This can have potentially mindblowing effects.
How about even just bringing trading card games like Pokemon/Digimon to life with actual bought cards having sprites manifested that do battle on your coffee table versus another dueler online.
What they didnt show was that the guys hand when pulling and pushing blocks is located BEHIND the hologram.
This is (mockup) what youll see... the hologram will always be in front of your hands...
This alone removes all WOW factor for me... it looks cool when nothing is in FRONT of what im looking at... but as soon as something is supposed to move in front of it... all immersion is lost.
You're all dead inside.
This can have potentially mindblowing effects.
How about even just bringing trading card games like Pokemon/Digimon to life with actual bought cards having sprites manifested that do battle on your coffee table versus another dueler online.
Even people covering the event don't realize. But sure, Microsoft isn't lying or deceiving anybody here.
It's a 3d simulation of the Infinity bridge and a warzone tutorial. Think theme park experience, but consumers getting to try hololens for first time and yes there IS occlusion.
I honesty can't tell at this point if they plan to solve this with dynamic hand/object tracking and just aren't ready to show it in action, or if they are trying to hide the flaw. I'm obviously more concerned about the latter.
You don't need hand tracking to solve that, it's as simple as a Z-buffer. If you can measure the depth map of the whole scene (and that's what the embedded kinects are for), you can easily threshold all the parts where the depth in the real scene is smaller than the one in the virtual one (aka "there is something between the "hologram" and my eyes) and just disable the rendering on those pixels.
in short :
mask = not_zero(virtual_depth_map - real_depth_map )
set virtual_image to transparent on mask
There may be some subtle geometry correction to take into account the small offset of the depth camera from the eye position, but at worst when ignoring that you would get weird effects on the edges of objects, but you could still see them over the virtual image.
*edit : the effect may be double-weird since there are two different points of view to render (one for each eye), so it would be 3D weirdness.
Right, and the demos usually show this as a room sensing "pulse" at the beginning that goes out and learns the environment geometry. The problem is a hand or other object will be much more dynamic (and in the case of fingers, more minute), so as long as they are constantly interpreting this on the fly they can occlude the relevant portions of the projection. But there are two moving targets to accomodate: the head which changes the perspective, and the intersecting hand (or other foreign object for that matter).
lmao, they haven't finalized the fov considering both prototypes have had different ones. it's also pretty well known and besides that, the previews have been extremely positive. besides the one issue of the fov, it's working as intended. this isn't a kinect situation or an incredibly deceptive one as you keep touting, even stinkles said in the halo thread that it has occlusion.
i get being skeptical, i do, but your posts come off as if the entire thing is a lie and nothing about it works as previewed or intended.
edit:
Even people covering the event don't realize. But sure, Microsoft isn't lying or deceiving anybody here.
The FOV is as intended. Phil Spencer and Kudo were on Giant Bomb last night and said not to expect any significant changes to that aspect. And you really shouldn't expect the occlusion issue to be fixed. The demo given to Giant Bomb was non-interactive and they still noticed it. It's not a small bug or an edge case, it's how the hololens works.
There are things that are really cool about the technology, but as long as Microsoft finds themselves unwilling to demonstrate the product as it actually exists to the general public I see no reason to be excited about it.
By and large, the people that got drunk in by the demos reaction to being told the reality is "But... WHY would they lie at such a huge level?".
Milo and Kinect have been forgotten by the at-large non-GAF crowd out there, but Microsoft sure wants to keep that reputation running!
Will wait for 2.0 with improved FOV.
I'm assuming you can still use a controller of ipad to play the game.The biggest problem is the person with the hololens is not really playing, but more watching and telling another person who is playing. It looks cool, but it doesn't enhance the play of Minecraft for the person with hololens.
You're all dead inside.
They haven't faked anything. It works as intended. The only difference is the FOV isn't huge. We've all known that for months and any smart consumer should google something before dropping hundreds on an objectI was pretty thrilled by the demonstration at first, too. Then it was pointed out that it's Microsoft, and they fake everything new that they are working on, and it all started to make sense. How could you not be annoyed by them continuing their tradition of misleading us about what their new technology is going to actually be?
They haven't faked anything. It works as intended. The only difference is the FOV isn't huge. We've all known that for months and any smart consumer should google something before dropping hundreds on an object
They haven't faked anything. It works as intended. The only difference is the FOV isn't huge. We've all known that for months and any smart consumer should google something before dropping hundreds on an object
Amazingly, it’s exactly the same as the Xbox version— if you want it to be. Microsoft reps literally handed me an Xbox 360 gamepad and had me run around in two dimensions destroying blocks that looked at me cross-eyed, with absolutely no respect for their craftsmanship. It felt good, if a little flat and boring. (Never mind that the 2D screen I was playing on was not an actual television, but a virtual television I pinned to a wall.)
Next up: 3D. I simply uttered the word “3D,” and a second later the HoloLens’s voice recognition processing turned that screen stereoscopic. Suddenly, my Minecraft world had depth. It extended maybe a foot or three into the wall, like a 3D movie scene. Cool. But the words “Reality Mode” made it much cooler. All of a sudden the wall of my demo room became a window—all but literally—into the Minecraft world. I could walk up to it, peek around, and see the world awaiting me on the other side—controlling my Minecraft character in third-person as he or she walked around.
But of course, the piece de resistance was placing that world on my coffee table. It’s as easy as saying “Place World” and looking at a flat surface. (It doesn’t have to be a table: I went way off script and put it on the ground for a bit.)
I teleported myself to the top of a tower just by looking at where—on the huge stack of Minecraft blocks in my living room—I wanted to teleport, and then I was back to the more traditional 2D or 3D views where I could get back to building.
I won’t lie—it was tiring to keep the HoloLens prototype on my head for so long, dealing with the narrow field of view. Having to remember where I left my virtual playthings, instead of simply turning my head towards things I can already see in the corners of my vision like in the real world. As it stands, I’m not sure I’d play Minecraft continually with HoloLens—I might spend long hours building up worlds in 2D to start.
But I would happily contemplate those amazing creations from the perspective of a god.
Tons of positive things are said about HoloLens every time it gets shown, but here, we only talk FOV.
[Insert pictures of briefcase sized cell phone and iPhone 6 here]
True, they said it wouldn't be hugely different, but Jeff was still entirely positive about it.
Well, FOV is important when it comes to overall usefulness of the tech, so it should be discussed. But at the same time, the FOV isn't always going to be as limited as it is. Some people are kind of hung up on that.
Some of you are too cynical. Seeing the world build up on that table surface was a legitimate holy shit moment.
It probably doesn't work as well as they portrayed it right at this moment, but it's still awesome tech
Well, FOV is important when it comes to overall usefulness of the tech, so it should be discussed. But at the same time, the FOV isn't always going to be as limited as it is. Some people are kind of hung up on that.
Tons of positive things are said about HoloLens every time it gets shown, but here, we only talk FOV.
[Insert pictures of briefcase sized cell phone and iPhone 6 here]
Most say FOV is fine once you've used the device for a while and immerse yourself in what your doing. I just don't get some of the blanket criticism of the technology. There isn't anything out there to compare Hololen to. Until someone shows a better AR device with larger FOV its hard for me to be critical with out knowing the engineering limitations.
HoloLens is amazing, but that Minecraft demo was misleading
Steve Jobs demoed the original iPhone live onstage on January 9th, 2007. Six months later the general public was able to buy the device and it was everything it was demoed as.
Microsoft are demoing a vision of HoloLens that is years out and they are not making any kind of effort to point out that what you see is not what you are going to get if the unit ships any time soon. So they deserve all the criticism they are getting.
HoloLens is a R&D project that "one day" may become a commercial product. Lets say 5 years at least, probably longer, probably much longer, possibly never; but it is speculative at this stage.
I dunno, maybe try google glass?
https://www.youtube.com/watch?v=REUan-O2uss
full fov?
And GG isn't even designed for AR.
I know it's Polygon but:
http://www.polygon.com/2015/6/17/8788943/hololens-minecraft-demo
Kind of a shame since that was the highlight of their conference for me
When Microsoft said youd be able to make Minecraft worlds appear in your living room with its new HoloLens headset, perhaps you squealed in glee. Or perhaps you wrote it off as smoke and mirrorsnot reality. Guess what? I just played it. Everything you saw on stage is real.
See this?
It exists. I played an actual build of actual Minecraft on the HoloLens, and it looked like that. The same Minecraft world, even.
The demo on stage is done with a camera because their is no other way to it live in front of hundreds of people.
Most say FOV is fine once you've used the device for a while and immerse yourself in what your doing. I just don't get some of the blanket criticism of the technology. There isn't anything out there to compare Hololen to. Until someone shows a better AR device with larger FOV its hard for me to be critical with out knowing the engineering limitations.
Microsoft showed HoloLens at E3 to say "Hey, look, we are in the VR space as well, you don't need to think about Sony and Morpheus, Xbox One will deliver on this as well". In implying this they were lying, deliberately, for commercial reasons: to protect their future mindshare.
It's hard to take you seriously when you don't even realize that HoloLens is not related to Xbox One. It is a separate product.