InfiniteNine
Rolling Girl
Platform: Vita
Developer/Publisher: Agatsuma Entertainment
Release Date: April 21, 2015 (NA PSN only) April 23, 2015 (JP) ? (EU)
Price: $20 (NA PSN), ¥5,184 (JP)
Filesize: 394mb (NA)
Developer/Publisher: Agatsuma Entertainment
Release Date: April 21, 2015 (NA PSN only) April 23, 2015 (JP) ? (EU)
Price: $20 (NA PSN), ¥5,184 (JP)
Filesize: 394mb (NA)
Gameplay:
The base of the game is using your grappling hook to swing to static and moving platforms, ladders, spikes, and dispatch enemy sea-life by stunning them and dragging them into your backpack.
The objective of each field is to get to one of many doors that can lead to the next field. (Door A leads to one branch and Door B leads to another branch of fields.)
Playable Characters:
Trailer:
Features Added to Vita version:
- The latest version of this classic 20-year old franchise
[*]Includes the original ‘UmiharaKawase’ game – this was the first game in the franchise, released in 1994 for console - Created by programmer Kiyoshi Sakai (also programmer on ‘The Mosquito’ and character designer & illustrator, Toshinobu Kondo
– creators of the original game. - Unique 1970’s Japanese visual style
- 60 new and re-envisaged classic stages
- Additional bonus levels available once the game has been completed
- Global time ranking
- New enemy placements
- Unlock bonus features including some brilliant KAWAII style art and nostalgic audio with bonus sound track from the original game
- Total of 4 playable characters, each with their own special abilities
- 60fps