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Digital Foundry - Witcher 3 performance analysis XO/PS4

SpokkX

Member
So if the frame-pacing is sorted on the Xbox One it will be the smoother experience.

If I was a PS4 owner I'd rather they dropped it to 900p and have an absolute 100% 30 frames per second.

Yeah

Was going to get on ps4..

..but even with the framepacing issues on Xbox One it will still be the more responsive version.
In battles/gameplay Xbox One holds a higher framerate and therefore it will always be more responsive to play (even though it will stutter)

I cant stand unresponsive gameplay and kind of wish there was an option for 900p on ps4 to increase the framerate..

Xbox One version for me i guess..
 

c0de

Member
When would 900p be better than 1080p when comparing the same game across platforms.

Well, more pixels don't necessarily have to result in a better looking image. Totally unfiltered and unaliased 1080p might look worse against 900p with a decent AA solution and good filtering.
 
Totally unfiltered and unaliased 1080p might look worse against 900p with a decent AA solution and good filtering.

The Xbox One version looks fantastic, and it's marginally softer looking than the PS4 version.

Is there a difference, yes. But frame-rate drops are much more noticeable and affect game-play.

The battle against the
Griffin
on Xbox One is super solid.
 

JaseC

gave away the keys to the kingdom.
Cap to 20FPS what the hell are they thinking here?

It's how regular vsync works: the framerate is divided equally into the refresh rate so there's no tearing. At 60Hz, if 60fps (60/1) can't be held, then it drops to 30fps (60/2), then 20fps (60/3), then 15fps (60/4), and so on.
 

c0de

Member
The Xbox One version looks fantastic, and it's marginally softer looking than the PS4 version.

Is there a difference, yes. But frame-rate drops are much more noticeable and affect game-play.

The battle against the
Griffin
on Xbox One is super solid.

Oh, this wasn't related to the Witcher 3 in any way but generally speaking that resolution alone is a (major) part for image quality but on its own not enough to guarantee for good IQ.
 

big_z

Member
Is it possible to fix the frame pacing with an unlocked frame rate? vsync requires some hardware power so its possible the xbox version is unlocked because locking it would make things even worse.



1aJOYVJ.jpg
 
Hm, I was planning on building a new PC to get this - but if they can get Xbox One running just that bit more smoothly then I may go the XBO route. Pleasantly surprising.
 

Discusguy

Member
I feel like this game is getting to much flack for these issues.

I had a decent go at it last night on the X1, it's a stunning open-world game and the frame-rate is very consistent compared to GTAV for example. The frame-stuttering is very noticeable in cut-scenes but I didn't notice it during gameplay.

Well done, CDPR.

Came in to post something similiar. I was looking for the stutter and frame pacing issues. My eyes aren't as good as the machines DF uses for their comparison pieces which makes me sad.
 

QaaQer

Member
Tonnes of pc bugs, unpleasant console issues, and coming dlc mean I'll wait a year till the game is actually done and pick it up cheap. Why do people buy these these half baked games day 1?
 
Probably should go 900p on PS4 until they can fix it or have an option. Could even have dynamic res.

Watch Dogs and AC unity are 900p.

Infamous Second Son gets better with each passing month. Amazing what they did in the time frame. Back then I thought it was a nice starter for what was to come but turns out to be an exception early on.
 

Mastperf

Member
Seems this one needed more time in development on both systems. Hopefully they'll be able to iron out the performance issues on both. This was their first multi-platform title and it's also open-world so I'm not surprised that they had some problems.
 
I hope they patch the framerates on both versions, like they did with GTA V and AC Unity.
Very frustrating that so many games this gen need some time after launch till we get a halfway stable 30FPS.

Noticed the framerate taking in the first
griffin
fight and that says something because I'm not usually someone who is bothered by bad framerate.
 

Oppo

Member
Yeah

Was going to get on ps4..

..but even with the framepacing issues on Xbox One it will still be the more responsive version.
In battles/gameplay Xbox One holds a higher framerate and therefore it will always be more responsive to play (even though it will stutter)

I cant stand unresponsive gameplay and kind of wish there was an option for 900p on ps4 to increase the framerate..

it's not, though. the response time will be swinging to and fro, thats not better than any one locked framerate. because it's not predictable.
 

meppi

Member
If I was a PS4 owner I'd rather they dropped it to 900p and have an absolute 100% 30 frames per second.

Oh hell no! That 900p crap needs to die in a fire already, not be something that developers start thinking if a viable option on the PS4 as well. Leers at EA...
 

nib95

Banned
Sloppy ports in a few areas tbh. No cap on the XO version, and low caps the moment the PS4 version drops below it's already set 30fps cap. All around does not seem very efficiently handled. That said, the frame rate on the whole seems pretty solid either way, and PS4's extra resolution (quite noticeable) and AF seem pretty favourable. Xbox One version needs a 30fps cap, and the PS4 version needs to allow the frame rate to drop below 30fps without re-locking to another lower frame rate.
 

leeh

Member
Sloppy ports tbh. No cap on the XO version, and low caps the moment the PS4 version drops below it's already set 30fps cap. All around does not seem very efficiently handled. That said, the frame rate on the whole seems pretty solid either way, and PS4's extra resolution (quite noticeable) and AF seem pretty favourable. Xbox One version needs a 30fps cap, and the PS4 version needs to allow the frame rate to drop below 30fps without re-locking to another lower frame rate.
Minor issues in a fantasticly developed, beautiful game with amazing gameplay and plot.

Can we stop hating on this?

To give an example, all my friends who are big gamers, but aren't really that technical, have commented on how smooth and stunning it is compared to GTAV. There's hardly any issues in the game which detract from gameplay. The only thing I've personally noticed is with a weird audio bug but that is periodic and only lasts for a second or two.
 

SpokkX

Member
it's not, though. the response time will be swinging to and fro, thats not better than any one locked framerate. because it's not predictable.

yeah well neither version is perfect.. and neither is obviously predictable

but if you disregard performance during non gameplay moments (cutscenes etc) ps4 drops a lot during actual gameplay (fighting especially but also walking and riding)

stretches of 20-25 fps during gameplay is still worse than stretches of 30-35 fps during gameplay..

so yeah Xbox One WILL be more responsive during gameplay (even though it will stutter almost constantly)
 

Prine

Banned
Sloppy ports tbh. No cap on the XO version, and low caps the moment the PS4 version drops below it's already set 30fps cap. All around does not seem very efficiently handled. That said, the frame rate on the whole seems pretty solid either way, and PS4's extra resolution (quite noticeable) and AF seem pretty favourable. Xbox One version needs a 30fps cap, and the PS4 version needs to allow the frame rate to drop below 30fps without re-locking to another lower frame rate.

I wouldnt call it sloppy, the game's scale is unbelievable and the visuals on display are gorgeous. Perhaps more optimisation but its still a great ride atm.
 

nib95

Banned
Minor issues in a fantasticly developed, beautiful game with amazing gameplay and plot.

Can we stop hating on this?

Why? Elements of the way they've handled the frame rate is sloppy at least. The sad thing is, they've done well to keep the frame rate mostly at the optimum level for a game of this kind. PS4 and Xbox One versions hovering around 30fps the vast majority of the time in the videos, it's just the lack of an Xbox One cap, and the secondary PS4 cap that is causing the issues.

And whilst it is a pretty game, I still expected a lot better looking tbh. To my eyes it doesn't really look any better than some of the other open world next gen games on offer.
 
Oh hell no! That 900p crap needs to die in a fire already, not be something that developers start thinking if a viable option on the PS4 as well. Leers at EA...

The Xbox One version is marginally softer than the PS4 version, I've seen and played both.

The idea that the Xbox One version is somehow ugly because it's running at 900p is nonsense.

And whilst it is a pretty game, I still expected a lot better looking tbh. To my eyes it doesn't really look any better than some of the other open world next gen games on offer.

No other game has offered anywhere near as much draw distance or environmental density. If we get a new Red Dead game that will be a good comparison to make.
 
Sloppy ports tbh. No cap on the XO version, and low caps the moment the PS4 version drops below it's already set 30fps cap. All around does not seem very efficiently handled. That said, the frame rate on the whole seems pretty solid either way, and PS4's extra resolution (quite noticeable) and AF seem pretty favourable. Xbox One version needs a 30fps cap, and the PS4 version needs to allow the frame rate to drop below 30fps without re-locking to another lower frame rate.

I wouldnt call it sloppy, the game's scale is unbelievable and the visuals on display are gorgeous. Perhaps more optimisation but its still a great ride atm.

Far from sloppy, and far from needing "optimization". Rather, they just need to have their QA do a proper job.
 

Aceofspades

Banned
Minor issues in a fantasticly developed, beautiful game with amazing gameplay and plot.

Can we stop hating on this?

Game is fantastic, I'm having a good time playing on PS4. But that doesn't mean CDPR are excused when we discuss technical aspects of their game.
 

valkyre

Member
Wait so the stutter in ps4 is because of those single digit drops from 30 to 29 fps? Its not a frame pacing issue then?

If so, i believe CDP can remedy that 1 fps somehow. Or at least I hope they do...! its 1 frame damnit! :)
 
So both sound pretty excellent, with some minor but noticeable niggles.

Given that this is CDPR, I fully expect these problems to get ironed out in due time.
 

gruenel

Member
This once again reinforces my decision not to buy games on release day anymore, like almost every release.

I'll pick it up in a few months when it's fully patched, and most probably runs at a better framerate with less bugs at half the price.
 

Blackthorn

"hello?" "this is vagina"
The issues for both platforms are clear and well documented, which reassures me that they will be fixed as raw performance seems very good.

For people new to CDProjekt, look into their history of releasing significant "Enhanced Editions" months after launch for free. There are few studios with such an exceptionally generous approach to post release support - in both content and technical issues.

It's always frustrating waiting for "one more patch" to get things right, especially after months of anticipation, but I have no doubt the majority of issues will be seen to.

Edit: Also features like Digital Foundry are essential to the feedback process so regardless of how much they may or may not sting your platform allegiances, do bear in mind their work results in better games.
 

ps3ud0

Member
Looking at how they've dealt with smoothing the performance I'd say its a technically failure on CDPRs behalf. Sure they'll fix it but wow the frame pacing on XO and the negative aspects of the cap on the PS4 would have obvious if inspected.

Can't see why those weren't fixed before release. Triple buffered v-sync would have helped a lot.

ps3ud0 8)
 

leeh

Member
Game is fantastic, I'm having a good time playing on PS4. But that doesn't mean CDPR are excused when we discuss technical aspects of their game.
The context of the talks in here are painting the image that the game is practically unplayable due to the issues they've talked about; which is not the case at all. This game outperforms every other game in it's class. It's an excellent port, yes with issues, but excellent. Borderlands, GTA and Neverwinter perform considerably worse and look worse, than this game.

Why? Elements of the way they've handled the frame rate is sloppy at least. The sad thing is, they've done well to keep the frame rate mostly at the optimum level for a game of this kind. PS4 and Xbox One versions hovering around 30fps the vast majority of the time in the videos, it's just the lack of an Xbox One cap, and the secondary PS4 cap that is causing the issues.

And whilst it is a pretty game, I still expected a lot better looking tbh. To my eyes it doesn't really look any better than some of the other open world next gen games on offer.
Have you played it? I put a lot of time into it last night and I was surprised at how stable the framerate was. During gameplay, I never even noticed a single drop on the X1 and noticed a few moments where it switched to 1080p (it did quickly switch back). I congratulate CDPR managing the visuals they have on these consoles at this stability, I never expected the quality to be like this. Obviously, this is more so individual perception, so you have your own views which are perfectly valid.
 

sTiTcH AU

Member
I notice the frame pacing during cutscenes but never during play. Infact I have never noticed a single slowdown so far on the xbox one version. Pretty happy customer here and the game looks fantastic. No idea why its not capped at 30FPS though, sounds like it would never hit drop that.
 

mario_O

Member
"The problem here is that if the PS4's frame-rate drops below this number, it instantly locks to 20fps.It's an instant switch, much like the double-buffer method of v-sync seen in Metal Gear Solid 4 on PS3. In one later scene involving heavy ice effects, it's notable that Xbox One does glance this 20fps figure at a similar moment, but unlike PS4 it's able to waver up and down the scale more freely. Meanwhile, Sony's platform is stuck at this value for long stretches of a scene."
Long stretches?? wut..

"Actual gameplay paints a slightly different picture. A trip through the busy Novigrad city really puts both consoles through their paces, and Xbox One is essentially reduced to a 29-31fps range of fluctuations that produces stutter. By comparison, PS4 doesn't go over this line, but nor is it especially well optimised for large areas like this, with 25fps lurches seen at its worst.This is perhaps an issue of background streaming lots of new geometry and NPCs at each turn - as made evident by the heavy texture pop-in for each console. Sadly, each turn prompts Sony's platform to hiccup to 29fps as we canter forward, meaning it rarely feels much smoother than Microsoft's platform in a synced test, despite the frame-rate cap."

In the video they've posted you only see the PS4 hit 25fps in Novigrand for 1 second, it stays all the time between 28-30fps.

So much bullshit in this article.
https://www.youtube.com/watch?v=tkB8gpPzMkw
 
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