty well known the N64 put out better visuals. PlayStation had the CD storage space for FMVs and pre-rendered stuff and looked better with 2D games. But when it comes to 3D rendered games I don't even know how we're having a discussion about this.

Even back then it was easy to look at games ported to both systems and see the n64 was struggling to keep up.
 

Neff

Member
The N64 version had better character models and higher resolution backgrounds with the expansion pack. The PS1 had longer load times, lower quality image and worse character models. It did have higher quality FMV, but that was it.

From what I remember of the N64 version, the backgrounds were heavily compressed, resulting in softer detail and muted colours. I also remember the 3D models suffering more frame drops than the PSone version.

Forsaken was either 60fps or pretty close IIRC.

I also just remembered the opening Hoth level from SOTE which was 60fps when it wasn't too busy.

Oh, and Killer Instinct Gold.
 
Back then it was pretty well known the N64 put out better visuals. PlayStation had the CD storage space for FMVs and pre-rendered stuff and looked better with 2D games. But when it comes to 3D rendered games I don't even know how we're having a discussion about this.

It is debatable. N64 suffered from 'fuzzy' graphics and washed out textures. PS1 was no slouch. Dino Crisis. Vagrant Story. Metal Gear Solid. Symphony of the Night. Gran Turismo 2. Soul Reaver. Final Fantasy VIII.

N64 had its strengths, but only with games made with the system's capabilities in mind. I still think Mario 64, Wave Race 64, ... are some gorgeous examples that stand the test of time. But 2D games, or games that depend on relatively detailed textures (like Vagrant Story) just wouldn't work on it.
 
ITT: comparisons where one of the shots is at post stamp resolutions, and comparisons of emulated shots where N64's native Z buffer and texture filter don't matter because both emulators use Z buffer and texture filtering.
 
Even back then it was easy to look at games ported to both systems and see the n64 was struggling to keep up.

It depends on the type of game. Something like RE2 was made with the PS1 in mind and later ported to N64. Could something like Turok 2 have ever ran on a PS1, what would it have looked like?
 
It is debatable. N64 suffered from 'fuzzy' graphics and washed out textures. PS1 was no slouch. Dino Crisis. Vagrant Story. Metal Gear Solid. Symphony of the Night. Gran Turismo 2. Soul Reaver. Final Fantasy VIII.

Weird how you noted only the 64's infamous drawbacks and none of the PlayStation's, like how every texture dances around as if it's trying to escape the surface it was slapped on
 

Datschge

Member
Interesting; I've heard something similar about the Saturn and that the quads were really just flat sprites positioned into 3D space or something like that. If that's the case was the N64 the only "true" 3D polygon system that gen or did that do some funky stuff too I wonder...
Yes, put that way N64 was the only "true" 3D polygon system.
 

Mr Swine

Banned
Even back then it was easy to look at games ported to both systems and see the n64 was struggling to keep up.

Yeah, if you call warping textures the best thing since sliced bread. No it was horrible with it. Yes the N64 looked blurry but I prefer that to texture warping. DS does that right compared to OS1
 

Celine

Member
Weird how you noted only the 64's infamous drawbacks and none of the PlayStation's, like how every texture dances around as if it's trying to escape the surface it was slapped on
Indeed both system had their own drawbacks and the more talented developers did the best to "hide" them.
 
It is debatable. N64 suffered from 'fuzzy' graphics and washed out textures. PS1 was no slouch. Dino Crisis. Vagrant Story. Metal Gear Solid. Symphony of the Night. Gran Turismo 2. Soul Reaver. Final Fantasy VIII.

N64 had its strengths, but only with games made with the system's capabilities in mind. I still think Mario 64, Wave Race 64, ... are some gorgeous examples that stand the test of time. But 2D games, or games that depend on relatively detailed textures (like Vagrant Story) just wouldn't work on it.

The fuzzy visuals aren't nearly as much of a problem when played through an N64 and displayed on a CRT instead of through an emulator on an LCD screen. See the Turok example a few pages back to see how much of a difference it makes.

I'd argue the 2D PS1 games aged the best, no doubt. But 3D is really lopsided in favor of the N64. N64 doesn't have the texture warping and outputs a far less aliased image.
 

baphomet

Member
Yeah, if you call warping textures the best thing since sliced bread. No it was horrible with it. Yes the N64 looked blurry but I prefer that to texture warping. DS does that right compared to OS1

The n64 ran games with a fraction of the geometry and much lower resolution textures. The ps1 could use enough geometry to fix its seam issues.

I have both of these systems hooked up running in RGB through an XRGB Mini. Even at its absolute best, the n64 looks bad.
 

Hiko

Banned
Both systems had their strengths and weaknesses. Some games aged horribly while others are still playable today.

I think N64 games felt more "3D" if that makes any sense. I don't the PS1 is capable of running something like Mario 64. Spyro just never felt the same. It felt constrained. Mario was a vast open space.

On the other hand, I don't think N64 is capable of running the FF games. It can't compete with prerendered visuals, which is a large part of why those games still look good today.
 

Celine

Member
Both systems had their strengths and weaknesses. Some games aged horribly while others are still playable today.

I think N64 games felt more "3D" if that makes any sense. I don't the PS1 is capable of running something like Mario 64. Spyro just never felt the same. It felt constrained. Mario was a vast open space.

On the other hand, I don't think N64 is capable of running the FF games. It can't compete with prerendered visuals, which is a large part of why those games still look good today.
100% agree.
 
Weird how you noted only the 64's infamous drawbacks and none of the PlayStation's, like how every texture dances around as if it's trying to escape the surface it was slapped on

Not all PS1 games suffered from that. Check out Tobal, Vagrant Story. I had a N64 with all launch-games from day 1 and loved the machine, but I was never a fan of the fuzzy look and have come to love the crisp textures on PS1 titles.
 

Windforce

Member
It's a 'pick your poison' question here.

I always prefered PS1's rough look over N64's blurry/foggy one.

We'd need to pick ports and compare them directly, though.
 
The n64 ran games with a fraction of the geometry and much lower resolution textures. The ps1 could use enough geometry to fix its seam issues.

I have both of these systems hooked up running in RGB through an XRGB Mini. Even at its absolute best, the n64 looks bad.

What are you even talking about??
 

Nosgotham

Junior Member
Man, PS1 aged way worse in my eyes. N64 has some blurriness and some games have fog but you typically cant see every single polygon seam in the levels and characters. It is so distracting on ps1.

I still play ps1 sometimes as I own a large library but n64 is much easier on the eyes in motion....Except when it comes to FMVs and CG. Yuck. N64 fails miserable there
 

Reallink

Member
Wasn't Brave Fencer like a 2.5D/Isometric fixed camera game? Is he really comparing it to OoT, a free camera, fully 3D open world game?
 

nkarafo

Member
Show me a PSX game that look like this


Glide64_Banjo_Kazooie_01.jpg


Glide64_Banjo_Kazooie_02.jpg


Glide64_Banjo_Kazooie_03.jpg


Glide64_Banjo_Kazooie_04.jpg



So, what do we see here? A fully open ended 3D world that you have freedom to explore (its fully loaded with no loading spots), with sharp graphics, unlimited draw distance, nice geometry detail, rich textures, solid polygons with no warping, beautiful animation, solid frame rate etc.

N64 wins.
 

Alo81

Low Poly Gynecologist
Show me a PSX game that look like this


attachment.php


attachment.php


attachment.php


attachment.php



So, what do we see here? A fully open ended 3D world that you have freedom to explore, with sharp graphics, unlimited draw distance, nice geometry detail, rich textures, solid polygons with no warping, etc.

N64 wins.

All of those image links are broken.
 
The N64 version had better character models and higher resolution backgrounds with the expansion pack. The PS1 had longer load times, lower quality image and worse character models. It did have higher quality FMV, but that was it.

Polygon models did look a little nicer on the N64 due to filtering and a higher resolution. But the textures actually looked a bit worse and were lower resolution:

n9k8.png


The backgrounds were not higher resolution than the PS1 version, in some cases they were lower resolution due to cartridge compression. But the N64 with expansion pak enabled did display those images at higher resolution anyway.

The video quality was worse on the N64 as well because of heavy compression. But the audio was a bit better in some cases... I mean the N64 did have doubly sound thanks to Factor 5's sound driver.

Overall the N64 version is still an incredible port from Angle Studios. And it is impressive that they got a 2 disc game to fit on a 64MB ROM.

There was also an original Resident Evil game in development for the N64 called Resident Evil 0:

betazero-1.jpg


https://www.youtube.com/watch?v=tUVd3G-MCSw

But this was cancelled and released for the Nintendo GameCube instead.
 

Noobcraft

Member
I prefer the clean (albeit lower texture quality) look of the N64 to the noisy look most PS1 games had. Prerendered backgrounds have aged much better but that's related to PS1 games having way more memory to work with on a CD than N64 games had on the cartridge.

Didn't the N64 introduce AA to consoles?
 

SCReuter

Member
I can appreciate the unique visual quirks of both systems, but when it comes down to it, Nintendo 64's best 3D titles still offer grander, more polished visual experiences. As Hiko said above, they manage to feel more "3D" than what's on PS1... or like they're half a generation ahead.
 
Shadow Man looks better on N64:

shadowmancomparison_zps3280c18b.png~original


Mortal Kombat 4 looks better on N64:

mk_n64vsPS1.png


San Francisco Rush Extreme Racing looks better on N64:

sanfran_rush_exteme_racing_ss_005.jpg


1265495-psd3d020.jpg



Wipeout looks better on N64:

Glide64_Wipeout_64_02.jpg


woxl_ingame.png




Quake 2 looked great on PS1 with better textures but the N64 version has better image quality:

N64 version:

quake2.png


quake2.jpg


PS1 version:

icon_xl.jpg


playstation-46975-21345674129.jpg
 

nkarafo

Member
The n64 ran games with a fraction of the geometry
False.

Check Banjo Kazooie and set the camera in a way to see one whole level, in its entirety. No PSX game has such complex, large 3D world displayed like that, with that kind of geometry, with no fog or pop-up.
 
I don't understand the vaseline comments on the N64. Yes the textures looked blurry, but the overall image wasn't blurry. It was a lot easier to make out objects in a distance rather than the pixelated PS1 mess. N64's problem was limited storage space, not hardware capabilities.
 

ascii42

Member
False.

Check Banjo Kazooie and set the camera in a way to see one whole level, in its entirety. No PSX game has such complex, large 3D world displayed like that, with that kind of geometry, with no fog or pop-up.

Because of PS1's issues with large polygons, games tended to waste a lot of polygons

N64
iUqZuKMaCyjhv.jpg

iZhvjwvTwN2ep.jpg


PS1
ikVKTBSF0sTus.jpg

i8eSlBHQ6A1kW.jpg


N64
isWv2I7vTjccS.jpg

ibjfI91i2rfQ3b.jpg


PS1
iAlDXk9tvdDkn.jpg

ivab0NoTDzqc1.jpg
 

Hiko

Banned
Shadow Man looks better on N64:

shadowmancomparison_zps3280c18b.png~original


Mortal Kombat 4 looks better on N64:

mk_n64vsPS1.png


San Francisco Rush Extreme Racing looks better on N64:

sanfran_rush_exteme_racing_ss_005.jpg


1265495-psd3d020.jpg



Wipeout looks better on N64:

Glide64_Wipeout_64_02.jpg


woxl_ingame.png




Quake 2 looked great on PS1 with better textures but the N64 version has better image quality:

N64 version:

quake2.png


quake2.jpg


PS1 version:

icon_xl.jpg


playstation-46975-21345674129.jpg

There it is. The ps1 was horrible with full 3d games.
 

edornob

Junior Member
Show me a PSX game that look like this

So, what do we see here? A fully open ended 3D world that you have freedom to explore (its fully loaded with no loading spots), with sharp graphics, unlimited draw distance, nice geometry detail, rich textures, solid polygons with no warping, beautiful animation, solid frame rate etc.

N64 wins.


Someone can easily post up any Final Fantasy game on the PSX and debate whether there's any N64 game of the same technical achievement. There aren't any.
 
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