adamantypants
Member
I'm really intrigued as to what happens with this franchise. I'd like to see anything Nintendo attempt do well but nothing is really clicking. This will probably go the way of Bayonetta 2, TW101, and Pikmin 3.
No.
It lacks magic... just kinda seems like a Mario Party mini-game they decided to try and monetize.
There's no way in hell this will go the way of The Wonderful 101 with the amount of advertising Splatoon is getting. Like I said before, Nintendo doesn't give Amiibos to franchises they think will bomb.I'm really intrigued as to what happens with this franchise. I'd like to see anything Nintendo attempt do well but nothing is really clicking. This will probably go the way of Bayonetta 2, TW101, and Pikmin 3.
COME on! Third person shooter, first person shooter. I find it genuinely amusing that people see an appreciable difference between the two. At the end of the day the goal of the game is to shoot things until you win.
Do the people who is saying that this is gonna bomb as bad as W101 actually know how bad that game bombed? Because it would require a miracle for this game to bomb as hard as that one...
*** Hugging my copy of W101, T_T ***
I think it's more that some of them are really ridiculous, like the one above yours lamenting Nintendo not making another military shoot bang with a twist, but somehow Splatoon is a dead end creatively. How does that not make you question them?On a side not, I hate how one opinion against the hive mind gets immediately labelled as a troll post.
I think it's more that some of them are really ridiculous, like the one above yours lamenting Nintendo not making another military shoot bang with a twist, but somehow Splatoon is a dead end creatively. How does that not make you question them?
I'm pretty sure the ones calling people trolls are just in disbelief at their outlooks. Doesn't take a hive mind to know Splatoon is gonna sell better than W101.There's a difference between misguided and trolling.
The bar is pretty low for a wiiu game to sell well. I mean 1 million sales is 10% of the install base. It depends how Nintendo interprets the sales figures to determine popularity.
They'll be too busy playing it.i own a wii u and have absolutely zero interest in this game, don't get the hype on here. expecting it to perform poorly and don't expect many people will be talking about it a couple of months after release.
2001 - Animal Crossing
2001 - Luigi's Mansion
2001 - Pikmin
2005 - Nintendogs
2006 - Wii Sports
2006 - Wii Play
2006 - Big Brain Academy
2007 - Wii Fit
2008 - Wii Music
2010 - Flipnote Studio
2010 - Nintendo DS Guide
2011 - Steel Diver
2012 - Nintendo Land
2013 - NES Remix
2015 - Splatoon
Indeed, it's been a long time since EAD developed a notable character IP.
Did you play any of the testfires?i own a wii u and have absolutely zero interest in this game, don't get the hype on here. expecting it to perform poorly and don't expect many people will be talking about it a couple of months after release.
This game is really hard to comp.
I would have to spend way too much energy to try and get my head around what I'd really believe it would sell.
Do I think Nintendo will attempt to foster it into a franchise? Yea... Do I think most people here are over estimating it's sales potential? Yea... But give the environment this was greenlit, I imagine they have very realistic expectations of profitability for it. Lean team, relatively quick dev schedule, etc. they are masters of efficiency.
Out of curiosity, those who are saying it's going to sell a couple million... What's the scope you're factoring? Is that like, global shipments + digital lifetime? Having trouble wrapping my head around that one
That's a lot of fan art generated for something "assist trophy level".
They need a Splatoon 2 just so they can have a commercial that goes "Splatoon T-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-two!"
Generic? Can you possibly point to other games that have similar character models, because I'm really not seeing that.
They'll be too busy playing it.
Did you play any of the testfires?
Nope, didn't know it was happening but to be honest I don't think I'd have taken the time anyway. Nothing about what I've seen appeals to me. I know a couple of other Wii U owners and one of them is interested in it, I guess I'll have a shot sometime if he picks it up.
We'll see. If they are, more power to them. I'm not hating on the game, just stating my opinion.
Nope, didn't know it was happening but to be honest I don't think I'd have taken the time anyway. Nothing about what I've seen appeals to me. I know a couple of other Wii U owners and one of them is interested in it, I guess I'll have a shot sometime if he picks it up.
And every Wii U owner I know (admittedly few) is really excited for it.
Anecdotal evidence is pretty useless.
The servers exploded in the last Testfire, I think it's safe to think that the game will do okay.
Wasn't NES Remix by IndiesZero, or am I misremembering?
I'm curious about exactly why that was, and why they were fine in the following hour. I'd expect them to have recovered during the first hour as people gave up, but it wasn't until the hour after that that they got back to normal (and indeed, did so pretty much immediately for that hour). That's despite that I'd expect an influx from the EU for that second hour as it coincided with the end of Eurovision (I got on for the last ten minutes of the scheduled hour, trying to get a game in a hurry!)
My gut feeling is that it's a more technical problem than simply being overwhelmed with demand.
1 single hour vs. 3 different hours plus hype
That's the usual internet error of associating involvement with creation. There's quite a few interviews with the EAD Tokyo creator Koichi Hayashida. He created, programmed, and designed the first 100 levels himself. Then he drafted more EAD Tokyo guys and hired Indies Zero to finish the game.
No, I get why it broke in the one hour - that definitely fits with overdemand. What I don't get is why it didn't ease up over time in that first hour, yet was absolutely rock-solid in that second backup hour.
That's interesting; given the conceptual similarities to Gamecenter CX, I'd imagined that Indieszero were in from a very early point. I wonder if they were picked out specifically because they'd had the CX experience.
Liiiike... Wii Sports?
Edit: For clarification, I'm not saying that Splatoon will be a Wii Sports level hit, just that the idea that Nintendo makes and markets a new IP that does well isn't a new or even rare concept at all.
...Children do not want to play first person shooters....
If Splatoon became a killer app for Wii U, what a wonderful story that would be. Nintendo finally making a new IP, actually promoting it, and it becomes a hit. Naturally, I'm doubtful at how popular it actually could get (since it's on Wii U), but what a fairy tale ending that would be.