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Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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RoboPlato

I'd be in the dick
well, imagine the teaser scene runs at 60 FPS in game with no problems, but with multiple enimies and explosions on screen the FPS drop to 45.
That's a very possible scenario, which explains the "targetting" aswell as the 60 FPS in the teaser.
Exactly. Which is why releasing the trailer at 60 to the general public was a dumb idea.
 

Eggbok

Member
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.


8IF06MZ.jpg




I grabbed that image from somewhere, I'm not the author, please don't shoot.

It's always hilarious to me when I see this picture. People always use it as a way to suggest that Uncharted 4 has been downgraded. But then when you think about it, you should realize that this is only pre-alpha footage with nearly a year of work to be added to it.

A lot can be done within a matter of months, for example:
 

ironcreed

Banned
It's always hilarious to me when I see this picture. People always use it as a way to suggest that Uncharted 4 has been downgraded. But then when you think about it, you should realize that this is only pre-alpha footage with nearly a year of work to be added to it.

A lot can be done within a matter of months, for example:

It's so rare to see an actual upgrade these days. The Order looks simply incredible.
 

xxracerxx

Don't worry, I'll vouch for them.
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.

8IF06MZ.jpg


I grabbed that image from somewhere, I'm not the author, please don't shoot.

Hahaha...oh fuck at you using this image.
 

Mr Git

Member
It's always hilarious to me when I see this picture. People always use it as a way to suggest that Uncharted 4 has been downgraded. But then when you think about it, you should realize that this is only pre-alpha footage with nearly a year of work to be added to it.

A lot can be done within a matter of months, for example:

I think another good example of this happening in Sony's first party studios was the difference between the God of War 3 E3 demo and the review code. It was a fairly similar time gap as well - around 9 months.

http://www.eurogamer.net/articles/digitalfoundry-godofwariii-demo-vs-retail-blog-entry
 

Gestault

Member
It's tricky when interviews during the release window for TLOU Remastered were talking about their hopes for targeting 60 fps as a standard moving forward, but the interview talking about how hard it is to hit 60 with Uncharted 4 doesn't itself mean they won't hit it, and any design decisions leading to a shift to 30 fps would be from weighing the advantages of what they can do there that they couldn't under a 60 fps engine load.
 
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.


I grabbed that image from somewhere, I'm not the author, please don't shoot.
Sure, just grab that thing to prove a downgrade. Haha.

Why not wait untill release to prove a downgrade? Just a suggestion.
And yes, chances on 60 fps are slim. And i don't think many people will really care of the game is a steady 30 fps.
 

Auctopus

Member
It's sad that people aren't happy with the game looking so much better (Graphically) than it's predecessor. It's not enough until it matches the fidelity of their dreams.

These sort of people must walk around life being disappointed by the AA on passing traffic.
 

Anarion07

Member
I think another good example of this happening in Sony's first party studios was the difference between the God of War 3 E3 demo and the review code. It was a fairly similar time gap as well - around 9 months.

http://www.eurogamer.net/articles/digitalfoundry-godofwariii-demo-vs-retail-blog-entry

While I'm definitely on your side, you have to keep in mind that the PS3 was a lot harder to optimize.
So I don't think we will see improvements to the same extent.
But hey, who knows how far that pre-alpha even was.
 
Hey, don't blame the title. I don't stick my neck out without evidence (most of the time) :p

foLzASY.png

PR speak decode time.

1. In game visuals = means in game assets
2. in 3D = the graphics have 3 dimensions, aka, polygons bro
3. captured on a PS4 = direct lift from form PS4 output

Nothing in there says real time. I do not doubt Drakes LOD 0 model being like that (as well as having more facial morphs and bones and shit in cutscenes), but I still think we were perhaps a dooped a weebit by their original PR conncerning it.
 

phanphare

Banned
This is not a watch dogs situation at all. Nice try.

isn't this a bit more substantial than the Watch_Dogs situation? with Watch_Dogs it was just certain graphical effects that didn't make the final version, right? like the smoke coming from the sewer and stuff like that?

going from 60fps to 30fps is a bit more significant than that in my opinion
 

KingFire

Banned
PR speak decode time.

1. In game visuals = means in game assets
2. in 3D = the graphics have 3 dimensions, aka, polygons bro
3. captured on a PS4 = direct lift from form PS4 output

Nothing in there says real time. I do not doubt Drakes LOD 0 model being like that (as well as having more facial morphs and bones and shit in cutscenes), but I still think we were perhaps a dooped a weebit by their original PR conncerning it.

nyq0LK7.jpg
 
I can certainly understand the 60 > 30, but being disappointed by these visuals this early in the game? It looks stunning to me by any metric. And the purely forest environments were always the weakest visually for me in Uncharted games. Well, this already looks stunning. The lighting in the scene where he enters the forest grove before the cutscene is very natural.
 

viveks86

Member
PR speak decode time.

1. In game visuals = means in game assets
2. in 3D = the graphics have 3 dimensions, aka, polygons bro
3. captured on a PS4 = direct lift from form PS4 output

Nothing in there says real time. I do not doubt Drakes LOD 0 model being like that (as well as having more facial morphs and bones and shit in cutscenes), but I still think we were perhaps a dooped a weebit by their original PR conncerning it.

Might want to read the OP next time before being cynical. This isn't PR. It's just a case of a dev (currently) struggling to meet their lofty target.

Also kingfire's response has you covered
 

KingFire

Banned
I can certainly understand the 60 > 30, but being disappointed by these visuals this early in the game? It looks stunning to me by any metric. And the purely forest environments were always the weakest visually for me in Uncharted games. Well, this already looks stunning. The lighting in the scene where he enters the forest grove before the cutscene is very natural.

It is relative. Watch_Dogs looks great, but the debate was about the downgrade, not whether the game looked good or bad. Uncharted 4 looks good, but one can argue that it got downgraded due to 30 fps and worse visuals at this point.

ND still has a year to work on this game, so who knows...
 

Journey

Banned
This is the new "UC3 downgrade/lighting on a pre-rendered trailer misunderstanding" post. Stop quoting stuff like this without proper research because you will obviously see a massive amount of rebuttals everytime such misleading image is posted. So yeah, you deserve to get shot. You're not a messenger who is unaware of the message - it's a deliberate attempt to shit the thread while resorting to diplomatic immunity. This isn't N4G where you can get away with stunts like this, people will call you out.

My original reply was to clarify that It's not just a framerate difference, and I simply googled comparisons, clicked on images and that was one of the hits. Image or no image, it's pretty clear that there was a downgrade to the visuals as well, not just the framerate. That was the point of my reply, not to shit on anything as you're wrongfully accusing me of.
 

nib95

Banned
Some better screengrabs from the Gamersyde video:

CBh7jby.png


dDpRSJz.png


Seems as good or even slightly better than the reveal.

Yeap. I'm almost certain that when the game releases, the very cut scene they showed in the initial reveal, will be present within the game.

I honestly think the heavy depth of field is what gave it that extra graphical realism, as it hides a lot of the flaws in geometry and textures otherwise present. These shots from the PSX demo show just how much of a different even a small amount of depth if field can make.

Barely any depth of field.

image_uncharted_4_a_thief_s_end-27145-2995_0031.jpg


More depth of field.

image_uncharted_4_a_thief_s_end-27145-2995_0032.jpg
 

Neff

Member
Exactly. Which is why releasing the trailer at 60 to the general public was a dumb idea.

Not really. It probably helped generate a lot of good word of mouth about PS4's power and sell a lot of hardware, even if Sony and ND knew full well that they were full of shit at the time.

Jilted later expectations are fine when you're building an install base early in a console's life, and people should expect this sort of thing from Sony now, to be honest.
 

omonimo

Banned
Not really. It probably helped generate a lot of good word of mouth about PS4's power and sell a lot of hardware, even if Sony and ND knew full well that they were full of shit at the time.

Jilted later expectations are fine when you're building an install base early in a console's life, and people should expect this sort of thing from Sony now, to be honest.
That's a bizzarre theory. Some people buy ps4 for this trailer? O_O
 

viveks86

Member
Man, now I really want them to hit 60 so that I can serve crow to so many of you who sound like you knew everything all along. So much presumptuousness around this issue. Saving them all just for the potential of future usage, however unlikely that may be
 
It is relative. Watch_Dogs looks great, but the debate was about the downgrade, not whether the game looked good or bad. Uncharted 4 looks good, but one can argue that it got downgraded due to 30 fps and worse visuals at this point.

ND still has a year to work on this game, so who knows...

We have like with like to compare WD with though, we don't here. 60 to 30 is a big deal, but I don't think there is much difference in the visuals if you compare cutscenes with cutscenes. Anyway, the only other TPS games that are comparable visually would be the Order and Ryse. That is pretty good company.
 
That's a bizzarre theory. Some people buy ps4 for this trailer? O_O

No, but with their "captured directly from Ps4" message in the trailer it was clearly to get people to see what the Ps4 was really, really capable of, in slew of all the new gen games that've come out with underwhelming graphics to consumers.
 

Alienous

Member
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.


8IF06MZ.jpg



I grabbed that image from somewhere, I'm not the author, please don't shoot.

Every time someone posts this I will now reply with the image below.

YbxodDq.png
 

-griffy-

Banned
To be fair, for a game that is 10 months out, it does still look amazing.

The game will presumably look even better by the time it releases, and if it does so while retaining the excellent level of IQ in the gameplay demo I will find it hard to complain about the graphics at all.
 

xxracerxx

Don't worry, I'll vouch for them.
No, but with their "captured directly from Ps4" message in the trailer it was clearly to get people to see what the Ps4 was really, really capable of, in slew of all the new gen games that've come out with underwhelming graphics to consumers.

Jesus people are fucking picky. Games have fucking looked great to me this generation.
 

gamerMan

Member
I think I was surprised when they said the original teaser was running at 60fps as even the Last Of Us Remastered dropped frames when there were a lot of enemies or effects onscreen. That was a last-gen game.

How would in be possible to run Uncharted 4 at 60fps with all the tech they showed off? Quiet honestly, I would be happy to see the original E3 teaser running in the final game at 30fps.
 

Kayant

Member
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.


8IF06MZ.jpg




I grabbed that image from somewhere, I'm not the author, please don't shoot.

It's pretty funny how much this image has done given it was made as a joke.

If they do decide to go with 30fps I feel graphics with probably improve because I think the demo could have looked better if they were aiming for 30fps(Demo was said to be running about 40 or so but locked to 30 for demonstration purposes)

Still it will be quite a surprise to be at least given all they have said about wanted to go 60fps for all their games going forward and the PS4 supposedly having "more than enough for 1080p60fps).
 
And comparing cut scene to gameplay no less. The cut scene visuals in the recent demo looked pretty immense.

uncharted-4_brothers-face-to-face.jpg


direct-feed-screenshot-5.jpg

The cutscenes on the demo looked great, but it's clear to see they are not at the same level from the reveal.

Lightning and shadowing are immediately a step back from the trailer, as well geometry. In the reveal even when zooming in it was difficult to spots polygon edges, and in the new footage they are all over the place (And Drake was much closer to the camera in the reveal so it would be even more easy to spot). Granted, it's still hard to spot polygon edges in Drake's model but it just looks like a simplified version of the reveal model, special from the close up with open wounds.

His clothes for instance, a very big. In the preview drakes cloth has much more volume, with the wrinkles either being from real geometry or using a more complex shader to simulate the effect. While now it's clear it's just a texture simulating depth.

It might be all just lightning changes, but lightning alone has taken a substantial hit. And not just different time of day changes, the new lightning model looks far more basic than before.
 
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