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XenobladeX |Import OT| Discovery of Superb View: http://youtu.be/HgIXNOEv_40

Nanashrew

Banned
The site updated O.O

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GIMME!
 

Zero²

Member
I feel like this thread is light on actual impressions.
Most gaffers that have the game are too busy playing the game right now, the game is out for only 2 days, and its golden week (large holiday in Japan).
If you want some first impressions, go to earlier pages.
 

moolamb

Member
It has to be said - every single night theme is better than its daytime counterparts. Listening to the Oblivia night theme for the first time now. Now that's pure pulchritudinous.

Might have to play this game like a vampire now.
 
SDXefLU.jpg


Those 1 stars. Main complaint seems to be that there are too many quests that you have to do to advance the story.

Amazon Japan is notorious for people giving 1-star scores to tons of games after launch, so although it's worth noting any common complaints, I wouldn't pay much attention to the scores, themselves.
 

Shun

Member
KITAAAAA~

Kotobukiya? Gonna go broke now kthnx

Was secretly hoping Bandai would do this one.

I hope this Kotobukiya plamo has a good frame and plastic mold like the Zone of the Enders kits.

Upon further inspection they seem to be smaller than Gundam MG, closer to Unicorn HG...
 

moolamb

Member
Oh fuck, I just watched Hamayama's stream until the Oblivia spoiler.

I'm SO out of here.

It's been good guys, see you again when us English speaking plebs play for real :)
 

Renewed

Member
I'm just chilling in fataldmg's stream because he's trying to find items from Primordia and Oblivia but doesn't know the exact spots.

Was secretly hoping Bandai would do this one.

I hope this Kotobukiya plamo has a good frame and plastic mold like the Zone of the Enders kits.

Upon further inspection they seem to be smaller than Gundam MG, closer to Unicorn HG...

The transforming feature with the size? I'm still expecting to be hurting.
 
D

Deleted member 17706

Unconfirmed Member
Only two or three hours in, but still really not sure what to make of this game. Can't say it's really grabbed me yet, but it's a long game, so I want to give it more time.

I just spent well over an hour watching cutscenes with frequent loading screens just so they could explain different parts of the town to me. This kind of stuff feels like old game design in a bad way. Other parts of the game feel slick and modern. Just really inconsistent so far would be my overall initial impression.

I really don't like how the camera controls. Spent probably 10 minutes adjusting the sensitivities, but nothing feels right. I think the deadzone is just too big.

The text is way too small, too. I've got a 47" TV and great vision, but it's just tiny. It's like they're trying to beat Dead Rising for a record or something. It's exacerbated by just how much information you're being presented with at any given moment. It can be quite overwhelming. It's a joke when playing on the Gamepad.

Also, what's up with the town music? It's terribad. Like Blue Dragon boss music levels of crap. Feels completely out of place and doesn't match the atmosphere that it otherwise feels like they're going for.

edit: damn, this post sounds way too negative. I definitely don't dislike the game. Just way too early to judge.
 

Shun

Member
I'm just chilling in fataldmg's stream because he's trying to find items from Primordia and Oblivia but doesn't know the exact spots.



The transforming feature with the size? I'm still expecting to be hurting.

The quality definitely looks like it's going to be HG-esque like the Kotobukiya Super Robo line.

The size is bigger than your average HG imo. The Konami Kotobukiya models are similar in scale and I expect this to be around the same.

This is gonna need a shit ton of panel lining though. The plus side is that it looks like they might be manipulator hands.

I'm gonna wait out until we get a thruster backpack with the swords and green effect parts like the one on the boxart. I'm probably gonna end up putting this on an Action Base more often than not.
 

Renewed

Member
The quality definitely looks like it's going to be HG-esque like the Kotobukiya Super Robo line.

The size is bigger than your average HG imo. The Konami Kotobukiya models are similar in scale and I expect this to be around the same.

This is gonna need a shit ton of panel lining though. The plus side is that it looks like they might be manipulator hands.

I'm gonna wait out until we get a thruster backpack with the swords and green effect parts like the one on the boxart. I'm probably gonna end up putting this on an Action Base more often than not.

I'll be damned if I don't go the extra mile and paint it like I would in-game.
 

ranmafan

Member
I feel like this thread is light on actual impressions.

Can't say for sure about everyone else but I bet like me most of us in Japan are or have been at work most of the day, so it's kinda hard to write impressions at the time. Also being its golden week time, it's both a good time and bad time for a game like this to come out. Some of us will have lots of free time, while others will be quite busy with traveling and such. For me I'll be in the middle of that, lots to do with family and such, but also will have a bit more time to play games than I would've had normally.

As for me, what I've played has been very very enjoyable. And like I said before, I'm quite wowed by the scale of the game so far. The areas are amazing looking, and the amount of life put into each area is so impressive. They are really showing everyone how an open world in a JRPG should be done. It's really a treat just exploring, which is mostly what I've been doing, haven't done too much other than that. Hopefully I'll get a bit farther into the game tonight. But yeah as a huge fan of all of the xeno games, this was is a real treat so far.
 

Vossey

Neo Member
I feel like this thread is light on actual impressions.

I love it so far, I'm only about 10 hours in so far, been working but my golden week starts tomorrow!

Many cut scenes in the beginning but I don't think it's bad, i thought it was interesting to get to know the city and everything seeing as how I'm gonna be spending a lot of time here. I don't have any problems with the controls, but just a bit getting used to. I still get a bit tired holding the game pad, and it dies quickly, but for me, i have a plug nearby.

Music is amazing (subjective) but it always feels epic.

The systems are quite deep and I've just scratched the surface of customization to make my party act as I want, but so far so good.

Item drops are fun just to see what kind of weird equips you're gonna get.

Overall, really good game so far, will update when I play more!
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I'm at work right now, but I'll post some of my impressions since I have a few seconds.

- Some data probes are a fucking BITCH to find. I found out later that some are in caves. Since they're drilling, it would make sense that they wouldn't be above you. If they're outside, there's a very very visible pillar of light that you can follow to go where you need to get.

- So far, I haven't found a way to set the navigation ball to take me to data probe spots I can't find. If there is one, that would make some things much easier.

- Simple quests are total garbage, and the drop rates for some of them are beyond silly. DO NOT focus on them. Instead, focus on normal quests and kizuna quests. Normal quests are far more fleshed out, fill out the world, are really fun, and in general, what I want out of Xenoblade. There's also a large amount of them, so there's really no reason NOT to focus on them.

- Quests that involve killing a specific creature, getting a very specific red item, or meeting a specific person all have waypoints, making questing easier. That said, it's not always apparent HOW you get to the waypoint. The navigation ball and Hover Camera (which you actually have early on, though the game doesn't tell you) are incredibly helpful for getting a lay of the land and finding the right route to where you want to go.

- The map in hex grid mode shows you when certain hexes have something new available (quests, kizuna, etc.) even if you're NOT in the region. This is incredibly helpful, as I can check if there are new quests in an NLA region when i complete something without having to warp back and run around searching. (NLA quests open over time, so you'll have to return every once in a while to open up more)

- Don't expect to just complete the hex grid objectives from NLA out. They're set up in such a way that you're going to encounter some tough ones surrounded by easier ones. It makes for some interesting traveling and route plotting.

- I love that I can swim out into the water and try to find a path to a new place without taking the well trodden (and monster-plagued) path. No invisible walls that I've found. Combine that with the fast run speed, huge jump and no fall damage means exploring the world is a real treat. I absolutely love it.

- Once the online element opens up, there are some really cool asynchronous online mechanics that integrate well into the gameplay. You can "rent" other player's characters to fill out a slot in your party, and if you see a squad member standing around in the field, they can give you support ability buffs based on the Union they're part of. There's also a set of icons under the minimap that shows which Unions are being repped in your current squad (darkened means none, lit means at least one, green square means you're currently blessed with that union's support ability, I believe)

- Additional Online elements: you can turn on whether or not you see your squad teammates' achievements as they play. I found when I was playing yesterday (a holiday in Japan), the "Play Award" notification kept coming up on my screen every 2 seconds. It's out of the way, though, so it wasn't a big deal. Nice to see that my squadmates are playing the game too.

- Kizuna quests are really fun. Like Xenoblade, you have a marker that you go to and activate. Once activated, you're given conditions you have to meet in order to start the quest (Level, Kizuna rating with a specific character, and who can and can't be in the party when the quest is activated). Once the kizuna quest is activated, you're unable to do side quests or main story, and instead do fairly long side quest that revolves around a specific character. The prerequisites for doing kizuna quests is pretty lax in comparison to Xenoblade 1's kizuna cutscenes, and because they're visible on the watch, you can easily do them once you've fulfilled the conditions.

- I recently changed my class from Drifter (base class, assault rifle and knife) to Assault (Assault Rifle and Sword). Completely new skills means you suddenly play a little differently, but it wasn't hard to get into the new class. Tempted to change to Forcer eventually, so I can become a Galaxy Knight (also known as the best class name in existence).

Phew! That's a lot to read...
 

Thoraxes

Member
So for you guys wondering why the Sawano songs have such weird titles, I got my Kill la Kill Vol. 5 bluray in today, and Sawano mentions this point in the behind the scenes documentary that was included so I figured i'd share. It seems like he wants people to enjoy his music independent of their explicit purpose. To do that he makes the weird titles so it's more about the music than the name of the track, so to speak.

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Vossey

Neo Member
To touch a little on classes as well, i just switched to Forcer and at level 3 I think, it's a bit difficult to get started because you really have limited arts, which does require some grinding, it's fun to mess around with styles and ways to play.

Forcer uses Raygun which looks pretty Boss, just a huge gun, i was hoping to go range but it's so slow but has huge burst DPS, gotta think about changing my style a little. Kinda want to try other classes but really gotta devote a few hours into each to see how they play, but even now the difference is quite noticeable between drifter and Forcer.

One thing I'm a little unsure about it what latent ability means, maybe my translation is strange, but on the character screen, the right column under melee stats, anyone know? The first skill you get I believe increases it too, but have no idea what it does.

As someone mentioned before, sometimes it's really hard to find where you need to go, lol, it really encourages exploration, which is good, without spoiling anything, the early mission to find the pathfinders, i couldn't walk back there if I wanted to.
 
One thing I'm a little unsure about it what latent ability means, maybe my translation is strange, but on the character screen, the right column under melee stats, anyone know? The first skill you get I believe increases it too, but have no idea what it does.

It increases HP recovery from arts and soul voice, also increases the damage of TP arts. Written in the manual.
 

Vena

Member
SDXefLU.jpg


Those 1 stars. Main complaint seems to be that there are too many quests that you have to do to advance the story.

I'm not sure such a complaint makes sense...? In fact, it seems we've heard the opposite with how the chapters get showed on you and you can blitz the hole story/game in little over 40 hours.
 

TheMoon

Member
I'm at work right now, but I'll post some of my impressions since I have a few seconds.
[...]

Phew! That's a lot to read...

Awesome! I'll make a new impressions section in the OP and link to this post (and a few others from earlier).
 
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