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The Order 1886 | Impressions Thread of not shooting the messenger.

De_Legend

Banned
I would say it took about 10 hours. Can't find anywhere in game to track play through time, but that's my best guess. At first my favorite gun was the shotty, until a certain encounter "forced" me to use the arc gun correctly; I was doing it wrong the whole time lol. The thermite gun is great too, but you don't get to use it enough. There are a couple of others too that get honorable mention ; )

So, would you recommend the game?
 

Raptor

Member
I would say it took about 10 hours. Can't find anywhere in game to track play through time, but that's my best guess. At first my favorite gun was the shotty, until a certain encounter "forced" me to use the arc gun correctly; I was doing it wrong the whole time lol. The thermite gun is great too, but you don't get to use it enough. There are a couple of others too that get honorable mention ; )

IS there any kind of game+ that lets use whatever gun you have at any time?
 
I'll be a hypocrite if I say the questionable game length would stop me from buying seeing as Metal Gear Rising was one of my most favorite games of all time.

So instead, I will say that the questionable game play is making me hesitant (Not saying it's bad, just far too 'standard'). Couple that with an insane March full of great games just around the corner, asking full next gen price for this is a bit much for me.

I haven't completely given up on the game though, what I saw in the first hour had potential and I really want to see it continue.
 

sploatee

formerly Oynox Slider
Could any of the kind folk help me out with the difficulty settings? Is there anything more difficult than 'hard'?
 

Hyun Sai

Member
Yes, I think it deserves to be played. Whether you buy or rent, PS4 owners need to play it; there's nothing on the system quite like it now. (TLoU maybe, but it's not in that league story-wise).

Thanks. A friend of mine is getting the game, and as it seems like there is not much replayability in this, I should be trying it pretty soon.
 
Too much like Uncharted 1. It's kinda scary lol. Which is honestly why I have hope for a sequel.

Everything is right there. It's like everything is ready for it to be great. All they gotta do is touch up some things and take the constructive criticism and a sequel has the potential to be a UC2 situation.
The problem is they're creating a brand new tps from scratch when tps is no longer a brand new phenomenon and they don't have the luxury to have a learning curve since the bar has been raised and expectations have changed, TLOU figured out context sensitive cover + crouch is the better way to go in terms of integrating stealth/breaking line of sight/flanking/closing the distance into a tps, whereas the order is still using a cover system. There are a lot of things other studios have figured out along the way but it's like RAD is building their game off of the old Gears 1 template from years ago.

It's so hard to build a brand new game on a new platform in an existing genre with little or no experience when everybody expects polish and content. Hopefully they get a chance at a sequel.
 
From what I've quickly read, this sounds like it might be similar to Bioshock: Infinite where some people unabashedly loved the game and others had problems with the great story not mixing well with the mediocre gameplay.

Sounds divisive, at any cost. I really need to pick up a PS4 at some point.
 
From what I've quickly read, this sounds like it might be similar to Bioshock: Infinite where some people unabashedly loved the game and others had problems with the great story not mixing well with the mediocre gameplay.

Sounds divisive, at any cost. I really need to pick up a PS4 at some point.

People think Bioshock Infinite has mediocre gameplay?
I am most certainly not one of them. Love that dang game story, gameplay and all. :)
 

Boke1879

Member
The problem is they're creating a brand new tps from scratch when tps is no longer a brand new phenomenon and they don't have the luxury to have a learning curve since the bar has been raised and expectations have changed, TLOU figured out context sensitive cover + crouch is the better way to go in terms of integrating stealth/breaking line of sight/flanking/closing the distance into a tps, whereas the order is still using a cover system. There are a lot of things other studios have figured out along the way but it's like RAD is building their game off of the old Gears 1 template from years ago.

It's so hard to build a brand new game on a new platform in an existing genre with little or no experience when everybody expects polish and content. Hopefully they get a chance at a sequel.

I don't think there is an issue with a cover system, and as stated. Things can change for a sequel. You learn from your mistakes. The Order doesn't really need to do anything different or groundbreaking gameplay wise.

Just make the gameplay solid. That's all. The sequel could be also used to further the visuals, story and dialogue
 

LAM09

Member
What is The Order 1886 most similar to, Uncharted, TLOU, etc?

I've been following other Order threads, but I still haven't seen a definitive answer.
 

ZaCH3000

Member
How anyone can question the game play or attempt the diminish the game play merit after the OP compared it to Killzone 2 is baffling to me.

If it is anything like KZ2, then the game play will go down as the best in its genre. So why would their focus on developing a tightly knitted story with high production values even be a bulliet point worthy of negative discussion? It's already irrelevant speculation in my opinion since the game play is offering KZ2 type of visceral, powerful, forceful feedback.

If anything, the fact that the game play based off many GAF impressions is that it is at the pinnacle of the genre, coupled with the developers comments on their core focus in development being story and production, then it's safe logic to assume the game will be pretty damn good, perhaps mindblowing since RAD is already delivering the goods with game play; a secondary focus.

I've never engaged in any of the Order threads. I have lurked and the negativity has always confused me. I plan on day 1ing this. That decision was very obvious to me from the media I've viewed. Thank you for the impressions OP and others that had early access! Can't wait to experience this beast.
 

nib95

Banned
I would say it took about 10 hours. Can't find anywhere in game to track play through time, but that's my best guess. At first my favorite gun was the shotty, until a certain encounter "forced" me to use the arc gun correctly; I was doing it wrong the whole time lol. The thermite gun is great too, but you don't get to use it enough. There are a couple of others too that get honorable mention ; )

Awesome. Shotgun definitely looks like the one.
 

Melchiah

Member
It seems to me that through the history of this forum we always have a lot of concerned posts over total playtime concerning every game that comes out. For all the deep concerns though have we ever actually had a game come out that was deemed a terrible value based on length? I can't think of one game I have played and thought - WTF! Thats it!! Only BLANK hours!!!

I've had that thought, but it wasn't about the gaming hours, it was when the end came as a surprise. Silent Hill 2 is a good example of that. I was expecting to visit the Lakeside Amusement Park as it's in the map, and that's why I thought there was another area looming ahead. It was a disappointment when the realization came, although it's my all-time favorite game.
 

Karak

Member
So far I am digging it. One thing I have noticed even above the visuals is the sound mixing. It has been excellent so far.
 

Kinthalis

Banned
So obviously some of the stuff a lot of people were thinking with this game are graphics and destruction: the early demos showed off some building explosions with the thermite.

So far, from what I've seen, the graphics are pretty damn good. The materials based shaders look pretty amazing. Shadows are so so. Most are baked, but the dynamic ones are solid, rather than softer the farther away from the oclusion, like from a last gen game, some are aliased, and some kind of appear and disappear feet away from the camera. The mesh quality - the hair for once! All really nice. The character faces look outstanding as well.

Destruciton is super scripted. With half a building coming down in one scripted spot, and then firing the same weapon at a nearby windows does nothing.

Even the incredibly basic puzzle elements aren't really puzzle elements at all. They just want you to move up to some "thing" and hold down a button. Then "puzzle" solves itself. Like someone thought of a way to engage the player, and then someone else completely gutted it, 'cause fuck no, we don't want the player engaged.

Really, the "Gameplay" in this game is laughable. And I thought the Last of Us was rather bad, well it's a friggin Bioware RPG + a telltale game in comparison to this. The only actual gameplay are the short shooting sequences, but they are like something out of a COD campaign 5 years ago. Shooting galleries, with scripted events. You cna almost see how things trigger the moment the character steps over some invisible line.

I think the length is fine. How much more insta fail QTE's could a person take?
 

De_Legend

Banned
So obviously some of the stuff a lot of people were thinking with this game are graphics and destruction: the early demos showed off some building explosions with the thermite.

So far, from what I've seen, the graphics are pretty damn good. The materials based shaders look pretty amazing. Shadows are so so. Most are baked, but the dynamic ones are solid, rather than softer the farther away from the oclusion, like from a last gen game, some are aliased, and some kind of appear and disappear feet away from the camera. The mesh quality - the hair for once! All really nice. The character faces look outstanding as well.

Destruciton is super scripted. With half a building coming down in one scripted spot, and then firing the same weapon at a nearby windows does nothing.

Even the incredibly basic puzzle elements aren't really puzzle elements at all. They just want you to move up to some "thing" and hold down a button. Then "puzzle" solves itself. Like someone thought of a way to engage the player, and then someone else completely gutted it, 'cause fuck no, we don't want the player engaged.

Really, the "Gameplay" in this game is laughable. And I thought the Last of Us was rather bad, well it's a friggin Bioware RPG + a telltale game in comparison to this. The only actual gameplay are the short shooting sequences, but they are like something out of a COD campaign 5 years ago. Shooting galleries, with scripted events. You cna almost see how things trigger the moment the character steps over some invisible line.

I think the length is fine. How much more insta fail QTE's could a person take?

Oh no.
 

pr0cs

Member
It seems really odd to me that this game doesn't have any sort of coop, or have I missed something. I was thinking that with the distinct characters this game would really shine replaying the game with each character and their skills.
No coop no multi player really hurts my interest in the title. It seems like an opportunity lost.
 

Kinthalis

Banned
:( You wound me.

I guess by now everyone knows if interactive movie game "x" is somehting they want to pay $60 for or not.

Well, maybe not everyone. My friend got it early too.... and let's see... yep, he's right now playing Darkest Dungeon on Steam. Figures.
 

Theman2k

Member
Is there any collectible guide ? I only miss those for the platinum.
(I only did manage to find all the newspapers by myself)
 

Kinthalis

Banned
It seems really odd to me that this game doesn't have any sort of coop, or have I missed something. I was thinking that with the distinct characters this game would really shine replaying the game with each character and their skills.
No coop no multi player really hurts my interest in the title. It seems like an opportunity lost.

It's completely driven by the story, and it wouldn't make sense to have each character in the exact same spot as Galahad.

Also, the character's skills are the same. There's nothing seperating the Knights from each other. They all seem to use the same weapons, for one.
 

De_Legend

Banned
I guess by now everyone knows if interactive movie game "x" is somehting they want to pay $60 for or not.

Well, maybe not everyone. My friend got it early too.... and let's see... yep, he's right now playing Darkest Dungeon on Steam. Figures.

Why are you here, figures.

You haven't played it and never will, stop posting impressions from youtube, it's laughable.
 

tfur

Member
So obviously some of the stuff a lot of people were thinking with this game are graphics and destruction: the early demos showed off some building explosions with the thermite.

So far, from what I've seen, the graphics are pretty damn good. The materials based shaders look pretty amazing. Shadows are so so. Most are baked, but the dynamic ones are solid, rather than softer the farther away from the oclusion, like from a last gen game, some are aliased, and some kind of appear and disappear feet away from the camera. The mesh quality - the hair for once! All really nice. The character faces look outstanding as well.

Destruciton is super scripted. With half a building coming down in one scripted spot, and then firing the same weapon at a nearby windows does nothing.

Even the incredibly basic puzzle elements aren't really puzzle elements at all. They just want you to move up to some "thing" and hold down a button. Then "puzzle" solves itself. Like someone thought of a way to engage the player, and then someone else completely gutted it, 'cause fuck no, we don't want the player engaged.

Really, the "Gameplay" in this game is laughable. And I thought the Last of Us was rather bad, well it's a friggin Bioware RPG + a telltale game in comparison to this. The only actual gameplay are the short shooting sequences, but they are like something out of a COD campaign 5 years ago. Shooting galleries, with scripted events. You cna almost see how things trigger the moment the character steps over some invisible line.

I think the length is fine. How much more insta fail QTE's could a person take?


If your opinion is that the The Last of Us was "rather bad," then I think I can, for me personally, disregard your opinion.

Thanks for the impressions though, how long did it take you to finish?
 

takoyaki

Member
What is The Order 1886 most similar to, Uncharted, TLOU, etc?

I've been following other Order threads, but I still haven't seen a definitive answer.

From what I've played, it's basically Gears of War 1 with some light traversing sections similar to Uncharted 1 and a heavy dose of cutscenes.
 

Harmen

Member
Sounds like a game I will enjoy very much. As for length, not many big new series in this genre are long with a fancy mp and all. I am sure possible sequels will build further on this foundation, like ND did with Uncharted.

And there are way too many "open" games with just wandering around and repeating stuff all the time before being allowed to advance.I have done that stuff way too many times now. A tight movielike experience can be refreshing. Also, if the given experience is great, I will likely replay. High scores, collectibles, weird skins/cheats and other tagged on stuff are not what brings me back to games anyways.
 

pr0cs

Member
It's completely driven by the story, and it wouldn't make sense to have each character in the exact same spot as Galahad.

Also, the character's skills are the same. There's nothing seperating the Knights from each other. They all seem to use the same weapons, for one.
That's too bad, it appeared to me in the few videos I saw that each character was pretty unique so it's odd they didn't have each one having a particular skill (sniper, demo, sapper, heavy, etc)
Perhaps in the sequel if the game sells enough to allow for a sequel
 

delta25

Banned
Really, the "Gameplay" in this game is laughable. And I thought the Last of Us was rather bad, well it's a friggin Bioware RPG + a telltale game in comparison to this. The only actual gameplay are the short shooting sequences, but they are like something out of a COD campaign 5 years ago. Shooting galleries, with scripted events. You cna almost see how things trigger the moment the character steps over some invisible line.

soooo you'll be watching it on YouTube?
 

LAM09

Member
From what I've played, it's basically Gears of War 1 with some light traversing sections similar to Uncharted 1 and a heavy dose of cutscenes.

Thanks for the reply. I haven't played Gears of War 1, but sounds like a good mix. Still undecided whether or not I should get it on Friday.
 

MDSLKTR

Member
So obviously some of the stuff a lot of people were thinking with this game are graphics and destruction: the early demos showed off some building explosions with the thermite.

So far, from what I've seen, the graphics are pretty damn good. The materials based shaders look pretty amazing. Shadows are so so. Most are baked, but the dynamic ones are solid, rather than softer the farther away from the oclusion, like from a last gen game, some are aliased, and some kind of appear and disappear feet away from the camera. The mesh quality - the hair for once! All really nice. The character faces look outstanding as well.

Destruciton is super scripted. With half a building coming down in one scripted spot, and then firing the same weapon at a nearby windows does nothing.

Even the incredibly basic puzzle elements aren't really puzzle elements at all. They just want you to move up to some "thing" and hold down a button. Then "puzzle" solves itself. Like someone thought of a way to engage the player, and then someone else completely gutted it, 'cause fuck no, we don't want the player engaged.

Really, the "Gameplay" in this game is laughable. And I thought the Last of Us was rather bad, well it's a friggin Bioware RPG + a telltale game in comparison to this. The only actual gameplay are the short shooting sequences, but they are like something out of a COD campaign 5 years ago. Shooting galleries, with scripted events. You cna almost see how things trigger the moment the character steps over some invisible line.

I think the length is fine. How much more insta fail QTE's could a person take?

You must have seen all of that on youtube right?
 
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