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How can Nintendo win back marketshare with their next home console?

KingJ2002

Member
Do what they did with the first Wii... appeal to the "Blue Ocean"... makes games for everyone first and foremost... but still ensure the hardware supports the hardcore.

Also... expand the Nintendo Network to be on par with the competition... can't slack on online anymore.
 
Anyone advocating for persisting the current gimmicky/underpowered model are terribly delusional and will only keep Nintendo's path of irrelevance. Wii's unability to compete hardware-wise against PS3/360 were among the reasons for why it's sales declined in the long-term and the console died earlier. Wii U's persistance on that model digged the hole even further and the results are right there. Sure, Wii's gimmicky approach was a great idea, but was short-term, especially because how Nintendo managed it, with casuals in mind, and because the hardware couldn't provide the power necessary for third-parties's efforts. People are believing Microsoft and Sony are unstoppable/invincible juggernauts and can't be stopped, they aren't. Nintendo not only can as they should compete head on against them. By the way, the PS3/360 money bleeding argument from both Sony and Microsoft in the last generation are no longer up to date, especially because Sony already said they're making profits with the PS4.

What Nintendo should do to compete:

- Drop their casual and family appeal built with the Wii and restore their core approach from NES/SNES/N64 days;
- Re-invest into modern hardware and technology;
- Build a modern online architecture and network;
- Rebuild their western development division and restore Nintendo of America's and Nintendo of Europe's authonomy of decision;
- Fully embrace third-party support from all around the world;
- Publish or buy exclusive third-party Teen or Mature games. (a known SNES/N64 strategy);
- Drop many of their unfriendly royalties, licence fees and manufacturing control policies existing since the NES days;
- Support versions of big multiplatform titles, exclusive titles and estimulate their audience to buy non-Nintendo titles (major problem here);
- Stop milking and become dependable of selected franchises and genres; (Mario, I'm looking at you)
- Counter the "kiddy" and "uncool" image on their marketing.
- Better management of development schedules (delays and droughts...) and expansion of their internal studios;
- Set Nintendo's major IP's as console primary and release them first on it and later on portables;
- Expand their major sources of income with new big, ambitious projects;
- Yes, a gimmick with Wiimote-like level ambition/success can be nice, as long the console doesn't become restricted to it's usage and doesn't limitate it's appeal and audience;
- Restore Nintendo Space World. Many memorable Nintendo moments happened there;
- More active presence on big gaming fairs, like E3. Participate into the Press Conference like they did.

That would take more money then even Nintendo has. An online infrastructure like modern PSN or Live would cost almost a billion dollars I'd imagine.

Something like an early PS3 PSN would still take hundreds of millions.
 

Chmpocalypse

Blizzard
Bollocks.

If they were that insightful and forward thinking they wouldn't have completely lost the Wii audience by gen 7's end, shown such utter incompetency with the design and marketing of the WiiU and it's software, or been so completely fucked over by the mobile market.

They had the right ideas at the right places and times to make a killing, they got unimaginably lucky, to the point it's easier to believe they knew what they were doing, rather than just getting two turds to stick to the wall in consecutive throws.

There fall in sales that's completely in line with their steadily increasing failure over the years if you take the Wii and DS out of the equation, that's Nintendo without blind luck.



And I just see this kind of attitude as synonymous with Nintendo's biggest flaw in a nutshell, along with the reason they killed NOA's independence seemingly out of spite: Nintendo's Japanese management would rather drive sales into the ground, possibly even go under entirely, than accept the notion that someone else's ideas and strategies might be better.

It has to be their way, their ideas, their desired audience. They can't just look at the market that has existed for decades, or their prior success when they did things differently to today, the world has to conform to what they want it to be, and they'll happily give the vast majority of their current potential costumer base the finger and look for a new audience, rather than just try and be less contrary and give people what they obviously want.

Every generation, millions of former fans have got tired of Nintendo trying to be a unique creative snowflake that has to be different and won't conform to what tier more successful competitors are doing. I'm one of the few that have stuck with them through thick and thin, but I'm not going to delude myself to the fact that they're a bunch of fucking idiots half the time, and easily their own worst enemy.

Infact fuck not being able to compete with Sony and MS, the real thing they can't compete with is their own ambition.

Nailed it. Their arrogance, bolstered by their fanbase's concurrent snobby elitism, is killing them. It's why they're irrelevant now.
 
Reading some of the replies in this thread gives me hope for a better Nintendo, and I really hope they can break out of their antiquated mentality. I believe the blue ocean is still vast, it's just harder to tap into. But they need to be more modern, find a way to embrace the connected nature of everything these days in a creative manner.
 
exactly. that audience is not the ps4 or xbox one audience.

But it could be is what we are saying, all of the people who buy Nintendo products wouldn't stop just because it's on PS4/One.

I'd like to see some sort of break down on game sales of Nintendo IP broken down in percentages of each platforms base. (SNES, N64, Wii, etc.)

Maybe I'm stubborn but I simply cannot believe that kind of notion that a Super Mario Galaxy 3 would sell terrible on either of the other platforms.

In fact I'd be willing to go so far as to say that MK8 on PS4 would quadruple the Wii U sales of it were ported.

(Won't happen but still)
 

AniHawk

Member
But it could be is what we are saying, all of the people who buy Nintendo products wouldn't stop just because it's on PS4/One.

I'd like to see some sort of break down on game sales of Nintendo IP broken down in percentages of each platforms base. (SNES, N64, Wii, etc.)

Maybe I'm stubborn but I simply cannot believe that kind of notion that a Super Mario Galaxy 3 would sell terrible on either of the other platforms.

In fact I'd be willing to go so far as to say that MK8 on PS4 would quadruple the Wii U sales of it were ported.

(Won't happen but still)

there's more to it than sales. you also have to consider risk. right now we see sega as a company that is not about to risk anything other than two franchises and persona 5 on the console market. they used to be a company that developed new ips because they had their own platform and own audience. they decided the printing schedules, earned way more money per game, and earned money on hardware. they didn't have to learn the architecture of the playstation or the n64. they could just make saturn games. when they did move development to the xbox, gamecube, and ps2, quality control took a rather noticeable hit. those years shortly after the dreamcast went under, sega saw a rather noted fall from grace. they had to rely harder on their more traditional franchises and cater to fanbases that might not have been actually theirs. that meant giving nintendo kiddy stuff, giving sony middle-of-the-road action stuff, and giving microsoft more hardcore and niche sega franchises.

this all happened to the detriment of the industry. we no longer have sega as a company that dictates their own vision of the industry. nintendo had the wii remote, microsoft had xbox live, and sony is working on morpheus. who knows what contributions sega might have had in 2015? who knows how many games might have been copied from their best-sellers, and what sort of platform sega might have had now?

nintendo developing for other platforms means that they have no other options left. this means they're not going to develop for a handheld and a third-party console. they seem to be fine doubling up on games when it's their own platforms. i highly doubt they would intentionally create a scenario where a consumer might ask why they would play super mario galaxy 3 on the 3ds 2 xl instead of the playstation 5: power to the players. no, they would simply develop for that one platform instead. the one where they could make the most money and have the most control. so realistically, the only way they develop for another platform is if there are no other options. if there are no other options, it means their games sell so poorly they no longer resonate with a crowd enough to buy their hardware to play their games. that's where i scoff at the idea that the audience would be really secretly on sony and microsoft consoles all along. i'm thinking about the long game and how it would realistically happen.
 
Nintendo doesn't need this industry, but this industry needs Nintendo.

Sentimental bullshit.

The games industry needs Nintendo just about as much as it needed Atari or SEGA. Or as much as the mobile industry needed Nokia and Palm.

No-one is 'too big to fail' in tech. Sentimentality counts for nothing.
 

Rafterman

Banned
i am interested in hearing more about how nintendo's snobby elitist fanbase is killing nintendo.

Probably in the same way that MMO zealots usually hurt the games they love more than helping them. This circle the wagons, we don't need you, mentality. The idea that Nintendo is infallible, doesn't need to change, that nothing is wrong doesn't actually help Nintendo at all.
 

Opiate

Member
They need third party support, but it doesn't have to be the normal players. Obviously if they can magically get EA/Activision/etc. back on board, more power to them, but an alternative is to do what iOS did; build your own third parties from the ground up, in your image. If the major, established players are slow or completely unwilling to build on your platform, then you need to build your own major, established players from scratch. When Take 2, Activision et. al largely ignored the iPhone, iOS basically said "fine, we'll do it without you," and it now has huge publishers like Super Cell and King built from the ground up, focused on their platform. The established publishers have made some moves towards iOS since then, but the market has been driven and grown by grass roots publishers.

So those are Nintendo's options; either figure out how to get the major console publishers back on board, or help foster the growth of new publishers which are more philosophically attuned to Nintendo's ecosystem rather than Sony/MS's. Neither will be easy.
 
Merge with Sony.

Apple and Disney are making a killing.

A Sony & Nintendo Company would keep mobile games at bay and make movies based on video games. Making Iron man and Angry Birds wet their pants.
 
i am interested in hearing more about how nintendo's snobby elitist fanbase is killing nintendo.
Maybe he's talking about the fact that Nintendo fanboy usually don't buy third party stuff.

And that's so true. I think I'm getting old, so I can't stand unpolished games anymore. When I buy a Nintendo game, I feel like it's a good investment. I can't say the same with other developers at all.
 

verbatimo

Member
Nintendo have many IPs that "core" gamers like and want, but for some reason they wont make the most of them.

When they announce their next console:

How about all these with online multiplayer?

Wave Race
Excite Trucks
F-Zero
1080° Snowboarding

These are games, that attract many gamers, who are not so interested about Mario etc.

But it always seems to be more Mario, Pokemon, Zelda...
 

Shion

Member
And I just see this kind of attitude as synonymous with Nintendo's biggest flaw in a nutshell, along with the reason they killed NOA's independence seemingly out of spite: Nintendo's Japanese management would rather drive sales into the ground, possibly even go under entirely, than accept the notion that someone else's ideas and strategies might be better.

It has to be their way, their ideas, their desired audience. They can't just look at the market that has existed for decades, or their prior success when they did things differently to today, the world has to conform to what they want it to be, and they'll happily give the vast majority of their current potential costumer base the finger and look for a new audience, rather than just try and be less contrary and give people what they obviously want.

Every generation, millions of former fans have got tired of Nintendo trying to be a unique creative snowflake that has to be different and won't conform to what tier more successful competitors are doing. I'm one of the few that have stuck with them through thick and thin, but I'm not going to delude myself to the fact that they're a bunch of fucking idiots half the time, and easily their own worst enemy.

Infact fuck not being able to compete with Sony and MS, the real thing they can't compete with is their own ambition.

Truth bombs, truth bombs everywhere.
 
Nintendo have many IPs that "core" gamers like and want, but for some reason they wont make the most of them.

When they announce their next console:

How about all these with online multiplayer?

Wave Race
Excite Trucks
F-Zero
1080° Snowboarding

These are games, that attract many gamers, who are not so interested about Mario etc.

But it always seems to be more Mario, Pokemon, Zelda...

Maybe some of those didn't do as well as they hoped on the Gamecube but not trying stuff like Wave Race and 1080 on a console as successful as the Wii was feels like such a wasted opportunity.
 
They really have to communicate that different is better in a world people don't want different.

Hard shit. If they can't manage to do that they're pretty much screwed.
 

Sterok

Member
I think people really exaggerate the amount of care people have for Wave Race or Excite Trucks. Not that they don't have fanbases, but I heavily doubt those are the types of games that would bring in lots of new customers. Not to mention that they tend to rotate some of their lesser IP in and out ala Kid Icarus.

What's with people saying Nintendo is irrelevant? Sure they're not exactly the industry leader these days, but they're still incredibly important. Just this year Mario Kart 8 sold well over 4 million, and Smash and ORAS both sold over 9 million. Their Zelda license pushed a Musou game over a million. They had a huge breakout hit with Tomodachi Life. Sales wise they're still one of the strongest in the industry.

Not to mention if they went down the majority of the handheld market would disappear. It may be declining, but it's far from dead. An entire sector of the market being lost would be a serious blow to gaming. Not to mention companies like Capcom and Level 5 that are currently making most of their money on the 3DS. The industry very much wants and needs Nintendo, and Nintendo very much appreciates having the industry, even if they don't show it all that well at times.
 

Petrae

Member
Nintendo doesn't need this industry, but this industry needs Nintendo.

Nope. The industry is just fine with or without Nintendo in it. Companies die off all the time. There would be a sense of loss, of course, but there are still plenty of competitors out there who will take up the slack.

Nintendo fans need Nintendo. That's it.
 

Sorcerer

Member
But it could be is what we are saying, all of the people who buy Nintendo products wouldn't stop just because it's on PS4/One.

I'd like to see some sort of break down on game sales of Nintendo IP broken down in percentages of each platforms base. (SNES, N64, Wii, etc.)

Maybe I'm stubborn but I simply cannot believe that kind of notion that a Super Mario Galaxy 3 would sell terrible on either of the other platforms.

In fact I'd be willing to go so far as to say that MK8 on PS4 would quadruple the Wii U sales of it were ported.

(Won't happen but still)

The thing is Nintendo fans are apt to buy Nintendo games because those games only appear on Nintendo systems.

Now suddenly Mario appears on a system where gamers have a choice of not only Nintendo software, but Sony/Microsoft first party, and other third parties.

Nintendo's games would get lost in the mix and the specialness of their games would be lost forever.

Nintendo would struggle on other platforms, never mind the fact that the quality of games would drop if they had to design for multiple platforms, we would have to deal with less than perfect Nintendo games, glitchy and buggy, wait for a patch to fix them.
 

Rising_Hei

Member
Nintendo can no longer win back home console market, imo... console market went to a way that nintendo doesn't like, so they will be either a totally different sheep that's a living proof of older times or just give up.

This, of course, if nintendo doesn't make a turnaround and changes the console scheme once again, which i find it harder to accomplish as time goes on.
 

Windam

Scaley member
Sony knows nothing in my opinion, they have just the luck that the PlayStation brand is at the moment in! The only reason why Sony sold more consoles in my opinion is that the PlayStation brand is now in, it's just like with Apple, everyone buys Apple products now because they are in, and it's the same with the PlayStation brand!

Edit: :)

Unlike Apple, PlayStation has been "in" for two decades now while Nintendo, save for the Wii, completely fell out of the home console picture.
 

Petrae

Member
Not to mention if they went down the majority of the handheld market would disappear. It may be declining, but it's far from dead. An entire sector of the market being lost would be a serious blow to gaming. Not to mention companies like Capcom and Level 5 that are currently making most of their money on the 3DS. The industry very much wants and needs Nintendo, and Nintendo very much appreciates having the industry, even if they don't show it all that well at times.

While it would be disappointing to some if the dedicated handheld market "disappeared", mobile platforms ease a lot of that "serious blow". Capcom and Level 5 would adapt to the end of dedicated handhelds and move to tablets & smartphones instead of throwing their collective hands up and saying, "We're screwed!"

Not that the complete collapse of the dedicated handheld market wouldn't sting, but it's not like there aren't other portable gaming options... nor is it likely that publishers would just walk away from portable gaming entirely. The industry would find a way, much like it would if Nintendo was to go belly up.
 

sörine

Banned
While it would be disappointing to some if the dedicated handheld market "disappeared", mobile platforms ease a lot of that "serious blow". Capcom and Level 5 would adapt to the end of dedicated handhelds and move to tablets & smartphones instead of throwing their collective hands up and saying, "We're screwed!"

Not that the complete collapse of the dedicated handheld market wouldn't sting, but it's not like there aren't other portable gaming options... nor is it likely that publishers would just walk away from portable gaming entirely. The industry would find a way, much like it would if Nintendo was to go belly up.
Capcom and Level 5 specifically have made serious attempts on the mobile market that have amounted to little relative return. Not everyone would survive the transition, not everyone can adapt.
 
While it would be disappointing to some if the dedicated handheld market "disappeared", mobile platforms ease a lot of that "serious blow". Capcom and Level 5 would adapt to the end of dedicated handhelds and move to tablets & smartphones instead of throwing their collective hands up and saying, "We're screwed!"

Not that the complete collapse of the dedicated handheld market wouldn't sting, but it's not like there aren't other portable gaming options... nor is it likely that publishers would just walk away from portable gaming entirely. The industry would find a way, much like it would if Nintendo was to go belly up.

Handheld is a niche now. I'd expect that sector to go the way of the NVIDIA Shield - open platform, easy to develop for, costs only coming down, plenty of chance for other OEMs to come in and drive prices down.

That said, while I think that Nintendo should really be having second thoughts about continuing in the home console space, I'd expect them to keep going with handheld. Virtually no competition, high margins, low development costs for their first party games.
 

Fredrik

Member
Make it powerful and make it run Steam, iOS and/or Android plus their own OS, and get third party support for free without the unprecedented backstabbing seen this generation.
 

NathanS

Member
To really get rid of the "kiddy" image they'ed probably have to pivot from Mario and Pokemon being the image of Nintendo, they could still make them, but not treat them as the central games. That would probably have to fall to Zelda and Metroid. Obviously they'ed also have to risk the less successful games that verbatimo mentioned and push them to secondary levels at the same level Zelda and Metroid now have and Mario will be pushed down to.

Doing all this will still be an uphill battle because stuck ideas are hard to dislodge quickly. They could have kept building off what the N64 did, back then having Mario as a central figure wasn't automatically a negative as cartoony platformers were still "cool." The stumble on the GC put them way behind the game on getting the western teen to young adult male audience. The question is is getting that audience back harder and more lucrative then getting the causal audience back or finding yet another new audience? I have no clue.
 

C.Dark.DN

Banned
Cross-buy between the new mobile and console would give a large marketshare for 3rd parties to target

Nintendoize third party IPs. A Call of Duty that's cartoony and cute rather than ugly downgraded teaxtures. Put those on other consoles as well. We're already seeing devs going small team with high reward. Blizzard's Overwatch and Hearthstone for example.
 
A successful scenario for Nintendo would be, somehow:

- Nintendo gets GTA6 exclusively
- Nintendo ALSO has the strongest console for next gen

There's a game that everyone wants and I can actually see gamers making the leap to Nintendo. Nintendo has to pull back on their family friendly image and go back to their SNES days where they just let third parties do their thing and they did theirs.

Of course, both of the above happening seem like it'll happen at the same time Dreamcast 2 is announced but that is one way Nintendo can win back marketshare... and win even.
 
I think that Nintendo could move the needle by making a good account system. Then base your next console and handheld around the idea of cross save/cross buy functionality. Keep the specs and prices on the lower end of the spectrum, and then lean into the indie scene as much as possible.

Use some of that massive stockpile of cash to create teams to help finance and port indie games with a shorter turnaround than Sony and MS. This would give Nintendo something besides first party games as a marketing advantage.

It wouldn't solve all of their problems, but it would give them some unique things to market to the core audience.
 

AmyS

Member
While Nintendo won't be able to match the next round of consoles from Microsoft and Sony (that'll be designed for the 4K Ultra HD / VR / AR era) they must have the most powerful console on the market for at least two years, maybe three.

2017 Nintendo ----> 2019/2020 Xbox Next/PS5
 

boyshine

Member
While Nintendo won't be able to match the next round of consoles from Microsoft and Sony (that'll be designed for the 4K Ultra HD / VR / AR era) they must have the most powerful console on the market for at least two years, maybe three.

2017 Nintendo ----> 2019/2020 Xbox Next/PS5

Or go completely opposite.

Launch a year after PS5 while there are still no great games for it, with huge first and third party exclusives, and full B/C with Wii U. Be cheaper, while equally powerful, and address whatever negative issue people have with the competing consoles at the time.

Use the coming years just pumping out quality games for Wii U, build the digital retro library by adding more Wii games, and add N64 to the Wii U VC with native 1080p resolution. Then bring GameCube and Dreamcast as well.
 

AlphaDump

Gold Member
remove cost of gimmicks. make it cheap and all costs go towards specs. ive wanted a wiiu for a while because there are great games, but i cannot justify the price.
 
Sony knows nothing in my opinion, they have just the luck that the PlayStation brand is at the moment in! The only reason why Sony sold more consoles in my opinion is that the PlayStation brand is now in, it's just like with Apple, everyone buys Apple products now because they are in, and it's the same with the PlayStation brand!

Edit: :)

I which that was the case, that would mean the Vita would have been a success.
 

AmyS

Member
By making their next home console their next handheld console.

Which is the opposite of what Mr. Iwata said:

Iwata said:
What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform.
 

Ushay

Member
Super Nintendo System

Traditional Controls ie sticks, buttons etc (similar to Wii Remote) with motion capability built in, they should capitalise on that Wii market again but try to retain traditional control systems button-wise.

Power equivalent to Xbox One and PS4. Depending on time of release, if it's 5 years away, should be significantly more powerful.

Same great 1st party games.
 
Which is the opposite of what Mr. Iwata said:


I'd be ok with that. What I want is the ability for devs to make a quick handheld port that I can buy and keep consistent progress states between console and handheld. I would buy both of their new systems on day one if that were to happen.
 

geordiemp

Member
Nintendo have many IPs that "core" gamers like and want, but for some reason they wont make the most of them.

When they announce their next console:

How about all these with online multiplayer?

Wave Race
Excite Trucks
F-Zero
1080° Snowboarding

These are games, that attract many gamers, who are not so interested about Mario etc.

But it always seems to be more Mario, Pokemon, Zelda...

Agree. I don't own a WiiU, but when I played Wii my fav game was excite truck. Some good games you list there, played excite truck for weeks, MK Wii I got bored after a few hours. Too many platformers and fixed camera games on WiiU....
 

Morfeo

The Chuck Norris of Peace
there's more to it than sales. you also have to consider risk. right now we see sega as a company that is not about to risk anything other than two franchises and persona 5 on the console market. they used to be a company that developed new ips because they had their own platform and own audience. they decided the printing schedules, earned way more money per game, and earned money on hardware. they didn't have to learn the architecture of the playstation or the n64. they could just make saturn games. when they did move development to the xbox, gamecube, and ps2, quality control took a rather noticeable hit. those years shortly after the dreamcast went under, sega saw a rather noted fall from grace. they had to rely harder on their more traditional franchises and cater to fanbases that might not have been actually theirs. that meant giving nintendo kiddy stuff, giving sony middle-of-the-road action stuff, and giving microsoft more hardcore and niche sega franchises.

this all happened to the detriment of the industry. we no longer have sega as a company that dictates their own vision of the industry. nintendo had the wii remote, microsoft had xbox live, and sony is working on morpheus. who knows what contributions sega might have had in 2015? who knows how many games might have been copied from their best-sellers, and what sort of platform sega might have had now?

nintendo developing for other platforms means that they have no other options left. this means they're not going to develop for a handheld and a third-party console. they seem to be fine doubling up on games when it's their own platforms. i highly doubt they would intentionally create a scenario where a consumer might ask why they would play super mario galaxy 3 on the 3ds 2 xl instead of the playstation 5: power to the players. no, they would simply develop for that one platform instead. the one where they could make the most money and have the most control. so realistically, the only way they develop for another platform is if there are no other options. if there are no other options, it means their games sell so poorly they no longer resonate with a crowd enough to buy their hardware to play their games. that's where i scoff at the idea that the audience would be really secretly on sony and microsoft consoles all along. i'm thinking about the long game and how it would realistically happen.

This is a great post. Everybody will loose if Nintendo goes thirdparty - and nothing more than creativity - which is why its so important that they manage to stay in the console buisness.
 
I honestly think its too late for Nintendo to re capture the hardcore fans and lapsed fans. Going forward they need to prioritize creating a New generation of young fans and being at the forefront in emerging markets
 
While Nintendo won't be able to match the next round of consoles from Microsoft and Sony (that'll be designed for the 4K Ultra HD / VR / AR era) they must have the most powerful console on the market for at least two years, maybe three.

2017 Nintendo ----> 2019/2020 Xbox Next/PS5

Imo this won't help at all. Even if third parties will get back on board with their ports for the new N-console, they won't make use of the excess power of the console:

X1 / PS4 will have a huge player base by then, while the "Nintendo 7" starts at 0. EA, Ubisoft, Activision etc. won't put any effort into the Nintendo-Version of the game, as it doesn't pay off - Why would they put extra effort in the one console that not only has the smallest player base but also had historically the smallest one? Nintendo would get a 1:1 port of the PS4 version (if possible) - and now, why exactly should a PS4/X1 player change to the new Nintendo console? They will wait 2 years for the next gen PS5/X2, and by then, the Nintendo 7 will already be outdated - again.

Imho, if they really want to compete on the "high tech" level, there are two possibilities
1. Anticipate the new specs of PS5 and X2 and release at about the same time with a lower price or slightly better specs, this is though
2. Wait for PS5 and X2 and wait a year to anticipate the market leader. Copy the specs as well as possible to make it as easy as possible for third parties to port their games to the Nintendo console.

The problem is that the Wii U has such a small player base and Nintendo has such a bad reputation regarding third parties, that even if Nintendo had the strongest console (spec wise) I wouldn't take it for granted that third party titles happen. Nintendo really is in a bad spot. They imho have two possibilities:
a. Go for low cost / low tech / niche - and say goodbye to third parties
b. Join the party and copy the competition to regain access to third parties (see 1. or 2. how this could work)

I'm sure they will go for a
 

Hiltz

Member
HaterIsHating makes a good point. Nintendo really does seem to be in a tight spot no matter what direction they try to steer into. Going the direct competitive path seems to not even be an option Nintendo would consider given all their comments indicating their desire to remain unique and not wanting nor caring about what Sony and Microsoft do.
 

Morfeo

The Chuck Norris of Peace
Merge with Sony.

Apple and Disney are making a killing.

A Sony & Nintendo Company would keep mobile games at bay and make movies based on video games. Making Iron man and Angry Birds wet their pants.

I dont know if merging with a company that is loosing money on almost everything would be a good idea. Maybe if Sony would spin off the Playstation-division, it could work in tandem with Nintendo, but the whole off Sony wouldnt work.
 
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