But does that long tail cause it to surpass consoles in total per-platform revenue?PC software sales historically have far longer tails than console software does.
Sorry if that offends your sensibilities. It's true.
But does that long tail cause it to surpass consoles in total per-platform revenue?PC software sales historically have far longer tails than console software does.
Sorry if that offends your sensibilities. It's true.
But does that long tail cause it to surpass consoles in total per-platform revenue?
Exactly. Before you said that consoles don't have long term sales, now you said they do, but pc sales have a even longer term.
There is a difference.
Games are supposed to be played by everyone regardless of the platform that they choose. Exclusives are BS in this day and age. I would take less graphics if that means more platforms so more people can enjoy. Anyone who still believes in exclusivity is an ignorant fanboy and should reassess his life.
steam isn't subsidized by monthly usage fees for a start. There is also a far greater content base
I'm saying the same thing for the third time now; console software does not have long tails, outside of very specific 'evergreen' titles.
PC software does.
That doesn't make my comparison any less valid nor does it make it disingenuous. I think that, if given enough time, PSN might become just as good as steam, if not better. Since content won't stop coming for it, unless it stops existing.
Then I guess we'll just have to agree to disagree.
Then I guess we'll just have to agree to disagree.
It's going to get better than steam? Yeah, a singular closed platform with a far more limited selection of content certainly has the potential of becoming better than the biggest and most powerful software market on an open platform that allows competition for pricing. Your comparison was not disingenuous at all.
The vast majority of third party console title sales being made in the first month of sale isn't really a thing you can choose to agree or disagree with, it's just a thing.
As for expecting PSN to become a digital distribution service of the same long-tail sales expectation as steam has, I think its fair to say we can look at the PS4s complete lack of backwards compatibility, and the upcoming GOW remaster not offering PS4 compatible releases as a bonus, but rentals on PSNow to see where the future of the PSN is.
and it isn't long-tail sales of older titles.
So if consoles are doomed, PCs are doomed too? Got it.
A game sold on sale on the PC for $3 2 years after release still gives a publisher more than $2.00 per copy sold.
A game sold secondhand at GameStop on console a week after release at any price gives a publisher $0.00 per copy sold.
Its why the Pc has long tail sales and consoles don't.
This is specifically about games like The Witcher -- huge budget, AAA games. Yes, if consoles die, those games will become notably less frequent.
On the other hand, if consoles die, indie development will be almost entirely unaffected, as 90%+ of indie development is on PC/iOS/Android. Chinese and Korean games will be unaffected, and so forth.
But the Witcher is what we're talking about here, and the style of game the Witcher aspires to is significantly dependent on consoles.
And what if star citizen delivers (and i begin to doubt it will some day).
that would be a solid example of a possible path leading to even more ambitious thing than AAA.
This is specifically about games like The Witcher -- huge budget, AAA games. Yes, if consoles die, those games will become notably less frequent.
That isn't necessarily true. You're assuming that if consoles go away, all the people who played on consoles suddenly quit gaming altogether. Many if them would just switch to PC and continue buying games on that platform.This is specifically about games like The Witcher -- huge budget, AAA games. Yes, if consoles die, those games will become notably less frequent.
On the other hand, if consoles die, indie development will be almost entirely unaffected, as 90%+ of indie development is on PC/iOS/Android. Chinese and Korean games will be unaffected, and so forth.
But the Witcher is what we're talking about here, and the style of game the Witcher aspires to is significantly dependent on consoles.
I have no idea what you are trying to say.
Star Citizen is an extreme exception banking on the thrist of space sim fans that have been starved for years, many of them now old with jobs. I doubt anyone could emulate its success, even Elite Dangerous barely passed its crowdfunding campaign.
Games are supposed to be played by everyone regardless of the platform that they choose. Exclusives are BS in this day and age. I would take less graphics if that means more platforms so more people can enjoy. Anyone who still believes in exclusivity is an ignorant fanboy and should reassess his life.
yeaaaaaaaaaaaaaaaaaahhh, no, some wouldNope. Playerbase will just move to PC.
Star Citizen is an extreme exception banking on the thrist of space sim fans that have been starved for years, many of them now old with jobs. I doubt anyone could emulate its success, even Elite Dangerous barely passed its crowdfunding campaign.
It was dumbed down, you just have to take a quick look at the UI to understand what was the lead platform.
I'm pretty sure the 360 was the lead platform for Skyrim.
This is specifically about games like The Witcher -- huge budget, AAA games. Yes, if consoles die, those games will become notably less frequent.
I know for a fact that NeoGAF already went through these discussions last gen and people are still making the same weird opinions 10 years later.
Consoles have been the backbone of AAA games development for a while. Those big budget games are dying, yadda yadda yadda.
I don't know why this is still so shocking to some people.
You ungrateful bastards...
I'm talking about CDPR not PC gamers. Console sales were made possible because of PC gamers.
Good on CDPR for making this game accessible to a wider audience.
Nope. Playerbase will just move to PC.
I think a lot of people's beef is with CDPROJECTRED's handling of the situation PR wise in regards to Witcher 3's development. if you want to go off on them, that's fine, but insulting the console user base is just sickening in my eyes.
You don't have to hate a completely different ecosystem a lot of people game on, we didn't do anything besides be part of the same gaming community as yourself.
Your getting the best performance of all games anyway, we should not have to be constantly insulted for things like this.
While I have no problem moving to PC, your statement is not true. I know even today hardcore console gamers that have no interest in a PC or even learning how to build one. Most of them will stop gaming all together if consoles die.
Seems a lot of people seems burned that a PC former Centric developer admitted in needing console sales because steam/pc isn't the "one and only" divine savior of the game industry like some think. There is a reason why the video game industry thrived from having many platforms for all these centuries.
Wait, how much did the 360 version sell?
Update before thatThe Witcher 2: Assassins of Kings has now sold 1.7 million copies since launch, developer CD Projekt has announced.
That figure includes sales on both PC and Xbox 360.
Combined 2014 salesThe number recorded by developer CD Projekt was 940,00 sales for the first half of 2011, according to the Warsaw Business Journal (via Gamasutra).
Of those sales, 200,000 were digitally distributed copies of The Witcher 2.
The Witcher 2 was released in May, which means those sales were amassed in under two months.
the sales of the companys highly acclaimed RPG has reached a total number of 8 million.
The sales figure is a combined one for both The Witcher and The Witcher 2: Assassin of Kings.
Let's see the first console debut in 1972 even with the crash in 1983 Nintendo and other companies managed to revolutionize the video game industry up until today.Centuries...what?
I've only heard Steam viewed as the savior of pc gaming specifically. Never as the savior of gaming as a whole (though I suppose some pc fanatics might consider it one and the same).
Seems a lot of people seems burned that a PC former Centric developer admitted in needing console sales because steam/pc isn't the "one and only" divine savior of the game industry like some think. There is a reason why the video game industry thrived from having many platforms for all these centuries.
Are we seriously arguing about whether a game the size of Witcher 3 could possibly be financed on PC alone? No god damn way.
Why haven't we seen that shit yet?
For the same reason you haven't seen it on any other platform: it doesn't make a lick of business sense. In today's market the only reason to keep a game exclusive to any one platform would be if the game just wouldn't work on other platforms (like PC grand strategy games) or if you're being contracted or moneyhatted by a platform holder.
I appreciate their transparency, which is something Ubisoft didn't do. However, I believe they did it too late. They should have talked about this long before, plus I don't believe them when they say this couldn't have happened on PC alone. The Witcher and The Witcher 2 did extremely well on PC. This isn't a niche series that sells a few hundred thousand.
Scale sure, but Witcher 3 would have been fine as a PC exclusive had things been different. I'm glad they decided to head the console direction so they could expand the series, but they need to remember PC is what made them to begin with.