So obviously some of the stuff a lot of people were thinking with this game are graphics and destruction: the early demos showed off some building explosions with the thermite.
So far, from what I've seen, the graphics are pretty damn good. The materials based shaders look pretty amazing. Shadows are so so. Most are baked, but the dynamic ones are solid, rather than softer the farther away from the oclusion, like from a last gen game, some are aliased, and some kind of appear and disappear feet away from the camera. The mesh quality - the hair for once! All really nice. The character faces look outstanding as well.
Destruciton is super scripted. With half a building coming down in one scripted spot, and then firing the same weapon at a nearby windows does nothing.
Even the incredibly basic puzzle elements aren't really puzzle elements at all. They just want you to move up to some "thing" and hold down a button. Then "puzzle" solves itself. Like someone thought of a way to engage the player, and then someone else completely gutted it, 'cause fuck no, we don't want the player engaged.
Really, the "Gameplay" in this game is laughable. And I thought the Last of Us was rather bad, well it's a friggin Bioware RPG + a telltale game in comparison to this. The only actual gameplay are the short shooting sequences, but they are like something out of a COD campaign 5 years ago. Shooting galleries, with scripted events. You cna almost see how things trigger the moment the character steps over some invisible line.
I think the length is fine. How much more insta fail QTE's could a person take?