krypt0nian
Banned
It was a strategic masterstroke not to add bluray. Most games where artificially constrained to 7gb for almost a decade, making the ps3's expensive drive nearly worthless for gaming.
*giggle*
It was a strategic masterstroke not to add bluray. Most games where artificially constrained to 7gb for almost a decade, making the ps3's expensive drive nearly worthless for gaming.
Good thing they aren't showing it at E3 or anything
Translation: Price is at least $2k
The E3 demo was a perfect example of a business use - theme park/museum/instruction
Shame that Minecraft is far more suitable for VR than AR.
*giggle*
Translation: Price is at least $2k
VR will take time to gain traction. If it takes off, MS could bring out VR hardware with Xbox two, or support something like oculus rift.
There are lots of applications for AR yeah, information display attached to markers and so on, gps tracked location and information overlay, but smoke and mirrors is presenting a wonderful Hollywood version of everything just magically working right now, no questions asked.
What kinds of games actually are more suited to AR? I honestly can't think of any beyond the mere novelty of a kind of oh-look-an-alien-coming-out-of-my-wall-it's-dancing-on-my-coffee-table kind of stuff. Struggling to think of anything that would add to the gaming experience... maybe a situational real life adventure game?
Or: XBOX One would propably melt trying it...
Yep that's what I reckon too, but imagine the day when that kind of technology is commodity priced and sized.It's obviously going to take quite some time until HoloLens becomes affordable to most people.
You'd be surprised. Sadly I can't share anything specific. Suffice to say lots of businesses love what they can do with it .
Granted it's not a wholly AR experience, but I'd love to have my HUD on AR.
What kinds of games actually are more suited to AR? I honestly can't think of any beyond the mere novelty of a kind of oh-look-an-alien-coming-out-of-my-wall-it's-dancing-on-my-coffee-table kind of stuff. Struggling to think of anything that would add to the gaming experience... maybe a situational real life adventure game?
Yeah I see a lot of Minecraft being played at major corporations these days too.
I was speaking in the context of gaming in AR vs VR - what case can be made for AR being in any way better? Like, play in VR and in the dog comes and sits on the rug and starts licking its balls, in VR I'm not too worried. In AR, I don't wanna see that mixing it with my voxels.
Yeah but I'm a 40 something who works in enterprise software at Microsoft. I have a different demographic, perspective and career experiences to some of the other posters I suspect!Sadly, this post will continue to be missed as people on this forum continue to state how they can't figure out how anyone will use it.
Oshit Vladimir Putin Hololens app here we come.Heres a freebie to any HoloLens developer out there in 8 years when normal people can afford them:
A dog/cat collar with a marker so that at any given time a little character can be seen riding your dog/cat like it was some kind of battlebear.
Heres a freebie to any HoloLens developer out there in 8 years when normal people can afford them:
A dog/cat collar with a marker so that at any given time a little character can be seen riding your dog/cat like it was some kind of battlebear.
Oshit Vladimir Putin Hololens app here we come.
Oshit Vladimir Putin Hololens app here we come.
MS' Occulus support has the feel of their HD-DVD addon support when they were too dumb to add blu-ray.
you'd never see the full bike like that though, again they're playing with the perceived FoV. You'd see like one wheel at a time, unless you were like 15 feet away.
The virtual screen was about the size of a deck of cards if you held it in front of your eyes with your arm half-extended.
edit : the full bike when it's life size I mean
It is the year 2022. Memes are now presented into your actual space. Tiny sad Keanu Reeves. Scary house on fire girl. Dancing emo Toby Maguire on your table.
Suicide rates skyrocket.
That's a good question, really. AR is definitely a more 'practical' sort of technology. The environmental limitations makes it so that creating full fledged games within the confines of an adapt-to-all-sorts-of-environment design would be extremely limiting. I can think of cool things to do in AR, but not anything that I'd see as a proper, $60-style game experience that we're typically used to.What kinds of games actually are more suited to AR? I honestly can't think of any beyond the mere novelty of a kind of oh-look-an-alien-coming-out-of-my-wall-it's-dancing-on-my-coffee-table kind of stuff. Struggling to think of anything that would add to the gaming experience... maybe a situational real life adventure game?
Even if that quote is 100% accurate (and I suggest comparing to the comments of people who got hands on and posted in the hololens thread) - you're completely ignoring the ABSOLUTELY EPIC little 3d bike sat next to the guy on his desk, the ability to move his mouse off the desktop to the AR bike, and the ability to look around it untethered. All of those things still look like bloody magic to me!
It's very easy why he would say that V1 would be pushed towards enterprise and developers...they have to make applications/extensions. You can't just have that blank of a state and not have anything that consumers will purchase.
Also, people forget (or didn't read the whole thing) that the platform is Windows 10. The future isn't only Microsoft making Hololens...it will be other manufacturers who want to make an AR device as well (Samsung/HP/etc...) who can push the hardware and price to an affordable level for easier consumption. MS is building the platform and device to show you the way (while still trying to sell you on it to make money) and that's what V1 is about.
Remember, iPhone didn't get big at v1 either. Windows wasn't big at v1. Hell, the model-T car wasn't big at v1. But the vision and part of the implementation of that vision is there. I can't wait to get my hands on one so I can dev on it.
Then why did they show it off again at E3 this year?
Gaming will always be a scenario and there will be other entertainment broadly. But, with the V.1 of HoloLens, I want us to push a lot more of the enterprise usage."
Good thing they aren't showing it at E3 or anything
But their narrative at E3 was "look at what the Xbox One can do! Pretty cool right? Just buy this HoloLens thing sometime down the road, or go ahead and buy an Xbox One because this is so sweet right?".Because...
I don't think anybody really expected Version 1 to be a consumer device after what we saw with the FoV. I mean, a huge part of it is that they're trying to make it so that it's completely untethered in every way. There's no way you can do gaming with hardware that has to fit in a band on your head. Maybe some Minecraft, but that's about it.
Hot Fiya!!!🔥🔥🔥Good thing they aren't showing it at E3 or anything
Yeah I see a lot of Minecraft being played at major corporations these days too.
But their narrative at E3 was "look at what the Xbox One can do! Pretty cool right? Just buy this HoloLens thing sometime down the road, or go ahead and buy an Xbox One because this is so sweet right?".
I'm sure someday in the future (maybe) the gaming aspects will come to fruition. But it's a pretty regular occurrence for Microsoft to show something off, make promises, imply things, and then "clarify" in a press release later after everyone already saw the show and got impressed by the technology. Kinda sleazy.
Google has put Glass on the back burner and Apple took one look at AR and said no thanks.
Frankly when those two decide an idea isn't viable then I would believe them before I believed Microsoft, a company with a track record in hardware that speaks for itself.
Even if that quote is 100% accurate (and I suggest comparing to the comments of people who got hands on and posted in the hololens thread) - you're completely ignoring the ABSOLUTELY EPIC little 3d bike sat next to the guy on his desk, the ability to move his mouse off the desktop to the AR bike, and the ability to look around it untethered. All of those things still look like bloody magic to me!
But their narrative at E3 was "look at what the Xbox One can do! Pretty cool right? Just buy this HoloLens thing sometime down the road, or go ahead and buy an Xbox One because this is so sweet right?".
I'm sure someday in the future (maybe) the gaming aspects will come to fruition. But it's a pretty regular occurrence for Microsoft to show something off, make promises, imply things, and then "clarify" in a press release later after everyone already saw the show and got impressed by the technology. Kinda sleazy.
It's obviously going to take quite some time until HoloLens becomes affordable to most people.
Too dumb?
The same kind of dumb as the other film studios who didn't want a media format that was owned by their competitors?
Nobody knew which way it was going to go.
But their narrative at E3 was "look at what the Xbox One can do! Pretty cool right? Just buy this HoloLens thing sometime down the road, or go ahead and buy an Xbox One because this is so sweet right?".
I don't think so, I don't remember if they stated exactly, but the Minecraft was running on a PC not Xbox One. I remember the girl (forgot her name) was interacting with it on Surface.
I don't think they ever implied it'd work with the Xbox One, or was pushed as an Xbox One accessory.
I'm not really sure what your point is. How does this disprove that Microsoft has a habit of showing tech stuff off that doesn't end up coming out or delivering?Something something The Last Guardian circa. 2009-2015. Shenmue3 circa Dec. 2017.
I'll bet we'll see Hololens on the market before either of those E3 highlights.
I guess it's more a question of why was this being showed at a gaming show if it's not aimed at gamers. The point about it running on PC or Xbox is fair, but it's still a pitch for you to buy into their ecosystem, is it not?I don't think so, I don't remember if they stated exactly, but the Minecraft was running on a PC not Xbox One. I remember the girl (forgot her name) was interacting with it on Surface.
I don't think they ever implied it'd work with the Xbox One, or was pushed as an Xbox One accessory.
MS knows that AR isn't a good fit for gaming. It's an enterprise product and I could see it as a "Google Glass" like product trying to replace smart phones down the line.
VR is a gaming tech and one I bet they'll be pursuing as well a bit later.
I'm not really sure what your point is. How does this disprove that Microsoft has a habit of showing tech stuff off that doesn't end up coming out or delivering?
I guess it's more a question of why was this being showed at a gaming show if it's not aimed at gamers. The point about it running on PC or Xbox is fair, but it's still a pitch for you to buy into their ecosystem, is it not?
And AR will become much bigger thing than VR. VR has very limited ways to use it, but of course for us gamers it will be bigger thing. Both are very interesting technologies nevertheless.MS knows that AR isn't a good fit for gaming. It's an enterprise product and I could see it as a "Google Glass" like product trying to replace smart phones down the line.
VR is a gaming tech and one I bet they'll be pursuing as well a bit later.
Hololens was shown at the explicitly named Xbox Press Conference. MS is muddying the waters, purposefully or not.I don't think so, I don't remember if they stated exactly, but the Minecraft was running on a PC not Xbox One. I remember the girl (forgot her name) was interacting with it on Surface.
I don't think they ever implied it'd work with the Xbox One, or was pushed as an Xbox One accessory.
AR will take a lot longer for its chief applications to materialize than VR has. VR is not something I would describe with 'very limited use scenarios', either. VR is not a gaming peripheral and its most exciting applications will certainly not be video games.And AR will become much bigger thing than VR. VR has very limited ways to use it, but of course for us gamers it will be bigger thing. Both are very interesting technologies nevertheless.