Note: This is probably DirectX feature level 12_1 demo and not a DX 12.1 one.
Best video of the demo so far, running on GTX 980 Ti (guided through by NVIDIA): https://youtu.be/geGCSO8RkuU?t=610
Another tour of the demo (shorter): https://www.youtube.com/watch?t=1300&v=2Fi1QHhdqV4
(I removed the link to that terrible tearing 4Gamer video.)
- Ray Traced Shadows enabled by Conservative Raster --> https://developer.nvidia.com/content/hybrid-ray-traced-shadows
- high-performance volumetric Sparse Smoke enabled by Tiled Resources
- real-time, single-bounce Screen-Space Reflections computed for all surfaces
- Sparse Smoke Lighting: volumetric smoke facilitates full lighting and shadowing effects
- interactive, volumetric smoke simulation perturbed by meshed objects.
More info (in Japanese): http://www.4gamer.net/games/016/G001684/20150608075/
Soon to be properly released by NVIDIA, I guess. The video and perhaps the demo executable as well.
Best video of the demo so far, running on GTX 980 Ti (guided through by NVIDIA): https://youtu.be/geGCSO8RkuU?t=610
Another tour of the demo (shorter): https://www.youtube.com/watch?t=1300&v=2Fi1QHhdqV4
(I removed the link to that terrible tearing 4Gamer video.)
- Ray Traced Shadows enabled by Conservative Raster --> https://developer.nvidia.com/content/hybrid-ray-traced-shadows
- high-performance volumetric Sparse Smoke enabled by Tiled Resources
- real-time, single-bounce Screen-Space Reflections computed for all surfaces
- Sparse Smoke Lighting: volumetric smoke facilitates full lighting and shadowing effects
- interactive, volumetric smoke simulation perturbed by meshed objects.
More info (in Japanese): http://www.4gamer.net/games/016/G001684/20150608075/
Soon to be properly released by NVIDIA, I guess. The video and perhaps the demo executable as well.