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The Order: 1886 Gets New Direct-Feed Screenshots From Obama

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I have the game pre-ordered and will get day one; however, these impressions are startling. Gaf impressions I find most honest so my guess is this game is gonna get shat on by the press, drive-club style. IMO, of course.
 

DieH@rd

Banned
No love for Lafayette? He's the character that jumps out at me most.

qjyilc.gif


Swaaaaag.


Someone needs to put Eurogamer's logo on her hand.
 

ironcreed

Banned
I'm a few hours in, and I've gotta say this game is a playable movie. That's precisely what RAD intended this to be.

It's almost like a point-and-click adventure game built on TPS elements. The levels themselves aren't levels, they're "sets" where the scenes you control play out.

Finding easter eggs and collectibles don't feel like such in the traditional sense, because the game is so strictly linear and paced and scripted.

There's very little in the bit casual/spontanueos exploration and findings.

If you're okay with sitting along, doing some solid shooting, taking in the artsyle, getting some damn good dialogue fed in, then you will like it. If this restricted form of storytelling videogame offends your free spirited nature, or your idea of game design or...*cough* next-gen game design, then steer clear.

But, it's clear RAD's poured their souls into this. It really does show. It just feels like an old times videogame that happens to be the best looking/most stylish thing you've ever seen.

If you're looking for a bullet point to add to your argument of whether or not games are an art form, this is it. The grace of this game's presentation puts most films (and games) to shame. Ironically, with its old fashioned take on interactivity and player agency, it vindicates the medium in its own way.

I'm sure anyone who's foreign to videogames will take a look at this and say, "well, that's how it's done."

Great start by RAD. They're showing great potential.

Gripes ahead:

It feels a little fluffy on back story so far. It's asking me to take a lot of things at face value as far as the presence of lycans goes, and the history of the Order, etc. It still doesn't feel solidified. For something that strives to be as grounded in reality as possible, the conflict doesn't feel that tangible due to the lack of proper exposition thus far.

I am cool with this. It is not even close to being as offensive as something like Heavy Rain. What I have seen has some great looking gunplay, mixed with more interactive cinematic moments and it looks to be blended together quite nicely.
 

Theman2k

Member
How many hours so far? And you are playing on medium right?

Just finished it this moment, played it on hard.
I always change the setting before I start the games for the first time.

How many hours ? I don't know exactly i think it's around 12.5-13.5 hours.
No way near the stupid rumors that plagued the developers said.

Cant shake the feeling it ended right away once the game actually clicked together.
I'll write down my final impressions in a bit.
 

Loris146

Member
Just finished it this moment, played it on hard.
I always change the setting before I start the games for the first time.

How many hours ? I don't know exactly i think it's around 12.5-13.5 hours.
No way near the stupid rumors that plagued the developers said.

Cant shake the feeling it ended right away once the game actually clicked together.
I'll write down my final impressions in a bit.

This is very good.
 

Alienous

Member
Just finished it this moment, played it on hard.
I always change the setting before I start the games for the first time.

How many hours ? I don't know exactly i think it's around 12.5-13.5 hours.
No way near the stupid rumors that plagued the developers said.

Cant shake the feeling it ended right away once the game actually clicked together.
I'll write down my final impressions in a bit.

Looking forward to them.
 

viveks86

Member
So I'm guessing a medium playthrough would be 8-10 hours. Par for the course.

Definitely playing on hard. Based on what people have shared with me on PMs, hard makes a big difference to how fun the gameplay is
 
Just finished it this moment, played it on hard.
I always change the setting before I start the games for the first time.

How many hours ? I don't know exactly i think it's around 12.5-13.5 hours.
No way near the stupid rumors that plagued the developers said.

Cant shake the feeling it ended right away once the game actually clicked together.
I'll write down my final impressions in a bit.

Is there a difficulty harder than hard? Like in the Uncharted trilogy, beating the game on any difficulty for the first time will actually unlock the game on Crushing
 
So I'm guessing a medium playthrough would be 8-10 hours. Par for the course.

Definitely playing on hard. Based on what people have shared with me on PMs. Hard makes a big difference to how fun the gameplay is[/QUOTE]

You know sir, The Last of Us felt like a whole new gameplay experience for me when I played it on Grounded for the first time in the remastered edition. Will hopping into The Order on HARD!
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
So I'm guessing a medium playthrough would be 8-10 hours. Par for the course.

Definitely playing on hard. Based on what people have shared with me on PMs, hard makes a big difference to how fun the gameplay is

Turn off aim assist.*

Also, don't be so liberal with the spraying; the shootouts play out with a little bit more strategy than you'd think due to enemies flanking you and suppressing you, especially if you run out bullets.
 

Ishan

Junior Member
From what i have read over, the impressions are mixed at best, with negatives coming on the gameplay side of the coin. Is what it is. Can't wait. Looks dope!

impressions have ranged from

super positive 2-3 ppl who tried a few levels to positive 2 (full game) to mixed 1 (full game).

So definitely not mixed at best but not all super positive either. I think this ends up like infamous a solid game but not goty.
 
Turn off aim assist.*

Also, don't be so liberal with the spraying; the shootouts play out with a little bit more strategy than you'd think due to enemies flanking you and suppressing you, especially if you run out bullets.

How would you say the game is overall? well worth picking up?
 
I'm a few hours in, and I've gotta say this game is a playable movie. That's precisely what RAD intended this to be.

It's almost like a point-and-click adventure game built on TPS elements. The levels themselves aren't levels, they're "sets" where the scenes you control play out.

Finding easter eggs and collectibles don't feel like such in the traditional sense, because the game is so strictly linear and paced and scripted.

There's very little in the way of casual/spontaneous exploration and findings.

If you're okay with sitting along, doing some solid shooting, taking in the artsyle, getting some damn good dialogue fed in, then you will like it. If this restricted form of storytelling videogame offends your free spirited nature, or your idea of game design or...*cough* next-gen game design, then steer clear.

But, it's clear RAD's poured their souls into this. It really does show. It just feels like an old times videogame that happens to be the best looking/most stylish thing you've ever seen.

If you're looking for a bullet point to add to your argument of whether or not games are an art form, this is it. The grace of this game's presentation puts most films (and games) to shame. Ironically, with its old fashioned take on interactivity and player agency, it vindicates the medium in its own way.

I'm sure anyone who's foreign to videogames will take a look at this and say, "well, that's how it's done."

Great start by RAD. They're showing great potential.

Gripes ahead:

It feels a little fluffy on back story so far. It's asking me to take a lot of things at face value as far as the presence of lycans goes, and the history of the Order, etc. It still doesn't feel solidified. For something that strives to be as grounded in reality as possible, the conflict doesn't feel that tangible due to the lack of proper exposition thus far.

:|

That's not what I wanted from the game, at all. But I saw it coming from miles away. Oh well.
 
From what i have read over, the impressions are mixed at best, with negatives coming on the gameplay side of the coin. Is what it is. Can't wait. Looks dope!
Huh? Are we reading the same impressions?
:|

That's not what I wanted from the game, at all. But I saw it coming from miles away. Oh well.
Obviously it's weird how opinions differ, because how Rapier described the game is almost exactly what I wanted from the game :p
 

viveks86

Member
Turn off aim assist.*

Also, don't be so liberal with the spraying; the shootouts play out with a little bit more strategy than you'd think due to enemies flanking you and suppressing you, especially if you run out bullets.

Oh wait, there is option for that?! Awesome!
 
The graphics are gorgeous, but kind of inconsequential to me.

The story has to be phenomenal for this to be considered a success, and some of these early gripes have me really worried.
 

VinFTW

Member
Little short for my tastes, might wait to pick it up. Can't see this getting average scores, I can see it getting upper 80's metacritic.

Very excited, I'm sure it'll go down in price rather soon after launch so I'm not worried.
 

Bunta

Fujiwara Tofu Shop
I am cool with this. It is not even close to being as offensive as something like Heavy Rain. What I have seen has some great looking gunplay, mixed with more interactive cinematic moments and it looks to be blended together quite nicely.

Yep, this is perfectly fine with me.
 
Little short for my tastes, might wait to pick it up. Can't see this getting average scores, I can see it getting upper 80's metacritic.

Very excited, I'm sure it'll go down in price rather soon after launch so I'm not worried.

agreed on the review aspect. the length though is fine for me,get bored of games that feel like they never end.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
How would you say the game is overall? well worth picking up?

It is for me. I'm a sucker for well produced games, and this is so laser focused , I can't help but commend it.

Like I just said on the previous page: it's definitely not for everyone. It's an old timey game, in that it creates opportunities for you to play and intertwines it with narrative, but its novelty is that it maintains its film like presentation and production throughout. That is, it's always looking stunning.

I can see it definitely drawing a lot of snobby "archaic game design" criticisms.

Fair criticisms, though. Everyone's got their tastes...

But what's here is pure quality.
 

Loudninja

Member
It is for me. I'm a sucker for well produced games, and this is so laser focused , I can't help but commend it.

Like, I just said on the previous page: it's definitely not for everyone. It's an old timey game, in that it creates opportunities for you to play and intertwines it with narrative, but its novelty is that it maintains its film like presentation and production throughout. That is, it's always looking stunning.

I can see it definitely drawing a lot of snobby "archaic game design" criticisms.

Fair criticisms, though. Everyone's got their tastes...

But what's here is pure quality.
Heh sounds like Drive Club.
 

Ishan

Junior Member
It is for me. I'm a sucker for well produced games, and this is so laser focused , I can't help but commend it.

Like, I just said on the previous page: it's definitely not for everyone. It's an old timey game, in that it creates opportunities for you to play and intertwines it with narrative, but its novelty is that it maintains its film like presentation and production throughout. That is, it's always looking stunning.

I can see it definitely drawing a lot of snobby "archaic game design" criticisms.

Fair criticisms, though. Everyone's got their tastes...

But what's here is pure quality.

oh some reviews are going to be a blood bath. DC was old timey too in that it was just a distilled racer and that didnt pan out well with many reviewers.
 

Alienous

Member
I'm a few hours in, and I've gotta say this game is a playable movie. That's precisely what RAD intended this to be.

It's almost like a point-and-click adventure game built on TPS elements. The levels themselves aren't levels, they're "sets" where the scenes you control play out.

Finding easter eggs and collectibles don't feel like such in the traditional sense, because the game is so strictly linear and paced and scripted.

There's very little in the way of casual/spontaneous exploration and findings.

If you're okay with sitting along, doing some solid shooting, taking in the artsyle, getting some damn good dialogue fed in, then you will like it. If this restricted form of storytelling videogame offends your free spirited nature, or your idea of game design or...*cough* next-gen game design, then steer clear.

But, it's clear RAD's poured their souls into this. It really does show. It just feels like an old times videogame that happens to be the best looking/most stylish thing you've ever seen.

If you're looking for a bullet point to add to your argument of whether or not games are an art form, this is it. The grace of this game's presentation puts most films (and games) to shame. Ironically, with its old fashioned take on interactivity and player agency, it vindicates the medium in its own way.

I'm sure anyone who's foreign to videogames will take a look at this and say, "well, that's how it's done."

Great start by RAD. They're showing great potential.

Gripes ahead:

It feels a little fluffy on back story so far. It's asking me to take a lot of things at face value as far as the presence of lycans goes, and the history of the Order, etc. It still doesn't feel solidified. For something that strives to be as grounded in reality as possible, the conflict doesn't feel that tangible due to the lack of proper exposition thus far.

Based on what I've seen that seems like an apt, concise assessment.
 

VinFTW

Member
agreed on the review aspect. the length though is fine for me,get bored of games that feel like they never end.

Fair enough :p

I always love playing games on Hard first playthrough and then a second time on the hardest-difficulty-thats-not-unfair afterwards.

12ish hours for Hard is a nice pace but like I said, seems like one of those games I can get on a deal a month after for $40-45.

Def. DON'T want to get it used
 

eFKac

Member
Just finished it this moment, played it on hard.
I always change the setting before I start the games for the first time.

How many hours ? I don't know exactly i think it's around 12.5-13.5 hours.
No way near the stupid rumors that plagued the developers said.

Cant shake the feeling it ended right away once the game actually clicked together.
I'll write down my final impressions in a bit.

Ohh damn, I'm so short on money but I told myself if it's over 10 hours at least, I'm diving in day 1, even though I shouldn't considering backlog and money constraints...

But it looks and sounds right up my alley and I really want to play it right away ;-(
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
oh some reviews are going to be a blood bath. DC was old timey too in that it was just a distilled racer and that didnt pan out well with many reviewers.

It's unfair.

A lot of gamers nowadays have that "bang for buck" mentality, which is why single player games have been struggling and those yearly multiplayer driven, open-world reskins/collect-a-thons are successful.

There is a place for finely crafted experiences such as this.

Also, this is a small dev's first venture into original AAA territory.
 

Ishan

Junior Member
I'm a few hours in, and I've gotta say this game is a playable movie. That's precisely what RAD intended this to be.

It's almost like a point-and-click adventure game built on TPS elements. The levels themselves aren't levels, they're "sets" where the scenes you control play out.

-snip-

im assuming if reviewers assume its the former it gets very good (not superb) . the latter mixed to good reviews.
 

Skux

Member
How is an "interactive movie" at all different from a Gears of War single player campaign? Or something like Spec Ops: The Line, or even 50 Cent: Blood on the Sand. All are tightly linear games. The only difference is that you get to play the cutscenes. If people want to mark The Order down for linearity then they'd better have the same opinion of those other games.
 
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