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Bloodborne |OT3| I Cane, I Saw, I Conqu- YOU DIED

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ZangBa

Member
Someone who
duped a bunch of blood dregs needs to try that. That ring has to be for something.

I'm inclined to believe it does nothing but add that small amount of dialogue. No way I'm duping, though. I hope I find something special in the random dungeons I make C:
 
People would really find it less enjoyable to be able to restart at the boss battle upon death instead of having to spend a long period running past enemies to get back to the boss upon each boss battle death?

I hope this is some kind of clever troll. Yes, restarting at the start of a boss fight would completely change the game design. Even making it optional would. As would adding in an easy mode, or any number of the other things people think From should do to make their games more accessible for them. Please, can't people who enjoy this kind of thing have at least one series like this without it needing to be changed to suit everyone?
 

LiK

Member
Sorry, I meant I am already in the FW but i'm just running around fightibg snakes and snake people, but can't find the way to the boss

just have to keep pushing on through. you'll find them eventually. but look for the shortcuts first cuz the run backs are a pain.
 

Virdix

Member
Asking again, might have missed someone answering:

Question about chalice dungeons: are you only allowed to open a limited amount of chalice dungeons based on the tombstones? I need mats for different ones, could you just go back and clear ones you already opened for a chance at different mats?

Can you override chalice dungeons?

Any help is much appreciated, hunters.
Id clear them and then just search for an equivalent one, it doesnt cost you anything and plenty of people have them open for use without a code.
 

Soulflarz

Banned
Asking again, might have missed someone answering:

Question about chalice dungeons: are you only allowed to open a limited amount of chalice dungeons based on the tombstones? I need mats for different ones, could you just go back and clear ones you already opened for a chance at different mats?

Can you override chalice dungeons?

Any help is much appreciated, hunters.

Infinite, override can be used.
 

20?!


You've leveled up only TEN times and you've already probably beaten, what, 5 or 6 bosses? God damn!
It's so that I can co-op with my friend when he gets the damn game. All it really means is that I get one-shotted really easily, but that just reminds me of Dark Souls again (where Manus at level 25 was a lot more challenging, honestly). M
artyr
L
ogarius
will be causing me problems for a while, though.
 
People would really find it less enjoyable to be able to restart at the boss battle upon death instead of having to spend a long period running past enemies to get back to the boss upon each boss battle death?

Don't mean to be insulting either but I find it hard to appreciate how that would reduce anyones enjoyment of this game in any way.

The game is designed to punish your mistakes. Loading screens aside (they suck and basically keep the game from being a 10/10 in my eyes), having to run back to a boss is part of the encounter itself. A boss sends you packing, literally. You have to keep grinding and figuring it out, this way when you do finally kill it, you feel way more rewarded than you would when you simply start outside the fog door again. It's like how in Final Fantasy XIII, you could restart fights that weren't going your way, and you'd spawn right outside the boss arena. Where's the punishment for failure here? It's the same concept that you're suggesting, instead you just wait to die rather than make it an option.

It's like in old Zelda games where you'd die to a boss, then have to go through the majority of a dungeon just to get back there. Part of the fear of fighting a boss is the knowledge that if you fail, you have to get all the way back there again. Sure it might be easier, but you don't want to have to do all that dungeon crawling again, especially in later dungeons.
 

aravuus

Member
So I don't know if it is because I've played all the Souls games and beaten them but Bloodborne seems way easier than the rest.

The game is hard initially, but just gets easier and easier. I'm beating bosses first try way too often at the moment.

Just beat Amydala and Micolash first try

I'm not that far, but I've been noticing the same. I'm not killing bosses left and right just like that lol, but the game has definitely gotten easier. During the first two or three bosses I was constantly thinking that his is way, WAY harder than the Souls games, right now it feels like the easiest one.
 

Randam

Member
for the fixed pre-generated ones, that's how it works until lower hintertomb. That one gives you the short chalice you need for co-op.

Root chalices (the randomly generated ones) give random stuff. But you can apparently also find more chalices in there - I haven't had any luck but they do drop from optional bosses in the main game areas.

Root chalices also have some neat stuff like uncanny/lost weapons. They have the same stats but different gem slots.
Now I'm confused.

I made my first one, which was a normal one.
Second one was a root one.

Now I can make a normal one, stage 2 and a root one stage 2?

Do they get harder every time I make a new one?
 
Ok so last night I defeated
Rom the Vacous
he was surprisingly simple.

got the cutscene and ported to the room with the big Cthulu monster and let him take me away to the lecture building. Just curious how far along into the game am I? It feels like 40-50% in with this new baby blood moon subplot beginning.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
guys, what happens if I
swear oath to the vilebloods
? I want to get the
wheel
weapon but I thought that involved
alfred
? but
alfred
is a
healing church fanboy
?

halp! :(
 

Beaulieu

Member
its a shame online is so broken in this game

we are 4 friends, around the same level, and it worked only 1 between the four of us, using passwords.

out of more than a dozen tries between the 4.

Ok so last night I defeated
Rom the Vacous
he was surprisingly simple.

got the cutscene and ported to the room with the big Cthulu monster and let him take me away to the lecture building. Just curious how far along into the game am I? It feels like 40-50% in with this new baby blood moon subplot beginning.

more like 60-70
 
Ok so something odd/interesting just happened to me. (mid game area spoilers) I was in the He
mwick
area and killed a bunch of stuff, up to where the
two giant axe dudes are walking around
. I then turned around and ran all the way back to the area right before He
mwick
with the
dogs and guys with guns everywhere
, and killed a couple enemies there. Then ran BACK to He
mwick
, and everything I killed respawned! I'm at the end game, so I'm not sure if some kind of respawn mechanic triggers, or if it was just some kind of bug or something, but I realized I never actually went between areas multiple times. Has anybody else had any experiences with normal enemies respawning without going through load screens? I haven't tested it again yet but I thought I'd mention it on here anyways, they definitely respawned though.

guys, what happens if I
swear oath to the vilebloods
? I want to get the
wheel
weapon but I thought that involved
alfred
? but
alfred
is a
healing church fanboy
?

halp! :(
Doesn't matter :)
 
Damn. Eileen has completely disappeared from my game. I hope she's not gone for good.

What's the last thing that occurred with her? This is what happened to me.
I never went back to where I fought Father G after a certain battle so I missed her fighting the other two hunters. Later on after the blood moon came out instead of finding Eileen outside of the chapel, she was inside and I had to battle her instead of another hunter
 

Dresden

Member
guys, what happens if I
swear oath to the vilebloods
? I want to get the
wheel
weapon but I thought that involved
alfred
? but
alfred
is a
healing church fanboy
?

halp! :(

You can still
get the wheel, VB is just the pvp covenant.
 
People would really find it less enjoyable to be able to restart at the boss battle upon death instead of having to spend a long period running past enemies to get back to the boss upon each boss battle death?

Don't mean to be insulting either but I find it hard to appreciate how that would reduce anyones enjoyment of this game in any way.

You make it sound like that's a simpel change to the game that wouldn't have other consequences. But consider this: What is the point of shortcuts if you can restart at the boss's door every time? Take the central Yarnham shortcut (the gate on the left). What value does that gate add to the level if not for making a run to the boss quicker? If you say that it doesn't add any additional value to the level, then it would need to be removed. How would you do it? Just put a wall there? The entire level, and the entier world is built around this idea of having shortcuts that unlock once you reach a certain point. Doing this would require changing the layout of all the levels, often times in substantial ways.

So yes, I would definitely enjoy it less. The layout and interconnectivity of the world is masterfully designed so that all this stuff fits together in exactly the right way. And respawning you at the boss door every time you die would completely destroy this.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
You can still
get the wheel, VB is just the pvp covenant.

so how do I get the
wheel
then?

and if I
swear oath to the vilebloods
will I get invaded all the time or something since its PVP?
 

Kyoufu

Member
Asking again, might have missed someone answering:

Question about chalice dungeons: are you only allowed to open a limited amount of chalice dungeons based on the tombstones? I need mats for different ones, could you just go back and clear ones you already opened for a chance at different mats?

Can you override chalice dungeons?

Any help is much appreciated, hunters.

Loot is always predetermined. If you want to create a new dungeon, then delete the current dungeon and make a new one.
 
Idk if this has been said in the past because this thread moves quick but my friends managed to find how to summon each other fast.

(Both players or party need to do this at the same time)

Go to the level or boss are you need help with.
Press options and exit game.
Close application
Start game and load file
Set your password and summon each other
 
so how do I get the
wheel
then?

and if I
swear oath to the vilebloods
will I get invaded all the time or something since its PVP?

Give the Unopened Summons to Alfred. Warp to Castle Cainhurst, the king's seat, go to the throne room, you'll see Alfred. Talk to him, then warp back to Cathedral Ward. Go to his original location near the tomb that opens up to Old Yahrnam, and you'll get his badge when you find him.
 

todahawk

Member
Question on chalice dungeons. I've done one at the first headstone and one at the second and they were identical. I know I've collected materials for for what I'm assuming are harder dungeons. New materials means new, deeper and harder levels, right?
 

Deku Tree

Member
Actually Yes. It takes away the whole way the game is set up.

The game is designed to punish your mistakes. Loading screens aside (they suck and basically keep the game from being a 10/10 in my eyes), having to run back to a boss is part of the encounter itself. A boss sends you packing, literally. You have to keep grinding and figuring it out, this way when you do finally kill it, you feel way more rewarded than you would when you simply start outside the fog door again. It's like how in Final Fantasy XIII, you could restart fights that weren't going your way, and you'd spawn right outside the boss arena. Where's the punishment for failure here? It's the same concept that you're suggesting, instead you just wait to die rather than make it an option.

It's like in old Zelda games where you'd die to a boss, then have to go through the majority of a dungeon just to get back there. Part of the fear of fighting a boss is the knowledge that if you fail, you have to get all the way back there again. Sure it might be easier, but you don't want to have to do all that dungeon crawling again, especially in later dungeons.

You make it sound like that's a simpel change to the game that wouldn't have other consequences. But consider this: What is the point of shortcuts if you can restart at the boss's door every time? Take the central Yarnham shortcut (the gate on the left). What value does that gate add to the level if not for making a run to the boss quicker? If you say that it doesn't add any additional value to the level, then it would need to be removed. How would you do it? Just put a wall there? The entire level, and the entier world is built around this idea of having shortcuts that unlock once you reach a certain point. Doing this would require changing the layout of all the levels, often times in substantial ways.

So yes, I would definitely enjoy it less. The layout and interconnectivity of the world is masterfully designed so that all this stuff fits together in exactly the right way. And respawning you at the boss door every time you die would completely destroy this.


Ok I hear what you are saying but that is not what I see happening within the current game design system. Maybe you and other people play that way... but most of the people I am reading about are just basically running past all the enemies to the boss upon a death. And Bloodborne's design appears to intentionally make that a real possibility.

So personally the only difference between being able to restart at the boss battle or being forced to start at an earlier point is a forced 30 second to two minute boring running period where you are essentially in no danger of anything.
 

Ferr986

Member
People would really find it less enjoyable to be able to restart at the boss battle upon death instead of having to spend a long period running past enemies to get back to the boss upon each boss battle death?

Don't mean to be insulting either but I find it hard to appreciate how that would reduce anyones enjoyment of this game in any way.

Sorry but yes, I would find it less enjoyable.

It has been already said. It takes 30 secs max to run from a lamp to a boss, but there's the added risk to lose your souls in the way. And BB is all about taking risks. There's no risk in popping just in front the boss.
 
so how do I get the
wheel
then?

and if I
swear oath to the vilebloods
will I get invaded all the time or something since its PVP?

You are only in a covenant if you have on their oath rune. You are fine. For the wheel
take the invitation you found in the same room as the queen to Alfred, then return to the queen (interact with the chair and the guy while you are there) then go back to the first place you met Alfred. You can then also take the thing you found in the chair to the Alter of Despair to repair it if you want.
 

Belldandy

Banned
I despise Bloodborne. It's a console arcade experience with old school game design ideas of extreme difficulty, repetition, memorization, timing, etc. The design comes from a time where games had limited resources and had to artificially create challenge so the player wouldn't reach the end too fast (and to generate more coin-op revenue).

I love the art and mood, but despise the gameplay. I feel Diablo 3 Hardcore and Dragon Age Inquisition Nightmare modes supply the right combination of challenge and reward without the repetition, tedium, and reliance almost purely on your mental and manual dexterity.

I feel Bloodborne is more appropriate for hardcore console action game fans of the DMC, Castelvania, and Ninja Gaiden ilk, than it is for your typical RPG fan.
 

Vitor711

Member
Stop dictating how people should play the game.

Coop is enjoyable. Let people have fun.

I agree. Hell, in every Souls' game, there's always one boss that I was 100% okay doing co-op on because fuck that guy.

I get that people get more satisfaction by doing them alone and that it's a badge of honor but, for newcomers to this style of game, I think that co-op is a great way to ease yourself into it. And it's fun. Everything's always better with friends.
 
guys, what happens if I
swear oath to the vilebloods
? I want to get the
wheel
weapon but I thought that involved
alfred
? but
alfred
is a
healing church fanboy
?

halp! :(

You can do both.
You can swear an oath to the vilebloods, then find the letter on the desk to the right of the stairs leading up to the queen. Take it to Alfred then he will kill the queen when you warp back to the queen's chambers, talk to Alfred then you get all that stuff. In order to also join the executioners you need to go back to the cathedral ward where you first found Alfred. While you're in the queen's chambers make sure you go to where the queen was sitting and pick up the queen's flesh. After you defeat Ebrietas you can go to a pile of bones and have the queen be respawned by giving it the queens flesh.
 

elhav

Member
Finally beat the game today.

No matter which ending you choose, you still feel like shit in a way. I chose the so called "Bad ending" simply because I didn't know how to get the "True ending" at the time. But I saw all three on youtube and they are all interesting in a way. The so called "Good ending" was the saddest imo. The doll kneeling by your grave and wishing you good luck. Sad as fuck.

Can't wait for Vaatividya's interpertation of the story and the ending.

Such a great game, really. Kinda sad to finish it, but I'm still waiting for more secrets to be found by the community. That's what these games are all about imo
 
I despise Bloodborne. It's a console arcade experience with old school game design ideas of extreme difficulty, repetition, memorization, timing, etc. The design comes from a time where games had limited resources and had to artificially create challenge so the player wouldn't reach the end too fast (and to generate more coin-op revenue).

I love the art and mood, but despise the gameplay. I feel Diablo 3 Hardcore and Dragon Age Inquisition Nightmare modes supply the right combination of challenge and reward without the repetition, tedium, and reliance almost purely on your mental and manual dexterity.

I feel Bloodborne is more appropriate for hardcore console action game fans of the DMC, Castelvania, and Ninja Gaiden ilk, than it is for your typical RPG fan.

Errr... You think Dragon Age Inquisiton Nightmare mode is better? You basically have to grind to do anything, and grinding sucks. Love Inquisition but uhhh...

Sounds like you're bad at this game :)
 
So personally the only difference between being able to restart at the boss battle or being forced to start at an earlier point is a forced 30 second to two minute boring running period where you are essentially in no danger of anything.

That run back makes a world of difference to the people that enjoy this. It is something you learn to do, and something that you have to deal with for not being good enough. What you are saying is like saying that the bosses should not heal any of the health you took off of them if you die. I mean it's just pointless stuff that you already did right?
 
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