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CDPR: Witcher 3 was made possible because of console sales

Chobel

Member
Vertical slice.

They said gameplay
7SOpUMm.png
 

Tigress

Member
That's true for any platform, when was there last a AAA exclusive on a single console that wasn't funded by the platform holder?

The thread title is fairly misleading, developing a game of this scale on only one platform in general wouldn't be possible as a third party, it may as well read The Witcher 3 was made possible because of PC sales, or Xbox sales, or PS4 sales. Without any one of the three the budget comes tumbling down and the scope changes.

The reason they have to point out that they needed consoles (and not that they needed all or that they needed pc) is that it isn't the console people complaining that pc is what held the game back. No one is complaining that they made it for PC. But there is a group that is complaining that they made it for consoles because they feel consoles are holding back PC gaming. It is those people cdpr is addressing.
 

erpg

GAF parliamentarian
You ungrateful bastards...

I'm talking about CDPR not PC gamers. Console sales were made possible because of PC gamers.

Also:



That's basically admitting they butchered the rendering engine for parity with consoles.
Are you illiterate?
 

nOoblet16

Member
Capping IQ at console technical capability is not a necessity for downward scalability. You could argue budgetary concerns, but what they showed at VGX was done. It's pretty much Watchdogs all over.

It was not "done". Please read the article again, I've been saying this all along that even without consoles there are other factors that can lead to downgrades. Stuff that may work on small scale like a vertical slice built for a trailer but break in the full game. This happens all the time and they even mentioned one specific case that they had to change because it just wouldn't work properly in the final game.
They said gameplay

Gameplay from a vertical slice, a vertical slice is a section of a game specifically prepared for showcasing. Which is what they did, as mentioned in the article as well.
 
It was not "done". Please read the article again, I've been saying this all along that even without consoles there are other factors that can lead to downgrades. Stuff that may work on small scale like a vertical slice built for a trailer but break in the full game. This happens all the time and they even mentioned one specific case that they had to change because it just wouldn't work properly in the final game.


Gameplay from a vertical slice, a vertical slice is a section of a game specifically prepared for showcasing. Which is what they did, as mentioned in the article as well.

I suppose you should re-read. It was NOT a Vertical Slice. It was gameplay, in engine, running on a PC. It was not a baked synthetic situation for demo purposes.
 

CryptiK

Member
Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.

And now they are admitting they fucking downgraded it. Lying scum.
 

Chaos17

Member
Sounds reasonable to me.
All i personally wanted was more transparency in their PR answers, instead of some of the crap we got (before this).
Downgrades or changes happen, and it's just how it goes, but you don't have to be condescending or bullshit your customers.

That said, i feel like it's always wiser to aim high and show low, so when you eventually achieve medium, people are still impressed.

Agree.
 
I dont see how this is big news, obviously they would need Console market to earn this kind of money for a game. No way in hell PC alone could pay for the cost of these new AAA titles.

I do feel its shitty of them to lie about the downgrade that happened.

Hopefully next gen consoles will have tech that is modern and as powerful it can be on RELEASE not at the time of the reveal that accures years prior to the release of the console like PS4 had. Tired of developers having to "downdgrade" games for Consoles.
 

Alienous

Member
A playable demo can still be a vertical slice, not that I think that witcher 3 2013 was a vertical slice unlike watch dog's reveal

It was a vertical slice, by their own admission.

They implemented features that were untenable on the scale of an open world game, which they knew they were making. It was an egregious form of a vertical slice.
 

leeh

Member
I suppose you should re-read. It was NOT a Vertical Slice. It was gameplay, in engine, and playable, running on a PC.
A rendering engine which was not very scale-able, needed DX12 to function correctly and wouldn't be supported on consoles.
 

Chobel

Member
It was not "done". Please read the article again, I've been saying this all along that even without consoles there are other factors that can lead to downgrades. Stuff that may work on small scale like a vertical slice built for a trailer but break in the full game. This happens all the time and they even mentioned one specific case that they had to change because it just wouldn't work properly in the final game.
Gameplay from a vertical slice, a vertical slice is a section of a game specifically prepared for showcasing. Which is what they did, as mentioned in the article as well.
A playable demo can still be a vertical slice, not that I think
that witcher 3 2013 was a vertical slice unlike watch dog's reveal

Gameplay debut, which to my understanding should be the real gameplay.
 

SmokyDave

Member
Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.

And now they are admitting they fucking downgraded it. Lying scum.
Gamers, man. Gamers.
 

GlamFM

Banned
Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.

And now they are admitting they fucking downgraded it. Lying scum.

"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'

Work on your reading skills & don´t be an idiot.
 

Chobel

Member
A rendering engine which was not very scale-able, needed DX12 to function correctly and wouldn't be supported on consoles.

Are you kidding me? The whole point of of DX12 is to make PC development similar consoles.
 

SparkTR

Member
The reason they have to point out that they needed consoles (and not that they needed all or that they needed pc) is that it isn't the console people complaining that pc is what held the game back. No one is complaining that they made it for PC. But there is a group that is complaining that they made it for consoles because they feel consoles are holding back PC gaming. It is those people cdpr is addressing.

True, but the general feel of the downgrade thread from my impressions wasn't too much different from those PS4 parity threads that were so popular last year. Most people knew the benefits of multiplatform development, but there was an impression why that particular version wasn't pushed further. I mean, now that the game is out and some people like how it looks or have trouble running it maxed out have changed perspectives, but pre-release footage coupled with comments that alluded to version parity made the situation seem pretty suss for a bit.
 

No_Style

Member
Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.

And now they are admitting they fucking downgraded it. Lying scum.

Is this the stuff I've been missing out by avoiding that downgrade thread?
 
Work on your reading skills & don´t be an idiot.

Maybe CDPR should work on their communication skills and stop being idiots instead, because when you release a video as Gameplay Debut that doesn't exactly tell the world that "you are extremely far away from completing the game."

It was a blatant lie.
 

derExperte

Member
The AAA money has been on consoles for a while(one just needs to look at the financial statement of the publishers), unless you have a crazy pay 2 win model like Star Citizen.

The AAA money is everwyhere, on every platform and if you aren't Rockstar you need it all if your game is this big. Also SC isn't p2w.
 

owlbeak

Member
Sheesh. Some real salt in here.

If you are that angry, I'll bet you didn't buy the game on PC, right? Since you hate this developer so much you'd never give them your money, right? They've absolutely betrayed you and everything you know. Even EA wouldn't pull this, right?

lol
 
To all the people who are saying you would have needed 3 Titans to run that game as it was, 2 questions: 1. Have you ever heard of lowering graphics options? 2. Was the game running on 3 unreleased 2015 GPUs in 2013?

We could have played on Medium today and at least enjoyed that kind of IQ down the line, like what happened with Crysis. They could have allowed for lower IQ settings while aiming for their targets. They just copped out because consoles.

The game they showed was a vertical slice. You know as well as I do PC gamers will not settle or be happy with a game where they can only run it on medium.
 
I agree, PC sales are not enough to make a AAA game but consoles sales allows them to go for AAA budget due to day 1 sales always great in consoles because of the retail market and console marketing game gets. As a PS4 exclusive also they have a chance because there is good install base and gamers who likes RPG games over there, and recent exclusive Bloodborne sales for 9 days reached a million+ which proves that.
 

Alienous

Member
Maybe CDPR should work on their communication skills and stop being idiots instead, because when you release a video as Gameplay Debut that doesn't exactly tell the world that "you are extremely far away from completing the game."

It was a blatant lie.

And one they haven't completely admitted to yet, but purposefully denied (and left room to substantiate their denial, "We aren't going to show Ultra settings") until after the game had been released and those pre-orders had gone through.
 

kharak

Neo Member
Not really. Witcher 3 would have been made without consoles. It would not be the same as we have now... maybe better, maybe worse.. but it would made.
 

Sijil

Member
Feels like a weak excuse really, Witcher 2 was possible because of the Witcher 1 sales on PC, Witcher 2 on PC outsold its 360 counterpart by a very large quantity, Witcher 1 was possible due to Baldur's Gate sales and other titles being localized by CDPR in Poland. Around a third of Witcher 3 1.5 million in preorders are on PC according to SteamSpy.

Unless they got an outside investor for Witcher 3 or some huge loans banking and risking on console sales then it was only because of the sales of Witcher 1, 2 (not disregarding Witcher 2 on 360) and GOG that managed to finance Witcher 3.

And in the end, the visuals did not need to be downgraded, the option could've simply been kept on PC and downscale for consoles.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Seems like the long and short of all this is simple:

In a fantasy world where game development didn't cost money, the PC-only version of Witcher 3 would look much better on the highest-end PCs.

In the real world, where making games costs money, a PC-only version of the Witcher 3 wouldn't look anything like those renders because it basically wouldn't exist. The size and scale of Witcher 3 only happened because they could count on console sales.

Yep, a lot of PC elitists refuse to acknowledge this.
 

Tigress

Member
The AAA money is everwyhere, on every platform and if you aren't Rockstar you need it all if your game is this big. Also SC isn't p2w.

Hell, even if you are rockstar. Note that rockstar seems to prioritize console sales which I bet is because that is where they feel they get most their money from.
 

CryptiK

Member
Sheesh. Some real salt in here.

If you are that angry, I'll bet you didn't buy the game on PC, right? Since you hate this developer so much you'd never give them your money, right?

lol
Nope didn't buy it. Not worth the $70-80 I have to pay. I'll wait til its $30.

People keep glossing over the fact they blatantly lied. And now they are trying to spin with with PR shit. No one would be happy with a parity clause either everyone seemed to be pissed off about the Xbox one.
 

Kosma

Banned
Feels like a weak excuse really, Witcher 2 was only possible because of the Witcher 1 sales on PC, Witcher 2 on PC outsold its 360 counterpart by a very large quantity, Witcher 1 was only possible due to Baldur's Gate sales in Poland. Around a third of Witcher 3 1.5 million in preorders are on PC according to SteamSpy.

Unless they got an outside investor for Witcher 3 or some huge loans banking and risking on console sales then it was only because of the sales of Witcher 1, 2 (not disregarding Witcher 2 on 360) and GOG that managed to finance Witcher 3.

And in the end, the visuals did not need to be downgraded, the option could've simply been kept on PC and downscale for consoles.

Yeah Witcher 1 had like a tiny staff man

Witcher 3 is 200 people working on it, they can't live off 5 dollar Steam sales forever and thats how they raked up those sales numbers for W1 and W2.

1.5 million pre orders full price is what they need and deserve

Also as he fucking said they couldnt just keep this rendering engine, so yeah they couldnt just keep it and "downgrade it", or are you an expert?

This isn't rocket science man come on
 
They say they don't think it's a downgrade but then they say their original version wouldn't work. Is that not a downgrade?
 

Chaos17

Member
Ok. So Console sales made W3 possible. That doesnt mean you have to butcher/downgrade and have a parity clause with the PC version. These guys are idiots.

And now they are admitting they fucking downgraded it. Lying scum.

Look at the bright side : they admitted it in the end.
Because that's not Bioware who would have done (admitting they fucked up the PC controls for example) that even when fans were camping their forum.

Yes, they've to improve on communication.
 

Sijil

Member
The AAA money has been on consoles for a while(one just needs to look at the financial statement of the publishers), unless you have a crazy pay 2 win model like Star Citizen.

If that were the case, most publishers would be skipping PC and sparing themselves the development losses, in reality more and more publishers and devs are going to PC because there is money to be made and AAA gaming is becoming more and more expensive to restrict a release to a platform or 2, paid for exclusives not withstanding.
 

SparkTR

Member
I agree, PC sales are not enough to make a AAA game but consoles sales allows them to go for AAA budget due to day 1 sales always great in consoles because of the retail market and console marketing game gets. As a PS4 exclusive also they have a chance because there is good install base and gamers who likes RPG games over there, and recent exclusive Bloodborne sales for 9 days reached a million+ which proves that.

Then point me to those third party AAA exclusives on a single console platform. You can't because they don't exist unless they're moneyhatted or funded by a platform holder. In the current market a third party AAA developer can't rely on one platform to support their game, regardless if it's PS4 or PC. Without the PC sales for this game, it wouldn't be anywhere near the scope of how it is now either.
 

Soi-Fong

Member
PC gamers like myself might not like it, but most game developers earn their money from console sales.

Let's not even talk about mobile sales..

It's sad, but that's the state of the industry. PC gaming itself is a niche since not everyone is willing to build a $1000+ PC.
 
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