The billowing smoke and roaring fire from the trailer? "It's a global system and it will kill PC because transparencies - without DirectX 12 it does't work good in every game."
That's true for any platform, when was there last a AAA exclusive on a single console that wasn't funded by the platform holder?
The thread title is fairly misleading, developing a game of this scale on only one platform in general wouldn't be possible as a third party, it may as well read The Witcher 3 was made possible because of PC sales, or Xbox sales, or PS4 sales. Without any one of the three the budget comes tumbling down and the scope changes.
Are you illiterate?You ungrateful bastards...
I'm talking about CDPR not PC gamers. Console sales were made possible because of PC gamers.
Also:
That's basically admitting they butchered the rendering engine for parity with consoles.
Capping IQ at console technical capability is not a necessity for downward scalability. You could argue budgetary concerns, but what they showed at VGX was done. It's pretty much Watchdogs all over.
They said gameplay
They said gameplay
It was not "done". Please read the article again, I've been saying this all along that even without consoles there are other factors that can lead to downgrades. Stuff that may work on small scale like a vertical slice built for a trailer but break in the full game. This happens all the time and they even mentioned one specific case that they had to change because it just wouldn't work properly in the final game.
Gameplay from a vertical slice, a vertical slice is a section of a game specifically prepared for showcasing. Which is what they did, as mentioned in the article as well.
Sounds reasonable to me.
All i personally wanted was more transparency in their PR answers, instead of some of the crap we got (before this).
Downgrades or changes happen, and it's just how it goes, but you don't have to be condescending or bullshit your customers.
That said, i feel like it's always wiser to aim high and show low, so when you eventually achieve medium, people are still impressed.
A playable demo can still be a vertical slice, not that I think that witcher 3 2013 was a vertical slice unlike watch dog's reveal
A rendering engine which was not very scale-able, needed DX12 to function correctly and wouldn't be supported on consoles.I suppose you should re-read. It was NOT a Vertical Slice. It was gameplay, in engine, and playable, running on a PC.
Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.
And now they are admitting they fucking downgraded it. Lying scum.
It was not "done". Please read the article again, I've been saying this all along that even without consoles there are other factors that can lead to downgrades. Stuff that may work on small scale like a vertical slice built for a trailer but break in the full game. This happens all the time and they even mentioned one specific case that they had to change because it just wouldn't work properly in the final game.
Gameplay from a vertical slice, a vertical slice is a section of a game specifically prepared for showcasing. Which is what they did, as mentioned in the article as well.
A playable demo can still be a vertical slice, not that I think
that witcher 3 2013 was a vertical slice unlike watch dog's reveal
Gamers, man. Gamers.Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.
And now they are admitting they fucking downgraded it. Lying scum.
A rendering engine which was not very scale-able, needed DX12 to function correctly and wouldn't be supported on consoles.
Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.
And now they are admitting they fucking downgraded it. Lying scum.
"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'
A rendering engine which was not very scale-able, needed DX12 to function correctly and wouldn't be supported on consoles.
The reason they have to point out that they needed consoles (and not that they needed all or that they needed pc) is that it isn't the console people complaining that pc is what held the game back. No one is complaining that they made it for PC. But there is a group that is complaining that they made it for consoles because they feel consoles are holding back PC gaming. It is those people cdpr is addressing.
Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.
And now they are admitting they fucking downgraded it. Lying scum.
So instead of Saying hey guys we reworked the engine so it suits an open world they went with " Nah no downgrade from 2013-14".Work on your reading skills & don´t be an idiot.
Work on your reading skills & don´t be an idiot.
The AAA money has been on consoles for a while(one just needs to look at the financial statement of the publishers), unless you have a crazy pay 2 win model like Star Citizen.
To all the people who are saying you would have needed 3 Titans to run that game as it was, 2 questions: 1. Have you ever heard of lowering graphics options? 2. Was the game running on 3 unreleased 2015 GPUs in 2013?
We could have played on Medium today and at least enjoyed that kind of IQ down the line, like what happened with Crysis. They could have allowed for lower IQ settings while aiming for their targets. They just copped out because consoles.
Maybe CDPR should work on their communication skills and stop being idiots instead, because when you release a video as Gameplay Debut that doesn't exactly tell the world that "you are extremely far away from completing the game."
It was a blatant lie.
The game they showed was a vertical slice. You know as well as I do PC gamers will not settle or be happy with a game where they can only run it on medium.
Seems like the long and short of all this is simple:
In a fantasy world where game development didn't cost money, the PC-only version of Witcher 3 would look much better on the highest-end PCs.
In the real world, where making games costs money, a PC-only version of the Witcher 3 wouldn't look anything like those renders because it basically wouldn't exist. The size and scale of Witcher 3 only happened because they could count on console sales.
The AAA money is everwyhere, on every platform and if you aren't Rockstar you need it all if your game is this big. Also SC isn't p2w.
Nope didn't buy it. Not worth the $70-80 I have to pay. I'll wait til its $30.Sheesh. Some real salt in here.
If you are that angry, I'll bet you didn't buy the game on PC, right? Since you hate this developer so much you'd never give them your money, right?
lol
Feels like a weak excuse really, Witcher 2 was only possible because of the Witcher 1 sales on PC, Witcher 2 on PC outsold its 360 counterpart by a very large quantity, Witcher 1 was only possible due to Baldur's Gate sales in Poland. Around a third of Witcher 3 1.5 million in preorders are on PC according to SteamSpy.
Unless they got an outside investor for Witcher 3 or some huge loans banking and risking on console sales then it was only because of the sales of Witcher 1, 2 (not disregarding Witcher 2 on 360) and GOG that managed to finance Witcher 3.
And in the end, the visuals did not need to be downgraded, the option could've simply been kept on PC and downscale for consoles.
And we are back to square one: Fuck CDPR.
Not really. Witcher 3 would have made without consoles. It would not be the same as we have now... maybe better, maybe worse.. but it would made.
CDPR: Witcher 3's downgrade was made possible because of consoles
Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.
And now they are admitting they fucking downgraded it. Lying scum.
It seems you have an agenda here.
The AAA money has been on consoles for a while(one just needs to look at the financial statement of the publishers), unless you have a crazy pay 2 win model like Star Citizen.
I have no idea what you are trying to say.
I agree, PC sales are not enough to make a AAA game but consoles sales allows them to go for AAA budget due to day 1 sales always great in consoles because of the retail market and console marketing game gets. As a PS4 exclusive also they have a chance because there is good install base and gamers who likes RPG games over there, and recent exclusive Bloodborne sales for 9 days reached a million+ which proves that.
Put "been" between "have made", but I'm sure you could figure that out yourself.
It's not that hard to get the gist of what was being said.