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Seriously, Halo 5's story and MP are going to be incredible. 343i is finally doing good work... if only they could fix the MCC and maybe add in Reach as well for free, they could garner some good will again.
Finally doing good work? Wat.
It is beyond frustrating 343 cannot nail the design of Halo. There are many red flags playing the Halo 5 beta indicating they do not understand the franchise, and more astounding is how they are bull horned with the series without implementing the feedback received from Halo 4. After Halo 4, Halo fans were up in arms with loud and clear feedback on Halo Waypoint, the MLG forums, with concerns such as no sprint, and much more, and crazy enough before the game was even announced, MANY were already discussing here and everywhere else that 343 need not to include sprint, or ADS. It was common for discussion to say, "I hope 343 does not include ADS in Halo 5 and try to be like Call of Duty" or "After Halo 4, 343 definitely has learned and no way there including sprint. They have to make a Halo game for Halo fans now." It is a bit telling people were already uneasy on how 343 is handling Halo 5 compared to other developers and franchises after the abomination of Halo 4 multiplayer. And yet, what the fuck happened? They ignored the Halo fanbase, and I know many who just don't care no more for Halo because of this.
For Halo 5 multiplayer, there are a ton of scratching my head moments of things that felt awkward and anti-Halo that I and many people would not have any inkling to say '343 is is finally doing good work'. No way. Quite the contrary, they are diluting Halo to make it like everything else and are clearly dumbing its famed multiplayer down.
*Sprint in Halo. Many feel that sprint does not belong in Halo
*343 design is bad. The maps are god damn awful in the Halo 5 beta. Ok, it is a beta we did not play all the maps but I am talking about DESIGN. They are clearly designed around sprint and clamber. Just look at top mid of Truth for a laugh at how long the damn runway is or the clambering points everywhere to climb up of rather than the artistic maps of Halo 1 - 3. The maps revolve around sprint and clamber.
*Back smack animation assassinations. Like what the fuck? This is anti-Halo. In Halo multiplayer, you are often sneaky and try to get behind your opponent whether its throwing a frag from behind before shooting to not reveal your position or a regular assassination for a quick kill to strengthen your position flanking the opposing team. This back smack animation assassination does not strengthen your position and gets you killed. It is utterly pointless and its only intention is to look cool, although it actually looks cheesy. This feels ridiculously out of place.
*Weapon announcements for the dropping of power weapons. Again, feels really out of place for a Halo game where the timing of power weapons by your team often separates a good team against a bad team.
*No skill jumping. Play H2A and look at some of the important jumps. From Ring 2 to Ring 3 on Shrine, or on Lockout from top middle to BR3. There is none of this in Halo 5.
*Call of Duty Auto SMG death machines are in. The battle between a BR, a far more skilled weapon is too close against the SMG, a newb friendly weapon. Again, anti-Halo.
*The Halo 1 - 50 system is loved. What the fuck are they doing? The emblems and colors of this new ranking system is not simple enough. I know a lot of people who didn't even bother to explain their ranks from not understanding it
343 when designing Halo, need to ask themselves first what makes Halo instead of what can we do to make Halo more easier.