Good lord it's beautiful.One last quick and dirty gif for the anticipation of the review thread.
NateDrake please post your impressions.
Sorry, didn't mean the game itself, meant the threads. They just become a shit show eventually, no problem with criticism, but there's been some posts that are seriously terrible. No one's opinion can affect my enjoyment of a game.
The human AI on default difficulty - aka medium - has been non-threatening. I've been sitting back and pulling off headshots using pistols with ease. I've only died once so far and that was against the Lycan from the E3 demo during an insta-death QTE sequence. Hoping the challenge ramps up.
heard this game has no "new game+"
disappointed
The rumor is that TO:1866 is about 5 hrs for a fast paced run through.
At this point I'll save that for a second play through.Why not play it on hard if medium is too easy?
Just FYI I went to eat dinner and the thread shit itself so now there's like four of us watching.
Can you tell me how long it is? I know quality over quantity and all that but I still want to know.
Just FYI I went to eat dinner and the thread shit itself so now there's like four of us watching.
I'm not sure that a face paced run through of this game would even be possible. There are scenarios where you literally cannot run or move faster than a walking pace. The only way to speed things up would be to remove searching for the newspapers and other little collectible items.
At this point I'll save that for a second play through.
Nice impressions but no MP makes this a $39.99 game for me. Just can't spend that much on SP games. Weird, thought this would have been their Gears.
One last quick and dirty gif for the anticipation of the review thread.
NateDrake please post your impressions.
lmao!
Nice impressions but no MP makes this a $39.99 game for me. Just can't spend that much on SP games. Weird, thought this would have been their Gears.
At least be honest.It's about 9 to 10 hours.
What is the deal if I may ask? Exclusives always have more heated threads but the Order seems to inspire even more vitriol than others.
None of those are AAA tentpole exclusives. Niche games can do odd things with gameplay, especially when they're not $69.99 (Canadian pricing) new.Not a statement but a question.
How come games like Walking Dead, Gone Home and Life is Strange get a pass on the gameplay front but a game like the Order gets absolutely abused for it.
Is it due to the presence of weapons? The lack of dialogue options? The setting? Marketing?
I'm just trying to understand. While those games do get shit on at times by people that are like, "eh this isnt a game!" It never gets it to this level.
Any ideas or theories?
Supposedly really good.
Gun audio effects sounded pretty good from the YouTube gameplay that I watched.
Not gonna lie, would love the chance to thermite rifle another player in the face in a Victorian London style map. Would be a really nice change of pace for MP. Or maybe a unique MP mode where a team of players have to hunt another player who's an untransformed half breed among a group of people. Would be a nice little bit of fun.Not every game needs multiplayer.
Not every game needs multiplayer.
None of those are AAA tentpole exclusives. Niche games can do odd things with gameplay, especially when they're not $69.99 (Canadian pricing) new.
Just finished the Lycan encounter that's been shown at E3. The visuals seem to have been upgraded; it looks incredible. The fight itself reminds me of RE4; very visceral and hard hitting. I think this game will be very divisive; I like slow burn, atmospheric games, which The Order most certainly is. Those who crave constant, in your face action will probably be disappointed, because it's just not that type of game. The real star of the show is the universe itself; the settings, the characters, the way the story is told bit by bit instead of just flooding you with information. If someone were to walk in on you playing this, at first glance they would think you were watching a movie, which is what I believe RAD was aiming for. It looks eerily lifelike at times. I'm playing on Hard, with aim assist off, and I've died about 10 times so far.
Mind enlightening me on what's so "embarrassing" about my post then? I stand 100% behind my rationale on the matter. I can pay a full $60 bucks for other media and get the same length of content I would for a fully priced "short" game.
yea but this game does
Nice impressions but no MP makes this a $39.99 game for me. Just can't spend that much on SP games. Weird, thought this would have been their Gears.
I'm convinced you are committing to a logical fallacy here, but just to address the most obvious thing: HR can absolutely be played badly (if someone can't figure what to do for example they can get stuck for minutes just walking around randomly, or they just keep failing the QTE ) and you also need to experience the thrill of making choices in the game, or even controls (sawing scene to name the most obvious one) to be able to judge it fully.But even more so, Ninja Gaiden can be played badly. Heavy Rain cant. So you can watch a person on Youtube playing NG horribly. But you can also watch them playing it skillfully. It will be completely different both times. But in Ninja Gaiden you need to experience the thrill of playing yourself. The controls, the "feel" of it to get that enjoyment.
Heavy Rain you don't. Just watch playthroughs of each ending done and you've played it all without getting the platinum.
There is a WHOLE bunch of footage up on youtube guys
Username is playmethrough
yea but this game does
There is a WHOLE bunch of footage up on youtube guys
Username is playmethrough
Good post. There definitely are things to be improved on.Again, the problem (for me) with the Order is not it's length. The problem with the order is how it decides to balance it and what to do with it.Not a fair comparisons as all of these games, at their time, while having similar length, were either very creative with their gameplay at the time (usually offering something fresh) or offered variation in their design and basically worked well with what they set out to do.
Before I might get smash'd because the thread seems to get heated. I don't even dislike the order. I'm just mostly disappointed. What could've been for a GREAT game that would've lasted in my memory for a long time was a bit let down because it TELLS you about all these great concepts and ideas (The order itself and how the knights work, the werewolves, the weapons, the characters, and that thing that happens near the end) but barely does anything creative with them either in terms of level design, pacing, synergies and interaction. It's almost like the game doesn't care that you're here.
I really wish the devs will continue to support the game because it has huge potential. But my personal opinion is that they'll need to revisit maybe part of their core design if they wish for the IP to flourish. Because once the magic of the impressive visuals and polish goes away and we're more into the new generation, they won't be able to count solely on their cinematic presentation to attract more people. It doesn't seem very future-proof
I also think that the critic of length is ridiculous though. Like you pointed out, other games were the same length and were magistral. Some of my favs like Silent Hill 2, SotC, Vanquish and Bayonetta or even TloU aren't that longer. It's just how they work with that given time
heard this game has no "new game+"
disappointed
Why?
6-10 hour linear cinematic experience. I no incentive to not just rent it.
I doubt it would happen but maybe later in down the road its something they could add?RAD really should have slapped together a quick gears of war esq multiplayer mode. I have nothing against cinematic games. But a 7 hour game that doesn't offer a lot of replayability isn't my thing.
Nice impressions but no MP makes this a $39.99 game for me. Just can't spend that much on SP games. Weird, thought this would have been their Gears.
One thing I've noticed; not one time have I had issues with the black bars. It's been a nonissue, whereas with The Evil Within I was bothered by it and never really got used to it. The action in TO is framed very well, and never feels claustrophobic.
I think they have trouble accepting that other people can enjoy things they don't. It's almost like they set out on a mission to show these people the "error of their ways," while occasionally plugging some other game they feel is better. It happens a lot in the music scene, actually. People look down on others for having differing tastes and feel like it's a result of ignorance or a lack of experience in that particular sphere.
At least be honest.
It's 5 1/2 to 10+.
Depends on how you play it seems.
I tend to look at every freaking square inch of a game. It would probably be an 8-12 hour game if I play it.
I spent like 15-20 minutes just looking around the house at the beginning of TLoU, lol.