OP are you talking about the black space between the pixels or something else? I think everyone should be able to see the spacing between the pixels but ive seen a few people say theres some sort of flicker effect that looks kinda like the the sceen is refreshing every other line of pixels slightly off. it looks like this but to a lesser degree.
I notice this too.
Also my bottom screen is tinted red so all blacks are redish which is annoying.
Could it be auto brightness? I know power saving brightness would do funny things to the image.I wonder if the flicker problem is due to further cost savings during manufacturing. It seems fairly rare so far though, or at least ive only seen a few complaints about it.
Could it be auto brightness? I know power saving brightness would do funny things to the image.
I took a photo off-screen on my n3ds (non-XL) and it's there too.
Left is Genesis over RGB on a CRT monitor. Right is - ̗̀ New ̖́- 3DS (non-XL) with 3D off.
There is a scanline effect for sure, but it's not authentic at all.
have you tried any demo units in store to see if they suffer from the same issue?
im really curious if its a normal defect to due hardware changes/cost savings. things like this annoy the hell out of me and I was going to sell my 3ds and get a n3ds but maybe ill hold onto it until I can compare screens.
I took a photo off-screen on my n3ds (non-XL) and it's there too.
Left is Genesis over RGB on a CRT monitor. Right is - ̗̀ New ̖́- 3DS (non-XL) with 3D off.
There is a scanline effect for sure, but it's not authentic at all.
Hey, actually, my screen was looking weird, and I think I might have the answer...
Unlike the original 3DS, the 3D Slider actually has to click off when you push it down. I made this mistake, and had the 3D slightly on at the lowest frequency, which causes a weird distortion. Finally I realized you had to click it down further to turn it off, and the screen look better.
Or maybe I'm misunderstanding your issue.
Na, not my problem. My slider is clicked off, still got the issue. I will trynto call where i bought it first to see if they received a new one before sending it and try to exchange it. Its an effect i was not seeing on my old xl . Playing with 3d off.
Looz at the .gif big_z post. It kinda does that when moving vertically, not as big as the .gif show, but i see it a bit like it. Never saw that on our old xl.
the screen is 800x240 (or whatever it is)
the horizontal pixels are 2x as thin as the vertical, so there's more resolution relatively speaking fit to 16:9
Wow, this explains an awful lot.
In 2D mode you can't really see the vertical separations between pixels, instead only seeing the horizontal gaps -- which is why they look like scanlines.
But in 3D mode you see both vertical and horizontal separations between pixels on the 'pixel grid', since you get 400 x 240 per eye, instead of 800 x 240 "merged" to make one 400 x 240 image. I
When the 3d is off the pixels blur into unbroken horizontal lines.The original XL seems to have scanlines when in 2D. Turn on 3D and it looks more like an even square grid. Either way you see a lot of dithering all over everything. One of several reasons I only want the normal size of the n3DS.