The question is, what will be the preferred method of achieving ar when it's time comes?
Compositing 3d render ontop of a an open viewport, hololens style? Or Compositing stereoscopic camera pass-thru into an enclosed vr hmd? I think the applications are almost 100% overlap. Only the display solution is wildly different.
Out of the two, I think the render on top of an open viewport is more likely to be the way forward for AR. A VR style solution presents scalability issues, as it will always need to be larger enough to obstruct your entire view. It also presents more possible safety issues, because in a "no power" state the user will be unable to see anything.
Uh huh. Cause we are the nuttier than normal gamers.
Ask the average Halo or CoD player what XBox is, I bet 98% will tell you, a console.
Let's not be so disingenuous to that. MSFT knew what it was doing (see my edit).
Yea, but this is E3. We're the ones expected to be watching it.
Plus the acerage Halo or CoD player coming around to it, is pretty much just a case of them being more successful in other areas. A casual player will understand that they can play some Xbox games on PC if the same game exists on both, much like how they will understand being able to play a Genesis game on their Wii. Before that happens though, they're likely to understand that they can play Playstation games on their Samsung TV. They'll understand any of this as long as it reaches more than a tiny handful of the userbase.
It's not inherently a problem, but the definition of xbox will have to change gradually, if at all. Not everyone will take to it as naturally as you have.
Besides, your definition of xbox is now anything with an xbox logo on it. It's like xbox becomes synonymous with microsoft if it no longer describes a specific product. It's confusing.
Yea, MS has been pretty careless with the branding in the past, with stuff like Xbox Video, Xbox Music, and Xbox Originals. They've been dialing that back recently though, so Xbox means roughly the same thing everywhere now. It's the same friendlists, parties, achievements and in some cases games. All should be reasonably simple to understand to anyone encountering it, regardless of platform.
Interesting it's Sony that's gone the other way now, with PlayStation Music, PlayStation Vue etc. I guess when your brand is strong you just try to attach everything you can to it, and hope they'll all be lifted with it.