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Digital Foundry - Witcher 3 performance analysis XO/PS4

th4tguy

Member
maybe some one could capture footage of the swamp area that apparently tanks the ps4's frame rate. some one else could do the same for the xbox version and see if its the same.




how noisy is the fan compared to when bloodborne? about the same?

Same noise level for me although it got much much better when I took a small fan and pointed it toward the entertainment center holding the PS4. This helped push cooler air on one side of the ps4 while pushing the hot exhaust out the other side. I've got a fairly big space for the PS4 with open front but for some reason, the hot air just builds a pocket in my cabinet and doesn't want to leave the space where the PS4 is.
 

Javin98

Banned
I don't understand your expectations it runs 30fps most of the time with minor dips watch the video, the only games I've seen completely locked so far this generation is the order and forza 5 CD project done a good job with both versions
Off topic, but Metro Redux and MGS5: Ground Zeroes are both locked at 60FPS as well.
 

Metfanant

Member
I have to question why devs take the time to implement a variable resolution on the Xbone, but when it comes to the PS4 version you get strict adherence to 1920x1080 and you get the small frame rate fluctuations...

My guess would be that the PS4 version would stay at a full 1080p for the vast majority of the time...you might not even need to drop all the way to 1600x900...maybe just a horizontal drop in res, so you only need to scale one way?...

I personally despise the "lazy dev" excuse for poorly performing games, but I just don't see why you would do one thing for one platform, but not bother with the other..it seems like they get the PS4 version at 1080p and optimize till its "close enough"

Only other scenario I can see is if there is pressure from Sony to achieve 1080p at all costs
 
Oh well, I'll wait for a patch then. Tried start playing on xbone and the stutter made my eyes strain almost immediately.

At least sounds like an easy fix, so it shouldn't take long. Unless there's something wrong with the dynamic scalling... It makes no sense for the game to run in 900p and get to 40fps, when it could increase the resolution and get to the target framerate.
 

Falcker

Member
I guarantee you that TPP will have similar technical problems but will receive a fraction of the criticism The Witcher 3 is receiving.

GZ was near flawless, why do we assume issues when so far it has been proven the opposite?
 

dark10x

Digital Foundry pixel pusher
I guarantee you that TPP will have similar technical problems but will receive a fraction of the criticism The Witcher 3 is receiving.
That's a strange thing to assume.

Ground Zeroes was rock solid. The PS4 release basically turned in a 99.99% stable 60fps. It looked excellent and ran like butter.

The gameplay footage from last year of the final game was also very smooth. A couple extra dips here and there but overall a very stable 60fps. There's no doubt in my mind that the final game will be almost perfectly locked on console (at least PS4).
 

cgcg

Member
Oh boy...

DF mission acomplished.

Yep it's obvious that DF worded the article in way people like those get confused and misinterpret it.

People there is no 20fps cap in the ps4 version. Da lol.

Pssst..that's called cutscene not gameplay.
 

Javin98

Banned
Driveclub and Forza Horizon 2 both also manage a locked 30 fps. There are plenty of games this gen that run at locked framerates.
Yep, not sure why some people keep whining about frame rate. I don't remember many games with rock solid frame rates last gen. Suddenly, it's a big deal.

That's a strange thing to assume.

Ground Zeroes was rock solid. The PS4 release basically turned in a 99.99% stable 60fps. It looked excellent and ran like butter.

The gameplay footage from last year of the final game was also very smooth. A couple extra dips here and there but overall a very stable 60fps. There's no doubt in my mind that the final game will be almost perfectly locked on console (at least PS4).
Agreed, can't wait to see how TPP turns out. I'm willing to bet the PS4 version will still have a rock solid 60FPS while looking significantly better than Ground Zeroes. The trailers we've seen are already looking great.
 

Hendrick's

If only my penis was as big as my GamerScore!
I have to question why devs take the time to implement a variable resolution on the Xbone, but when it comes to the PS4 version you get strict adherence to 1920x1080 and you get the small frame rate fluctuations...

My guess would be that the PS4 version would stay at a full 1080p for the vast majority of the time...you might not even need to drop all the way to 1600x900...maybe just a horizontal drop in res, so you only need to scale one way?...

I personally despise the "lazy dev" excuse for poorly performing games, but I just don't see why you would do one thing for one platform, but not bother with the other..it seems like they get the PS4 version at 1080p and optimize till its "close enough"

Only other scenario I can see is if there is pressure from Sony to achieve 1080p at all costs

The game obviously could have used a few more months of development time for all platforms. Sadly that is just the way of things these days.
 

dark10x

Digital Foundry pixel pusher
Because GZ is one area, TTP is an open-world.
We've seen the game running live in two much larger environments.

Simply increasing the size isn't going to tank performance. It's not as if the game will be drawing everything at once.
 

mario_O

Member
It literally hits 21 fps 2 seconds into the video, and the gameplay isnt anywhere close to locked at 30, hovering ~28 fps with dips to 25.

Naaa, the gameplay is fine. It hits 25 just once and for 1 second. ;)

And I suppose the cutscenes can be fixed via a patch.
 

soyun

Neo Member
This is the worse case scenario.

Feels like a parity clause all over again

The sensible design choices should be,

Xb version should engage 30 fps vsync, disable 1080, and instead has 720p tp 900p dat dr.

Ps4 version should have 900p to 1080p DR, and locked 30fps.

Xbox One version is 900p and suffers from frame pacing, whereas PS4 version is 1080p and no frame pacing issue. But yeah, undoubtedly there was a parity clause...
 
so the frame rate is higher on XBO?

i thought PS4 was supposed to be superior. sony lying about their hardware again?

i know you are joking but i saw this same-ish comment in the YT video lol

on a side note, in some parts ive felt the framerate tank a bit but it is not that often. im sure, there will be more optimization done two both versions.

only big complaint i have is with the text
 

Green Yoshi

Member
I wanted to buy the PS4-version in July. Hope that everything is allright then. Game runs fine on most PCs, so why not on next gen consoles?

Can't remember 360 having such problems in 2007.
 

Noobcraft

Member
Naaa, the gameplay is fine. It hits 25 just once and for 1 second. ;)

And I suppose the cutscenes can be fixed via a patch.
They should patch the cutscenes to run at 30, and lock the gameplay in at 30 especially on the Xbox One version because the extra frames just introduce judder.
 

Javin98

Banned
No offense, Dark10x, but look at what DF's wording has led to in this thread. Criticizing the horrible performance in cutscenes is fine, but because of their wording, many misinterpreted it as gameplay having horrible performance as well.
 

Metfanant

Member
The game obviously could have used a few more months of development time for all platforms. Sadly that is just the way of things these days.

Sure, but if the dynamic resolution is in place on one platform to obviously help with frame rate issues..than why not the other?
 

BeforeU

Oft hope is born when all is forlorn.
I wanted to buy the PS4-version in July. Hope that everything is allright then. Game runs fine on most PCs, so why not on next gen consoles?

Can't remember 360 having such problems in 2007.

I am under the impression that this is a rushed port. The game is not optimized well for the console. It was made for PC from day 1, since console architecture is same this time. It was easy to port but not well optimised.

And there is obviously shit load of stuff going on in this game, its massive. And isn't the CDPR team small? They did an incredible job nonetheless. The only problem was, they didn't have balls like Rockstar does to delay console or PC version of the game. I mean you can't blame them
 

Cavalier

Banned
This is one game that I feel like I would be better off spending $30 on a ram upgrade and just play it on my PC instead.
 

Ushay

Member
Does Sony enforce 1080 on all it's games? Puzzles me as a lower res would have hugely benefited them.

Anyhow hugely enjoying this regardless of graphical hitches.
 

Tenebrous

Member
I am under the impression that this is a rushed port. The game is not optimized well for the console. It was made for PC from day 1, since console architecture is same this time. It was easy to port but not well optimised.

PC owners are saying the exact opposite - The truth is somewhere inbetween.

Next-gen systems just have really bad CPUs, and that's going to hurt in games like this.
 

c0de

Member
No offense, Dark10x, but look at what DF's wording has led to in this thread. Criticizing the horrible performance in cutscenes is fine, but because of their wording, many misinterpreted it as gameplay having horrible performance as well.

Seriously, look how people post here, many don't even read the text or are even interested in it. DF is not to blame in this case, in my opinion.
 

Javin98

Banned
Seriously, look how people post here, many don't even read the text or are even interested in it. DF is not to blame in this case, in my opinion.
Yeah, technically, it's the fault of the people who have terrible reading comprehension, but DF's wording is a bit suspicious in this article.
 

Aceofspades

Banned
Does Sony enforce 1080 on all it's games? Puzzles me as a lower res would have hugely benefited them.

Anyhow hugely enjoying this regardless of graphical hitches.

The game is 99% at 30fp, why sacrifice 30% of the pixels and picture clarity for a 1% increase in fps. ( CDPR can iron the issue via a patch)

I would agree with your statement if PS4 version was averaging at 15fps which is not
 

Gbraga

Member
No offense, Dark10x, but look at what DF's wording has led to in this thread. Criticizing the horrible performance in cutscenes is fine, but because of their wording, many misinterpreted it as gameplay having horrible performance as well.

Only if they didn't read anything past "20fps". Maybe even before that.
 

styl3s

Member
XB1 can't catch a break on DF, it seems even if the XB1 version was locked at 30fps they would probably still give it to the PS4 because of higher res
The whole point of the performance analysis is that it's a in-depth analysis.

10 more fps doesn't automatically make it a better experience. And IQ matters to a lot of people. I just wonder if they will do another run at it with the new patch.
 

Kinthalis

Banned
The game is 99% at 30fp, why sacrifice 30% of the pixels and picture clarity for a 1% increase in fps. ( CDPR can iron the issue via a patch)

I would agree with your statement if PS4 version was averaging at 15fps which is not

How do you think they'll accomplish that? The magic of to the metal coding?

IF they improve things, they'll accomplish it by sacrificing some visuals for better performance.
 

Green Yoshi

Member
PC owners are saying the exact opposite - The truth is somewhere inbetween.

Next-gen systems just have really bad CPUs, and that's going to hurt in games like this.
Developers must better use the number of cores available. But that's easier said than done. Exploiting the Cell CPU took years.
 

Aceofspades

Banned
How do you think they'll accomplish that? The magic of to the metal coding?

IF they improve things, they'll accomplish it by sacrificing some visuals for better performance.

Just further optimization, no magic needed. Its not like I'm asking CDPR to run 1080/60.
 

dark10x

Digital Foundry pixel pusher
Yo that video. What the hell at the LoD just disappearing buildings and reloading them. Is that normal?

https://youtu.be/tkB8gpPzMkw?t=99 <- Talking about this.
That is not normal. Not sure why that happened there. I tested it on my own system and encountered nothing of the sort.

Due to the dynamic way the game loads assets, though, I could see it getting tripped up in such a way that something like that might occur. Very odd.
 
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