Kwansu Dudes
Member
Keep it the same and make it in the same vein as REmake. If you want an action game, wait for RE7.
Wasn't there an in between version of Crimson Heads and Lickers in one of the Outbreak games?
Maybe this time they will fix the seemingly level design oversight of the sewers lab area.
Watch where Ada and Leon start off, then how Leon travels through "game level design" to somehow end up in the same spot Ada does, despite the fact that she dropped down two floors, while Leon remained on the same plane throughout. Unless the camera angle just obfuscates the sewers being descending ramps until it's level again.
https://youtu.be/Uof88qFlgQs?list=PLCzdZGBJCgdumC8_tYKuE_3lMI-ZkmygE&t=5418
Wasn't there an in between version of Crimson Heads and Lickers in one of the Outbreak games?
Not if it doesn't fit the astetic of the series to begin with. If Dino Crisis had have recieved RE's action-orientated gameplay overhaul, I don't think a single person would have complained. DC2 was already way more action-y than DC1. With RE4,5,6 they really messed-up what RE was. Now we fight mutants who can regenerate blown-off body parts and hold guns for Christ's sake. It's rediculous. It feels like a new IP all together, and only Revelations 2 (didn't play Rev 1, maybe Rev 1 as well) feels like it's even starting to get anywhere near the old style again.
The burning hotel scenario of Outbreak 1 had something like that. The boss was something like a suspended crimson head with a long tongue, I assume a half evolutionary step between the two. Plus, that level had a ton of lickers crawling around.
Edit: Here's a picture of it - http://vignette3.wikia.nocookie.net..._Licker.jpg/revision/latest?cb=20070927012128
A completely linear corridor shooter in which you kill more enemies than in the entire previous series combined and collect fucking loot from enemies to pimp your weapons had absolutely no DNA of a horror adventure series focusing on Metroidvania exploration, puzzle solving, item management and fewer but more striking enemy encounters.
Unless you consider green herbs the series' essence. Or two returning character names, even though the characters themselves were completely different too.
Wasn't there an in between version of Crimson Heads and Lickers in one of the Outbreak games?
The burning hotel scenario of Outbreak 1 had something like that. The boss was something like a suspended crimson head with a long tongue, I assume a half evolutionary step between the two. Plus, that level had a ton of lickers crawling around.
Edit: Here's a picture of it - http://vignette3.wikia.nocookie.net..._Licker.jpg/revision/latest?cb=20070927012128
Plus I need to read around on the lore/cancelled game plans. I remember something about Birkin originally being planned for Outbreak, but I think he was outright replaced with Thanos instead.
Lickers, Crimson Heads and the Suspended are three completely separate entities. They're created by the same virus activation effect, but different strains of the virus. Suspended is a freak mutation, Outbreak was meant to feature many of them.
He wasn't replaced so much as just not released. Outbreak was twice the scope of what made it to market.
Not if it doesn't fit the astetic of the series to begin with. If Dino Crisis had have recieved RE's action-orientated gameplay overhaul, I don't think a single person would have complained.
Perhaps, but Dino Crisis would never have been given RE4's budget, A-list staff, and endorsement from Capcom's management to scrap the project several times over until it got to where RE4 did. RE4 needed the Resident Evil IP to happen, for better or worse.
There's also the fact that Mikami was no longer satisfied making classic RE, nor was Capcom happy with its sales. RE4 was inevitable in many ways.
Perhaps, but Dino Crisis would never have been given RE4's budget, A-list staff, and endorsement from Capcom's management to scrap the project several times over until it got to where RE4 did. RE4 needed the Resident Evil IP to happen, for better or worse.
There's also the fact that Mikami was no longer satisfied making classic RE, nor was Capcom happy with its sales. RE4 was inevitable in many ways.
Nothing new today? Come on Capcom lol.
Keep it the same and make it in the same vein as REmake.
Yeah, but not like this. If we ever see a Dino Crisis again they should make it pure survival and play like say Last of Us. Imagine sequences where you have to like hide from the T-Rex or something. I can't believe a game like this doesn't exist already.Agree. RE4 style would be a much better fit for Dino Crisis. Roundhouse kicks against raptors and T-Rex chases... Man I want a new Dino Crisis
It's prettty naive to believe that this was just pitched and whoever did this at Capcom communicated it with Facebook first before actually pitching it. I'm like 90% sure they already started working on the remake and are now just evaluating how much interest there is.He literally just pitched it. If it actually gets the greenlight then I'd doubt we'd see an announcement for at least year or two.
Nothing new today? Come on Capcom lol.
If the creator is no longer happy making them... and Capcom were no longer happy with the sales...
Why did it need to be called Resident Evil again?
The lack of sales is such a cop out excuse. If REmake, RE4 and Zero weren't on NGC exclusively, there would have been more sales. RE4 PS2 has sold more copies than both the NGC version, and the Wii version.
Nothing new today? Come on Capcom lol.
Mikami was no longer happy making a series which had stayed the same for almost ten years. He wanted to shake things up and re-ignite player interest in the series.
But Resident Evil was a strong IP (still probably their strongest back then) with a significant range of merchandise, and a movie. Capcom simply believed its software could do better, I guess, or at the very least regain impressive sales relative to marketshare like the older games did. RECVX only selling 1.4m units to 50 million PS2 owners can't have been a good sign, although REmake and RE0 would both have been well into production by then.
I'm talking specifically about classic RE, which around 2001 or so was slowing compared to its heyday. RECV sold only marginally more on PS2 than it did on Dreamcast. But since you mention it, PS2 RE4 wasn't a massive seller either, at least not compared to the GC or Wii versions. Combined across formats though it did very well.
There was nothing to stop Capcom porting REmake or RE0 to PS2 (although it would have required a significant downgrade). The reason they didn't was that between poor sales and creative malaise, they had collectively lost faith in the old formula and wanted to evolve it. It was the right decision, as the success of RE4, RE5 and RE6 attests.
If REmake HD's success has surprised Capcom (and by all accounts it has), then it has nothing to do with the way the market was 12-13 years ago, and everything to do with how much it's changed during that time.
Not if it doesn't fit the astetic of the series to begin with. If Dino Crisis had have recieved RE's action-orientated gameplay overhaul, I don't think a single person would have complained. DC2 was already way more action-y than DC1. With RE4,5,6 they really messed-up what RE was. Now we fight mutants who can regenerate blown-off body parts and hold guns for Christ's sake. It's rediculous. It feels like a new IP all together, and only Revelations 2 (didn't play Rev 1, maybe Rev 1 as well) feels like it's even starting to get anywhere near the old style again.
But RE4+ aren't an "evolution" of the classic games. They're fundamentally different.
At the same time, the popularity of Resident Evil wasn't entirely due to what it was, but what it wasn't. Many fans just wanted to shoot zombies in fun scenarios like RE2, and all of the adventure game elements bogged down their ability to enjoy a pure action game. Which is probably why RE4 was so successful. The game that many fans had actually wanted had been made, leaving fans of the core adventure game Resident Evil past in the dust.
Not really true with RE4. Everyone was pressuring Capcom to change up The series gameplay because the classic RE gameplay was getting stale. Especially the controls. Go dig up read up the reviews for those old games back in the year. RE4 was the result of the demand of the market.
If Shinji Mikami didnt make the change, it will have end up like what happened to Silent Hill.
I love how these posts always work with the assumption that you can't be a fan of both styles.
I love how these posts always work with the assumption that you can't be a fan of both styles.
I never made that claim. In fact, I like RE4.
The game that many fans had actually wanted had been made, leaving fans of the core adventure game Resident Evil past in the dust.
It's going to be like REmake. The only reason people want a remake of 2, and why it's talked about today, is solely because of REmake. It will be classic style, as it should be.
Given the game that Resident Evil became, this is almost like saying that the entire horror genre was "outdated." That the very idea of exploration based on puzzles is somehow flawed.
You can still release a horror game with updated camera, etc. Siren did camera behind the back with tank controls before RE4 did, as well as other innovations within the horror genre.
I never made that claim. In fact, I like RE4.
Re4 is now bad? Really?I guess 5 and 6 are better too?
Can we have 3, too? it perfected the "old RE" formula and it's so underrated
How very sure are all of you that it's going to be officially announced and if true, do you think it will happen during TGS.
Those innovations failed to reignite the survival horror popularity too. Keep in mind that Capcom has dribble with other ideas too, like the gun survivor sub series, co-op multiplayer RE outbreak etc.
It's prettty naive to believe that this was just pitched and whoever did this at Capcom communicated it with Facebook first before actually pitching it. I'm like 90% sure they already started working on the remake and are now just evaluating how much interest there is.
I love how these posts always work with the assumption that you can't be a fan of both styles.
Yep. Although ironically they only made one game of the modern style that wasn't awful.
No, 3 actually.Yep. Although ironically they only made one game of the modern style that wasn't awful.
Well, we know for a while now that Capcom not only has been pleasantly surprised by the REmake HD sales but also is generally doing good business with their Remasters. I don't see how this should not have shown Capcoms CEOs that there is still a market out there for their classic series. We all know that Capcom buried classic RE because they thought that there is no market for it. Now they have actually been shown that there still IS a market for it. So why not? I doubt that all they want to do from now on are Remasters of their classic hits.It's even more naive to think Yoshiaki Hirabayashi is lying and the game has been in production for a while. Especially with Capcom's risk-averse approaching to game development lately.