3DS or N3DS? I just got it for N3DS and don't see any issue with framerate.
regular 3DS
3DS or N3DS? I just got it for N3DS and don't see any issue with framerate.
Ah ok. I guess it's another game they want people to upgrade to the new model to.regular 3DS
Seems to be the case (more like Rusty's than Shuffle). There don't seem to be any consumable/endless IAPs, and you can buy the level packs separately or the bundle at a discount. I would say this is more like the shareware model than the modern F2P model.So this is more Rusty's Real Deal Baseball over, say, Pokemon Shuffle?
Six regular puzzles and one picture based one ()a whale
Ah ok. I guess it's another game they want people to upgrade to the new model to.
Seems fitting,
Everything is as fluid as Pushmo, yes. Playing with 3D on.You're absolutely sure it's 60 fps on New 3DS?
Everything is as fluid as Pushmo, yes. Playing with 3D on.
Pretty scummy of them. No reason this shouldn't be 60 fps on the original 3DS.
Interesting to note that Pushmo now has more iterations than Punch Out!
Speaking of that, Europe is still waiting for itHaha, took me a second.
But this is more the Rusty's Real Deal set-up than an exploitative F2P game.
Downloaded it and played two levels. It runs at only 30 fps. The previous Pushmo/Crashmo games all ran at 60 fps (even in 3D). Deleted it immediately.
It kind of is when it's also a platformer which requires precise timing and movement to make jumps.
Downloaded it and played two levels. It runs at only 30 fps. The previous Pushmo/Crashmo games all ran at 60 fps (even in 3D). Deleted it immediately.
Good job it's not, then!
The platforming mechanics are extremely generous. There's no pixel-perfect placement required; get to the edge and Mallo will teeter for an age allowing easy access to the maximum possible jump. There was a "platformer" user level early on in Pushmo's life...
...and when I played it, it came to my attention that it was *actually* completely trivial. I made my own take on the platformer design by turning the goals on its head, making the challenge about the understanding of the platform mechanics rather than the execution of them.
That said, things might be different this time around with the addition of enemies; that's hard to judge.
He doesn't teeter off the edge if the drop is only one block high. Lots of jumps are already tricky to make due to this.
...
o.#
#..
.#.
Aside from this, running at a lower framerate simply makes the game that much less pleasant to look at and to play, compared to the standards set by the previous games in the series.
Ow my brain.
day one
Did you not play Fez? This is an awesome platforming mechanic. I'll be getting this day one as well.
You did watch the trailer and notice one of the modes is action based, right?Good job it's not, then!
Downloaded it and played two levels. It runs at only 30 fps. The previous Pushmo/Crashmo games all ran at 60 fps (even in 3D). Deleted it immediately.
Now hopefully this means the US gets it soon as well.Prices
Mallo's Playtime Plaza: £4.49
Poppu's Sculpture Square: £2.69
Corin's Fortress of Fun: £2.69
Papa Blox's NES Expo: £2.69
Bundle for all: £8.99
Downloaded it and played two levels. It runs at only 30 fps. The previous Pushmo/Crashmo games all ran at 60 fps (even in 3D). Deleted it immediately.
You did watch the trailer and notice one of the modes is action based, right?
That said, things might be different this time around with the addition of enemies; that's hard to judge.