Brian_FETO
Banned
Cammy's Ultra 2 is so fucking loud. Like doors slamming
This is ridiculous. 99.9999% of us are not "top players". Maybe we should close the thread because no one here is qualified to even be discussing this matter...and, yet WE'RE the ones playing the game.
BTW, top players can be wrong/biased/stupid/uninformed, too. Players who haven't played a single tourney can be right/objective/intelligent/informed.
If only top players can perceive and judge these flaws, then why should any of us regular people even give a shit in the first place?
Its two button pushes and youre done ... how much easier could it be?
didnt the other versions of Ultra also sit there and make you wait as it was converted?
This is just bonkers
If only top players can perceive and judge these flaws, then why should any of us regular people even give a shit in the first place?
This is nonsense. You should always refer to the experts in matters of fact.
Yeah, the sound is still kinda all over the place.Cammy's Ultra 2 is so fucking loud. Like doors slamming
Yeah, the sound is still kinda all over the place.
I love the Mad Gear Hideout stage, but fighting there is starting to annoy me because the music overwhelms the sfx compared to other stages.
That's true for most things, but in this case, if most of us will never play at the level of experts, then some of these issues will never truly affect us. I'm not defending these flaws, I want them fixed. I'm just saying that if typical people can't tell something is wrong, there's a sense in which it ultimately doesn't matter, subjectively, for those people.
Basically, in this case, there's a gap between the matters of fact (e.g., the measurable, objective input lag) and the subjective experience per individual. For experts, the subjective impact of the objective facts is large. For average players, the impact of the objective facts is smaller, or non-existent.
PC version has the problem that people that play without any vsync have an unfair advantage of about 1 to 3 frames in input lag over those that use vsync.
With console versions everyone is on the same level in this regard.
PC version has the problem that people that play without any vsync have an unfair advantage of about 1 to 3 frames in input lag over those that use vsync.
With console versions everyone is on the same level in this regard.
Holy shit. This post screams Gaf.That's true for most things, but in this case, if most of us will never play at the level of experts, then some of these issues will never truly affect us. I'm not defending these flaws, I want them fixed. I'm just saying that if typical people can't tell something is wrong, there's a sense in which it ultimately doesn't matter, subjectively, for those people.
Basically, in this case, there's a gap between the matters of fact (e.g., the measurable, objective input lag) and the subjective experience per individual. For experts, the subjective impact of the objective facts is large. For average players, the impact of the objective facts is smaller, or non-existent.
To avoid screen tearing (unless you have a gsync monitor).Why would you willingly play with vsync on?
Sure, but if vsync is really that important to you, you're putting the disadvantage of input lag on yourself. It's not really "unfair" if you can easily remedy the situation but choose not to.To avoid screen tearing (unless you have a gsync monitor).
hope everyone is tweeting or somehow making capcom, sony, other ocean, ono, etc. aware of the continued bugs.
I'll just play on console. No screen tearing and no disadvantage.Sure, but if vsync is really that important to you, you're putting the disadvantage of input lag on yourself.
hope everyone is tweeting or somehow making capcom, sony, other ocean, ono, etc. aware of the continued bugs.
hope everyone is tweeting or somehow making capcom, sony, other ocean, ono, etc. aware of the continued bugs.
Yeah, I really hope the noise doesn't die down because of the patch. Sony/Capcom still haven't really been talking about the lag issues, so people need to keep hounding them for some answers/proper updates.
I'll just play on console. No screen tearing and no disadvantage.
Sure, but if vsync is really that important to you, you're putting the disadvantage of input lag on yourself. It's not really "unfair" if you can easily remedy the situation but choose not to.
Doesn't the opponent without vsync still have a 1f-advantage in this case?You can do the same in the PC version if you disable Vsync in-game but force it through GPU drivers
We're not talking about the arcade version. We're talking PC player vs PC player on the PC version, with one person playing with vsync and the second playing without vsync.You're at the same amount of lag as the arcade version with v sync on. Not much of a disadvantage.
We're not talking about the arcade version. We're talking PC player vs PC player on the PC version, with one person playing with vsync and the second playing without vsync.
Felt fine to me.Is it just me or the grapples kinda feel different not sure why can't put a finger on it but I remember it being a bit different on PS3/360
Welcome to the FGC.In that case, 1-2 miliseconds isn't going to be an advantage
This is what it looked like before
Doesn't the opponent without vsync still have a 1f-advantage in this case?
One thing I'd like to know, when people are talking about the input lag, is it consistent across controllers? Or is there more lag using a PS3 arcade stick than using a DS4 controller directly?
Welcome to the FGC.
Yeah probably. Still that 1f might be a small advantage for air-to-air attacks.online delay in SF4 makes that 1f delay negligible
Haha, the pc version's included vsync is terrible.petran said:it can lead to more serious problems if both have vsync on
http://forums.shoryuken.com/discussion/154383/ssfiv-ae-pc-version-vsync-on-causes-input-lag/p2
I had the same problem. I play with a friend from Canada and when we had the in-game VSync on, halfway through our matches we would de-sync. What I mean by de-sync is that we'd be playing two completely separate matches. Our inputs would either have 3-5 seconds of delay or they'd stop being read altogether. All of a sudden, I'd be hitting him with everything and landing big damage. I'd laugh and say he got wrekt, then he'd laugh and say I just got wrekt (over Skype). A couple seconds after the round ends, we both get the "Lost Connection to Opponent" popup and have to restart the set.
Turning off the in-game VSync and specifying my nVidia card to turn VSync on for SSF4 solved the problem.
But if we're going to talk about what does/doesn't NEED to be fixed, we HAVE to rely on the testimony of the experts. Their suggestions ultimately affect everyone's experience positively.
If you don't know the difference, you may have no stake in the matter, but the people who DO (and whose careers depend on functioning products) absolutely NEED it working at their standards.
Saying "it doesn't matter to some people." is a nice point, but ultimately irrelevant since there are legitimate stakes for others.
I'm saying all the non-experts making a purchase decision should keep in mind that they probably won't be adversely affected by the things that require expertise to perceive.
Interactivity and responsiveness are two fundamental aspects of video games. In anything but turn-based games, I think it's important to value latency and the ways that it can adversely affect those aspects.
I disagree.
Interactivity and responsiveness are two fundamental aspects of video games. In anything but turn-based games, I think it's important to value latency and the ways that it can adversely affect those aspects.
Whether I'm playing competitively or not, fewer things irritate me more than the feeling that I'm not as in-control as I should or could be.
I disagree.
Interactivity and responsiveness are two fundamental aspects of video games. In anything but turn-based games, I think it's important to value latency and the ways that it can adversely affect those aspects.
Whether I'm playing competitively or not, fewer things irritate me more than the feeling that I'm not as in-control as I should or could be.
I wonder if you fighting game experts realize that casual players who don't have 1000 hours in this game won't know that 1 to 2 frame difference in "feeling"...
I guess I'll ask again
Is it better than the PS3 version after the patch?
( but not better than the Xbox360 right?)
So at this point its confirmed, PS4 screws up AF by default and devs have to manually go in and fix?
To avoid screen tearing (unless you have a gsync monitor).
I'll just play on console. No screen tearing and no disadvantage.
I guess I'll ask again
Is it better than the PS3 version after the patch?
( but not better than the Xbox360 right?)
I have 444 hrs in the borked steam version alone (only fixed recently) and I can tell you I've come across quite a few D,C,B players. I've even come across players which had an F rank or where their rank don't show/or red rank. As to whether I played them or if I can avoid them is besides the point, but for the record I have played lower ranks than A several times.You're talking like you should expect all those things to happen regularly. Apart from variable input delay none of what you are saying is indicative at all of the PC version experience. In 600+ hrs of playing on PC I've seen less than a handful of sub-A class players. And it's there anyways so that you can filter those people out if you don't want to play with them. Lag switchers, cheaters, and macro users, really? lol Everything you're saying is just comical to anyone who plays with any regularity.
Lol, come on man, nobody even watches those valle tournaments. Btw, GFWL had some issue with the overlay causing slowdown in the game, but the netcode was pretty good most times, it had it's issues like every other version though, since they're all P2P anyway. Steamworks version however; was just a mess and unplayable. After they fixed it (well for the most part), I got my character to A rank and went back to 360.Swarna said:Valle runs online PC tournaments sometimes and the matches/set-up go by faster and more efficiently than when he uses the 360 version. The PC port has actually always been top-notch outside of the transition to Steamworks and the incompatible network API. Valve has since patched the Steamworks P2P to work better with SF4. If you hop online today it is the top-tier experience along with the 360 version. If you haven't played recently, well now you know, otherwise don't be disingenuous about it.
Evo divasWelcome to the FGC.
So at this point its confirmed, PS4 screws up AF by default and devs have to manually go in and fix?