MrCunningham
Member
N64 version:
Quake 2 never looked this good on real N64 hardware. The image quality makes it look better than some Dreamcast games.
N64 version:
FF is a multy disc game that uses pre-rendered backgrounds. These need a LOT of storage. The 3D graphics, however were bad in those games. Yes, PS1 had it better with 2D, textures and pre-rendered backgrounds. But when it comes to fully 3D, especially big, open ended worlds, N64 has the edge.Someone can easily post up any Final Fantasy game on the PSX and debate whether there's any N64 game of the same technical achievement. There aren't any.
Show me a PSX game that look like this
So, what do we see here? A fully open ended 3D world that you have freedom to explore (its fully loaded with no loading spots), with sharp graphics, unlimited draw distance, nice geometry detail, rich textures, solid polygons with no warping, beautiful animation, solid frame rate etc.
N64 wins.
Quake 2 never looked this good on real N64 hardware. The image quality makes it look better than some Dreamcast games.
I'd imagine because the PS1 used up most of its polygon budget on the environmentWhy does the N64 character himself have way more polygons than the PS1 character?
That particular image is the PC version actually.Quake 2 never looked this good on real N64 hardware. The image quality makes it look better than some Dreamcast games.
Looks pretty empty and barren to me though. Did you see the cool 3D maze in the Banjo Kazooie shots? How about that church? Banjo himself is on top of a huge mansion. Everything fully loaded and displayed at once.Terracon. Which is actually open-world, or at least way more open world than that.
Because that's from the PC version.
That particular image is the PC version actually.
Looks pretty empty and barren to me though. Did you see the cool 3D maze in the Banjo Kazooie shots? How about that church? Banjo himself is on top of a huge mansion. Everything fully loaded and displayed at once.
That image is 1920x1080. You can use any size here if you embed it in a quote
Well, N64 has similar looking games, with big worlds like that, like Battle for Naboo. Or some areas in Jet Force Gemini (huge planetary surfaces).Terracon levels are way more bigger than a couple of locations and latter levels have more detail.
Well, N64 has similar looking games, with big worlds like that, like Battle for Naboo. Or some areas in Jet Force Gemini (huge planetary surfaces).
But i haven't seen anything on PSX that has the level of detail Banjo has in its levels. Heck, Tooie is even better, although its not as smooth as the first game at times.
Banjo-Kazooie is the best example of what the N64 can do IMO. And also Conker. Conker's shadow alone is the kind of effect that doesn't exist on any other game of that gen. Only on Dreamcast or above you could see complex effects like that.
wasn't n64 more powerful than ps1?
It hasn't aged amazingly, but I'm pretty sure 95% of the time the screen is intelligible.I have FF VIII on my Vita. I can't even look at it, it's aged so badly. Sometimes I'm not even sure what I'm looking at or what's happening in a given scene.
Quake 2 never looked this good on real N64 hardware. The image quality makes it look better than some Dreamcast games.
What i feel impressive about my games like Banjo-Kazooie, is that the worlds are big enough while at the same time they are packed with details. Little things here and there, passageways, walls, structures and many others. They look complex and never flat, urging you to explore every single corner. The catch is that you can get a flying power-up, fly somewhere and look at all these details from a distance without losing their detail. Sure, items and enemies fade away, but the geometry of the levels themselves never does. It just looks beyond anything i have seen on PSX/Saturn.I feel when people say open world, they refer to big levels, which is not the same. Soul Reaver was another game which felt actually open world, which also had no loadings at all.
When displayed at their native resolution without any emulation bells and whistles, I also prefer the PS1 "look". N64 games are just a blurry mess, and often ran at a horrible framerate. And I think disregarding the technical side of things, the PS1 just ended up having the best looking games of the generation.
I can't stand how the PS1 does textures. LCDs make it look 100x worse too. CRTs would at least smooth out the aliasing a bit.There it is. The ps1 was horrible with full 3d games.
I don't have an opinion about art design or colors. But i can see that technically, WDC does more. Especially in the second level of that video.R4 has much better art design than that game, especially the use of color and lighting.
What i feel impressive about my games like Banjo-Kazooie, is that the worlds are big enough while at the same time they are packed with details. Little things here and there, passageways, walls, structures and many others. They look complex and never flat, urging you to explore every single corner. The catch is that you can get a flying power-up, fly somewhere and look at all these details from a distance without losing their detail. Sure, items and enemies fade away, but the geometry of the levels themselves never does. It just looks beyond anything i have seen on PSX/Saturn.
This is nothing like a flat surface with some bumps and mountains. Sure, something like this can be even bigger but it also looks randomly generated. BK's levels feel hand crafted and very very nicely designed.
Word. Vagrant Story and RRT4 are simply THE best looking games of that generation imo.
I'm sorry about that, it said "N64 version" from the google images. The other pic was from the N64 version though, had to be.
Rayman 2 is another game for the list of shame on PS1.
Games with simple art styles aged like fine wine. Team Buddies on an emulator can pass for a PS2 game.Both look awful in their own regard, I wouldn't say they aged bad as they never looked good to being with. Just where a necessary step from 2D to 3D. Kind of how last Gen had wonky implementation of new controllers (sixaxis, touch screen+stylus, Kinect, Wii controller) which are limited and unresponsive but should become much much better in time.
What do you think of Top Gear Overdrive lightning?Lighting is they key difference here. The garoud shading on RR4 is one of the best in the gen.
I never liked the N64's blurry textures. Show me the pixels!
Agreed. God, going from the SNES to that... Makes me glad I started with the PS1 and had no idea how good the previous generation looked.
lolThen again, Stunt Race FX was probably my favourite SNES game so maybe I wasn't best suited to appreciate 2D graphics - or anything above 15fps...
This is not the most flattering videoWhat do you think of Top Gear Overdrive lightning?
http://youtu.be/DhuFwPQUh_c?t=50s
Spyro looks better than Mario 64 but not as good as B-K.Spyro on PS1 has some really good graphics, and I think the game aged really well
San Francisco Rush comparison:
PSX:
N64:
It should be from real hardware which for me is important.This is not the most flattering video