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HoloLens Minecraft Demo

Kickz

Member
This can have potentially mindblowing effects.

How about even just bringing trading card games like Pokemon/Digimon to life with actual bought cards having sprites manifested that do battle on your coffee table versus another dueler online.
 

Zukuu

Banned
Seems to me like a pointless gimmick. It has almost no applications at least in its current design. You can't play on a monitor and look at a table which is perfectly aligned at the same tome... Even then a 3D map is all you can hope for. The few games that are designed around it will be niche and sparse. I don't see why everybody is freaking out about it.
 

Archaix

Drunky McMurder
46mcvyL.png



Even people covering the event don't realize. But sure, Microsoft isn't lying or deceiving anybody here.
 

paulogy

Member
What they didnt show was that the guys hand when pulling and pushing blocks is located BEHIND the hologram.

This is (mockup) what youll see... the hologram will always be in front of your hands...

3HojmHa.png


This alone removes all WOW factor for me... it looks cool when nothing is in FRONT of what im looking at... but as soon as something is supposed to move in front of it... all immersion is lost.

Your mock-up image, and my own observations about how careful they have been to avoid this scenario from occurring in their demos (to the extent that they always seem to use a third-person perspective now), inspired me to dig up the earliest reveal of HoloLens, which included the first (and only?) first person perspective demo.

Shown here is a group of application tiles projected so that it appears to be on the wall. The user uses her finger to select a tile but you see that the projection overlays over her because it doesn't create negative space for her finger to show through.

Here's the video at that moment, if you want to see it too:
https://www.youtube.com/watch?v=IYq7OgbQEhc?t=16m30s

As far as I can tell, all other demos after this one (including the new E3 demo) were filmed in third person instead, and used careful choreography to prevent any part of the user from overlapping over the projection. Is it to avoid this from happening again? I honesty can't tell at this point if they plan to solve this with dynamic hand/object tracking and just aren't ready to show it in action, or if they are trying to hide the flaw. I'm obviously more concerned about the latter.
 

paulogy

Member
You're all dead inside.

Well, we all have a dying skeleton inside us. Think about it ;-)

I actually think this AR tech is really cool and has great applications. I also think it's amazing the ballet they've put on in their demos in order to avoid the problem scenario. Once you are aware of it, you see it everywhere.
 

msdstc

Incredibly Naive
This can have potentially mindblowing effects.

How about even just bringing trading card games like Pokemon/Digimon to life with actual bought cards having sprites manifested that do battle on your coffee table versus another dueler online.

Lol eye of judgment?
 

Rembrandt

Banned
46mcvyL.png



Even people covering the event don't realize. But sure, Microsoft isn't lying or deceiving anybody here.

lmao, they haven't finalized the fov considering both prototypes have had different ones. it's also pretty well known and besides that, the previews have been extremely positive. besides the one issue of the fov, it's working as intended. this isn't a kinect situation or an incredibly deceptive one as you keep touting, even stinkles said in the halo thread that it has occlusion.

i get being skeptical, i do, but your posts come off as if the entire thing is a lie and nothing about it works as previewed or intended.

edit:
It's a 3d simulation of the Infinity bridge and a warzone tutorial. Think theme park experience, but consumers getting to try hololens for first time and yes there IS occlusion.
 

Alx

Member
I honesty can't tell at this point if they plan to solve this with dynamic hand/object tracking and just aren't ready to show it in action, or if they are trying to hide the flaw. I'm obviously more concerned about the latter.

You don't need hand tracking to solve that, it's as simple as a Z-buffer. If you can measure the depth map of the whole scene (and that's what the embedded kinects are for), you can easily threshold all the parts where the depth in the real scene is smaller than the one in the virtual one (aka "there is something between the "hologram" and my eyes) and just disable the rendering on those pixels.

in short :
mask = not_zero(virtual_depth_map - real_depth_map )
set virtual_image to transparent on mask

There may be some subtle geometry correction to take into account the small offset of the depth camera from the eye position, but at worst when ignoring that you would get weird effects on the edges of objects, but you could still see them over the virtual image.
*edit : the effect may be double-weird since there are two different points of view to render (one for each eye), so it would be 3D weirdness. :p
 

paulogy

Member
You don't need hand tracking to solve that, it's as simple as a Z-buffer. If you can measure the depth map of the whole scene (and that's what the embedded kinects are for), you can easily threshold all the parts where the depth in the real scene is smaller than the one in the virtual one (aka "there is something between the "hologram" and my eyes) and just disable the rendering on those pixels.

in short :
mask = not_zero(virtual_depth_map - real_depth_map )
set virtual_image to transparent on mask

There may be some subtle geometry correction to take into account the small offset of the depth camera from the eye position, but at worst when ignoring that you would get weird effects on the edges of objects, but you could still see them over the virtual image.
*edit : the effect may be double-weird since there are two different points of view to render (one for each eye), so it would be 3D weirdness. :p

Right, and the demos usually show this as a room sensing "pulse" at the beginning that goes out and learns the environment geometry. The problem is a hand or other object will be much more dynamic (and in the case of fingers, more minute), so as long as they are constantly interpreting this on the fly they can occlude the relevant portions of the projection. But there are two moving targets to accomodate: the head which changes the perspective, and the intersecting hand (or other foreign object for that matter).

As I've said, there are definitely solutions for this - some better than others - I just don't know why we haven't been shown any of them yet.
 

Alx

Member
Right, and the demos usually show this as a room sensing "pulse" at the beginning that goes out and learns the environment geometry. The problem is a hand or other object will be much more dynamic (and in the case of fingers, more minute), so as long as they are constantly interpreting this on the fly they can occlude the relevant portions of the projection. But there are two moving targets to accomodate: the head which changes the perspective, and the intersecting hand (or other foreign object for that matter).

The moving head is already tracked, since it's the basis of what makes AR possible. And the dynamic depth of the scene is a raw data that is constantly measured and doesn't need additional tracking or analysis. It's as I described it : the AR part already computed the depth of the virtual scene relative to the head. Compare its depth buffer to the raw output of the depth sensors, and you have all the pixels where you should not overlay, all in a single operation.
 

Archaix

Drunky McMurder
lmao, they haven't finalized the fov considering both prototypes have had different ones. it's also pretty well known and besides that, the previews have been extremely positive. besides the one issue of the fov, it's working as intended. this isn't a kinect situation or an incredibly deceptive one as you keep touting, even stinkles said in the halo thread that it has occlusion.

i get being skeptical, i do, but your posts come off as if the entire thing is a lie and nothing about it works as previewed or intended.

edit:


The FOV is as intended. Phil Spencer and Kudo were on Giant Bomb last night and said not to expect any significant changes to that aspect. And you really shouldn't expect the occlusion issue to be fixed. The demo given to Giant Bomb was non-interactive and they still noticed it. It's not a small bug or an edge case, it's how the hololens works.

There are things that are really cool about the technology, but as long as Microsoft finds themselves unwilling to demonstrate the product as it actually exists to the general public I see no reason to be excited about it.
 

PhatSaqs

Banned
I wont be sold on any of this VR/Hologram shit until it sells itself to me by way of hands on.
Thats pretty much the only road for any potential enthusiasm from me.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
46mcvyL.png



Even people covering the event don't realize. But sure, Microsoft isn't lying or deceiving anybody here.

By and large, the people that got drunk in by the demos reaction to being told the reality is "But... WHY would they lie at such a huge level?".

Milo and Kinect have been forgotten by the at-large non-GAF crowd out there, but Microsoft sure wants to keep that reputation running!
 

Seanspeed

Banned
I will say that I'm eating crow after saying Minecraft just wouldn't work with Hololens. I did not think they'd be capable of the scrolling action they showed, though I'm still sceptical of how useable it'd all be in actual practice. Either way, it's yet more proof that you should not judge the potential of something based solely on your own limited imagination!
 

Rembrandt

Banned
The FOV is as intended. Phil Spencer and Kudo were on Giant Bomb last night and said not to expect any significant changes to that aspect. And you really shouldn't expect the occlusion issue to be fixed. The demo given to Giant Bomb was non-interactive and they still noticed it. It's not a small bug or an edge case, it's how the hololens works.

There are things that are really cool about the technology, but as long as Microsoft finds themselves unwilling to demonstrate the product as it actually exists to the general public I see no reason to be excited about it.

True, they said it wouldn't be hugely different, but Jeff was still entirely positive about it. It's not like the FoV issue is being hidden or avoided. Numerous previews have mentioned it so I doubt people are going to buy it and be taken aback by it not being shown as intended. My thing is that it works, which tons of people here seem to refuse to be believe. I didn't notice him mention the lack of occlusion in the interview.

that just seems overly negative since it's extremely amazing tech that works completely as intended but just as one drawback. if that throws you off entirely, then I think that's being pretty cynical.

By and large, the people that got drunk in by the demos reaction to being told the reality is "But... WHY would they lie at such a huge level?".

Milo and Kinect have been forgotten by the at-large non-GAF crowd out there, but Microsoft sure wants to keep that reputation running!

Even though Kinect/Milo are in way comparable to this. Literally everything shown at previews and in videos works. It's just the FoV. Nobody is denying the camera doesn't help and doesn't show off exactly how it would look once you put it on, but they're not fabricating the entire thing. Nothing indicates that they are.
 

LilZippa

Member
The biggest problem is the person with the hololens is not really playing, but more watching and telling another person who is playing. It looks cool, but it doesn't enhance the play of Minecraft for the person with hololens.
 

blakep267

Member
The biggest problem is the person with the hololens is not really playing, but more watching and telling another person who is playing. It looks cool, but it doesn't enhance the play of Minecraft for the person with hololens.
I'm assuming you can still use a controller of ipad to play the game.
 

Grinchy

Banned
You're all dead inside.

I was pretty thrilled by the demonstration at first, too. Then it was pointed out that it's Microsoft, and they fake everything new that they are working on, and it all started to make sense. How could you not be annoyed by them continuing their tradition of misleading us about what their new technology is going to actually be?
 

blakep267

Member
I was pretty thrilled by the demonstration at first, too. Then it was pointed out that it's Microsoft, and they fake everything new that they are working on, and it all started to make sense. How could you not be annoyed by them continuing their tradition of misleading us about what their new technology is going to actually be?
They haven't faked anything. It works as intended. The only difference is the FOV isn't huge. We've all known that for months and any smart consumer should google something before dropping hundreds on an object
 

CoG

Member
They haven't faked anything. It works as intended. The only difference is the FOV isn't huge. We've all known that for months and any smart consumer should google something before dropping hundreds on an object

The demo they showed makes it look like an AR world opens up around the player. It simply does not work anything like that. They did nothing to temper expectations. Complete smoke and mirrors.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
They haven't faked anything. It works as intended. The only difference is the FOV isn't huge. We've all known that for months and any smart consumer should google something before dropping hundreds on an object

So theyre only faking the FOV, the main visual aspect of the unit. So why not fake other things if the biggest thing is being faked right now?

The Boy Who Cried Wolf is one of the top fables for a reason.
 

paulogy

Member
So reviewing the previous HoloLens demos, I do see evidence of scene object occlusion. ie. an awareness of the stationary, basic objects in the room (cubes, tables etc.). Now whether this is "learned" when the user first walks into the room and emits the "pulse" or whether it was pre-programmed and loaded as a bit of trickery for the live demo, it's hard to say.

But I have still not seen any evidence of occlusion for moving objects (hands, heads or other body parts) or non-basic stationary shapes (lamps, plants, etc.). And only see evidence of issues from the earliest demos.

How far off is HoloLens from being a real product? If it's years and years away then these are probably things they are aware of and working on. But in the meantime they are going to great lengths to avoid these scenarios and personally I'd rather them be clear about the limitations, show it for what it is, and say "in the final version this will be different because ___".
 
Was this impression posted? Gizmodo -I Played Minecraft With Microsoft's HoloLens, And It Was Pretty Awesome

Amazingly, it’s exactly the same as the Xbox version— if you want it to be. Microsoft reps literally handed me an Xbox 360 gamepad and had me run around in two dimensions destroying blocks that looked at me cross-eyed, with absolutely no respect for their craftsmanship. It felt good, if a little flat and boring. (Never mind that the 2D screen I was playing on was not an actual television, but a virtual television I pinned to a wall.)

Next up: 3D. I simply uttered the word “3D,” and a second later the HoloLens’s voice recognition processing turned that screen stereoscopic. Suddenly, my Minecraft world had depth. It extended maybe a foot or three into the wall, like a 3D movie scene. Cool. But the words “Reality Mode” made it much cooler. All of a sudden the wall of my demo room became a window—all but literally—into the Minecraft world. I could walk up to it, peek around, and see the world awaiting me on the other side—controlling my Minecraft character in third-person as he or she walked around.
But of course, the piece de resistance was placing that world on my coffee table. It’s as easy as saying “Place World” and looking at a flat surface. (It doesn’t have to be a table: I went way off script and put it on the ground for a bit.)
I teleported myself to the top of a tower just by looking at where—on the huge stack of Minecraft blocks in my living room—I wanted to teleport, and then I was back to the more traditional 2D or 3D views where I could get back to building.

I won’t lie—it was tiring to keep the HoloLens prototype on my head for so long, dealing with the narrow field of view. Having to remember where I left my virtual playthings, instead of simply turning my head towards things I can already see in the corners of my vision like in the real world. As it stands, I’m not sure I’d play Minecraft continually with HoloLens—I might spend long hours building up worlds in 2D to start.

But I would happily contemplate those amazing creations from the perspective of a god.

He also of course mentions earlier in the article the limited FoV, it's a little front-heavy, and you see some "weird ghostly rainbowing effects in the corners of your vision". Doesn't mention anything about occlusion.
 
Tons of positive things are said about HoloLens every time it gets shown, but here, we only talk FOV.

[Insert pictures of briefcase sized cell phone and iPhone 6 here]
 
Tons of positive things are said about HoloLens every time it gets shown, but here, we only talk FOV.

[Insert pictures of briefcase sized cell phone and iPhone 6 here]

Well, FOV is important when it comes to overall usefulness of the tech, so it should be discussed. But at the same time, the FOV isn't always going to be as limited as it is. Some people are kind of hung up on that.
 

Seiru

Banned
True, they said it wouldn't be hugely different, but Jeff was still entirely positive about it.

I don't know, at the very beginning of the show last night when they were recapping the day, Jeff specifically said that Hololens was 'not shippable' with that FOV. Maybe he backed off on that opinion by the end of the night, but I didn't watch the Microsoft guys on the couch yet.
 

DopeyFish

Not bitter, just unsweetened
Well, FOV is important when it comes to overall usefulness of the tech, so it should be discussed. But at the same time, the FOV isn't always going to be as limited as it is. Some people are kind of hung up on that.

The second the FOV is fixed, the hololens would immediately turn into a killer app for so many fields

After they fix the FOV and miniaturise... it becomes the most wanted device on the planet

Right now it's a tease of the future
 

Amory

Member
Some of you are too cynical. Seeing the world build up on that table surface was a legitimate holy shit moment.

It probably doesn't work as well as they portrayed it right at this moment, but it's still awesome tech
 

Zornack

Member
Some of you are too cynical. Seeing the world build up on that table surface was a legitimate holy shit moment.

It probably doesn't work as well as they portrayed it right at this moment, but it's still awesome tech

It's awesome tech that they are completely misrepresenting.

On last night's Giant Bomb night show Kudo said that Hololens' final FoV won't be "hugely, noticebly different" from the prototype's. The huge FoV they showcase with the camera is a complete lie. The actual FoV is, while holding your hand at arms length, about 2 hands by 1 hand.

You could not look at a table and see the Minecraft world as they presented it.
 

scrambles

Neo Member
Showing the camera and not the actual unit footage is like showing off a beach resort without the thousands of ugly tourists on it.
 

timlot

Banned
Well, FOV is important when it comes to overall usefulness of the tech, so it should be discussed. But at the same time, the FOV isn't always going to be as limited as it is. Some people are kind of hung up on that.

Most say FOV is fine once you've used the device for a while and immerse yourself in what your doing. I just don't get some of the blanket criticism of the technology. There isn't anything out there to compare Hololen to. Until someone shows a better AR device with larger FOV its hard for me to be critical with out knowing the engineering limitations.
 

CoG

Member
Tons of positive things are said about HoloLens every time it gets shown, but here, we only talk FOV.

[Insert pictures of briefcase sized cell phone and iPhone 6 here]

Steve Jobs demoed the original iPhone live onstage on January 9th, 2007. Six months later the general public was able to buy the device and it was everything it was demoed as.

Microsoft are demoing a vision of HoloLens that is years out and they are not making any kind of effort to point out that what you see is not what you are going to get if the unit ships any time soon. So they deserve all the criticism they are getting.
 

gmoran

Member
Microsoft were deliberately misleading the audience with their HoloLens demo.

HoloLens is a R&D project that "one day" may become a commercial product. Lets say 5 years at least, probably longer, probably much longer, possibly never; but it is speculative at this stage.

IF it releases, it will not be an accessory for Xbox One, this is a complete solution in its own right, its own little computer; and its immediate applications would be engineering and scientific, not games--for which it is ill-suited.

Augmented reality has a number of very difficult to solve problems which no one has really got a good grip on, these are:

* depth perception / focal length
* occlusion
* representing dark colors

Getting a display that does a reasonable job with depth perception is perhaps why the FOV is so small.

On top of all this, AR has all the problems of VR, themselves non-trivial.


Microsoft showed HoloLens at E3 to say "Hey, look, we are in the VR space as well, you don't need to think about Sony and Morpheus, Xbox One will deliver on this as well". In implying this they were lying, deliberately, for commercial reasons: to protect their future mindshare.
 

scrambles

Neo Member
Most say FOV is fine once you've used the device for a while and immerse yourself in what your doing. I just don't get some of the blanket criticism of the technology. There isn't anything out there to compare Hololen to. Until someone shows a better AR device with larger FOV its hard for me to be critical with out knowing the engineering limitations.

I dunno, maybe try google glass?
https://www.youtube.com/watch?v=REUan-O2uss

full fov?

And GG isn't even designed for AR.
 

timlot

Banned
Steve Jobs demoed the original iPhone live onstage on January 9th, 2007. Six months later the general public was able to buy the device and it was everything it was demoed as.

Microsoft are demoing a vision of HoloLens that is years out and they are not making any kind of effort to point out that what you see is not what you are going to get if the unit ships any time soon. So they deserve all the criticism they are getting.

I'm betting Hololens will be out in the next 18 months. I don't think there are deceiving anyone. This is the third event MS has brought Hololens to and let the public (media) try it out. Many have said "yes the experience is real, but the FOV is small". The demo on stage is done with a camera because their is no other way to it live in front of hundreds of people.
 
HoloLens is a R&D project that "one day" may become a commercial product. Lets say 5 years at least, probably longer, probably much longer, possibly never; but it is speculative at this stage.

Mmmm. I think you're underestimating it there. I bet this thing launches within the next 2 years. Next year at the earliest, three at max.

I dunno, maybe try google glass?
https://www.youtube.com/watch?v=REUan-O2uss

full fov?

And GG isn't even designed for AR.

Not totally sure if I'm misunderstanding this post, but GG isn't full FoV.
 
I know it's Polygon but:

http://www.polygon.com/2015/6/17/8788943/hololens-minecraft-demo




Kind of a shame since that was the highlight of their conference for me

Gizmodo

When Microsoft said you’d be able to make Minecraft worlds appear in your living room with its new HoloLens headset, perhaps you squealed in glee. Or perhaps you wrote it off as smoke and mirrors—not reality. Guess what? I just played it. Everything you saw on stage is real.

See this?

It exists. I played an actual build of actual Minecraft on the HoloLens, and it looked like that. The same Minecraft world, even.
 

CoG

Member
The demo on stage is done with a camera because their is no other way to it live in front of hundreds of people.

How about a camera attached to the presenter's head so we can see what he is actually seeing - a deck of cards size FOV that clips the hologram when it goes outside of the field of view? That does not seem so hard does it?
 

DorkyMohr

Banned
Most say FOV is fine once you've used the device for a while and immerse yourself in what your doing. I just don't get some of the blanket criticism of the technology. There isn't anything out there to compare Hololen to. Until someone shows a better AR device with larger FOV its hard for me to be critical with out knowing the engineering limitations.

I hope I'm not being too obtuse but Microsoft themselves showed a better AR device with a larger FOV than Hololens, they even brought it out on stage, here's a photo of it:

rGoRgDq.png


There's a big discrepancy between what they're showing on stage at a major press conference, and the actual device that people are sharing impressions of. The simplest solution, given that their camera-rig and the headset are seemingly working in tandem, is project the rough FOV of the headset as visual information in the camera rig (either occluding what's not visible or a vision cone).
 
Microsoft showed HoloLens at E3 to say "Hey, look, we are in the VR space as well, you don't need to think about Sony and Morpheus, Xbox One will deliver on this as well". In implying this they were lying, deliberately, for commercial reasons: to protect their future mindshare.

It's hard to take you seriously when you don't even realize that HoloLens is not related to Xbox One. It is a separate product.
 

gmoran

Member
It's hard to take you seriously when you don't even realize that HoloLens is not related to Xbox One. It is a separate product.

I wrote: IF it releases, it will not be an accessory for Xbox One, this is a complete solution in its own right, its own little computer;

So I know that.

But I think the impression a lot of people have is that HL will be for XO. As I said its a R&D project. It is nowhere near being a commercial release. At this moment in time HL, as it exists, is good only for R&D and expo's
 
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