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Playing the FF15 demo: What is it HD Gaming & Size 6 point fonts?

Noo, but I can't have my minimalistic UI taking so much space from the game!!! I'll miss the visuals!!!


Seriously, enlarge that UI.

Xenoblade on the Wii was great about it. I could see and read everything I wanted.
 

Draxyle

Neo Member
I never understood that transition to tiny fonts for the HD era. It was especially rough for us people who were slow to adopt a proper HD television; god help you if you actually needed to know what ammo you picked up in MGS4.
 

Squire

Banned
Yeah, that's definitely an issue in the HD era. Ridiculously small fonts. I guess designers are still figuring it out (Or I hope they are), but damn, this isn't even a knew thing. Mass Effect 2 had this issue, what, five years ago?

The FFXV demo doesn't bother me, but Type-0 and also FFXIV drive me nuts.
 

SerTapTap

Member
I kept hoping this would stop sometime last gen. I don't get why it hasn't ended. It's not in all games, and yeah this is a demo so I hope it's improved in the real game, but it's still a common enough problem in games.

Stop sitting 80feet from your 40inch tv.

I'm sitting 5 feet from my 42" and if I didn't already know their names I would barely be able to read the HP/etc display in FF15 demo
 

Pachinko

Member
It wouldn't hurt if developers just added a few options in regard to the presentation of a UI. It's fine on PC (ironically because PC games tend to allow so much customization) because you sit 2 feet away from a monitor and so even the tiniest of fonts is probably readable.

But for some reason, many developers, since the advent of HD gaming have kept the tiny PC font size in place. When you view an HDTV from it's intended distance, especially if it happens to be a 1080p game , the font is sometimes 6-8 pixels tall. It's not so much that it's impossible to read, but moreso that it's harder than it needs to be.

For those that like a super clean HUD and a minimal tiny font UI , just give them the option of switching.

In FFXV's case they could even make the UI small when not in combat and then , when a fight starts , it could get a little bigger.
 

charsace

Member
They are taking advantage of the higher resolution. It allows them to fit more into the menu. This is something that carried over from PC.
 
I have trouble reading the tiny font and UI in almost every game I play. I have no idea why the default font these days is microscopic. I'd give anything for adjustable font and UI sizes in games.
 
Sometimes I have a hard time reading the text in Oreshika. It isn't puny but they could've bumped it up a size or two.

CAA2rLjVIAA4ttI.jpg
 

Valnen

Member
I ply on a 27 inch PC monitor that I sit a few feet from, so I don't really notice the small fonts. It does make the console graphics imperfections stick out like a sore thumb, though. Especially on previous gen games.
 

SmokedMeat

Gamer™
I hate when I've got to get off the recliner and pull a different chair up closer to my TV to see those tiny little fonts.
 
The hud in GTA5 is bad in general, last gen I had to completely rely on auto-aim otherwise it'd be sitting 3 feet from the tv just to see the reticle. The resolution bump helped a bit this gen, but it's still an eyesore.

I wish more devs and designers would look at how the skyui team fixed the menus and hud in Skyrim on pc. Hell, adapt Gophers ihud mod while you're at it and map the ability to hide the hud to some obscure corner of the touchpad.
 

DavidDesu

Member
I think they assume everyone has massive TVs and that everyone sits close enough that it fills your view. Anyone with a TV on the wall watching from the sofa will struggle unless they've got some ridiculous 100inch projector or something... I do sit right in front of my puny 32inch TV so this isn't such an issue but it would be nice if they at least had 3 different font sizes so we can customise to our needs/tastes.

Also I've always thought many RPGs have pretty awful UI, it always looks so ugly usually with a horrible colour pallete and too much text. Good UI should be clear and concise, giving you glanceable information. If you need to squint at it and decipher icons and text it's not a good UI.
 
My vision is blurrier now looking at the TV screen and I am really sad my eyes have gotten so bad.

But when I play with my glasses, text is super sharp and really small text is perfectly legible.

You might just need glasses.
 

Alo81

Low Poly Gynecologist
Genuine question for those with issues, how far are you from your TV?

I sit about 6 feet away from a 40" tv and all the text examples that have full sized screenshots seem between perfectly readable and sorta big.
 

KupoNut

Member
Issue might also be that some TVs output HD resolution really bad (because 1 pixel is displayed as 1.5 pixels on screens or something like that, don't know the specifics). Always worth investing in a seperate (LED) monitor to play games.

I feel more comfortable sitting in front of a screen and not several meters away from it, when playing games, but I understand some people like to be far away in a couch or something, but developers don't develop games that way and are always close to the screen, so that's also why HUD can be considered too small.

I'm personally fine with the HUD size and lite-ness in FFXV, and seriously hope they don't clutter the screen too much. Having the option to scale it would be really cool, the more customization, the better!
 

HTupolev

Member
Genuine question for those with issues, how far are you from your TV?
Depends on how I'm feeling and what I'm playing. One of the theoretical advantages of comfy couch gaming is that I'm not stuck with a particular seat arrangement. I haven't paid to close attention to what I'm doing with my current setup, but when I was gaming on a 37" screen, my distance would vary from six to eleven feet.

Granted, I haven't had a ton of problems, but a few games have occasionally been annoying.

What really annoys me is fonts that stab your eyes. I'm looking at you, Halo 4.
 

Venfayth

Member
Genuine question for those with issues, how far are you from your TV?

I sit about 6 feet away from a 40" tv and all the text examples that have full sized screenshots seem between perfectly readable and sorta big.

Yeah, I'm curious too. I'm about 8 ft from a 50" with no issues. If I wasn't wearing my glasses there's no way I could read it, but with them on it's fine.
 

Atlas157

Member
Genuine question for those with issues, how far are you from your TV?

I sit about 6 feet away from a 40" tv and all the text examples that have full sized screenshots seem between perfectly readable and sorta big.

I'm 7 feet from my 47" and I can read everything.
 

Arsenic

Member
Oh man, i remember playing FF14 on my PS4 and having to lean forward to actually be able to read the dialog text! It's damn annoying!



An option to change the size of the font in-game would be nice, tho

You can change the sizes of every individual UI box in Final Fantasy XIV, including the dialog box
 

Lucreto

Member
I am less than 6 feet from my 50 inch TV. Depending on how tired my eyes are I can read the text okay to just being out of focus.
 
I couldnt play the pc version of FFXIV on my tv because of this. I couldnt find any way to increase the text size and only certain parts of the UI could be enlarged but not by much. Is the console version any better?
 

lewisgone

Member
I only like it when I'm playing on the big living room TV, since it results in less clutter. I think the UI in the XV demo is very aesthetically pleasing.

When I'm playing on the smaller HDTV upstairs, I start to notice these small fonts in a number of games, and it becomes frustrating to deal with.
 

Cilla

Member
So many complaints about things in the demo when we've been told it's very early and incomplete.

Though I like the font size. It seems neat and tidy and I don't need to squint at all.
 

Isotope

Member
I remember the Nuts & Bolts demo having it bad; playing it on an SDTV, the font was nearly unreadable. Rare thankfully fixed it for the final build for the game, because a friend of mine could barely read the text at all during the demo.
 

Neff

Member
It's been this way for a long, long damn time now. Developers like reminding us that we've (mostly) moved on from sub-30" TVs and show the fact off with microscopic text. It gives the impression of having more visual real estate than we used to.

Unfortunately, it can be very annoying, especially if you have a small TV.

I do miss big fonts, particularly the screen-dominating, impactful arcade style messages.
 

Gartooth

Member
This was a huge problem in Banjo-Kazooie: Nuts & Bolts at first. Thankfully, Rare later responded by patching the game to increase the font size.

I remember the Nuts & Bolts demo having it bad; playing it on an SDTV, the font was nearly unreadable. Rare thankfully fixed it for the final build for the game, because a friend of mine could barely read the text at all during the demo.

Mind reader! o_O
 

WillyFive

Member
I think Nintendo may be the only ones that do a proper font size, especially because they think about the UI working on the small Wii U screen.

It makes games from other developers seem like they care very little about something as important as user experience.
 

Arsenic

Member
I couldnt play the pc version of FFXIV on my tv because of this. I couldnt find any way to increase the text size and only certain parts of the UI could be enlarged but not by much. Is the console version any better?
You can change the text size in the chat box. For every other window in the UI, the font scales to size. I'll upload a picture in a second. This is regarding the PC version btw
 

ascully

Member
The subtitles in Alien Isolation are unreadable on my 60 inch TV, not sure why they made them so small I assume they think all deaf people have super vision.
 

Dice//

Banned
We want text that is readable being "far" away from the TV.



Is this bad? Does this take half your screen?



Exactly why is this better?

I get that some people play on really big TVs and / or close to them, but there is no reason there shouldn't be, at the very least, a big / small toggle for text.

Brilliant examples
 
Japanese developers seem to have an infatuation with using terrible fonts in the HD era. Capcom especially.

Yep, and why does every mobile port of an old game have to have the most sterile, business-y looking font? It takes a pretty heavy toll on immersion. What would be wrong with a pixel-art type font?

A big offender to me here is the Ace Attorney Trilogy, even though it's on 3DS. Ugly new art aside, the new font is just an insult to the charm of the game. The Final Fantasy mobile ports are the archetype of this problem though. So ugly.
 
A lot of people these days game in their living rooms, sitting on their couches with the TV on a stand or mounted to the wall on the other end of the room. For an average sized living room, the sofa is about 10 feet away from the TV for most folks. People in this situation should be looking at 55" - 65" 1080p TVs (bigger if 4K) for ideal viewing. 50" 1080p is cutting it close but is also alright. Smaller than that is too small.

FFXV wasn't too bad for me in this regard...most of the text was readable from my living room couch. The Witcher 2 was much worse (even with the font mod), which is why I either play it at my desk (monitor) or in my bedroom (sitting on bed 3-4 feet away from my 40" 1080p TV in there).

I do agree that a few adjustable font options is a good idea, but the UI team needs to plan for that from the get-go instead of shoehorning it in after the fact. I don't think anyone's asking devs to implement huge fonts that cover half the screen, just the option of a bit bigger or a bit smaller, with the defaults optimized for a 10-foot distance. Not everyone can afford to just grab a huge TV on a whim, and rearranging the living room isn't an option for everyone either (their SO may not like it, etc.).
 
Devs knew they needed to test their games on a CRT TV back in the day. You had to deal with overscan. Fonts needed to be quite large to avoid blurring/bleeding.
The dev I worked for had an intentionally crappy quality CRT TV for QA. "If it works on that, it'll work everywhere, and pass all the checks."

But with HD tvs, the issues that faced CRT display are gone, so now devs are often not testing on a real tv, since a monitor is going to replicate any flaws. And if they are, they're often not setup to replicate a worst case living room scenario.
 
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