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Destiny House of Wolves Reveal Thread

Theorry

Member
Bungie doing all the good things these last days. Was also really important that they did. For the future of Destiny.

That Eternal Warrior helmet tho. Need to make a Titan just for that.
 
Agreed. I'd probably pay $5 to take Skyshock out of my rotation entirely. That thing has zero merit.

I dont enjoy it either due to it being a large map. I have to say other than that, I think the crucible maps at least for Control are amazing. I really like how compact they are. The Dark Below maps were great, outside of Skyshock.
 

YoungHav

Banned
Did Bungie delay HoW to add more content, due to the criticism of TDB?
Cauldron is one of the best maps in the game. It's not without its faults (mostly spawning related), but its layout is structurally sound and it has great flow, especially in smaller game modes.

Pantheon is so-so. It's the first true symmetrical map in the game and it plays some modes well; however, it's either really campy or really shallow in others.

Skyshock is another vehicle map and i think it's the worst map in the game. It's massive and I've never seen a game on it reach the score limit. Unless you're really into long-range sniping, you're probably not going to have too much fun playing it.


Crucible maps could swing either way, but I'm not terribly optimistic. I'm curious to see what design they attempt for the vehicle map this time around. It'll be very difficult to get them to work with Destiny's gameplay.
I liked all the vanilla maps except for Bastion, I hate that one. I love the other vehicle map 1st light. It looks like they are hit/miss with vehicles. I think I'm going to hold out on both DLCs until Comet is officially revealed. I'm all about the Crucible w/this game.
 
Did Bungie delay HoW to add more content, due to the criticism of TDB?

I liked all the vanilla maps except for Bastion, I hate that one. I love the other vehicle map 1st light. It looks like they are hit/miss with vehicles. I think I'm going to hold out on both DLCs until Comet is officially revealed. I'm all about the Crucible w/this game.

I'd love for Comet to introduce a new vehicle to us. Maybe a 2-seater of some kind. That or buff the Interceptor to it's former Beta glory. Driving that thing around feels like a giant target.

Also, yes, Bastion is worst map of all time.
 

GhaleonEB

Member
Did Bungie delay HoW to add more content, due to the criticism of TDB?
We don't know, but it's entirely possible. The reviews and response to TDB was the worst that Bungie has experienced for any release since uninstalling Marathon 2 wiped hard drives. They are very self critical and I can't imagine they were happy with how TDB turned out. I suspect the extra months on HoW is in part a reaction. At the least they've clearly reworked a number of systems (the entire set of gear and upgrade paths) in direct response to TDB feedback.
 

Bold One

Member
updated the OP with new info. also, the site that just went up contained thumbnails of some new gear

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veGGmgx.gif
 

YoungHav

Banned
We don't know, but it's entirely possible. The reviews and response to TDB was the worst that Bungie has experienced for any release since uninstalling Marathon 2 wiped hard drives. They are very self critical and I can't imagine they were happy with how TDB turned out. I suspect the extra months on HoW is in part a reaction. At the least they've clearly reworked a number of systems (the entire set of gear and upgrade paths) in direct response to TDB feedback.
lmao, wow. I'd be so fucking angry... that's an amazing glitch.
I'd love for Comet to introduce a new vehicle to us. Maybe a 2-seater of some kind. That or buff the Interceptor to it's former Beta glory. Driving that thing around feels like a giant target.

Also, yes, Bastion is worst map of all time.
I don't even bother w/the interceptor. Bastion makes me quit almost every time lol. The other maps are so well done it just sticks out like a sore thumb.
 
I'm so happy commendations are going. Having to increase reputation to get a new weapon or piece of armor was insane.

Can't wait for HOW!
 
I have a question.

I have an exotic helmet.
I had enough strange coins and so I visited Xur and upgraded this helmet.
The only thing that happened was that it cleared all progress in leveling up that helmet.

What exactly does upgrading by Xur do?
 
I have a question.

I have an exotic helmet.
I had enough strange coins and so I visited Xur and upgraded this helmet.
The only thing that happened was that it cleared all progress in leveling up that helmet.

What exactly does upgrading by Xur do?

Increases the maximum light and defense levels
 

jett

D-Member
I have a question.

I have an exotic helmet.
I had enough strange coins and so I visited Xur and upgraded this helmet.
The only thing that happened was that it cleared all progress in leveling up that helmet.

What exactly does upgrading by Xur do?

It will let you level it up to a higher level than before.

This kind of bullshit is what made me stop playing the game.
 

Kal_El

Member
I have a question.

I have an exotic helmet.
I had enough strange coins and so I visited Xur and upgraded this helmet.
The only thing that happened was that it cleared all progress in leveling up that helmet.

What exactly does upgrading by Xur do?

Upgrading armor is if you still have a version that didn't take you to 32. Or have 36 light. Maybe you want higher int or discipline our strength. Other than that there is no reason to upgrade an exotic if you have a level 36 one.
 
Upgrading armor is if you still have a version that didn't take you to 32. Or have 36 light. Maybe you want higher int or discipline our strength. Other than that there is no reason to upgrade an exotic if you have a level 36 one.

Yeah, the max light was at 36. I think I thought at the time it would go higher if I upgraded it. It was probably the other stats that went up.

I just wasted strange coins then. :(
 

panda-zebra

Banned
Took the last two months off, started playing again this week and I'm as addicted as ever. Really excited for the new content, wish it wasn't so far away.

Yeah, that's exactly what I don't want to find myself doing, I can't afford to get sucked back in. HoW is going to have to stay paid for but unplayed here, as interesting as some of this stuff is looking.
 

ocean

Banned
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxed right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.
 

Jito

Banned
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)

This is just going to lead to further problems, a real solution would be removing mats completely from the game as they'll be even more useless after the next update. I've got hundreds of each mat and now they're reducing the amount needed for upgrades?

Bungie need to really reassess all mats and currencies for the big expansion / Destiny 2, it's ridiculous how many are in the game and how useless most of them are.
 

Z3M0G

Member
Some people who have played HoW already(The uh, 'pros' who Bungie brings in) have mentioned that the PoE is much better than the raids in terms of fun and difficulty. So.....
Where can i read/watch these impressions!?!

Edit: Nevermind, couple posts down
 

Two Words

Member
I can't believe they still haven't added a new class of weapons. It's a sci fi shooter and every gun still shoots like something you could see in COD.
 

Z3M0G

Member
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxedi right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.
How do we know all this?? Most of it sounds way too good to be true...
 

ocean

Banned
How do we know all this?? Most of it sounds way too good to be true...
Check out the latest Weekly Update and the archived video where Bungie showed off the new Reef social area and upgrade system.

A quicker way would be visiting a YouTube page like DattoDoesDestiny or PlanetDestiny, which have really good summaries of the information revealed so far.
 
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxed right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.

The Dark Below said the same kind of crap.

"Oh we learned from our mistakes from Destiny, raid gear will drop more often!
But you need brand new upgrade materials that you can only get from the raid, so it still takes forever to reach max level LOL
 

Z3M0G

Member
Check out the latest Weekly Update and the archived video where Bungie showed off the new Reef social area and upgrade system.

A quicker way would be visiting a YouTube page like DattoDoesDestiny or PlanetDestiny, which have really good summaries of the information revealed so far.

I watched the full stream and Datto's recap and didnt get most of these details...
 

ocean

Banned
The Dark Below said the same kind of crap.

"Oh we learned from our mistakes from Destiny, raid gear will drop more often!
But you need brand new upgrade materials that you can only get from the raid, so it still takes forever to reach max level LOL
There's a difference between "trust me it'll be better" and a timely announcement of improved mechanics which the community has unanimously agreed are well designed. They showed exactly how it's gonna work, as I detailed in my post, and it's definitely better than the TDB systems. The game still has numerous flaws, which as an acrtive player I am more than aware of. The systems they have explained and detailed, however, go a long way towards addressing the serous grind requirements they game has demanded since launch.

Upgrading Exotics will only require Exotic shards, a material which we already have and can be easily acquired (shard an Exotic or buy from Xûr). The Etheric Light required for Legendary upgrades will drop from either Raid, the PoE, Nightfalls or Crucible. Vendor gear will take you directly to level 32 and only require this material for level 34. So yeah, I'll call your observation a swing and a miss.

If this game has private matches for PvP with custom rulesets, working clan integration and a few more Strikes for variety, I feel it'd honestly defeat the main obstacles remaining. With one major expansion in the fall and potentially 2 further DLC releases of HoW/TDB scale in '16, I think this game will mature very nicely.
 

Zakalwe

Banned
Really can't wait for this to drop, played a little Destiny for the first time in ages today and I was instantly reminded how great the core game is. Just need content I haven't run 100x.

Arena is intriguing.
 

exYle

Member
The Dark Below said the same kind of crap.

"Oh we learned from our mistakes from Destiny, raid gear will drop more often!
But you need brand new upgrade materials that you can only get from the raid, so it still takes forever to reach max level LOL

But it did. Even if it took a while to reach level 32 from radiant materials, the overall process was much faster than VoG.
 

void666

Banned
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxed right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.

Okay. Now 'm excited.

I really miss playing destiny.
 

ocean

Banned
I watched the full stream and Datto's recap and didnt get most of these details...
No commendations was explicitly stated in the Weekly Update (they will be sharded for reputation gains). Fewer bubbles was seen when they inspected the new gear, which only had perk bubbles and no attack/defense bubbles. PoE gear being maxed off the bat can be observed when they hover over the weapons (the Gauntlets are 42 Light and the AR is 365 attack with no need to upgrade other than the special perks). When they hover over a stat in one of the weapons you can glance at the material requirements and see how few they are. The exotic upgrade mechanism only requiring Exotic Shard and common mats to raise level cap without resetting progress was shown in detail. Material exchange was also shown at the Speaker, again in detail. Daily Heroic awarding XP to weapons was in the previous weekly update. When they showed the House of Judgmenet vendor we could see PoE gear being purchasable with tokens (Armor or Weapon Core), meaning we'll take our core to that vendor instead of just randomly hoping for a potentially repeat armor or weapon piece. The Bungie reveal also showed a vendor Shotgun being taken to gunsmith for a re-roll for a mote of light and a little glimmer, and they stated this would be possible with all HoW Legendaries.

If you tell me which part of my post specifically you don't know the source for I can probably help you out with a link or something :)
 
No commendations was explicitly stated in the Weekly Update (they will be sharded for reputation gains). Fewer bubbles was seen when they inspected the new gear, which only had perk bubbles and no attack/defense bubbles. PoE gear being maxed off the bat can be observed when they hover over the weapons (the Gauntlets are 42 Light and the AR is 365 attack with no need to upgrade other than the special perks). When they hover over a stat in one of the weapons you can glance at the material requirements and see how few they are. The exotic upgrade mechanism only requiring Exotic Shard and common mats to raise level cap without resetting progress was shown in detail. Material exchange was also shown at the Speaker, again in detail. Daily Heroic awarding XP to weapons was in the previous weekly update. When they showed the House of Judgmenet vendor we could see PoE gear being purchasable with tokens (Armor or Weapon Core), meaning we'll take our core to that vendor instead of just randomly hoping for a potentially repeat armor or weapon piece. The Bungie reveal also showed a vendor Shotgun being taken to gunsmith for a re-roll for a mote of light and a little glimmer, and they stated this would be possible with all HoW Legendaries.

If you tell me which part of my post specifically you don't know the source for I can probably help you out with a link or something :)

Thanks so much for these details! I'm so pumped to come back and play! Missed playing with you and many others
 
The Dark Below said the same kind of crap.

"Oh we learned from our mistakes from Destiny, raid gear will drop more often!
But you need brand new upgrade materials that you can only get from the raid, so it still takes forever to reach max level LOL

But it did. I reached level 32 with 3 characters in one week (2 Crota's End with each character). In the VOG, it took me almost 2 months to reach level 30 with one character. I say this was a major improvement.
 

Sorral

Member
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxed right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.

Wtf? Is this post real? o.o

You just saved Destiny from being deleted off my PS4... I actually need the space, but I will clean up the saved videos instead after reading that.
 

HMD

Member
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Anyone have a source on this?
 

Moobabe

Member
Wtf? Is this post real? o.o

You just saved Destiny from being deleted off my PS4... I actually need the space, but I will clean up the saved videos instead after reading that.

If this plays out as good as it sounds and the rest of the content is good then I could see myself coming back for a few more (tens of) hours.
 
bastion's actually my favorite map behind cauldron. i'm aware of its issues but i'm not sure why people dislike it so strongly.

Stupid line of sights and you have two of the three capture points inside annoying choke point rooms.

I like the map for using a good scope on my scout rifle back when I last played it but most of the action happens at point B with shotguns and rockets, loads of wasted space around the sides.
 
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxed right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.

The two bolded are fixes for some changes crota's end gave us months ago, feels like they did right and fixed up those issues, commendations were dumb and so was the RNG of Xur.

*edit* I did a double post, forgive me.
 

ocean

Banned
Wtf? Is this post real? o.o

You just saved Destiny from being deleted off my PS4... I actually need the space, but I will clean up the saved videos instead after reading that.
This is all real to the best our understanding given the reveals so far. I'm really excited about it :)
Anyone have a source on this?
Someone linked the video, basically you'll be able to get a different weapon or armor piece from the Prison of Elders by taking a "Core" which PoE drops and taking it to the vendor. When asked, Deej said we shouldn't see the same armor piece on sale 3 weeks in a row for instance so if you run PoE regularly you should be able to know in advance if that week's armor or weapon on sale are stuff you are interested in or still looking for.
The two bolded are fixes for some changes crota's end gave us months ago, feels like they did right and fixed up those issues, commendations were dumb and so was the RNG of Xur.

*edit* I did a double post, forgive me.
They dropped the ball hard with the Commendation and Xûr upgrade systems on TDB, and I'm glad to see they backtracked 100% following community feedback.
 

HMD

Member
Someone linked the video, basically you'll be able to get a different weapon or armor piece from the Prison of Elders by taking a "Core" which PoE drops and taking it to the vendor. When asked, Deej said we shouldn't see the same armor piece on sale 3 weeks in a row for instance so if you run PoE regularly you should be able to know in advance if that week's armor or weapon on sale are stuff you are interested in or still looking for.

Sounds great, although I will miss those magical moments when that last piece of amour or that last raid gun finally drops.
 

Future

Member
The two bolded are fixes for some changes crota's end gave us months ago, feels like they did right and fixed up those issues, commendations were dumb and so was the RNG of Xur.

*edit* I did a double post, forgive me.

Yeah commendations man. If the goal was to slow buying items (which is already slowed by the marks cap) then they succeeded. Just stopped buying stuff eventually cuz it took too damn long to grind anything

Now it feels like you can get a wide variety of weaponry and armor instead of spending eons maxing out a couple, new raid gear, and the couple of exotics you decided to regrind
 
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxed right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.

If after a week or so and all these changes pan out then I'm coming back to destiny. These are the type of things I'd like to see from the game, not more bullshit grinding.
 
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxed right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.

I was going to come back anyway, but this post has solidified that decision. I can't wait to start playing again. I need to stock up on materials so I can be ready when the expansion drops
 
I have a question.

I have an exotic helmet.
I had enough strange coins and so I visited Xur and upgraded this helmet.
The only thing that happened was that it cleared all progress in leveling up that helmet.

What exactly does upgrading by Xur do?

Oh shit should actually post a warning for those tuning in

*PSA*










*PSA

DO NOT UPGRADE YOUR GEAR THROUGH XUR IF YOU ARE JUST REJOINING BACK. THIS WILL WIPE YOUR PROGRESS WITH THE GEAR. WITH HOUSE OF WOLVES, YOU'LL BE ABLE TO UPGRADE YOUR EXOTIC GEAR WITHOUT WIPING THE PROGRESS, WHETHER OR NOT YOU OWN THE EXPANSION
 

Admodieus

Member
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxed right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.

Of everything in that list, I'm pumped for weapons/armors being max damage/defense at the start and the tokens dropped for PoE content like raids. Still don't have Raid boots for my Titan from CE :\
 
The current upgrading scheme is horribly grindy.

HoW will reduce grind in so many ways:

1. No need for Commendations to buy vendor gear
2. Fewer bubbles to upgrade on all armor and weapons; only perks instead of attack or defense bubbles
3. Prison of Elsers gear comes maxed right off the bat so you can feel powerful as soon as you earn it instead of grinding it into shape
4. A puny amount of planetary materials required for the already fewer upgrades on Legendaries 4 instead of 16)
5. Have a maxed exotic? Upgrade it to HoW levels at any moment without Xûr, just fill the "Ascend" bubble with an Exotic shard and it automatically reaches new level cap with zero progress or perks reset.
6. Material exchange at last. You can turn your Shards into Energy or into Motes or into glimmer so your excess items become useful
7. Between the current Bounty vendor, Eris and Petra there'll be so many available bounties every day that if you ever feel like upgrading something real quick you'll always have a lot of extra bounties available for the day. Daily Heroic now also awards your weapons XP, giving yet another source for gaining it quickly.
8. Got a shitty gun from a Nightfall? No worries, you can reforge it for cheap until you get an attractive set of perks
9. "The raid NEVER drops boots for me!!!"; no more. PoE apparently drops armor and weapon tokens which you take to a vendor, so best-in-class gear won't be a random lucky drop but rather something you can anticipate at each weekly reset.

Individually these are all nice. Put together they totally change how the endgame will play out. I have a near-complete Exotic collection but over half has gone unused because of how grindy it is to max these items. Now that maxing Exotics will be so easy, I see myself easily giving them all a shot and increasing my loadouts' variety. Instead of having all endgame players using the exact same Raid armor, you'll see people at the level cap with a huge number of sets since it can all be upgraded to max level now.

Compared to launch when upgrading a gun meant spending an hour Patroling for Spinmetal and praying for Shards, it kind of feels like a different game. I am extremely happy with this direction.

Can someone explain #2 in more detail? What bubbles are disappearing and how? What's happening there?
 
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