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The Order: 1886 Gets New Direct-Feed Screenshots From Obama

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Verendus

Banned
I wasn't clear enough.
Not the entire gameplay aspect is on par with killzone.
Only the encounters in terms of level design and weapon placement.
Everything else with the order gameplay was solid.
That's what I was assuming. Shadow Fall was pretty solid at its core in my eyes in terms of weight, control, and mechanics, but the surrounding elements in the gameplay are sloppy (such as the encounters you mentioned for example), especially in terms of how they all come together. That's kind of what holds it back in that particular department. I don't think they're interpreting it like that though, and are instead isolating that one comment to think the gameplay is like Shadow Fall. Now depending on how they feel about Shadow Fall, and how you feel about Shadow Fall, that comment can take different meanings. But if you really don't like Shadow Fall, you're instantly going to take caution, which is what they seemed to do.

It's kind of meaningless in my eyes, since gameplay is a sum of many different aspects (mechanics, level design, encounter design and variety, weapons variety) and the most important aspect is how it all comes together in the campaign itself in terms of execution.
 
Well here are my final impressions for the game, i'll review parts of the game in different categories , then the overall experience and summary.
I'll try to sum up everything as much as I can.

How's the replay value ?
Are there any unlockable modes or outfits ?
Can you replay beginning chapters with weapons & gadgets that were not available first time ?
 

Theman2k

Member
That's what I was assuming. Shadow Fall was pretty solid at its core in my eyes in terms of weight, control, and mechanics, but the surrounding elements in the gameplay are sloppy (such as the encounters you mentioned for example), especially in terms of how they all come together. That's kind of what holds it back in that particular department. I don't think they're interpreting it like that though, and are instead isolating that one comment to think the gameplay is like Shadow Fall.

Now depending on how they feel about Shadow Fall, and how you feel about Shadow Fall, that comment can take different meanings. But if you really don't like Shadow Fall, you're instantly going to take caution, which is what they seemed to do.

You understand me 100%.
Once they read KZ they got afraid.
 

thuway

Member
You understand me 100%.
Once they read KZ they got afraid.

You really should make a better comparison because I don't think you have any idea how polarized people are about Shadow Fall. There are people all over the net scowering the web for impressions, and some people who are frothing at the mouth to shit on this game (as they've been for months).

I thank you for your honesty, but you should clarify, and it would be great if you gave your own personal numbered score.
 

Ishan

Junior Member
Well here are my final impressions for the game, i'll review parts of the game in different categories , then the overall experience and summary.
-snip-

sounds like nd uncharted , solid first game and good start. sequel should be stellar.
 
So much Wolfenstein love <3
It makes me want to replay it on Über, but I'm too much of a pussy for such difficulty.

I haven't played Shadow Fall yet, but, even with all the bad rep it gets, I still want to. I love Guerrilla's art and feel of the controls. I'm just waiting for a really cheap price - which here in Brazil, with the dollar so expensive and physical being extremely taxed, is not gonna be easy.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
thuway you played the game already?

2015-02-1421_11_36-isqdpvx.png
 

thuway

Member
thuway you played the game already?

Nope, just reading GAF- and, I just wanted to dispel the myth about the whole "it's 4 hours long and it is a movie!". I've been trying to get impressions as much as possible and been pming everyone I know who has the game.

And to be clear, my biggest "concern" is the amoutn of gameplay to cutscene to legnth ratio. So I'm mostly trying to dispel any mythos that "RAD presents A David Cage Production".
 
So much Wolfenstein love <3
It makes me want to replay it on Über, but I'm too much of a pussy for such difficulty.

I haven't played Shadow Fall yet, but, even with all the bad rep it gets, I still want to. I love Guerrilla's art and feel of the controls. I'm just waiting for a really cheap price - which here in Brazil, with the dollar so expensive and physical being extremely taxed, is not gonna be easy.

I liked ShadowFall, I think it has a poor opening (first few chapters) but the middle part was quite good. Storytelling is kind of poor but the premise is interesting, they just needed better writers.

If anything it's worth it just to experience the visual showcase and set piece moments, definitely was one hell of a way to kick off the current gen for me.
 

Ishan

Junior Member
You really should make a better comparison because I don't think you have any idea how polarized people are about Shadow Fall. There are people all over the net scowering the web for impressions, and some people who are frothing at the mouth to shit on this game (as they've been for months).

I thank you for your honesty, but you should clarify, and it would be great if you gave your own personal numbered score.

meh everyone has different scoring levels/systems. i think the review was good enough doenst need a score cause then ppl will assume its ign scoring scale or giant bomb etc etc
 
Well here are my final impressions for the game, i'll review parts of the game in different categories , then the overall experience and summary.
I'll try to sum up everything as much as I can.

Graphics:
Technical marvel. True next-gen experience, on all fronts.
No loading times, super silky smooth frame rate (you all be surprised how smooth it is), no graphic glitches, amazing and consistent art all around.
A lot of times it's hard for you to grasp it's even a game running real time.
Black bars didn't really filled their job.
Making transitions back to gameplay already done better in games like MGS. They downgraded from the experience, from gameplay side and from art side.

Sound:
True 1886 era fitted music, amazing score and theme.
Voice acting is top notch all around.
Were moments I was surprised the developers added some of the sounds you usually don't hear while interacting with the environment.
The theme really works and sticks with you, other times though really good music kicks in but can be forgettable easily.

Menu and UI:
Menu is on the light side, something I like.
It's easy to navigate, and to understand and looks good.
Only thing that comes to mind on the bad side, is the weapon selection UI.
It's too big and centered in the middle of the screen, not very good while action is going.
No option to change button layouts is a big negative.

Pacing and story:
Starts really slow, the intro stays it's welcome way too much.
And on top of bad paced intro, it comes instead of good exposition that I felt lacking most of the game.
The story starts to pick up from late middle of the game, but when it does it grabs you so hard it makes you want to continue playing nonstop. Really emotional and good, something a lot of games having hard time to achieve.
Characters are really believable and make strong impact.
Sometimes the story kicks you to some places, which you wander what happened between the last cut scene to the next. I felt out of place when it happened, it felt unnatural to the flow of the game.
Sadly the game ends way too quick after the story really shines and makes you feel you deserved more.

Gameplay:
Odd design and gameplay decisions plague this game.
Basic cover and stealth mechanics makes a solid shooting encounters.
It also fails to explain in depth cover mechanics like camera bias (which is off by default) and corner cover switching, taking into account the game has a very long intro to introduce them.
You actually use some of the weapons once or twice the entire game. Made me wish I could use them more in the first time playing.
Setting up encounters in terms of level design and weapon placement can be better.
It's on par with KillZone SF right now.
QTE's in the game strike me as a failure from the gameplay design aspect for making better shooting encounters and "boos battles". Like Far Cry 3.

Overall:
Game is AAA with high production values, I don't think the negative outweighs the positive.
In a sense it's more of a journey, a really good and polished one we must endure till a sequel that will make good on gameplay without any black bars.
Is it worth the price of admission now? Yes.
There's nothing else like it on the market now, the wow factor is really big.
And if we put aside the wow factor, it's still a good polished story driven game with production values trough the roof.
Granted if you played uncharted or gears, there's a lot of room this game doesn't deliver, but overall it's something you can't allow yourself not to experience.

The order 1886, is really a new mascot for SONY. Just not too shiny.

Do you find that they should have stayed away from cutting away too much from gameplay camera to cutscene/QTE camera angles and treat stealth/melee the same way that TLOU did?

Did you find the levels not having enough line-of-sight breaking objects that would allow you to flank/regroup when it comes to combat? Do you find the combat area too small in general?
 

Quotient

Member
I really enjoy story-driven games and the Order looks to deliver!

It also gives me Uncharted vibes in terms of the first game being great which sets up for an amazing sequel!
 
Well here are my final impressions for the game, i'll review parts of the game in different categories , then the overall experience and summary.
I'll try to sum up everything as much as I can.

Graphics:
Technical marvel. True next-gen experience, on all fronts.
No loading times, super silky smooth frame rate (you all be surprised how smooth it is), no graphic glitches, amazing and consistent art all around.
A lot of times it's hard for you to grasp it's even a game running real time.
Black bars didn't really filled their job.
Making transitions back to gameplay already done better in games like MGS. They downgraded from the experience, from gameplay side and from art side.

Sound:
True 1886 era fitted music, amazing score and theme.
Voice acting is top notch all around.
Were moments I was surprised the developers added some of the sounds you usually don't hear while interacting with the environment.
The theme really works and sticks with you, other times though really good music kicks in but can be forgettable easily.

Menu and UI:
Menu is on the light side, something I like.
It's easy to navigate, and to understand and looks good.
Only thing that comes to mind on the bad side, is the weapon selection UI.
It's too big and centered in the middle of the screen, not very good while action is going.
No option to change button layouts is a big negative.

Pacing and story:
Starts really slow, the intro stays it's welcome way too much.
And on top of bad paced intro, it comes instead of good exposition that I felt lacking most of the game.
The story starts to pick up from late middle of the game, but when it does it grabs you so hard it makes you want to continue playing nonstop. Really emotional and good, something a lot of games having hard time to achieve.
Characters are really believable and make strong impact.
Sometimes the story kicks you to some places, which you wander what happened between the last cut scene to the next. I felt out of place when it happened, it felt unnatural to the flow of the game.
Sadly the game ends way too quick after the story really shines and makes you feel you deserved more.

Gameplay:
Odd design and gameplay decisions plague this game.
Basic cover and stealth mechanics makes a solid shooting encounters.
It also fails to explain in depth cover mechanics like camera bias (which is off by default) and corner cover switching, taking into account the game has a very long intro to introduce them.
You actually use some of the weapons once or twice the entire game. Made me wish I could use them more in the first time playing.
Setting up encounters in terms of level design and weapon placement can be better.
It's on par with KillZone SF right now.
QTE's in the game strike me as a failure from the gameplay design aspect for making better shooting encounters and "boos battles". Like Far Cry 3.

Overall:
Game is AAA with high production values, I don't think the negative outweighs the positive.
In a sense it's more of a journey, a really good and polished one we must endure till a sequel that will make good on gameplay without any black bars.
Is it worth the price of admission now? Yes.
There's nothing else like it on the market now, the wow factor is really big.
And if we put aside the wow factor, it's still a good polished story driven game with production values trough the roof.
Granted if you played uncharted or gears, there's a lot of room this game doesn't deliver, but overall it's something you can't allow yourself not to experience.

The order 1886, is really a new mascot for SONY. Just not too shiny.

Thanks for making such detailed impressions.
The Killzone SF thing seems odd though since I can't figure out what they could possibly have in common. Plus I really kind of hated that game so that is a bad sign.

You understand me 100%.
Once they read KZ they got afraid.

Ha yeah I definitely did since I actually think I enjoyed Ryse more than KZ SF.
 

Verendus

Banned
You understand me 100%.
Once they read KZ they got afraid.
That's one of the pitfalls in giving detailed impressions. You've played it, they haven't. So unless you go out of your way to explain everything in detail, it's easy for people to take a couple of harmless comments and add too much meaning to them which you might not have intended. Your overall impressions paint a pretty good picture for example, which seemed to go ignored.
 
Personally I can forgive mediocre gameplay if the story is compelling enough. Unfortunately for Killzone: Shadowfall I couldn't remember anything that happened in that game if my life depended on it. The KZ comparison doesn't worry me at all.

KZSF was one of the few games I've ever traded in without finishing. Gorgeous game, but I found it to be utterly, utterly dull. Gonna wait it out for the dust to settle on The Order. A few stray impressions is just not enough given how diverse people's tastes are and what they prioritize in games. I imagine this game will overall be very polarizing from what's been said of it so far. It looks gorgeous and I really dig the setting/premise though, so I'm cautiously optimistic
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Well here are my final impressions for the game, i'll review parts of the game in different categories , then the overall experience and summary.
I'll try to sum up everything as much as I can.

Graphics:
Technical marvel. True next-gen experience, on all fronts.
No loading times, super silky smooth frame rate (you all be surprised how smooth it is), no graphic glitches, amazing and consistent art all around.
A lot of times it's hard for you to grasp it's even a game running real time.
Black bars didn't really filled their job.
Making transitions back to gameplay already done better in games like MGS. They downgraded from the experience, from gameplay side and from art side.

Sound:
True 1886 era fitted music, amazing score and theme.
Voice acting is top notch all around.
Were moments I was surprised the developers added some of the sounds you usually don't hear while interacting with the environment.
The theme really works and sticks with you, other times though really good music kicks in but can be forgettable easily.

Menu and UI:
Menu is on the light side, something I like.
It's easy to navigate, and to understand and looks good.
Only thing that comes to mind on the bad side, is the weapon selection UI.
It's too big and centered in the middle of the screen, not very good while action is going.
No option to change button layouts is a big negative.

Pacing and story:
Starts really slow, the intro stays it's welcome way too much.
And on top of bad paced intro, it comes instead of good exposition that I felt lacking most of the game.
The story starts to pick up from late middle of the game, but when it does it grabs you so hard it makes you want to continue playing nonstop. Really emotional and good, something a lot of games having hard time to achieve.
Characters are really believable and make strong impact.
Sometimes the story kicks you to some places, which you wander what happened between the last cut scene to the next. I felt out of place when it happened, it felt unnatural to the flow of the game.
Sadly the game ends way too quick after the story really shines and makes you feel you deserved more.

Gameplay:
Odd design and gameplay decisions plague this game.
Basic cover and stealth mechanics makes a solid shooting encounters.
It also fails to explain in depth cover mechanics like camera bias (which is off by default) and corner cover switching, taking into account the game has a very long intro to introduce them.
You actually use some of the weapons once or twice the entire game. Made me wish I could use them more in the first time playing.
Setting up encounters in terms of level design and weapon placement can be better.
It's on par with KillZone SF right now.
QTE's in the game strike me as a failure from the gameplay design aspect for making better shooting encounters and "boos battles". Like Far Cry 3.

Overall:
Game is AAA with high production values, I don't think the negative outweighs the positive.
In a sense it's more of a journey, a really good and polished one we must endure till a sequel that will make good on gameplay without any black bars.
Is it worth the price of admission now? Yes.
There's nothing else like it on the market now, the wow factor is really big.
And if we put aside the wow factor, it's still a good polished story driven game with production values trough the roof.
Granted if you played uncharted or gears, there's a lot of room this game doesn't deliver, but overall it's something you can't allow yourself not to experience.

The order 1886, is really a new mascot for SONY. Just not too shiny.

How long did it take you to finish the game?
 
I liked ShadowFall, I think it has a poor opening (first few chapters) but the middle part was quite good. Storytelling is kind of poor but the premise is interesting, they just needed better writers.

If anything it's worth it just to experience the visual showcase and set piece moments, definitely was one hell of a way to kick off the current gen for me.
The KZ premise has always been pretty awesome. They just need some writing chops to back that premise up. Agreed with the last part too. It was my first game of the gen, bundled with my Christmas-day PS4. Was it a masterpiece? No, but it was neat to see what this gen might do. At the least, The Order will do that as well.
 

Theman2k

Member
How's the replay value ?
Are there any unlockable modes or outfits ?
Can you replay beginning chapters with weapons & gadgets that were not available first time ?

Can't seem to find new game plus, if it's there.
No unlocks that i saw.
And i can't seem to be able to replay a chapter with weapons there weren't available the first time.

Aside for trophy cleanup there isn't much left, maybe i miss it. like i missed the camera bias in the settings.
 

thuway

Member
Can't seem to find new game plus, if it's there.
No unlocks that i saw.
And i can't seem to be able to replay a chapter with weapons there weren't available the first time.

Aside for trophy cleanup there isn't much left, maybe i miss it. like i missed the camera bias in the settings.

If you could compare narrative impact, what game would you compare it to? Does it reach Uncharted, Bioshock, Last of Us levels?
 
Can't seem to find new game plus, if it's there.
No unlocks that i saw.
And i can't seem to be able to replay a chapter with weapons there weren't available the first time.

Aside for trophy cleanup there isn't much left, maybe i miss it. like i missed the camera bias in the settings.

Someone before mentioned an "Armoury" option in the menu. They thought it might be for equipping diff costumes and stuff. Have you seen anything like that?
 

RK9039

Member
Read it in the context of his overall impressions. He's commenting on gameplay specifically, and for all you know, he probably thinks Shadow Fall is somewhat solid in that aspect whilst a bit sloppy. I'd never think to make that comparison since it seems quite strange to try and compare an FPS to a TPS, but Shadow Fall is near the bottom for me in terms of games I've played on current gen, whilst The Order is right at the top. I also don't really like FPS though.

He also says this:

That's true. I do take on board everything else, however Shadow Fall is one of the worst games I've played recently so it stood out to me.

I'm getting The Order regardless, I was born in Whitechapel and I just want to know if I can see my house.
 

Verendus

Banned
The KZ premise has always been pretty awesome. They just need some writing chops to back that premise up.
I always felt they should've put us in the shoes of some kind of half-Helghast ninja as the protagonist. The protagonists in that game are dull, and it translates into the story itself, since there's not a whole lot you can explore from that angle. A half-Helghast on the other hand, and you already have decent material to create conflict from.
 

jmaine_ph

Member
I wasn't clear enough.
Not the entire gameplay aspect is on par with killzone.
Only the encounters in terms of level design and weapon placement.
Everything else with the order gameplay was solid.
No you were very clear these guys just overreact lol.
 
I always felt they should've put us in the shoes of some kind of half-Helghast ninja as the protagonist. The protagonists in that game are dull, and it translates into the story itself, since there's not a whole lot you can explore from that angle. A half-Helghast on the other hand, and you already have decent material to create conflict from.


? Sort of?
 

viveks86

Member
Completely off topic, but I just got $1000 dollars and first class upgrades from delta for staying back in Boston for 2 more nights. Guess I'm gonna be spending a lot more on expensive beer this weekend! :D
 

Gestault

Member
I always felt they should've put us in the shoes of some kind of half-Helghast ninja as the protagonist. The protagonists in that game are dull, and it translates into the story itself, since there's not a whole lot you can explore from that angle. A half-Helghast on the other hand, and you already have decent material to create conflict from.

Have you had the chance to play SF? They basically attempted that there with Maya. It was just a really ham-fisted execution on it, just in terms of story. You could imagine the writers waiting for the audience to gasp when they kept pointing out "but BOTH sides can be monsters!" I had high hopes because of the obvious Israeli/Palestinian conflict parallels. That was a bummer.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Verendus was the director on Shadowfall. And the level designer and he also was the crotch artist on Mass Effect 3.
 
I always felt they should've put us in the shoes of some kind of half-Helghast ninja as the protagonist. The protagonists in that game are dull, and it translates into the story itself, since there's not a whole lot you can explore from that angle. A half-Helghast on the other hand, and you already have decent material to create conflict from.
Very true, that would have opened up a world of possibilities!
 

thuway

Member
I always felt they should've put us in the shoes of some kind of half-Helghast ninja as the protagonist. The protagonists in that game are dull, and it translates into the story itself, since there's not a whole lot you can explore from that angle. A half-Helghast on the other hand, and you already have decent material to create conflict from.

The issue with Shadow Fall wasn't so much the story, the story was servicable, it was how the last 1/3rd of the game was put together.

Some levels were all of a sudden introducing insta-death mechanics, awkward unexplained "things to do" scenarios, and purely broken level design. That game needed a lot more time in the oven, but the foundation and beauty- it was there.
 
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