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Giant bomb "dot com" official thread 12 - anime + waluigi discussion webzone

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Myggen

Member
oh no rugby :(

You made this happen, Jimmy.

200.gif
 
The MGS3 voice acting and dialogue is great because no other game is close to that level of thoughtfulness in crafted dialogue.

And movies, too. I never hear though provoking dialogue in movies these days.
 

erawsd

Member
I remember when MGS1 first came out and thinking that Solid Snake had TERRIBLE voice acting. It's grown on me since then, but I still wouldn't consider it all that great.

Oh its definitely not great, its ok at best. After sitting through MGScanlon, I totally get why they decided to recast the characters. Although, Ground Zeros VA still seemed pretty bad, so maybe its the voice direction thats the real issue.
 

Zocano

Member
The MGS3 voice acting and dialogue is great because no other game is close to that level of thoughtfulness in crafted dialogue.

And movies, too. I never hear though provoking dialogue in movies these days.

There's a reason for that, though. People don't talk like that. That's why the dialogue feels stiff and "off" to a lot of people. It's why I never cared much for the mgs stories outside of when it just gets super silly and out there.
 

komplanen

Member
Rugby is not just another name for cricket? Cricket is the one with the two sticks? Is rugby the one that is violent football?

I can't wait to find out!
 
Yeah the dialogue in mgs is pretty bad.

Pretty bad?

Pretty bad.

I think the weird questioning stuff is mostly due to the difficulty with translating the Japanese checking for understanding. I don't even know how you'd "fix" it in translation, but it probably feels a lot more natural in Japanese. It's a similar issue to translating "Hai," which could mean yes, OK, or a million other affirmatives and is used more than most English speakers use affirmatives/confirmation. You often end up with the quick and awkward "yes" in translations, as the mouth movements indicate that something has to be said, even if it makes the dialogue sound "off" to English speakers.
 

Zodzilla

Member
The MGS3 voice acting and dialogue is great because no other game is close to that level of thoughtfulness in crafted dialogue.

And movies, too. I never hear though provoking dialogue in movies these days.

Funny because I take it as stilted and poorly written schlock. Entertaining schlock, for sure, but nothing to aspire too. The voice acting is corny as hell too and while it was grating to me when I first heard it, I grew to find it kind of fun in the way Tim Curry's corny ass voice is fun.
 
There's a reason for that, though. People don't talk like that. That's why the dialogue feels stiff and "off" to a lot of people. It's why I never cared much for the mgs stories outside of when it just gets super silly and out there.

You could say that for any video game(Except maybe GTAV) and movie tho.
 

Fantastapotamus

Wrong about commas, wrong about everything
I wonder how 8-4 feels about the resi rev 2 localization

The german translation is hilarious.
At one point Moira says "What the fuck?" and the german translation is "Was zum Arsch hab ich grad gesehen" meaning basically "What the ass did I just see?"

I don't know why they felt the need to add the "did I just see" part but "Was zum Arsch" is seriously hilarious to me.
 

Zebetite

Banned
Dialogue is tied with plot for the least-important function of literature, so it's always funny to see people get caught up on those two things when trying to outright dismiss the work of a writer they don't like. Remember all those times people were writing about how Ulysses is the greatest novel ever written and they had such astute observations as "The dialogue is so natural" and "The plot isn't convoluted at all"?

Incidentally, I think Hideo Kojima is probably a better writer than anyone who's ever criticized him, because people who can Actually Write generally have absolutely nothing to do with video games.
 

Jintor

Member
I like Metal Gear narrative related stuff in two senses, one in the wacky 'omg it all ties together!!!!!!! but not really!!!!! but holy shit!!!!!' high level stuff and two in the wacky 'woah this is like a whole bunch of red alert 2 cutscenes all at once' level
 
I like Metal Gear narrative related stuff in two senses, one in the wacky 'omg it all ties together!!!!!!! but not really!!!!! but holy shit!!!!!' high level stuff and two in the wacky 'woah this is like a whole bunch of red alert 2 cutscenes all at once' level

I'm with you there. I've always said that I can't argue with all the criticisms of the story or dialogue or whatever but it's part of the reason why I love the series. Nothing quite like it.


i wanted to establish revisionist history where mgs and syphon filter ripped off spy fiction and splinter cell

then i remembered that ground-breaking works are always influential and rarely good

how you like them truth apples

They were rotten and made me ill.
 

Zocano

Member
Dialogue is tied with plot for the least-important function of literature, so it's always funny to see people get caught up on those two things when trying to outright dismiss the work of a writer they don't like. Remember all those times people were writing about how Ulysses is the greatest novel ever written and they had such astute observations as "The dialogue is so natural" and "The plot isn't convoluted at all"?

Incidentally, I think Hideo Kojima is probably a better writer than anyone who's ever criticized him, because people who can Actually Write generally have absolutely nothing to do with video games.

Sure but these are not novels that we're talking about. I know it's not the same kind of medium but mgs especially is trying to emulate movies and dialogue and the flow and feel of dialogue is important. It's partly why Tarantino gets so much praise.
 

Jintor

Member
Like on some level I realise it's undeniably kind of crap, people just repeat things eery day, the story just info-dumps on you like nobody's business, it's filled to the gills with people explaining their philosophy unprompted and then doing something melodromatic. But that's metal gear, there's not much else like it out there and it's really something special
 

daydream

Banned
i wanted to establish revisionist history where mgs and syphon filter ripped off spy fiction and splinter cell

then i remembered that ground-breaking works are always influential and rarely good

how you like them truth apples
 

alr1ght

bish gets all the credit :)
There's way more to Metal Gear than the dialogue and storytelling. The constant fourth wall breaking, quirky easter eggs, and the stupid soldier AI (that's so fun to mess with) give it a super unique feeling and I love it.
 

justjim89

Member
MGS3 is a testament to Kojima's understanding of camp and his masterful use of it. No other game makes such skilled use of camp, juxtaposing absurdity with tragedy to truly play to the audience's emotions. That's why the ending hits so hard, because you spent the whole game going between dramatic, absurd, hilarious, tense, and action. So in the end, the tragedy feels more earned than in less skillfully written games.

Not to mention how its both an homage to and a parody of 60s spy movies. It subverts so many of the classic Bond tropes. Snake isn't the uber-macho sexual dynamo Bond is. He's not the one thing between the world and disaster. He's barely a cog in the machine and both female leads outclass and humiliate him.

You can pick out poor dialogue moments or overall cheesiness or high school waxing of philosophical, but I maintain that MGS3 is not only a shining example of Kojima's skill as a writer and director, but one of the best written games of all time.
 
Dialogue is tied with plot for the least-important function of literature, so it's always funny to see people get caught up on those two things when trying to outright dismiss the work of a writer they don't like. Remember all those times people were writing about how Ulysses is the greatest novel ever written and they had such astute observations as "The dialogue is so natural" and "The plot isn't convoluted at all"?

Incidentally, I think Hideo Kojima is probably a better writer than anyone who's ever criticized him, because people who can Actually Write generally have absolutely nothing to do with video games.

Very few video games have narrative prose, so dialogue is kind of important, it's generally the main delivery mechanism for plot and character. Literary novels these are not. And the ability for video games to convey information through facial expressions and such is much more limited than film.
 
I don't take anything I've seen from the MGS seriously, it's like this weird mix of intentional and unintentional camp in an anime version of GI Joe, and it's fantastic and entertaining for that reason.

Also, this GB series has been my intro to MGS, and this MGS3 video is the first time in the series I've actually felt like I want to play the game. There seems to be a bit more open-ness to the encounter design than 1 and 2 which really appeals to me as a fan of Thief/Deus Ex/Dishonored/etc., and I really dig the cold war espionage riff so far.
 

Scizzy

Member
I like Dan, but listening to him tell me how awesome he thinks every moment of Rocky IV is sounds like my worst nightmare.

I'd rather hear Dan be exposed to stuff like Citizen Kane for the first time.
 

tchocky

Member
MGS3 is a testament to Kojima's understanding of camp and his masterful use of it. No other game makes such skilled use of camp, juxtaposing absurdity with tragedy to truly play to the audience's emotions. That's why the ending hits so hard, because you spent the whole game going between dramatic, absurd, hilarious, tense, and action. So in the end, the tragedy feels more earned than in less skillfully written games.

Not to mention how its both an homage to and a parody of 60s spy movies. It subverts so many of the classic Bond tropes. Snake isn't the uber-macho sexual dynamo Bond is. He's not the one thing between the world and disaster. He's barely a cog in the machine and both female leads outclass and humiliate him.

You can pick out poor dialogue moments or overall cheesiness or high school waxing of philosophical, but I maintain that MGS3 is not only a shining example of Kojima's skill as a writer and director, but one of the best written games of all time.

Damn that superbunnyhop video is great. He just nails what makes this game so great.
 

Phatmac

Member
There isn't anything like MGS out right now. It was a super popular hit franchise that had ridiculous shit with its mechanics and story that is insanely Japanese yet still has a dedicated fan base. Love it or not Kojima created something special that I haven't seen recreated yet.
 

KingKong

Member
There isn't anything like MGS out right now. It was a super popular hit franchise that had ridiculous shit with its mechanics and story that is insanely Japanese yet still has a dedicated fan base. Love it or not Kojima created something special that I haven't seen recreated yet.

That sounds exactly like Final Fantasy to me
 
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