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You can play Fallout 4 for 400 hours without seeing everything

You can say whatever you want about Bethesda but they hardly have any kind of fetch quests in any of their games. Not once have I encountered something in the likes of what DA:I previously did with their skulls, building equipment and so on.

It never felt that way. Probably because these quests actually had a proper background story coupled with an otherwise perfect dungeon/cave/castle etc. with plenty of nooks 'n crannies.

I guess, in a linear view, they pretty much have the same quests. It is what you do outside of that safe zone that puts you outside of the industry standard and gives gamers the feeling they are doing something new.
I agree with you, witcher 3 is the same way, they have context and shit so it doesnt feel like filler when youre playing them. But hey, its clear as day that theyre very inspired by bioware trash(not a fan of bioware, theyre decent at most) so who knows, they might copy their trashy quest design
 
So we comparing the life span of a car's engine to game length now.

That's a new one, and it's still a bad analogy.

But fuck it, lets run with it.

That car at even 120,000 miles is going to be swimming in maintenance costs by then, and at 300,000 the amount of wear and tear on it will be super evident. Diminishing returns as the car gets older. Just like when games are "longer" or stuffed with too much content.

You are looking at my analogy with a much more critical eye than what I actually simply meant to portray.

400 hours worth of doing something is not always the evil of all that is evil in gaming. Someone's 400 hours is going to be 200 hours for another.

You have to put it in perspective and not just be critical of one company's "quote".

I thought we learned that by now by the amount of RPG's that have been released.
 
He's not saying he's played 400hrs of unique content, he's saying after playing 400hrs there is still some new stuff popping up.

Yeah. It's probably just small shit popping up here and there. In all the time I spent with Fallout 3 (probably not 400 hours, but over 200 at the least I'd say), I never once encountered the nice guy Super Mutant. If I did, hey I encountered new shit after over 200 hours of gameplay.
 
How is "I've been playing for over 400 hours, and I'm still finding new things" hyperbole, exactly?

just in the sense of what they want to portray by saying that. We would like to think they mean - over 400 hours and holy shit a whole new 5 hour, 12 step Quest appeared that I didn't know about and is fully voiced and awesome sauce - and what they mean is there is an abandoned truck over there that they haven't visited and got some ammo. I may be wrong. That is fine. I thought hyperbole was a fine word to use lol
 
I'm losing track of what's popular and not on GAF now. So everyone hates Fallout? Or is it Bethesda? Or is it RPGs having lots of content?
 
I'm losing track of what's popular and not on GAF now. So everyone hates Fallout? Or is it Bethesda? Or is it RPGs having lots of content?

because lol gaf is a hivemind. Right guyz? People Have Different Opinions, News At 11.

There has always a strong vocal group against Bethesda for the "dumbing down" of Elder Scrolls and Fallout, among other things.
 
I don't get you guys are complaining about. The game is mostly done by this point. Its not like cutting content will let them add more content to the mainline stuff at this point. How about after the game comes out, if you find the mainline stuff lacking, you then complain. All you can go by is previous games and that stuff was on point for the most part.
 
because lol gaf is a hivemind. Right guyz? People Have Different Opinions, News At 11.

Not really, a lot of people on here parrot what's popular. Its easy to see people dog piling things without really thinking, like this topic.

Edit: seeing as the article is talking about the crafting systems, most posters haven't read the article and are posting "boo too long, so much filler boring shit".
 
I can't believe some of you are taking this to mean there's 400 hours of padded content in the game. Anyone who has ever replayed a Bethesda game has surely run into things they've missed on previous play throughs. Just look at the list of random encounters in Fallout 3. I've put a couple hundred hours into that game and have never seen a lot of the things on that list. They throw in all kinds of stuff to make your play through feel unique.
 
because lol gaf is a hivemind. Right guyz? People Have Different Opinions, News At 11.

There has always a strong vocal group against Bethesda for the "dumbing down" of Elder Scrolls and Fallout, among other things.
Some hate bethsoft because they get praise for makings terrible rpgs and buggy games. Aka they get away with a lot.
 
Honestly, that kind of statement doesn't impress me much. Quite the opposite actually. The same could be said about Fallout 3 and Skyrim, and those games eventually bored me so much with the wealth of side content they offered (all those fetch quests and the same types of environments used over and over) that I just had to rush through the main story in the end so that I could end it all.

Said it before, I'll say it again - give me a ten hour campaign that's excellent from start to finish over a game that's so big tedium is almost a certainty any day of the week.

If I'm happy an open world game is over in 10 hours than I found that game so horrible that I'd rate it 2 or less stars out of 5.

Why are you even playing an rpg if you want a 10 hour story? Seems like it's the wrong genre for you.
 
So what fetch quests are in Fallout 3? Because I don't remember many unless you count story-related stuff like getting the satellite dish for Three Dog.
 
Sounds par for the course with a Bethesda open world game to be honest.

Uber completionists go over 400 hours in their games all the time, and they miss shit, like a custom pot, thats colored different from normal pots, that shit.
 
So we comparing the life span of a car's engine to game length now.

That's a new one, and it's still a bad analogy.

But fuck it, lets run with it.

That car at even 120,000 miles is going to be swimming in maintenance costs by then, and at 300,000 the amount of wear and tear on it will be super evident. Diminishing returns as the car gets older. Just like when games are "longer" or stuffed with too much content.

And who says you have to hang on to that car for that whole 300,000 miles? Just like no one says you have to play the game for 400 hours! If you want it to be short, just play the main quest (Bethesda never has a long main quest storyline in my experience). But for those of us who love hte game and just want to stay in the game world for a while (I plan on at least 2 months anyways), the content is there for us to keep the game from having nothing left to do or discover.

I'm losing track of what's popular and not on GAF now. So everyone hates Fallout? Or is it Bethesda? Or is it RPGs having lots of content?

I think it's more Bethesda cause you can like New Vegas and be fine and even 1+2, just not 3.

As some one who does think New Vegas is far superior to 3 (and 2 is my 2nd favorite Fallout game), the Bethesda hate is really getting old. Yes, they suck at story, we know that. Overall they make fun games despite their flaws (and sorry, the fact that so many people enjoy them says you are wrong to say that there is nothing good about them.. you just don't enjoy them. I personally love them in spite of their flaws). Oh yeah, and New Vegas would never have been the game it is without Bethesda (if nothing else, they wouldn't have that engine. And yes, some of us prefer the live action gameplay even if we also liked turn based. YOu can like both and *gasp* you can even prefer one over the other. And it can even be the one that isn't original to the original series). I mean I love Vegas cause it has everything I love about Bethesda games and fixes their flaws.
 
There's new stuff popping into a game that's still in development?

Shocking!

Whenever a developer of an RPG likes to put ballpark figures out there in terms of completion time, I find that it's usually about a third of the playtime in order to do everything remotely worth doing. So 130 hours sounds about right for a Bethesda game.
 
Terrible article title that gives an impression that the interviewed individual did not mean. Not even close.
 
I would rather 1) 100 hours of more polished gameplay; 2) 100 hours released faster; 3) 100 hours with skill points.
 
Terrible article title that gives an impression that the interviewed individual did not mean. Not even close.

And the OP didn't help either, it should read something like "New crafting system adds hundreds more hours of content to Fallout". It's clear who has and hasn't bothered clicking the link in here.
 
How's that? I'm pretty much nearing a thousand hours in Skyrim and I'm sure there are a few things here and there I haven't seen yet. They're not saying it'll take you 400 hours to speedrun it.

the issue is that the vast majority of stuff in Skyrim was junk and not very interesting to play.

Mile wide, inch deep type of stuff that a lot of people are tired of
 
Probably this has been beaten to death, but you can play virtually any game for 400 hours and not see everything if you want to... :P
 
I'd say after 100 hours I'd see everything.
It was the same with FO3 and NV and I took my time in those games.

...But I'll still play it for 1000.
 
If I'm happy an open world game is over in 10 hours than I found that game so horrible that I'd rate it 2 or less stars out of 5.

Why are you even playing an rpg if you want a 10 hour story? Seems like it's the wrong genre for you.

I'm just talking about games in general, I'm not saying something of Fallout 4's ilk should be ten hours long, because such a short length would obviously be ill-suited to an open-world RPG. At the same time, based on Bethesda's past output, those 400 hours are going to be stuffed with all manner of fat, filler and flab, so longevity is hardly something for this producer to brag about. More playtime is not automatically a good thing.
 
Fallout 1 and 2 are both between 10 to 20 hours, give or take. Guess they're not Fallout games then?

Fallout 2 is closer to 30h. Which is most likely where Fallout 4's main quest will be around.

My comment was about a post about wanting a game to be focused 10h instead of having loads of extra content, which is what open world RPG's are about - exploration

I'm glad you are optimistic, but I just don't think Bethesda has the chops to pull it off, and even if they did, I'm not sure I would want that much time spent wasted on filler content no one will see instead of meaningful main content.

Also, I was speaking from personal preference, in case that wasn't clear. I'd rather have 60 hours of great content than 400 hours of filler. And you know damn well that's what it will be. (If it is even true at all)

The thing is, none of us knows what those 400h are about, so I don't get why people are making such a fuzz about it. Maybe the quests are 100h of those, or 150h, and the rest is him dicking around for 200h+?

I mean, there were people who spent several hundreds of hours hunting down every single piece of cutlery in Oblivion. And I myself spent many hours just riding around enjoying the views in Skyrim.

Bethesda will most likely not have done 400h of The Witcher 3 quality quests in this, but I don't see him being able to play an open world game for 400h as something negative either.

This thread is a very big kneejerk reaction to one sentence of PR.
 
I’ve played the game for probably 400 hours, and I’m still finding stuff that I haven’t seen.

This actually doesn't say 'you won't see everything in 400 hours'. All it says is that he's played 400 hours (probably running a lot of stuff over and over again), and he's still finding new stuff.

That being said, as long as it's not a bunch of PR speak for radiant-style Skyrim quests, that's certainly not a bad thing.
 
Glad to see the Bethesda hating crowd once again in a Fallout thread :)

There will be enough content for like 200 and not 400.

Haha, you guys are haters.

Yeah, there probably won't 400 hours of content.

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Fallout 2 is closer to 30h. Which is most likely where Fallout 4's main quest will be around.

My comment was about a post about wanting a game to be focused 10h instead of having loads of extra content, which is what open world RPG's are about - exploration

No, it's between 10 to 20 hours.

Your post was implying it wouldn't be Fallout without a gazillion hours of Bethesda's usual useless fluff, which is wrong.
 
No, it's between 10 to 20 hours.

Your post was implying it wouldn't be Fallout without a gazillion hours of Bethesda's usual useless fluff, which is wrong.

I definetinely spent more then 20h on it, and this page backs me up on that.

http://howlongtobeat.com/game.php?id=3339

That said, of course it can be completed shorter, but as I also said before, the main quests in modern open world RPG's can in most cases be dealt with fairly quickly also, and that will also be the case with Fallout 4.

And even I back down from what Fallout 1 and 2 was, the expectations on modern RPG's to be short and focused is a fairly hopeless cause, and the wrong expectation for this game. If you want to be a puritan and hold Fallout 1 as the model for Fallout games, you are going to be dissapointed with this. If Fallout 4 turned out to be 10h, most people on Neogaf would be dissapointed and post "will wait for sale" comments.

I mean, when people compare Fallout 3 with New Vegas, where they hold New Vegas as the superior one (as I do), the most used pic is the one that compares quest density.

And just to avoid confusion about where I come from, I played and beat Fallout 1 when it was released. I'm not new to the series.
 
I'm just talking about games in general, I'm not saying something of Fallout 4's ilk should be ten hours long, because such a short length would obviously be ill-suited to an open-world RPG. At the same time, based on Bethesda's past output, those 400 hours are going to be stuffed with all manner of fat, filler and flab, so longevity is hardly something for this producer to brag about. More playtime is not automatically a good thing.

Better to have more content than less. It really doesn't say what the quality of the main game is going to be (because that 400 is not the main game. Bethesda doesn't have long main quests honestly). It allows for choice. If you find it filler, then don't do it. I personally like having stuff to keep the game going longer (I like playing like I am in that world and even if it is fluff it gives me some sort of small goal to RP to and keep myself immersed in the world).

At worse 400 hours doesn't really tell us anything about how good the game is. It just says there is 400 hours of stuff to do. I'm happy about that cause I find I usually enjoy the games and even the filler stuff (3 felt way too short when I realized I had run out of everything, and 3 isn't even my 2nd favorite Fallout).

Fallout 1 is a 10-15 hour first playthrough, ironically.

I said if I was happy that the game was only 10 hours. Not that if the game was only 10 hours. There's a difference. One says that if the game is that short and I am happy it's over, I didn't have much fun with the game. In an open world game if I'm happy it's done in a very short 10 hours, I really must have hated the game. Open world games that end that short usually have me going, "That's it?! I want more!". Cause in general I really love them. So if I'm happy it's over in 10 hours, that is a really bad sign on how much I enjoyed it.

If a game is really enjoyable, I don't want it over in 10 hours. At least an open world game. Linear games are a little different cause most aren't very varied in gameplay so I can enjoy the game but get tired of it quicker cause of only one way to play with no way to go do something a little different when I want variation. They're short games and I'm happy for that cause usually about 3/4's in I'm ready to be done cause I get bored of the same gameplay for that long. You're pretty much stuck with what the game says you should be doing right now (it's why I prefer open world games honestly. I like variation and I like choosing what I'm in the mood to do at the moment vs. being at the whim of what the game thinks I should be doing at that point in the story).
 
Better to have more content than less. It really doesn't say what the quality of the main game is going to be (because that 400 is not the main game. Bethesda doesn't have long main quests honestly). It allows for choice. If you find it filler, then don't do it. I personally like having stuff to keep the game going longer (I like playing like I am in that world and even if it is fluff it gives me some sort of small goal to RP to and keep myself immersed in the world)..

The problem with this is that all this "filler" takes away from the main quests, or even more meaty subquests. Manpower is limited so it is a zero sum game. Honestly I imagine most people would be perfectly happy if they just said 200 hours to do everything, with longer more impact main quests or at least crafted content which isn't copy and paste.
 
And even I back down from what Fallout 1 and 2 was, the expectations on modern RPG's to be short and focused is a fairly hopeless cause, and the wrong expectation for this game. If you want to be a puritan and hold Fallout 1 as the model for Fallout games, you are going to be dissapointed with this. If Fallout 4 turned out to be 10h, most people on Neogaf would be dissapointed and post "will wait for sale" comments.

I mean, when people compare Fallout 3 with New Vegas, where they hold New Vegas as the superior one (as I do), the most used pic is the one that compares quest density.

And just to avoid confusion about where I come from, I played and beat Fallout 1 when it was released. I'm not new to the series.

I'd be downright pissed if Fallout 4 only had 10 hours of content total. I would expect at least 100 hours or I'd feel they really didn't do enough (even 100 hours would feel short). And keep in mind that I'm not talking the main quest needs to be that long. Just the game needs to have enough to do to keep me entertained for that long (at the very very least. Usually I can spend 200+ hours on these games, did so both with Vegas and 3 and 3 felt short to me. Didn't finish Vegas but that was cause it started running so badly especially after Old World Blues. I'm actually replaying it again, this time mostly without DLC though I think I'll try Lonesome Road as that was the one DLC I didn't do, already 70 hours in and doesn't feel close to finishing and enjoying it fully. I'd love to do OWB again but I'm afraid it might kill my game again :( ). Especially with how long it took for it to come out. I want to be playing this game for months and still enjoying it. Not be done and be like, "That's it?".

The problem with this is that all this "filler" takes away from the main quests, or even more meaty subquests. Manpower is limited so it is a zero sum game. Honestly I imagine most people would be perfectly happy if they just said 200 hours to do everything, with longer more impact main quests or at least crafted content which isn't copy and paste.

This is more a problem of if that 400 hours is side quests or more meaty story quests or a good combo of both (I'd personally honestly prefer a good combo of both. Sidequests and random stuff you can do not story related are sometimes good for taking a break while still staying in the game and not diverting to something else which I find breaks immersion for me). Rather than saying 400 hours shouldn't be done.
 
This sounds like it will end up like every other huge game I play. Around 60 hours of enjoyment before boredom and eventual shelving.

It was never like this in my teens :(
 
the issue is that the vast majority of stuff in Skyrim was junk and not very interesting to play.

Mile wide, inch deep type of stuff that a lot of people are tired of

First of all, "interesting" is a very subjective word, and by "objectively" looking at customer sales and critical acclaim I'd say you're in the minority. Secondly, there are a lot of people, me included, who do find it very interesting. Better yet, it makes it more immersive. Like, obviously I'm not going to compare Skyrim to the real world, but the real world isn't very interesting in quite a few places either. I think it reflects that very well. There's not a town every few steps, there are a lot of empty places with foliages or just rivers, creeks and so forth.

In short, I'd say Bethesda are masters in world building and it's one of their few aspects I never worry about, same with Fallout 4. However they are lacking in story writing and maybe gameplay in general, but I find their world building to be nothing less than excellent.
 
This sounds like it will end up like every other huge game I play. Around 60 hours of enjoyment before boredom and eventual shelving.

It was never like this in my teens :(

If it's only going to take you 60 hours to complete Fallout 4 (or any other Bethesda game for that matter), you're probably rushing through it. But besides that, I'm curious which singleplayer games you played continuously for 100+ hours in your teens.
 
So Fallout4, MGS5 and Witcher 3 battling it out who has the biggest "world" this year. But then comes NMS around the corner and snaps the crown. "Suck on these, Mofos"
 
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