Chmpocalypse
Blizzard
They dont need to change. They are the best developers in the world. When you see that GTA V has been sold 45 millions times, it means that the world is lost.
Seems most gamers don't agree with your elitist views.
They dont need to change. They are the best developers in the world. When you see that GTA V has been sold 45 millions times, it means that the world is lost.
Anyone advocating for persisting the current gimmicky/underpowered model are terribly delusional and will only keep Nintendo's path of irrelevance. Wii's unability to compete hardware-wise against PS3/360 were among the reasons for why it's sales declined in the long-term and the console died earlier. Wii U's persistance on that model digged the hole even further and the results are right there. Sure, Wii's gimmicky approach was a great idea, but was short-term, especially because how Nintendo managed it, with casuals in mind, and because the hardware couldn't provide the power necessary for third-parties's efforts. People are believing Microsoft and Sony are unstoppable/invincible juggernauts and can't be stopped, they aren't. Nintendo not only can as they should compete head on against them. By the way, the PS3/360 money bleeding argument from both Sony and Microsoft in the last generation are no longer up to date, especially because Sony already said they're making profits with the PS4.
What Nintendo should do to compete:
- Drop their casual and family appeal built with the Wii and restore their core approach from NES/SNES/N64 days;
- Re-invest into modern hardware and technology;
- Build a modern online architecture and network;
- Rebuild their western development division and restore Nintendo of America's and Nintendo of Europe's authonomy of decision;
- Fully embrace third-party support from all around the world;
- Publish or buy exclusive third-party Teen or Mature games. (a known SNES/N64 strategy);
- Drop many of their unfriendly royalties, licence fees and manufacturing control policies existing since the NES days;
- Support versions of big multiplatform titles, exclusive titles and estimulate their audience to buy non-Nintendo titles (major problem here);
- Stop milking and become dependable of selected franchises and genres; (Mario, I'm looking at you)
- Counter the "kiddy" and "uncool" image on their marketing.
- Better management of development schedules (delays and droughts...) and expansion of their internal studios;
- Set Nintendo's major IP's as console primary and release them first on it and later on portables;
- Expand their major sources of income with new big, ambitious projects;
- Yes, a gimmick with Wiimote-like level ambition/success can be nice, as long the console doesn't become restricted to it's usage and doesn't limitate it's appeal and audience;
- Restore Nintendo Space World. Many memorable Nintendo moments happened there;
- More active presence on big gaming fairs, like E3. Participate into the Press Conference like they did.
Bollocks.
If they were that insightful and forward thinking they wouldn't have completely lost the Wii audience by gen 7's end, shown such utter incompetency with the design and marketing of the WiiU and it's software, or been so completely fucked over by the mobile market.
They had the right ideas at the right places and times to make a killing, they got unimaginably lucky, to the point it's easier to believe they knew what they were doing, rather than just getting two turds to stick to the wall in consecutive throws.
There fall in sales that's completely in line with their steadily increasing failure over the years if you take the Wii and DS out of the equation, that's Nintendo without blind luck.
And I just see this kind of attitude as synonymous with Nintendo's biggest flaw in a nutshell, along with the reason they killed NOA's independence seemingly out of spite: Nintendo's Japanese management would rather drive sales into the ground, possibly even go under entirely, than accept the notion that someone else's ideas and strategies might be better.
It has to be their way, their ideas, their desired audience. They can't just look at the market that has existed for decades, or their prior success when they did things differently to today, the world has to conform to what they want it to be, and they'll happily give the vast majority of their current potential costumer base the finger and look for a new audience, rather than just try and be less contrary and give people what they obviously want.
Every generation, millions of former fans have got tired of Nintendo trying to be a unique creative snowflake that has to be different and won't conform to what tier more successful competitors are doing. I'm one of the few that have stuck with them through thick and thin, but I'm not going to delude myself to the fact that they're a bunch of fucking idiots half the time, and easily their own worst enemy.
Infact fuck not being able to compete with Sony and MS, the real thing they can't compete with is their own ambition.
In my opinion, Its how many people who bought wii Mario kart who bought a Wii primarily for Wii Sports and the mystery that was motion controls.
Nailed it. Their arrogance, bolstered by their fanbase's concurrent snobby elitism, is killing them. It's why they're irrelevant now.
exactly. that audience is not the ps4 or xbox one audience.
But it could be is what we are saying, all of the people who buy Nintendo products wouldn't stop just because it's on PS4/One.
I'd like to see some sort of break down on game sales of Nintendo IP broken down in percentages of each platforms base. (SNES, N64, Wii, etc.)
Maybe I'm stubborn but I simply cannot believe that kind of notion that a Super Mario Galaxy 3 would sell terrible on either of the other platforms.
In fact I'd be willing to go so far as to say that MK8 on PS4 would quadruple the Wii U sales of it were ported.
(Won't happen but still)
Nintendo doesn't need this industry, but this industry needs Nintendo.
Seems most gamers don't agree with your elitist views.
i am interested in hearing more about how nintendo's snobby elitist fanbase is killing nintendo.
Nintendo doesn't need this industry, but this industry needs Nintendo.
Maybe he's talking about the fact that Nintendo fanboy usually don't buy third party stuff.i am interested in hearing more about how nintendo's snobby elitist fanbase is killing nintendo.
And I just see this kind of attitude as synonymous with Nintendo's biggest flaw in a nutshell, along with the reason they killed NOA's independence seemingly out of spite: Nintendo's Japanese management would rather drive sales into the ground, possibly even go under entirely, than accept the notion that someone else's ideas and strategies might be better.
It has to be their way, their ideas, their desired audience. They can't just look at the market that has existed for decades, or their prior success when they did things differently to today, the world has to conform to what they want it to be, and they'll happily give the vast majority of their current potential costumer base the finger and look for a new audience, rather than just try and be less contrary and give people what they obviously want.
Every generation, millions of former fans have got tired of Nintendo trying to be a unique creative snowflake that has to be different and won't conform to what tier more successful competitors are doing. I'm one of the few that have stuck with them through thick and thin, but I'm not going to delude myself to the fact that they're a bunch of fucking idiots half the time, and easily their own worst enemy.
Infact fuck not being able to compete with Sony and MS, the real thing they can't compete with is their own ambition.
Nintendo have many IPs that "core" gamers like and want, but for some reason they wont make the most of them.
When they announce their next console:
How about all these with online multiplayer?
Wave Race
Excite Trucks
F-Zero
1080° Snowboarding
These are games, that attract many gamers, who are not so interested about Mario etc.
But it always seems to be more Mario, Pokemon, Zelda...
Nintendo doesn't need this industry, but this industry needs Nintendo.
exactly. that audience is not the ps4 or xbox one audience.
But it could be is what we are saying, all of the people who buy Nintendo products wouldn't stop just because it's on PS4/One.
I'd like to see some sort of break down on game sales of Nintendo IP broken down in percentages of each platforms base. (SNES, N64, Wii, etc.)
Maybe I'm stubborn but I simply cannot believe that kind of notion that a Super Mario Galaxy 3 would sell terrible on either of the other platforms.
In fact I'd be willing to go so far as to say that MK8 on PS4 would quadruple the Wii U sales of it were ported.
(Won't happen but still)
Sony knows nothing in my opinion, they have just the luck that the PlayStation brand is at the moment in! The only reason why Sony sold more consoles in my opinion is that the PlayStation brand is now in, it's just like with Apple, everyone buys Apple products now because they are in, and it's the same with the PlayStation brand!
Edit:
Not to mention if they went down the majority of the handheld market would disappear. It may be declining, but it's far from dead. An entire sector of the market being lost would be a serious blow to gaming. Not to mention companies like Capcom and Level 5 that are currently making most of their money on the 3DS. The industry very much wants and needs Nintendo, and Nintendo very much appreciates having the industry, even if they don't show it all that well at times.
Capcom and Level 5 specifically have made serious attempts on the mobile market that have amounted to little relative return. Not everyone would survive the transition, not everyone can adapt.While it would be disappointing to some if the dedicated handheld market "disappeared", mobile platforms ease a lot of that "serious blow". Capcom and Level 5 would adapt to the end of dedicated handhelds and move to tablets & smartphones instead of throwing their collective hands up and saying, "We're screwed!"
Not that the complete collapse of the dedicated handheld market wouldn't sting, but it's not like there aren't other portable gaming options... nor is it likely that publishers would just walk away from portable gaming entirely. The industry would find a way, much like it would if Nintendo was to go belly up.
While it would be disappointing to some if the dedicated handheld market "disappeared", mobile platforms ease a lot of that "serious blow". Capcom and Level 5 would adapt to the end of dedicated handhelds and move to tablets & smartphones instead of throwing their collective hands up and saying, "We're screwed!"
Not that the complete collapse of the dedicated handheld market wouldn't sting, but it's not like there aren't other portable gaming options... nor is it likely that publishers would just walk away from portable gaming entirely. The industry would find a way, much like it would if Nintendo was to go belly up.
While Nintendo won't be able to match the next round of consoles from Microsoft and Sony (that'll be designed for the 4K Ultra HD / VR / AR era) they must have the most powerful console on the market for at least two years, maybe three.
2017 Nintendo ----> 2019/2020 Xbox Next/PS5
Sony knows nothing in my opinion, they have just the luck that the PlayStation brand is at the moment in! The only reason why Sony sold more consoles in my opinion is that the PlayStation brand is now in, it's just like with Apple, everyone buys Apple products now because they are in, and it's the same with the PlayStation brand!
Edit:
By making their next home console their next handheld console.
Iwata said:What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform.
Which is the opposite of what Mr. Iwata said:
Nintendo have many IPs that "core" gamers like and want, but for some reason they wont make the most of them.
When they announce their next console:
How about all these with online multiplayer?
Wave Race
Excite Trucks
F-Zero
1080° Snowboarding
These are games, that attract many gamers, who are not so interested about Mario etc.
But it always seems to be more Mario, Pokemon, Zelda...
there's more to it than sales. you also have to consider risk. right now we see sega as a company that is not about to risk anything other than two franchises and persona 5 on the console market. they used to be a company that developed new ips because they had their own platform and own audience. they decided the printing schedules, earned way more money per game, and earned money on hardware. they didn't have to learn the architecture of the playstation or the n64. they could just make saturn games. when they did move development to the xbox, gamecube, and ps2, quality control took a rather noticeable hit. those years shortly after the dreamcast went under, sega saw a rather noted fall from grace. they had to rely harder on their more traditional franchises and cater to fanbases that might not have been actually theirs. that meant giving nintendo kiddy stuff, giving sony middle-of-the-road action stuff, and giving microsoft more hardcore and niche sega franchises.
this all happened to the detriment of the industry. we no longer have sega as a company that dictates their own vision of the industry. nintendo had the wii remote, microsoft had xbox live, and sony is working on morpheus. who knows what contributions sega might have had in 2015? who knows how many games might have been copied from their best-sellers, and what sort of platform sega might have had now?
nintendo developing for other platforms means that they have no other options left. this means they're not going to develop for a handheld and a third-party console. they seem to be fine doubling up on games when it's their own platforms. i highly doubt they would intentionally create a scenario where a consumer might ask why they would play super mario galaxy 3 on the 3ds 2 xl instead of the playstation 5: power to the players. no, they would simply develop for that one platform instead. the one where they could make the most money and have the most control. so realistically, the only way they develop for another platform is if there are no other options. if there are no other options, it means their games sell so poorly they no longer resonate with a crowd enough to buy their hardware to play their games. that's where i scoff at the idea that the audience would be really secretly on sony and microsoft consoles all along. i'm thinking about the long game and how it would realistically happen.
While Nintendo won't be able to match the next round of consoles from Microsoft and Sony (that'll be designed for the 4K Ultra HD / VR / AR era) they must have the most powerful console on the market for at least two years, maybe three.
2017 Nintendo ----> 2019/2020 Xbox Next/PS5
Merge with Sony.
By making their next home console their next handheld console.
Merge with Sony.
Apple and Disney are making a killing.
A Sony & Nintendo Company would keep mobile games at bay and make movies based on video games. Making Iron man and Angry Birds wet their pants.