Thanks for this. I haven't played the game yet but from what I gather it feels fair. I also had a small, MGS-like exclamation mark appear above my head when you mentioned the pacing was like an MGS game! Droves of people here love MGS, and it is LITTERED with ludicrously long cut scenes and conversations, for better or worse. So ponder on that.
The Order sounds more and more like quite a uniquely designed and well paced game, and it is one I'm personally very excited about experiencing. And that's what it is, an experience. Some of my favourite games have been "experiences", Journey & Dear Esther as examples. Those games got shot down by some for being short, or not having a constant stream of "gameplay", and frankly that's ludicrous. Gaming is an interactive medium but that does not mean you have to constantly be interacting with some kind of game mechanic every second of your time with the game. I appreciate solid and fun mechanics, we all do, but there is, can, and should be more to gaming than just that. I want to experience a high quality audio visual story and to viscerally feel part of it which is something a good movie perhaps cannot do, and which gaming has the opportunity to so why not take it.
If the game doesn't float your boat then fine, move on. I feel like some people seem to feel entitled, that if there's a AAA game being made with a high budget then "it MUST cater to ME!"
That's just silly. We need variety in our games. As more and more games become about stats and levelling up endlessly while repeating the same thing over and over (online MP games in general, or something like Destiny) we need games that can rediscover just what it's like to have a tailored experience that takes you on an auteurs journey. Gaming can happily accommodate both, but conversely that doesn't mean that all games must accommodate the tendencies of every single gamer out there. Some games will be for you, some won't, and the less we bitch about what other people happen to like, the better.