Ewww what happened to this?
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I'd take a guess they are still not showing Ultra presets - which includes Hairworks functionality
Ewww what happened to this?
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It looks exactly like the Hairworks implementation we got in Far Cry 4.I'd take a guess they are still not showing Ultra presets - which includes Hairworks functionality
Did Witcher 2 have a big difference between high and ultra?Just to reiterate, these are on high settings, not ultra:
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Well that's a bit vague, as he might have taken 'high' to mean 'best' settings.Just to reiterate, these are on high settings, not ultra:
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Well that's a bit vague, as he might have taken 'high' to mean 'best' settings.
It looks exactly like the Hairworks implementation we got in Far Cry 4.
Just to reiterate, these are on high settings, not ultra:
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Well, they said in the past they weren't showing ultra settings until players get the game themselves I believe?Well that's a bit vague, as he might have taken 'high' to mean 'best' settings.
cdpr is so coy over their ultragraphics
will there even be ubersampling?
cdpr is so coy over their ultragraphics
will there even be ubersampling?
I wonder if the fur (Nvidia Hair) can run on a physX GPU. If so... I would consider setting that up.
True, but I just wouldn't take anything like that as confirmation. Maybe if the guy had specifically asked, "Is that High or Ultra?" or something.Well, they said in the past they weren't showing ultra settings until players get the game themselves I believe?
Holy shit at that second screen. So much detail.
What I have heard Ubersampling won't be in at launch, but will be patched in later on. I guess they learned their lesson when they shipped Witcher 2 with it, everyone put that on not thinking twice and then proceeded to QQ about how garbage optimisation Witcher 2 allegedly had.
Then people turned that thing off and everything was just fine.
Hairworks [that Nvidia fur/hair thing] runs on any decently modern Nvidia GPU, just like PhysX.
Ewww what happened to this?
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I like how apparently no one is seeing that the above has way les detailed hair.
One thing is for certain. Seeing the game in motion (you know, actual gameplay) shows it in all it's glory. Which most here should know is the case with any game.
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I rest my case.
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A dedicated PhysX GPU is what I meant. Obviously, it is a GPU effect.
Taking a still shot of moving hair can make it appear more fuzzy. Plus, it is a wolf. I am not expecting:
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I think a lot of people are expecting just that. No wonder they made TressFX Lara that way. People will eat it up. Hair physics is the new boob physics.
Do you think a gtx 970 can handle this game?
I like how apparently no one is seeing that the above has way less detailed hair.
even without motion, you can see, that the above pic has way bigger pieces of hair.
the gif has almost real hair, like we do.
Hairworks looks definitely meh in Call of Duty and Far Cry 4.Not played it, but having a look at google, it seems fairly meh. Anyway my main point was that they said they wouldn't show Ultra presets so "people could be surprised" when they got the game, and we know that that includes hairworks - so I assumed that isn't in this picture.
Edit: I should pay attention to the thread more - case and point
Can anyone tell me why would IGN use FUCKING DUBSTEP in their latest Witcher 3 video ?
http://www.ign.com/articles/2015/04...e-witcher-3-wild-hunt-ign-first?+main+twitter
Please, anyone?
Indeed, even if not in motion is pretty clear that the in-game wolf quality isn't even close to that gif...That said will i get hair phisics on r9 290 or it's an Nvidia exclusive?
A dedicated PhysX GPU is what I meant. Obviously, it is a GPU effect.
Yes, not at 4k obviously.
980 can run it @ 1080p/60FPS(According to the developer)
Ewww what happened to this?
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Well, hairworks uses DirectCompute so if you can use a physx card for other DirectCompute applications then yes. But I doubt DirectX supports that (HairWorks might have a physx backend, however).
Even worst the video is edited to music so theres all kinds of weird stutter and zooming.