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Way of the Samurai 4 will be released on PC in less than 2 weeks

Ok. I'm out.


Really tired of this shit.

:(

It's not like Ghostlight are trying to charge 60 dollars for this, and this isn't a quick port job either, they've been working on it since last year.

Of course, everyone has the right to have their own opinions.
 

Cheddahz

Banned
Our Hype Palanquin took quite a long walk, but it's finally reaching it's destination :D

ijnhxgvvtiua7rkuma.jpg

Oh god, I remember this

so long ago
 

cyress8

Banned
Have not play this series since the 1st one. I remember "beating the game" by just leaving where I started. That shit blew my mind.

If they did not bring it to PC, I probably would not even play this one. They have a guaranteed sale from me once it releases.
 

massoluk

Banned
Is this a genuine good game? Or is this game just getting a pass because of its quirkiness? I read this thread and I'm still not sure.
 

Danny Dudekisser

I paid good money for this Dynex!
Is this a genuine good game? Or is this game just getting a pass because of its quirkiness? I read this thread and I'm still not sure.

the WOTS series is legitimately good. It's gotten quirkier over the years, sure, but the gameplay is great and the way the games are set up to give you a ridiculous amount of freedom and branching paths is pretty awesome.
 

RM8

Member
I wonder if I'd enjoy this. More and more this doesn't precisely look like the Onimusha-ish game I thought it'd be :[
 
Is this a genuine good game? Or is this game just getting a pass because of its quirkiness? I read this thread and I'm still not sure.

Low-budget yet fun games with tons of replay value. This is the only one that's really "quirky". The other games had humour, but it was more in the NPC dialogue than anything else.
 

Gren

Member
I think it's solid, though not exceptional.

Let's start out with the bad:
  • M/KB controls are, well, there, and at least you can use the mouse in menus unlike some other ports, but really, don't play this without a gamepad.
  • Locked 30 FPS.

The good:
  • Arbitrary resolutions are supported.
  • Graphics performance is great. No, seriously, at 5k on a 970 it just uses 45% of my GPU for locked 30 FPS.
  • Frame delivery is very consistent (likely as a result of the great performance). So although it's 30 FPS, I find it playable.
  • The game is pretty interesting and unique.

Here's 2 screenshots downsampled from 5k:
wayofthesamurai4_2015vvuev.jpg

wayofthesamurai4_2015c2utu.jpg

Thanks for the impressions. Sounds good enough for me at that pre-order price.
 

Arklite

Member
Is this a genuine good game? Or is this game just getting a pass because of its quirkiness? I read this thread and I'm still not sure.

Both. Definitely a budget title but the story is very pliable and there's a lot of customization. Might pick this up again, wish there was a framerate upgrade but at least it won't have the PS3 version's apocalyptic screen tearing.
 

NoKisum

Member
I've been wondering if I should get this game. I've been thirsting to play a samurai games for ages,
and Sega seems to ignore Yakuza Ishin in the west,
but the people in this thread make it sound like the locked framerate will make the game completely unplayable.

Any word on if it will launch with a demo?
 

Durante

Member
There's nothing they can do about that.
Well, that's never really true. It's just that the range of what is required to unlock the framerate goes from "flipping a bit" to "rewriting significant amounts of engine code" with a lot in between. It's all a question of time and budget.

I've been wondering if I should get this game. I've been thirsting to play a samurai games for ages,
and Sega seems to ignore Yakuza Ishin in the west,
but the people in this thread make it sound like the locked framerate will make the game completely unplayable.
Who, exactly? I wrote this:
Frame delivery is very consistent (likely as a result of the great performance). So although it's 30 FPS, I find it playable.
 

MaLDo

Member
:(

It's not like Ghostlight are trying to charge 60 dollars for this, and this isn't a quick port job either, they've been working on it since last year.

Of course, everyone has the right to have their own opinions.

I would pay 60 dollars for this game at 60 fps, while I will pay nothing for a 30 fps game. That's my way of thinking.

My thinking always limits me to play on the PC, and it hurts when the platform is not used as it deserves.

But don't worry, you will find millions of people who do not think like me. :)
 

Tain

Member
How was the third game in this series?

Hell, any big fans want to rank the series? I'm interested in this (even with a 30fps cap) but I've only ever dabbled in the first game.
 

Foffy

Banned
How was the third game in this series?

Hell, any big fans want to rank the series? I'm interested in this (even with a 30fps cap) but I've only ever dabbled in the first game.

The third game is the only title where you can play at your own pace. Certain events move the story, and while some happen at certain times of day, the game doesn't progress until a key event is triggered. This allows you to do many sidequests and find partners to team up with, so long as you don't trigger an event that might hinder it.

All of the other main games are focused much more on time. You are essentially playing the games on a clock, and core events have to be done within that time frame. Essentially, to do most of what the other titles offer, you have to play the game multiple times, for you don't have the time to do it all, and this isn't even considering the branching paths in the story. 2 and 4 are especially tied to this flow of gameplay.

Samurai Western, a spin-off to the series, is literally a linear stage-to-stage game, where you can unlock bonus stages by replaying certain ones. It's a weird game, mixing Japanese and English voices between the samurai and cowboys.
 

ArjanN

Member
From their update from last week:

So, I’m pleased to announce that we’ve just signed a new deal to bring another console JRPG to PC! I can’t share the game’s title just yet, but I thought you might be interested in knowing. Also, it’s been far too long since I’ve teased anything and I do have a reputation to maintain. :) More news soon…
 

Gbraga

Member
I would just stupidly assume it's another musou game if not for this thread, so thanks, guys. I'm definitely interested. A bit tight on budget right now, but we'll see. I might be able to squeeze this one in.
 
How was the third game in this series?

Hell, any big fans want to rank the series? I'm interested in this (even with a 30fps cap) but I've only ever dabbled in the first game.

Third game was my first, and so holds a special place in my heart. Love that game so much, probably even moreso because I went in with average expectations, and it surprised the hell out of me. Haven't played much of 2, but I did play a translated version of 1 on PSP. I'd probably rank the games (that I've played properly) as 3>4>1.
 

Terra_Ex

Member
How was the third game in this series?

Hell, any big fans want to rank the series? I'm interested in this (even with a 30fps cap) but I've only ever dabbled in the first game.
This is all from memory, I haven't played WotS1-3 in a good while, so I'll just post various thoughts of what I can remember, since you've played the first game you have an idea of how it goes and maybe someone else will find it useful. All the games are best summarised as a small scale samurai sandbox meets a CYOA story. The true ending for each game requires many playthroughs to understand the flow of events and manipulate the outcome toward a favourable conclusion (this generally involves getting the various factions to stop fighting each other and face the true threat).

WotS1 is probably still the best, just because it has an insane amount of branching and they do most of their "cutscenes" in a unique way (conversation progresses automatically, you can walk around, act as normal), which allowed the player to talk/interrupt/strike any of the NPCs during particular scenes. Although this might seem like a minor detail, this mechanic can lead to some unique situations where you can pull off double crosses and the like. The game played out over the course of 2 days and the story itself was tightly controlled but this afforded it the widest array of meaningful branches in the series imo - the number of different ways the first area can play out with the attempted kidnapping is something to behold and none of the sequels match it this regard. Combat was also superior to WotS2 & 3 in terms of player skill. Features the least wacky elements of the series by far.

WotS2, sadly was a bit of a case of dumbing things down in terms of combat. The satisfying push/pull combat mechanics of the first game to weight your strikes were disposed of and a much easier (and easily abusable) parrying system was put in its place. A new "fencing" style was added which was pretty cool (carried through to later games). Most (maybe all) the environments were perfectly flat planes which was a bizarre step back from the first game. The wackiness started to creep in a bit more with this entry in terms of player customisation and a terribad english dub. There were 3 factions and the game played out over a period of 10 days and featured considerably more endings than the first game. Generally speaking, the game sort of drifted/meandered in a strange direction compared to the first but I still had a lot of fun playing it and if nothing else, some people prefer the fact that WotS2 doesn't have the strict time limit of the first game, there's a lot more scope for just messing around in Amahara in this game. Most notably, the ability to interject/interrupt/be an ass mid-cutscene was scoped back considerably so the story elements are more on the rails and feel less organic. WotS1 is somewhat unique in this respect and none of the sequels have ever really recaptured it (likely due to larger game world and overall increased scope).

WotS3, the ability to draw your sword mid-conversation came back, unlike WotS1, this is always perceived as a hostile action and NPCs won't (as I recall) give you a chance to back down. Basically the implementation is a bit meh. Since progress isn't tied into time (game can potentially be played endlessly) it can get repetitive. Weakest overall faction leaders in the series, they don't have much presence. Combat was moved back to be closer to WotS1 but if memory serves, this was the one where they removed the ability to crawl if were knocked off your feet, so in terms of combat it didn't quite match the first game, they added a new "instant kill" mechanic which pretty much became this game's combat gimmick. Factions were okay as I recall. They added a partner system as I recall so you can have an ally who will help you out and maybe move into your player home if they liked you enough. WotS3 Plus extended this to some of the story NPCs but of course, we didn't get that version. Again, for me, it was a good game but it didn't scratch the same itch as the first title did. This was the one with the skirt/kimono cutting mechanic iirc, so the zany factor was still present and accounted for.

WotS4 blends the best parts of the first and second games. It brought back the depth of combat from the first game, mixed it in with a good town to explore and plenty of interesting characters and events to discover. Health is handled differently in WotS4 and as such its significantly more difficult to become an unstoppable killing machine since they capped the max health much lower. This actually worked to retain my interest a lot more on subsequent playthroughs, in earlier games, you could just pump up your life points and play through sloppilly, that's not an option here. I believe it's set in the same town as the 2nd game, but obviously things have changed. Basically WotS4 is the best entry overall and the most content-rich however WotS1's story and branching has it beat in that domain due to smaller scope and less wacky nonsense going on, but don't let that put you off as 4 has a lot more content to compensate.

So:
1=4>3>2

The first and fourth games definitely encapsulate the best elements of the series imo. They're all worth playing though, the whole series is overlooked due to the shoddy graphics but it's really easy to sink a significant number of hours into any game in the series. Hopefully the Steam release will bring it some of the recognition it deserves.
 
Will look into this, I *think* I had the first one waaaaay back on ps2... Hardly put any time into it though.

30 fps, meh whatever, if its a fun game its a fun game, honestly after playing goldeneye64 for years, anything above 20fps is a blessing...
 

Jimrpg

Member
40% off $25? I'll bite! As close to ishin and kenzan as we are going to get?

So any chance there'll be a mod to uncap the 30fps limit?
 
I'm up for this, I'll play it at 1920x1080 but I'm really hoping that 21:9 resolutions are supported, 2560x1080 would be beautiful.

If someone could confirm that, I'd buy it right now.
 

Totobeni

An blind dancing ho
30 fps..smh. when will they learn

so in the past few months we got
Gurumin: A Monstrous Adventure (March 2015) and was locked at 30fps
Akibas Trip: Undead & Undressed (May 2015) and was locked at30fps
Toukiden: Kiwami (June 2015) and was locked at 30fps
now in July Way of Samurai 4 and will be locked at 30fps

so 4 games, 4 ports of Japanese games on PC back to back that are locked at 30fps
 
Is there any reason the game info is not available on the Australian steam page?

There's no pre-order or any information at all. Please don't tell me this is region locked, or only being distributed in certain regions only.
 

BONKERS

Member
Why are Japanese game developers stuck in the 20th century? Seriously.
And it's not like it's impossible to overcome either, in Hexadrive's presentations on how they did Type-0 HD, they could've aimed to make it work at 60 but their budget or time limited the amount of work it would take.


Eitherway, AT LEAST they support arbitrary resolutions. That's something that at least earns them a star.


I'll probably still buy it. But locked 30FPS is getting aggravating from developers.
30 fps..smh. when will they learn

so in the past few months we got
Gurumin: A Monstrous Adventure (March 2015) and was locked at 30fps
Akibas Trip: Undead & Undressed (May 2015) and was locked at30fps
Toukiden: Kiwami (June 2015) and was locked at 30fps
now in July Way of Samurai 4 and will be locked at 30fps

so 4 games, 4 ports of Japanese games on PC back to back that are locked at 30fps

Gurumin was bizarre and frustrating as hell too. Only the render updates at 30hz, while the UI and menus update at 60hz. With massive frame timing stability issues to boot.
All the while this is just an updated version of an existing PC game. A Falcom game no less, who's other 3D PC games have all been able to run at 60+FPS since at least YS VI in 2003. But Gurumin came out in 2004.

I've yet to see anyone provide evidence with testing the JPN Original game either whether it was locked to 30 or not. I don't own a copy of that and I don't know how I feel about pirating it to test it.
 
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