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Witcher 3 downgrade arguments in here and nowhere else

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Virdix

Member
ok i know what you mean now, But still the PC version won't be much different from the ps4 version. maybe 15% better with some more draw distance. So that comparison is almost 90% accurate i would say.

Could be, guess we will see next week. Not really a point until then IMO.
 

Mandon

Banned
I thought someone above said that the devs claimed same assets and LOD etc across all versions?

I assumed that meant PC was basically this + better IQ and AA. Am I wrong?

Watch a gameplay video from someone playing the PC version and you'll see a huge difference. The console versions look much muddier.

Do a YouTube search for Angry Joe plays the Witcher 3 for an example. It looks much better than the screenshots we've been shown, which were all taken from the Ps4 version.
 
Could be, guess we will see next week. Not really a point until then IMO.

True. But i am surprised how come no media outlet letting the downgrade affect their score. its still getting 9/10s. I guess downgrade don't matter. We are just overreacting for no reason. Also I wonder if downgrade would have been a factor if this game was made by ubisoft or capcom.
 

noshten

Member
ok i know what you mean now, But still the PC version won't be much different from the ps4 version. maybe 15% better with some more draw distance. So that comparison is almost 90% accurate i would say.

The question is not what the PC version will look like now, the question is how it's going to look in 3 months, in 6 months, in 12 months, years from now.


Final-Form.jpg



Personally I think you cannot quantify how much better the PC version would look because we have no standard on PC. It might look worse on one PC and look far superior on another.
 

ufo8mycat

Member
Image quality, foliages and textures are pretty bad at 1:1 scale imo.

I don't find that reassuring for the PC version.

This is the same for the majority of multiplatform games.

Same assets across all platforms - PC just has more detailed, higher resolution/quality of those same assets.

I guess having a completely different set of assets for PC ULTRA/HIGH and another set for PC MEDIUM/Consoles, is just too much work & costs
 

viveks86

Member
I sincerely hope I am missing the point

I wrote a long response to this post and realized it's completely futile, given the amount of prejudice your comments are filled with. No matter what I say you are going to come up with a a straw man counter and accuse me of insinuating things I never said. Yes, you have missed the point. By a country mile. So that's that. Let's not prolong it and make it needlessly unpleasant for both of us.
 

DOWN

Banned
I wrote a long response to this post and realized it's completely futile, given the amount of prejudice your comments are filled with. No matter what I say you are going to come up with a a straw man counter and accuse me of insinuating things I never did. Yes, you have missed the point. By a country mile. So that's that.
A second post to me saying you won't bother posting to me in such a short period of time. Maybe try using it to give better context to me and the others who see little relevance in your assertions that TOD be accounted for, as if it weren't already.

Nothing needs to be unpleasant. There's no need for any personal angst or a grudge here. Get on with the information or get over the fact that I don't agree with your repeated notes and assertions.
 
We shat on Ubisoft hard for the same thing.

Yes, you and many others are right. The thing here, IMHO, is that they tried their best with the, let's say "available" hardware, given the complexity of the game.
Watch Dogs was a new IP and scores weren't that good either. Exactly the opposite is happening to the Witcher, which has great background story, fans and it delivered once more, that's why we're being more permissive.
 

viveks86

Member
A second post to me saying you won't bother posting to me in such a short period of time.

Temptation got the better of me. What can I say.

Maybe try using it to give better context to me and the others who see little relevance in your assertions that TOD be accounted for, as if it weren't already.

I've responded to others who actually wanted to have a conversation. Your posts keep coming across as confrontational and accusatory for no reason, so I refuse to try again.

get over the fact that I don't agree with your repeated notes and assertions.

Lol. Exactly what I was talking about
 

ufo8mycat

Member
Why do people keep saying this? We HAVE PC ultra footage on YouTube. There's nothing that suggests PC was any better off than PS4. It's the same shit. Pretty sure CDPR also said themselves that the difference between PC ultra and PS4 was minimal except for hairworks.

Edit: Or are you suggesting that's what they should have done? Because in that case I'd agree with you.

Yeah suggesting that is what they should have done
 

Ghazi

Member
Do they? Last I checked, the AAA industry is struggling to the point the majority would partner up for console exclusives just to keep their franchiseS alive.

Most of the games that have been downgraded have still sold acceptably or very well. Clearly failing to deliver on their promise is not making the publishers who do this "lose big," like the person I quoted said. That's good work ethic, but it clearly isn't followed in this industry and the developers who do it don't really suffer any consequences from it. Every time it happens people are still surprised.
 
I guess having a completely different set of assets for PC ULTRA/HIGH and another set for PC MEDIUM/Consoles, is just too much work & costs

I don't see why. In so far as textures are concerned anyways. I'll admit I have minimal knowledge of game development practices, but I though it was common to create high fidelity assets, then scale them down as needed for the sake of performance. In which case, wouldn't they have higher quality assets they could use for higher settings? I dunno. Maybe I'm just talking out of my ass. Lol
 

Easy_D

never left the stone age
Your second sentence contradicts your first so I'm not too sure what exactly it is you're trying to say.

Allow me to rephrase. "How can they be new shots, they look good and the game is currently ugly!". It's early :p
 

Zexen

Member
This is the same for the majority of multiplatform games.

Same assets across all platforms - PC just has more detailed, higher resolution/quality of those same assets.

I guess having a completely different set of assets for PC ULTRA/HIGH and another set for PC MEDIUM/Consoles, is just too much work & costs

By these days maybe. I remember a time, not that long ago, where the shaders, textures, lightings, particles, foliages etc... had multiple quality levels. Your PC was a piece of crap, put the sliders all the way left, it was some war machine, all to the right, and everyone was happy.

Oblivion was night and day between min and max, I mean, just look at this!
 
By these days maybe. I remember a time, not that long ago, where the shaders, textures, lightings, particles, foliages etc... had multiple quality levels. Your PC was a piece of crap, put the sliders all the way left, it was some war machine, all to the right, and everyone was happy.

Oblivion was night and day between min and max, I mean, just look at this!

Always amazing to look back and see games that were once called good looking.
 
wow that's interesting then. because judging from the PC requirement to ultra this game at 60 fps is demanding. I was sure the ps4 was on very low to medium setting max. to run at 30 fps. So is the game not optimized well for PC?

Yeah, that's kinda weird.
I also read that there's only one texture & model setting across all platform so you won't notice the differences. But how about PC low/medium texture?
 

viveks86

Member
wow that's interesting then. because judging from the PC requirement to ultra this game at 60 fps is demanding. I was sure the ps4 was on very low to medium setting max. to run at 30 fps. So is the game not optimized well for PC?

That depends on how much of a jump there is between high and ultra. Typically ultra settings tend to have a huge performance hit for a low to moderate increase in quality. Also unclear if there are any settings that are equivalent to medium or low being used.
 
I feel like once we have the pc version to compare, ps4 will be high almpst across the board with the exception of some medium/low lod settings
 

Easy_D

never left the stone age
wow that's interesting then. because judging from the PC requirement to ultra this game at 60 fps is demanding. I was sure the ps4 was on very low to medium setting max. to run at 30 fps. So is the game not optimized well for PC?

Key difference being 30 vs 60 FPS. A PC might be able to handle the PS4 settings at 60, which makes it quite a bit better than a PS4, but still struggle with all the max settings.
 

BigTnaples

Todd Howard's Secret GAF Account
Im sure details will be rendered further out on the pc version. If not then wow, yuck. The lod in the console footage is attrocious by high end pc standards.


The LoD is set in the assets unfortunately. But hopefully things like NPC fade in/draw distance will be adjustable.


Although, even with the extreme flora mod with TW2 which loads in he max assets all the time, they still load from the same distance, so plants just pop into existence, just at higher quality straight off the bat. So it's possible the engine just doesn't allow that to be adjusted.



I suppose we will know soon enough. We're there any captures of the PC graphical sliders during the YouTube event?
 

viveks86

Member
The LoD is set in the assets unfortunately. But hopefully things like NPC fade in/draw distance will be adjustable.


Although, even with the extreme flora mod with TW2 which loads in he max assets all the time, they still load from the same distance, so plants just pop into existence, just at higher quality straight off the bat. So it's possible the engine just doesn't allow that to be adjusted.



I suppose we will know soon enough. We're there any captures of the PC graphical sliders during the YouTube event?

No captures yet, but all the sliders are driven by ini files, which I detailed out in the preload thread. Click on quotes to see full details

Rendering.ini looks interesting:




Found another rendering.ini. No idea why i'm doing this. lol



Looks like CA is disabled by default now? Also adjustable uber sampling confirmed is good to see. Thought it might be locked at launch

Post processing presets for low, medium and high. Seems like there is no ultra preset for post processing



Rendering presets. Guess they are calling ultra as "uber"

Mmmmm... Shadow distance scaling:



Water tessellation:



Grass density:



Textures:


Foliage Visibility:



LOD:


Terrain options:
 

Corpekata

Banned
Wonder if there will be some sort of tech analysis or something from digitalfoundry soon on the ps4 version?

Would be sort of pointless given they shipped review copies with notes to say the Day 1 patch would improve it. Probably won't see anything like this until launch week.
 

BigTnaples

Todd Howard's Secret GAF Account
Wonder if there will be some sort of tech analysis or something from digitalfoundry soon on the ps4 version?


Possibly. Though they may wait for the face off.



Really interested in seeing how the PC version stacks up to the PS4 version. Although I'm sure I will have thoroughly tested it myself at 4Kbefore their article releases.
 

Mandon

Banned
The LoD is set in the assets unfortunately. But hopefully things like NPC fade in/draw distance will be adjustable.


Although, even with the extreme flora mod with TW2 which loads in he max assets all the time, they still load from the same distance, so plants just pop into existence, just at higher quality straight off the bat. So it's possible the engine just doesn't allow that to be adjusted.



I suppose we will know soon enough. We're there any captures of the PC graphical sliders during the YouTube event?

There were, however a few things intrigue me.

1. Peter Gelencser said that they were going to wait till release day to show the ultra settings in order for it to be a "slap in the face" [his quote not mine]

2. Jesse Cox said the settings were locked off to him

although a few others apparently were able to change them.

Still, all this inconsistent information from the devs and the people playing the game does have me holding out hope that CDPR is hiding the true ultra settings from the public in order to troll everyone asserting a downgrade. That could be what the day 1 patch is for.. but it's conjecture. To my knowledge the PC version wasn't among the leaked copies so all we have to go on are preview builds that CDPR personally set up for PR.

I'm willing to accept the reality of the situation if I'm wrong. Still, CDPR was/is one of the last true PC developers left. I'd like to be optimistic that they continue to live up to this title, even if it's just for another week.
 

Vitor711

Member
Im sure details will be rendered further out on the pc version. If not then wow, yuck. The lod in the console footage is attrocious by high end pc standards.

You would hope so but it's a quirk of the Red Engine that the LOD is tied to the model. It was an issue for The Witcher 2 as well - even the best mods couldn't completely fix that.
 

BigTnaples

Todd Howard's Secret GAF Account
There were, however a few things intrigue me.

1. Peter Gelencser said that they were going to wait till release day to show the ultra settings in order for it to be a "slap in the face" [his quote not mine]

2. Jesse Cox said the settings were locked off to him

although a few others apparently were able to change them.

Still, all this inconsistent information from the devs and the people playing the game does have me holding out hope that CDPR is hiding the true ultra settings from the public in order to troll everyone asserting a downgrade. That could be what the day 1 patch is for.. but it's conjecture. To my knowledge the PC version wasn't among the leaked copies so all we have to go on are preview builds that CDPR personally set up for PR.

I'm willing to accept the reality of the situation if I'm wrong. Still, CDPR was/is one of the last true PC developers left. I'd like to be optimistic that they continue to live up to this title, even if it's just for another week.



Indeed. That would really be something if the day one patch enabled the Highest settings. NeoGAF would melt.

Not going to get my hopes up, but that sure would be cool.
 

Kaze2212

Member
Indeed. That would really be something if the day one patch enabled the Highest settings. NeoGAF would melt.

Not going to get my hopes up, but that sure would be cool.

Low - Medium - High - Uber - Enthusiast :p

Consoles being mixture of low to high.

#believe
 

DOWN

Banned
1. Peter Gelencser said that they were going to wait till release day to show the ultra settings in order for it to be a "slap in the face" [his quote not mine]

2. Jesse Cox said the settings were locked off to him

although a few others apparently were able to change them.

Still, all this inconsistent information from the devs and the people playing the game does have me holding out hope that CDPR is hiding the true ultra settings from the public in order to troll everyone asserting a downgrade. That could be what the day 1 patch is for.. but it's conjecture. To my knowledge the PC version wasn't among the leaked copies so all we have to go on are preview builds that CDPR personally set up for PR.

I'm willing to accept the reality of the situation if I'm wrong. Still, CDPR was/is one of the last true PC developers left. I'd like to be optimistic that they continue to live up to this title, even if it's just for another week.
They have shown ultra, according to a some attendees at the YouTube event. A couple of the videos from the event say they captured it with Ultra and Hairworks.
 

BigTnaples

Todd Howard's Secret GAF Account
No captures yet, but all the sliders are driven by ini files, which I detailed out in the preload thread. Click on quotes to see full details


Awesome. Looks like the 64x water tesslation from the 2013 trailer is still intact....


This gives hope.
 

Mandon

Banned
They have shown ultra, according to a some attendees at the YouTube event. A couple of the videos from the event say they captured it with Ultra and Hairworks.

They claim it's ultra. Again, I'm being really optimistic about my claims but I don't know... ignorance is bliss I guess. With that being said, if CDPR wanted to troll us into thinking the game was downgraded, using a fake ultra setting would be the way to do it. Furthermore, the alleged "ultra settings" we've been shown do look a lot better than what's been posted on here.. so I'm okay with it either way.
 

Kaze2212

Member
They claim it's ultra. Again, I'm being really optimistic about my claims but I don't know... ignorance is bliss I guess. With that being said, if CDPR wanted to troll us into thinking the game was downgraded, using a fake ultra setting would be the way to do it. Furthermore, the alleged "ultra settings" we've been shown do look a lot better than what's been posted on here.. so I'm okay with it either way.

The ini files viveks posted said Uber though... Which means we don't actually know what they refer to as "Ultra" :p. (Well probably they meant Ultra/Uber)
 

viveks86

Member
Awesome. Looks like the 64x water tesslation from the 2013 trailer is still intact....


This gives hope.

Yeah the ini files certainly show loads of promise. We just don't know what the hardcoded max values are, if any.

My day 1 plan is to start at default uber at 4k60 and keep tuning, especially things like memory budget, textures, shadow scaling, foliage density, foliage distance & LOD, all of which have separate adjustable values for low/medium/high/uber presets, which in turn implies they are not entirely hard coded within the assets. Step 2 would be to get to the 2014 demo area so that I could experiment with some 1:1 comparisons and find if they meet, exceed or fall short of that baseline. Step 3 would be to go back further and compare with SoD and VGX trailers, which would certainly shed light on more significant changes that happened. Will post it all here and see where the discussion goes. Given how passionate (and sometimes downright obnoxious) people are becoming on both sides of the debate, I'll be happy to stay neutral and serve delicious crow either way! :D
 
The question is not what the PC version will look like now, the question is how it's going to look in 3 months, in 6 months, in 12 months, years from now.


Final-Form.jpg



Personally I think you cannot quantify how much better the PC version would look because we have no standard on PC. It might look worse on one PC and look far superior on another.
But the assets are limited. Resolution can only do so much.
 

BigTnaples

Todd Howard's Secret GAF Account
Yeah the ini files certainly show loads of promise. We just don't know what the hardcoded max values are, if any.

My day 1 plan is to start at default uber at 4k60 and keep tuning, especially things like memory budget, textures, shadow scaling, foliage density, foliage distance & LOD, all of which have separate adjustable values for low/medium/high/uber presets, which in turn implies they are not entirely hard coded within the assets. Step 2 would be to get to the 2014 demo area so that I could experiment with some 1:1 comparisons and find if they meet, exceed or fall short of that baseline. Step 3 would be to go back further and compare with SoD and VGX trailers, which would certainly shed light on more significant changes that happened. Will post it all here and see where the discussion goes. Given how passionate (and sometimes downright obnoxious) people are becoming on both sides of the debate, I'll be happy to stay neutral and serve delicious crow either way! :D


Nice. Look forward to whatever data you come up with.

What rig are you running? Dual Titan X's I assume, since you're starting out at 4K Ultra @60fps?

I plan on playing at 4K Ultra @30fps with my SLI 970 FTWs. Should be doable judging by previous benchmarks unless I hit the ram budget wall. Any game so far that gets 60FPS on a single 980 at 1080p, the 970's in SLI can do in 4K, same settings at at least 30fps. I have yet to see an exception to this rule, hopefully Wild Hunt won't be the one to do it.
 
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