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Nadella: HoloLens Version 1 aimed at Enterprise Users not Gaming

Synth

Member
Hololens was shown at the explicitly named Xbox Press Conference. MS is muddying the waters, purposefully or not.

I have Xbox games on my console, desktop PC, tablet and phone. Minecraft on HoloLens will likely be an Xbox game too. That doesn't mean it's for the Xbox consoles.

AR will take a lot longer for its chief applications to materialize than VR has. VR is not something I would describe with 'very limited use scenarios', either. VR is not a gaming peripheral and its most exciting applications will certainly not be video games.

I wouldn't say it's "very limited", but I would say it's far more limited than AR is in terms of potential application. You're pretty much confined to being stationary in VR, and need to have determined what's likely to be your only method of input before starting.
 
I.. think it's fine to focus first on enterprise, but then making it part of the E3 Press Conference is a small bit shitty / misleading.

They could have said this first, and then made the game bits more of a "we have game ideas for this too!".
 

Crayon

Member
I have Xbox games on my console, desktop PC, tablet and phone. Minecraft on HoloLens will likely be an Xbox game too. That doesn't mean it's for the Xbox consoles.

I find all this confusing. You take to this branding game like a fish to water.
 

HowZatOZ

Banned
I'll still get one even with the low FoV, just because it's new technology. Though I am glad to hear them admit who their core audience is with version one.
 

DeepEnigma

Gold Member
Good thing they aren't showing it at E3 or anything

On stage.

With a game.

(Nothing to see here)

Let's put it this way, the majority of casuals who saw those E3 stories with it all over from Bloomberg to Yahoo, will not see this article us core freaks see. Marketing slight of hand 101.

I heard several "casual" coworkers etc say they were gonna get an X1 cause of that "cool glasses thingy/VR" MSFT showed with Minecraft.

/smh
 

mrklaw

MrArseFace
I have Xbox games on my console, desktop PC, tablet and phone. Minecraft on HoloLens will likely be an Xbox game too. That doesn't mean it's for the Xbox consoles.



I wouldn't say it's "very limited", but I would say it's far more limited than AR is in terms of potential application. You're pretty much confined to being stationary in VR, and need to have determined what's likely to be your only method of input before starting.

but likewise with AR you are limited by experiences having to work in a 'mixed reality' setting. Even if they developed AR which covered the full FoV, if you needed to represent a setting elsewhere (eg an overseas location or a fantasy setting), you'd have to block out the entire room so you're back with VR.

The untethered nature of hololens has nothing to do with AR as such. They just chose to have local processing whereas VR have gone with tethered solutions. Gear VR shows you can have untethered VR too, and Vive shows you can have freedom to walk around with the lighthouses providing virtual walls so you can easily see when you are approaching the edge of the defined area.
 
I wouldn't say it's "very limited", but I would say it's far more limited than AR is in terms of potential application. You're pretty much confined to being stationary in VR, and need to have determined what's likely to be your only method of input before starting.
I'm not convinced that AR has more potential applications, but I can certainly imagine how future AR and its applications would be more relevant to the average person than VRs would. A real world hud would be damn near the best thing ever, after all. Specifically within the context of gaming, though, I'd argue that having to be stationary (which isn't necessarily the case, nor is it truly all that inhibiting) and having to decide upon an input method (which have advanced to extremely capable and comfortable forms that enable a greater degree of precision and interactivity than AR gesture recognition will for some time) are far smaller stopping blocks to providing compelling gaming experiences than the very fact that AR projects its visuals over the world around you.
 
I have Xbox games on my console, desktop PC, tablet and phone. Minecraft on HoloLens will likely be an Xbox game too. That doesn't mean it's for the Xbox consoles.
Xbox will always mean consoles to me and most people, no matter how desperately MS tries to branch out with the term.

'Yo dog you see that new Xbox game?'

'Nah dog, do you mean Xbox One, Xbox for Windows 10, Xbox Surface, Xbox iOS, Xbox Hololens, Xbox Vive, or Xbox Oculus Living Room Simulator 3000?'

'...'
 
AR will take a lot longer for its chief applications to materialize than VR has. VR is not something I would describe with 'very limited use scenarios', either. VR is not a gaming peripheral and its most exciting applications will certainly not be video games.
Yes it will take longer, but that doesn't negate what I said about AR coming bigger. And maybe I said it wrong, but it has limited scenarios compared to AR. I feel you are putting words to my mouth here or at least trying too hard to read between the lines.

Gaming isn't where these things truly shine, especially AR.
 

Synth

Member
but likewise with AR you are limited by experiences having to work in a 'mixed reality' setting. Even if they developed AR which covered the full FoV, if you needed to represent a setting elsewhere (eg an overseas location or a fantasy setting), you'd have to block out the entire room so you're back with VR.

The untethered nature of hololens has nothing to do with AR as such. They just chose to have local processing whereas VR have gone with tethered solutions. Gear VR shows you can have untethered VR too, and Vive shows you can have freedom to walk around with the lighthouses providing virtual walls so you can easily see when you are approaching the edge of the defined area.

Yea both are limited in differing way, but AR is mostly limited by what it can display visually.. which really isn't actually that big of a limitation (consider how good a job TVs and other screens have done in regards to this limitation). VR on the other hand is more limited by what you can actually do. Visually, you're completely immersed by this new world, but the rest of your body remains outside of it, so what you see is completely separate from what you feel, and must be handled with great care.

I gave an example once when someone spoke about how you could be playing an FPS and instead of looking around a corner with a button, you simple lean around it naturally. That's all fine and well, but what stops the player from sticking their head INTO the wall instead? there isn't anything there to prevent the motion, and the results are likely to be pretty unpleasant. So even in terms of setting, extra care has to be taken, which is likely why we're seeing so many "cockpit" style games in VR for now.

I'm not convinced that AR has more potential applications, but I can certainly imagine how future AR and its applications would be more relevant to the average person than VRs would. Specifically within the context of gaming, though, I'd argue that having to be stationary (which isn't necessarily the case, nor is it truly all that inhibiting) and having to decide upon an input method (which have advanced to extremely capable and comfortable forms that enable a greater degree of precision and interactivity than AR gesture recognition will for some time) are far smaller stopping blocks to providing compelling gaming experiences than the very fact that AR projects its visuals over the world around you.

Yea, for gaming VR seems more useful from what I've seen so far. I was mostly just talking about universally. Even within games though, someone posted for example playing laser tag. If we get to the point where the glasses don't actually feel like a computer on your head, than that opens up a large amount of gaming potential, that can't really be approximated with any current setup.

Xbox will always mean consoles to me and most people, no matter how desperately MS tries to branch out with the term.

'Yo dog you see that new Xbox game?'

'Nah dog, do you mean Xbox One, Xbox for Windows 10, Xbox Surface, Xbox iOS, Xbox Hololens, Xbox Vive, or Xbox Oculus Living Room Simulator 3000?'

'...'

lol, true. But the point is, they can pretty much show whatever they want at an "Xbox conference" when you consider the scope they use "Xbox" for. It's not that dissimilar to for example PlayStation Mobile.
 

Crayon

Member

You were saying that you have games on your multiple devices that are xbox games, but not xbox console games. You go on to suggest that minecraft hololens is a an xbox game, but also not. That, to me, is somewhat confusing because i'm still acclimated to associating xbox with a console. You're completely on board with it tho, and so from your perspective it makes sense to show hololens at an xbox conference.

Only thing is, the meaning of xbox in your brave new world is somewhat less specific than when it meant a console.
 

DeepEnigma

Gold Member
Xbox will always mean consoles to me and most people, no matter how desperately MS tries to branch out with the term.

'Yo dog you see that new Xbox game?'

'Nah dog, do you mean Xbox One, Xbox for Windows 10, Xbox Surface, Xbox iOS, Xbox Hololens, Xbox Vive, or Xbox Oculus Living Room Simulator 3000?'

'...'

So true.

What PC Gamer (today) is all of a sudden gonna say, "yeah man, it's an all XBox ecosystem now dawg?"

*crickets*

XBox is Xbox and PC is PC, stop supporting the narrative or moving the goal posts for a typical MSFT slight of hand presser.

They knew what they were doing. Sometimes not telling the whole story at the time, is purposeful intent to withhold information. In court, that would be spoliation of evidence.

It was to mislead the ones who are not as aware. This follow up article is a "cover your ass" for those that are aware.
 
Yes it will take longer, but that doesn't negate what I said about AR coming bigger. And maybe I said it wrong, but it has limited scenarios compared to AR. I feel you are putting words to my mouth here or at least trying too hard to read between the lines.

Gaming isn't where these things truly shine, especially AR.
I suppose I just misinterpreted what you had said. I agree pretty much wholeheartedly with you. I just wouldn't consider VR's applications comparatively limited, per-se, because there will always be things VR can enable (pertaining to entertainment, design work, data visualization, education, simulation, etc.) that AR can't always accomplish as well. The opposite also applies, of course, and AR's best functions will be a lot more relevant to people in general than VR's will.
Yea, for gaming VR seems more useful from what I've seen so far. I was mostly just talking about universally. Even within games though, someone posted for example playing laser tag. If we get to the point where the glasses don't actually feel like a computer on your head, than that opens up a large amount of gaming potential, that can't really be approximated with any current setup.
I like that. I really ought to give AR's capacity for enabling non-traditional video gaming experiences more thought.
 

Synth

Member
You were saying that you have games on your multiple devices that are xbox games, but not xbox console games. You go on to suggest that minecraft hololens is a an xbox game, but also not. That, to me, is somewhat confusing because i'm still acclimated to associating xbox with a console. You're completely on board with it tho, and so from your perspective it makes sense to show hololens at an xbox conference.

Only thing is, the meaning of xbox in your brave new world is somewhat less specific than when it meant a console.
So true.

What PC Gamer is all of a sudden gonna say, "yeah man, it's an XBox ecosystem now dawg?"

*crickets*

XBox is Xbox and PC is PC, stop supporting the narrative or moving the goal posts for a typical MSFT slight of hand presser.


Hmm... I don't really see what's confusing about it. Xbox is a platform like Steam is (and how GFW was). Steam was made available on PlayStation 3 for Portal 2, yet that didn't make the PlayStation 3 a Steam machine... If anything, I thought Games For Windows Live was more confusing, as you were connecting to Xbox Live to play them.
 

Crayon

Member
Yes it will take longer, but that doesn't negate what I said about AR coming bigger. And maybe I said it wrong, but it has limited scenarios compared to AR. I feel you are putting words to my mouth here or at least trying too hard to read between the lines.

The question is, what will be the preferred method of achieving ar when it's time comes?

Compositing 3d render ontop of a an open viewport, hololens style? Or Compositing stereoscopic camera pass-thru into an enclosed vr hmd? I think the applications are almost 100% overlap. Only the display solution is wildly different.
 

mrklaw

MrArseFace
Yea, for gaming VR seems more useful from what I've seen so far. I was mostly just talking about universally. Even within games though, someone posted for example playing laser tag. If we get to the point where the glasses don't actually feel like a computer on your head, than that opens up a large amount of gaming potential, that can't really be approximated with any current setup.

Universally for general life I agree. Although they'd have to get rid of the helmet somehow if people were to wear these regularly - something more like google glass size would be better, even if you need the computer in your bag. an AR HUD would be perfect for lots of things - overlaying your route for navigation (literally highlighting the road and junction you need to turn at etc), translation for signs (like word lens) - lots of day to day use cases for AR.
 

DeepEnigma

Gold Member
Hmm... I don't really see what's confusing about it. Xbox is a platform like Steam is (and how GFW was). Steam was made available on PlayStation 3 for Portal 2, yet that didn't make the PlayStation 3 a Steam machine... If anything, I thought Games For Windows Live was more confusing, as you were connecting to Xbox Live to play them.

Uh huh. Cause we are the nuttier than normal gamers.

Ask the average Halo or CoD player what XBox is, I bet 98% will tell you, a console.

Let's not be so disingenuous to that. MSFT knew what it was doing (see my edit).

They knew what they were doing. Sometimes not telling the whole story at the time, is purposeful intent to withhold information. In court, that would be spoliation of evidence.

It was to mislead the ones who are not as aware. This follow up article is a "cover your ass" for those that are aware.

Basically most of the "core gamers" probably have purchase the console. The BC announcement and this HoloLens/Minecraft (smoke and mirrors) are clearly aimed at the less than gaming tech/news adept market that drives consoles for the next 3 years.

They can get away with those tactics because the "seed has been planted", and they "covered their ass" with this follow up article that 99% of less than nutty gamers will never see.
 

Crayon

Member
Hmm... I don't really see what's confusing about it. Xbox is a platform like Steam is (and how GFW was). Steam was made available on PlayStation 3 for Portal 2, yet that didn't make the PlayStation 3 a Steam machine... If anything, I thought Games For Windows Live was more confusing, as you were connecting to Xbox Live to play them.

It's not inherently a problem, but the definition of xbox will have to change gradually, if at all. Not everyone will take to it as naturally as you have.

Besides, your definition of xbox is now anything with an xbox logo on it. It's like xbox becomes synonymous with microsoft if it no longer describes a specific product. It's confusing.
 
They knew what they were doing. Sometimes not telling the whole story at the time, is purposeful intent to withhold information. In court, that would be spoliation of evidence.

It was to mislead the ones who are not as aware. This follow up article is a "cover your ass" for those that are aware.

Holy conspiracy theories Batman!

They said they were showing "a new version of Minecraft built specifically for Microsoft HoloLens". No Xbox, not even PC, JUST for HoloLens.

They said you can play normal Minecraft on HoloLens, interact with people on PC (Using a Surface in the demo, also not an Xbox), and go 3D with Minecraft using the HoloLens.

They said: "From playing Minecraft on your wall to an entire world right on your table, Microsoft HoloLens gives the community a different way to play the worlds they already love."

Those are direct quotes. I just watched it again. I cannot fathom how anyone could take that out of context. Please, explain.
 
This should have been obvious to anyone looking at the hololens. Xbox is just trying to piggyback on the excitement around vr/ar by making mentions of it and Occulus. That Minecraft demo wasn't a realistic way of actually interacting with the game in a meaningful way; it's just a cool tech demo.

Good thing they aren't showing it at E3 or anything

And therein lies the problem though. VR is such a big thing that I'm sure the Xbox folks felt compelled to show something that was at least similar. It sends an unclear message built purely on hype.
 

DeepEnigma

Gold Member
Holy conspiracy theories Batman!

They said they were showing "a new version of Minecraft built specifically for Microsoft HoloLens". No Xbox, not even PC, JUST for HoloLens.

They said you can play normal Minecraft on HoloLens, interact with people on PC (Using a Surface in the demo, also not an Xbox), and go 3D with Minecraft using the HoloLens.

They said: "From playing Minecraft on your wall to an entire world right on your table, Microsoft HoloLens gives the community a different way to play the worlds they already love."

Those are direct quotes. I just watched it again. I cannot fathom how anyone could take that out of context. Please, explain.

It's not a conspiracy. It's simple marketing.

The casual audience does not read in between the lines. They want this super cool Minecraft they associated now with XBOX cause it was shown at an XBOX presser. They will be sorely disappointed when they will probably never see this on their XBOX in the next 2-3 years or more.

But of course. Conspiracy. Come on man.
 

Trup1aya

Member
It's not inherently a problem, but the definition of xbox will have to change gradually, if at all. Not everyone will take to it as naturally as you have.

Besides, your definition of xbox is now anything with an xbox logo on it. It's like xbox becomes synonymous with microsoft if it no longer describes a specific product. It's confusing.

Is that fact that MS is shifting Xbox into a general gaming brand instead of just a console brand not reason enough to show Minecraft Hololens at an Xbox event?...

Just because you haven't wrapped your head around it yet doesn't mean MS shouldn't start associating all things gaming with Xbox... How else will they start this 'gradual change'?
 

Synth

Member
The question is, what will be the preferred method of achieving ar when it's time comes?

Compositing 3d render ontop of a an open viewport, hololens style? Or Compositing stereoscopic camera pass-thru into an enclosed vr hmd? I think the applications are almost 100% overlap. Only the display solution is wildly different.

Out of the two, I think the render on top of an open viewport is more likely to be the way forward for AR. A VR style solution presents scalability issues, as it will always need to be larger enough to obstruct your entire view. It also presents more possible safety issues, because in a "no power" state the user will be unable to see anything.

Uh huh. Cause we are the nuttier than normal gamers.

Ask the average Halo or CoD player what XBox is, I bet 98% will tell you, a console.

Let's not be so disingenuous to that. MSFT knew what it was doing (see my edit).

Yea, but this is E3. We're the ones expected to be watching it.

Plus the acerage Halo or CoD player coming around to it, is pretty much just a case of them being more successful in other areas. A casual player will understand that they can play some Xbox games on PC if the same game exists on both, much like how they will understand being able to play a Genesis game on their Wii. Before that happens though, they're likely to understand that they can play Playstation games on their Samsung TV. They'll understand any of this as long as it reaches more than a tiny handful of the userbase.

It's not inherently a problem, but the definition of xbox will have to change gradually, if at all. Not everyone will take to it as naturally as you have.

Besides, your definition of xbox is now anything with an xbox logo on it. It's like xbox becomes synonymous with microsoft if it no longer describes a specific product. It's confusing.

Yea, MS has been pretty careless with the branding in the past, with stuff like Xbox Video, Xbox Music, and Xbox Originals. They've been dialing that back recently though, so Xbox means roughly the same thing everywhere now. It's the same friendlists, parties, achievements and in some cases games. All should be reasonably simple to understand to anyone encountering it, regardless of platform.

Interesting it's Sony that's gone the other way now, with PlayStation Music, PlayStation Vue etc. I guess when your brand is strong you just try to attach everything you can to it, and hope they'll all be lifted with it.
 

Sydle

Member
Sounds like it's going to be expensive. Probably a good thing to focus on enterprise until they see how well it's received, shrink it down, and improve it.

Since he moved it from a gaming focus some time ago I wonder if the established internal studios rumored to be working on "new, inventive hardware" were morphed into some kind of productivity applications teams or dissolved? The website for LXP is no longer available.
 

Ganondolf

Member
I would love one of these but not for gaming.

I think the biggest issues with V1 will be FoV and battery life (which MS has not discussed).
 
It's not a conspiracy. It's simple marketing.

The casual audience does not read in between the lines. They want this super cool Minecraft they associated now with XBOX cause it was shown at an XBOX presser. They will be sorely disappointed when they will probably never see this on their XBOX in the next 2-3 years or more.

But of course. Conspiracy. Come on man.

But you said..

They knew what they were doing. Sometimes not telling the whole story at the time, is purposeful intent to withhold information. In court, that would be spoliation of evidence.

I am asking what information they were purposefully withholding? You said if their presser was in court they'd be charged with spoliation of evidence, but I just showed you they didn't withhold any meaningful information (about a games that's not out for a product not yet released).

I think you're jumping at "Marketing" ploys, when they pretty plainly spelled out the facts and that it's not for Xbox One.

They made a point of talking about other games coming to PC as well, and Windows 10, so it wasn't like they secretly snuck in HoloLens in an otherwise 100% Xbox console-only show and tried to trick people. Come on.
 
Holy conspiracy theories Batman!

They said they were showing "a new version of Minecraft built specifically for Microsoft HoloLens". No Xbox, not even PC, JUST for HoloLens.

They said you can play normal Minecraft on HoloLens, interact with people on PC (Using a Surface in the demo, also not an Xbox), and go 3D with Minecraft using the HoloLens.

They said: "From playing Minecraft on your wall to an entire world right on your table, Microsoft HoloLens gives the community a different way to play the worlds they already love."

Those are direct quotes. I just watched it again. I cannot fathom how anyone could take that out of context. Please, explain.
Are you unaware of Microsoft's well-documented pattern of doing this for decades? Bait and switch? FUD the competition?

If we were talking about a different company it miiiiiiiight be okay to give them the benefit of the doubt in this case. But Microsoft has a habit of doing this and then - ooops! - clarifying later. Sometimes it sits for years (like what they showed off for Project Natal) before being called out, sometimes the "mistake" gets corrected immediately (like Halo 5 doesn't need Live Gold for co-op, oh wait it does but here's 14 days of Live for free).

Please don't act offended when some of us call out Microsoft on their BS. They've been doing this for a very long time, long before they even came out with the Xbox brand. This isn't an Xbox vs Playstation vs Nintendo thing. This is a seasoned gamers vs Microsoft's typical BS sort of thing.
 

Synth

Member
Are you unaware of Microsoft's well-documented pattern of doing this for decades? Bait and switch? FUD the competition?

If we were talking about a different company it miiiiiiiight be okay to give them the benefit of the doubt in this case. But Microsoft has a habit of doing this and then - ooops! - clarifying later. Sometimes it sits for years (like what they showed off for Project Natal) before being called out, sometimes the "mistake" gets corrected immediately (like Halo 5 doesn't need Live Gold for co-op, oh wait it does but here's 14 days of Live for free).

Please don't act offended when some of us call out Microsoft on their BS. They've been doing this for a very long time, long before they even came out with the Xbox brand. This isn't an Xbox vs Playstation vs Nintendo thing. This is a seasoned gamers vs Microsoft's typical BS sort of thing.

You know... if they hadn't actually already announced the HoloLens to huge media coverage, and clarified that it was a standalone computer of its own months before E3, you may have some sort of a point here.
 
To show what it may be able to do one day?

I seriously got the impression that it was doing that now. Not something that they have goals of achieving. I mean the way they presented it made it seem that way at least

Anyways, it's a cool concept. I really want to try it out


Unlike what people in gaming forums say, the E3 is not aimed to gamers, but investors, which is the reason MS showed Hololens there


You really believe that?
 

Frog-fu

Banned
The Hololens presentation at E3 was obviously just a tech demo that won't be commercially viable for a few more years. Did anyone really expect to be playing holographic Minecraft by next holiday season? C'mon.

The enterprise potential seems much more feasible and lucrative right now since they can more easily create and adapt proprietary software for use, whereas game development is going to take a while.

None of this should come as a surprise.
 

DeepEnigma

Gold Member
Unlike what people in gaming forums say, the E3 is not aimed to gamers, but investors, which is the reason MS showed Hololens there

Sure glad Sony announced those 3 bombs for their investors (investors being gamers investing in your system) ;)

It is for both, and most will argue more heavily on the marketing side to consumers.

(please tell me I didn't fall for a sarcasm post without the /s) since they have, you know, investor meetings for those announcements.
 

Crayon

Member
I seriously got the impression that it was doing that now. Not something that they have goals of achieving. I mean the way they presented it made it seem that way at least

Anyways, it's a cool concept. I really want to try it out

i actually think their hololens-faking camera is the more interesting and useful application.
 

Crayon

Member
How so? Wouldn't that just be like taking the direct feed from a HoloLens?

the camera can apply the render to the whole frame and display the result in realtime on any flat display. again and again they choose to show what the camera can do and just call that hololens.

its like 'pay no attention to the man behind the curtain'.
 

DeepEnigma

Gold Member
the camera can apply the render to the whole frame and display the result in realtime on any flat display. again and again they choose to show what the camera can do and just call that hololens.

its like 'pay no attention to the man behind the curtain'.

And we are off to see the Wizard...
 

twobear

sputum-flecked apoplexy
MS' Occulus support has the feel of their HD-DVD addon support when they were too dumb to add blu-ray.

because as we all know, sony's inclusion of blu-ray was a genius idea with no bad repurcussions.

not to mention, the official release of blu-ray was some time after the release of xbox 360.
 

Synth

Member
the camera can apply the render to the whole frame and display the result in realtime on any flat display. again and again they choose to show what the camera can do and just call that hololens.

its like 'pay no attention to the man behind the curtain'.

That's same thing though really. The "frame" for the HoloLens itself, would be essentially equal to the "frame" for the camera. In both cases they won't see what the human eye does, so you don't get the impression of it being in a smaller window. That only happens because of your own peripheral vision, not the device.

Here, you can see through the view of the HoloLens the user is wearing. It's basically the same thing. You just can't see whatever else she can.

I can't think of pretty much any practicaly uses for a HoloLens video camera outside of showing people what a HoloLens wearer is seeing. Every else would essentially make more sense to just film normally, and then add the extra graphics in post, if you're just gonna watch it off a normal screen anyway.
 

Darksol

Member
Is it? I don't see how showing it at E3 goes against anything he's saying. The vast majority of footage for it has not been gaming related.

You don't see how them "playing" Minecraft on stage at E3 only to later clarify that gaming is not really the purpose of Hololens could be seen as deceptive?

This is textbook Microsoft 101.
 

Synth

Member
You don't see how them "playing" Minecraft on stage at E3 only to later clarify that gaming is not really the purpose of Hololens could be seen as deceptive?

This is textbook Microsoft 101.

I don't get what the deception is supposed to be here?

Gaming isn't the focus of HoloLens currently (because honestly, it's not likely what it's good at)... but that doesn't prevent it being able to play games, and showing a game at E3 kinda makes sense, right?

Maybe PC games shouldn't be at E3 then as well... seeing as gaming isn't the primary purpose of PCs in general.
 
You don't see how them "playing" Minecraft on stage at E3 only to later clarify that gaming is not really the purpose of Hololens could be seen as deceptive?

This is textbook Microsoft 101.

They've been showing it off for months and not once have they implied that Hololens was built primarily for games.
 

Rembrandt

Banned
Good thing they aren't showing it at E3 or anything

yeah, why try to show off features that appeal to one group when you can just focus on one specific audience.

You don't see how them "playing" Minecraft on stage at E3 only to later clarify that gaming is not really the purpose of Hololens could be seen as deceptive?

This is textbook Microsoft 101.

not at all when every other demo of it has been non-gaming focused.
 
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