Fine Ham Abounds
Member
I despise Bloodborne. It's a console arcade experience with old school game design ideas of extreme difficulty, repetition, memorization, timing, etc. The design comes from a time where games had limited resources and had to artificially create challenge so the player wouldn't reach the end too fast (and to generate more coin-op revenue).
I love the art and mood, but despise the gameplay. I feel Diablo 3 Hardcore and Dragon Age Inquisition Nightmare modes supply the right combination of challenge and reward without the repetition, tedium, and reliance almost purely on your mental and manual dexterity.
I feel Bloodborne is more appropriate for hardcore console action game fans of the DMC, Castelvania, and Ninja Gaiden ilk, than it is for your typical RPG fan.
Somewhere in here is actually a pretty decent assessment of how these games differ from other RPGs, but I'm pretty sure the same is true for many action RPGs.
Also, there's a group of people who consider the only legitimate clear of an arcade game is with one credit.
As long as that is technically possible and consistently reproducible, regardless of whether the skill required is unattainable for 90% of the population, I find it hard to consider the game cheap.
Really, the hardest thing about these games is not defeating yourself. Patience is the core skill required for these games, and I think artificially inflates the consideration of how difficult they actually are.