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Resident Evil 2 Remake pitched today

ksdixon

Member
Wasn't there an in between version of Crimson Heads and Lickers in one of the Outbreak games?

I can't really remember. I remember the big Regies Licker boss that would spawn baby lickers at you... but I can't remmeber if this was supposed to be the inbetween stage of Crimson Head Zombie and a Licker.
 

randomwab

Member
Maybe this time they will fix the seemingly level design oversight of the sewers lab area.

Watch where Ada and Leon start off, then how Leon travels through "game level design" to somehow end up in the same spot Ada does, despite the fact that she dropped down two floors, while Leon remained on the same plane throughout. Unless the camera angle just obfuscates the sewers being descending ramps until it's level again.

https://youtu.be/Uof88qFlgQs?list=PLCzdZGBJCgdumC8_tYKuE_3lMI-ZkmygE&t=5418

The one level design issue that always ... ALWAYS bugged me is in the RPD. The first floor waiting area in the RPD (the first door on the left side of the hall, one of the doors you unlock) is supposed to be level with the office you find Marvin in, yet you need to go up a ramp in the main hall to get into that office. And even if you enter that office through the evidence locker, there's no ramps anywhere to raise that office's flooring. It's the one fault I have in my almost infinite Resident Evil 2 love. That and those plants just aren't fun.

Wasn't there an in between version of Crimson Heads and Lickers in one of the Outbreak games?

The burning hotel scenario of Outbreak 1 had something like that. The boss was something like a suspended crimson head with a long tongue, I assume a half evolutionary step between the two. Plus, that level had a ton of lickers crawling around.

Edit: Here's a picture of it - http://vignette3.wikia.nocookie.net..._Licker.jpg/revision/latest?cb=20070927012128
 

Bl@de

Member
Not if it doesn't fit the astetic of the series to begin with. If Dino Crisis had have recieved RE's action-orientated gameplay overhaul, I don't think a single person would have complained. DC2 was already way more action-y than DC1. With RE4,5,6 they really messed-up what RE was. Now we fight mutants who can regenerate blown-off body parts and hold guns for Christ's sake. It's rediculous. It feels like a new IP all together, and only Revelations 2 (didn't play Rev 1, maybe Rev 1 as well) feels like it's even starting to get anywhere near the old style again.

Agree. RE4 style would be a much better fit for Dino Crisis. Roundhouse kicks against raptors and T-Rex chases... Man I want a new Dino Crisis :( Also agree on Revelations 2 (yeah I gave up my protest and bought it). Revelations 2 is MUCH better than RE6 and REV1 (both are crap). It's not great but it's a big step forward. But I'm Chapter 3 ... So no final verdict yet. It's not horror but it's a good action-horror mix. But for a RE2 remake I expect perfection and the classic survival horror gameplay.
 

ZenTzen

Member
All i want to see from this is

Type of game:
- Like ksdixon said, REmake style, with tank controls or HD REmake controls as options, bring in the guy that was in charge of the backgrounds in REmake, i think the art direction of REmake is one of the key points of why it was so good, besides the obvious graphical upgrades

New Additions:
- Gives us new and expanded areas, new story content like REmake, new and improved puzzles, new enemies like the Regis licker or cut enemies from 1.5, bring back crimson heads and makes the zombies more relentless like in 1.5, maybe make zombies coming into the RPD a constant thing, it would make moving between areas a more tense experience, generally bring all the good ideas from RE1.5 back, new bosses, and make Mr.X more like Nemesis where he can follow you between areas, more berkin stuff, and maybe some extra stuff with Ada

And finally just leave everything that made RE2 great intact, like, brad vickers stuff, 4th survivor, tofu, etc., just please dont bring stuff from RE4/5/6 into it
 

ksdixon

Member
The burning hotel scenario of Outbreak 1 had something like that. The boss was something like a suspended crimson head with a long tongue, I assume a half evolutionary step between the two. Plus, that level had a ton of lickers crawling around.

Edit: Here's a picture of it - http://vignette3.wikia.nocookie.net..._Licker.jpg/revision/latest?cb=20070927012128

Shiiieeett! I really need to watch someone's YouTube runthrough of Outbreak File 1 and 2. I really didn't get too far in either game, as I sucked at it, and had no option to go online for help since I'm in the UK. Didn't even know this thing existed.

Plus I need to read around on the lore/cancelled game plans. I remember something about Birkin originally being planned for Outbreak, but I think he was outright replaced with Thanos instead.
 

Uraizen

Banned
A completely linear corridor shooter in which you kill more enemies than in the entire previous series combined and collect fucking loot from enemies to pimp your weapons had absolutely no DNA of a horror adventure series focusing on Metroidvania exploration, puzzle solving, item management and fewer but more striking enemy encounters.
Unless you consider green herbs the series' essence. Or two returning character names, even though the characters themselves were completely different too.

I couldn't agree more with what you wrote. RE4 was a great action game but a terrible RE game.
 

News Bot

Banned
Wasn't there an in between version of Crimson Heads and Lickers in one of the Outbreak games?

The burning hotel scenario of Outbreak 1 had something like that. The boss was something like a suspended crimson head with a long tongue, I assume a half evolutionary step between the two. Plus, that level had a ton of lickers crawling around.

Edit: Here's a picture of it - http://vignette3.wikia.nocookie.net..._Licker.jpg/revision/latest?cb=20070927012128

Lickers, Crimson Heads and the Suspended are three completely separate entities. They're created by the same virus activation effect, but different strains of the virus. Suspended is a freak mutation, Outbreak was meant to feature many of them.

Plus I need to read around on the lore/cancelled game plans. I remember something about Birkin originally being planned for Outbreak, but I think he was outright replaced with Thanos instead.

He wasn't replaced so much as just not released. Outbreak was twice the scope of what made it to market.
 

ksdixon

Member
Lickers, Crimson Heads and the Suspended are three completely separate entities. They're created by the same virus activation effect, but different strains of the virus. Suspended is a freak mutation, Outbreak was meant to feature many of them.



He wasn't replaced so much as just not released. Outbreak was twice the scope of what made it to market.

Ah, so if it had have been released, File 3 would have contained Birkin?
 

ksdixon

Member
News Bot, given your RE lore knowledge and such, what are your feelings on a possible RE2make, and what are your wants for the game from a gameplay and story retelling/mixing with RE3/Outbreak perspective?
 

Neff

Member
Not if it doesn't fit the astetic of the series to begin with. If Dino Crisis had have recieved RE's action-orientated gameplay overhaul, I don't think a single person would have complained.

Perhaps, but Dino Crisis would never have been given RE4's budget, A-list staff, and endorsement from Capcom's management to scrap the project several times over until it got to where RE4 did. RE4 needed the Resident Evil IP to happen, for better or worse.

There's also the fact that Mikami was no longer satisfied making classic RE, nor was Capcom happy with its sales. RE4 was inevitable in many ways.
 

Synth

Member
Perhaps, but Dino Crisis would never have been given RE4's budget, A-list staff, and endorsement from Capcom's management to scrap the project several times over until it got to where RE4 did. RE4 needed the Resident Evil IP to happen, for better or worse.

There's also the fact that Mikami was no longer satisfied making classic RE, nor was Capcom happy with its sales. RE4 was inevitable in many ways.

If the creator is no longer happy making them... and Capcom were no longer happy with the sales...

Why did it need to be called Resident Evil again?
 

ksdixon

Member
Perhaps, but Dino Crisis would never have been given RE4's budget, A-list staff, and endorsement from Capcom's management to scrap the project several times over until it got to where RE4 did. RE4 needed the Resident Evil IP to happen, for better or worse.

There's also the fact that Mikami was no longer satisfied making classic RE, nor was Capcom happy with its sales. RE4 was inevitable in many ways.

The lack of sales is such a cop out excuse. If REmake, RE4 and Zero weren't on NGC exclusively, there would have been more sales. Simple as that. RE4 PS2 has sold more copies than both the NGC version, and the Wii version. REmake HD set new sales records. Zero kinda sucked so that might not hold as true (although to be honest I think many people will re-buy Zero just to further the chances of REmake2.) Code Veronica on DreamCast is a strange outlier. It apparently did sell better on DC than CVX did on PS2 (1.4 million PS2, 1.14 million Dreamcast), but I'm not sure of the details surrounding that without spending time doing more research.

As for Mikami, he just became uninterested in Surival Horror, or he couldn't 'do it' anymore - if Dino Crisis 2 being more action-orientated than DC1, and the original stab at RE4 becoming Devil May Cry, RE4 eventually turning into action-horror, and The Evil Within - are anything to go by. But when that happens, you shouldn't change a known series to fit a new mold/your whims, you should simply make a new IP. It's like when SEGA tried to buy Fighting Force and brand it as Streets Of Rage 4, when all people actually want is Streets Of Rage Remake. The Same: But Bigger and Better. RE4 should have been a new IP.

In a world where the original RE4 attempt did become DMC1, I will still never understand why RE had to change, and DC had to die. If anything DC should have gotten it's gameplay RE4'd, as a way to recover from the game of which we shall not speak
DC3
. (oh look, another time when putting a sequel onto a jobber console didn't do well at all, and this time it actually killed the IP stone dead! They didn't even call 'Dino Stalker' Dino Crisis: Gun Survivor).
 

Wensih

Member
I hope they re-remake 2 and 3. I would definitely be interested in checking out the original trilogy on PC (I've only played RE4 and 5).
 
It's going to be like REmake. The only reason people want a remake of 2, and why it's talked about today, is solely because of REmake. It will be classic style, as it should be.
 

JimmyRustler

Gold Member
Agree. RE4 style would be a much better fit for Dino Crisis. Roundhouse kicks against raptors and T-Rex chases... Man I want a new Dino Crisis :(
Yeah, but not like this. If we ever see a Dino Crisis again they should make it pure survival and play like say Last of Us. Imagine sequences where you have to like hide from the T-Rex or something. I can't believe a game like this doesn't exist already.

He literally just pitched it. If it actually gets the greenlight then I'd doubt we'd see an announcement for at least year or two.
It's prettty naive to believe that this was just pitched and whoever did this at Capcom communicated it with Facebook first before actually pitching it. I'm like 90% sure they already started working on the remake and are now just evaluating how much interest there is.
 
Nothing new today? Come on Capcom lol.

There's gonna be a pitch, then, if there's a green light right away, it's gonna go into conception/prototype phase, then if it's all good, they're gonna go to pre-production or might skip to production phase depending on the scope of the project.

We might not see anything for a year or even more. It all depends on the scope of the thing.

If I was pitching it, I'd go with a branching of the RE franchise. You got RE7 and up which are all the big AAA titles. These are the big games that Capcom releases to flex their muscles and that the general population of gamers know. Then you have have budget digital releases (like Revelations 2) where you could drop those REmakes in as 'classic RE titles' as to not confuse the general audiences.

REmake HD had a lot of push with Let's Plays and word of mouth through online communities and sold very well, but it wasn't a hit with general audiences (those that mainly follow the AAA console entry in the series).

I just hope Capcom realizes that and doesn't try to merge it all together which is gonna confuse general audiences but also alienate hardcore fans of the series and horror fans in general.

Tell you the truth, I don't have a lot of fate in this. Especially with the comments from Nomura on the FF7 remake. There's this misunderstanding with the devs/publishers as to what fans want. Your goal should be to replicate as much as possible the original while updating the presentation and visuals while also adding some new stuff that merges well with the original premise. Because those games mean a lot of things to a lot of people. So if you change the core mechanics, design and flow of the game and only keep the characters and story intact, you only bring a fraction of what the entire pool of fans want.

That's why the REmake works marvelously. What it adds doesn't detract from anything the original was. It complements it to enhance the original experience, not change it.
 

Neff

Member
If the creator is no longer happy making them... and Capcom were no longer happy with the sales...

Why did it need to be called Resident Evil again?

Mikami was no longer happy making a series which had stayed the same for almost ten years. He wanted to shake things up and re-ignite player interest in the series.

But Resident Evil was a strong IP (still probably their strongest back then) with a significant range of merchandise, and a movie. Capcom simply believed its software could do better, I guess, or at the very least regain impressive sales relative to marketshare like the older games did. RECVX only selling 1.4m units to 50 million PS2 owners can't have been a good sign, although REmake and RE0 would both have been well into production by then.

The lack of sales is such a cop out excuse. If REmake, RE4 and Zero weren't on NGC exclusively, there would have been more sales. RE4 PS2 has sold more copies than both the NGC version, and the Wii version.

I'm talking specifically about classic RE, which around 2001 or so was slowing compared to its heyday. RECV sold only marginally more on PS2 than it did on Dreamcast. But since you mention it, PS2 RE4 wasn't a massive seller either, at least not compared to the GC or Wii versions. Combined across formats though it did very well.

There was nothing to stop Capcom porting REmake or RE0 to PS2 (although it would have required a significant downgrade). The reason they didn't was that between poor sales and creative malaise, they had collectively lost faith in the old formula and wanted to evolve it. It was the right decision, as the success of RE4, RE5 and RE6 attests.

If REmake HD's success has surprised Capcom (and by all accounts it has), then it has nothing to do with the way the market was 12-13 years ago, and everything to do with how much it's changed during that time.
 
Mikami was no longer happy making a series which had stayed the same for almost ten years. He wanted to shake things up and re-ignite player interest in the series.

But Resident Evil was a strong IP (still probably their strongest back then) with a significant range of merchandise, and a movie. Capcom simply believed its software could do better, I guess, or at the very least regain impressive sales relative to marketshare like the older games did. RECVX only selling 1.4m units to 50 million PS2 owners can't have been a good sign, although REmake and RE0 would both have been well into production by then.



I'm talking specifically about classic RE, which around 2001 or so was slowing compared to its heyday. RECV sold only marginally more on PS2 than it did on Dreamcast. But since you mention it, PS2 RE4 wasn't a massive seller either, at least not compared to the GC or Wii versions. Combined across formats though it did very well.

There was nothing to stop Capcom porting REmake or RE0 to PS2 (although it would have required a significant downgrade). The reason they didn't was that between poor sales and creative malaise, they had collectively lost faith in the old formula and wanted to evolve it. It was the right decision, as the success of RE4, RE5 and RE6 attests.

If REmake HD's success has surprised Capcom (and by all accounts it has), then it has nothing to do with the way the market was 12-13 years ago, and everything to do with how much it's changed during that time.

But RE4+ aren't an "evolution" of the classic games. They're fundamentally different.

At the same time, the popularity of Resident Evil wasn't entirely due to what it was, but what it wasn't. Many fans just wanted to shoot zombies in fun scenarios like RE2, and all of the adventure game elements bogged down their ability to enjoy a pure action game. Which is probably why RE4 was so successful. The game that many fans had actually wanted had been made, leaving fans of the core adventure game Resident Evil past in the dust.
 

ArtHands

Thinks buying more servers can fix a bad patch
Not if it doesn't fit the astetic of the series to begin with. If Dino Crisis had have recieved RE's action-orientated gameplay overhaul, I don't think a single person would have complained. DC2 was already way more action-y than DC1. With RE4,5,6 they really messed-up what RE was. Now we fight mutants who can regenerate blown-off body parts and hold guns for Christ's sake. It's rediculous. It feels like a new IP all together, and only Revelations 2 (didn't play Rev 1, maybe Rev 1 as well) feels like it's even starting to get anywhere near the old style again.

Not really true with RE4. Everyone was pressuring Capcom to change up The series gameplay because the classic RE gameplay was getting stale. Especially the controls. Go dig up read up the reviews for those old games back in the year. RE4 was the result of the demand of the market.
If Shinji Mikami didnt make the change, it will have end up like what happened to Silent Hill.
 

Manu

Member
But RE4+ aren't an "evolution" of the classic games. They're fundamentally different.

At the same time, the popularity of Resident Evil wasn't entirely due to what it was, but what it wasn't. Many fans just wanted to shoot zombies in fun scenarios like RE2, and all of the adventure game elements bogged down their ability to enjoy a pure action game. Which is probably why RE4 was so successful. The game that many fans had actually wanted had been made, leaving fans of the core adventure game Resident Evil past in the dust.

I love how these posts always work with the assumption that you can't be a fan of both styles.
 
Not really true with RE4. Everyone was pressuring Capcom to change up The series gameplay because the classic RE gameplay was getting stale. Especially the controls. Go dig up read up the reviews for those old games back in the year. RE4 was the result of the demand of the market.
If Shinji Mikami didnt make the change, it will have end up like what happened to Silent Hill.

Given the game that Resident Evil became, this is almost like saying that the entire horror genre was "outdated." That the very idea of exploration based on puzzles is somehow flawed.

You can still release a horror game with updated camera, etc. Siren did camera behind the back with tank controls before RE4 did, as well as other innovations within the horror genre.

I love how these posts always work with the assumption that you can't be a fan of both styles.

I never made that claim. In fact, I like RE4.
 
I love how these posts always work with the assumption that you can't be a fan of both styles.

I personally loved RE4 and have been a fan since the first one came out literally. That being said, I thought 5 and 6 were bullshit. RE4 was still a bonafide Horror game to me, too bad they decided to rid the next iteration of all the Horror and atmosphere and just went balls out Co-op fest.
 

Manu

Member
I never made that claim. In fact, I like RE4.

Sorry, I thought that was what this part meant:

The game that many fans had actually wanted had been made, leaving fans of the core adventure game Resident Evil past in the dust.

I've just seen the "true fans only like the early games" argument used too many times.
 
It's going to be like REmake. The only reason people want a remake of 2, and why it's talked about today, is solely because of REmake. It will be classic style, as it should be.

This is of course the logical way to look at the situation. But you know there's always a chance that Capcom's gonna Capcom.
 

ArtHands

Thinks buying more servers can fix a bad patch
Given the game that Resident Evil became, this is almost like saying that the entire horror genre was "outdated." That the very idea of exploration based on puzzles is somehow flawed.

You can still release a horror game with updated camera, etc. Siren did camera behind the back with tank controls before RE4 did, as well as other innovations within the horror genre.



I never made that claim. In fact, I like RE4.

Those innovations failed to reignite the survival horror popularity too. Keep in mind that Capcom has dribble with other ideas too, like the gun survivor sub series, co-op multiplayer RE outbreak etc.
 
Re4 is now bad? Really?I guess 5 and 6 are better too?

It's not bad, but it very different compared to where the series started. Many longtime fans want the game to retain its fixed camera angles with or without pre-rendered backgrounds. RE4's gameplay would completely change the style and tone of the game. And fans of that RE4's style will continue to get more games like it. RE7 will be built in the same style as because it's very popular. These remakes of the original games are the only hope old fans have of getting RE's with fixed camera angles and the gameplay that comes with it. Because Capcom isn't going to build completely new entries in that style.
 
Those innovations failed to reignite the survival horror popularity too. Keep in mind that Capcom has dribble with other ideas too, like the gun survivor sub series, co-op multiplayer RE outbreak etc.

I'm not suggesting that those particular innovations were what it needed, just that the notion that in order to innovate resident evil could no longer remain in the horror genre is absurd.
 

LUXURY

Member
If this becomes an action title I will never ever give another Resident Evil a try. The franchise, brand, whatever they are trying to call it will be dead to me. Also, do not go without Amy for Claire this time. Just don't.
 

Jigorath

Banned
It's prettty naive to believe that this was just pitched and whoever did this at Capcom communicated it with Facebook first before actually pitching it. I'm like 90% sure they already started working on the remake and are now just evaluating how much interest there is.

It's even more naive to think Yoshiaki Hirabayashi is lying and the game has been in production for a while. Especially with Capcom's risk-averse approaching to game development lately.
 

Manu

Member
Yep. Although ironically they only made one game of the modern style that wasn't awful.

Maybe for you.

RE4 is one of the best games ever. RE5 is a great action game that (some) people hated because it dropped horror altogether.

RE6 is is... RE6. Polarizing at least, being generous.

Revelations 1 is mediocre and Revelations 2 is really good.
 

JimmyRustler

Gold Member
It's even more naive to think Yoshiaki Hirabayashi is lying and the game has been in production for a while. Especially with Capcom's risk-averse approaching to game development lately.
Well, we know for a while now that Capcom not only has been pleasantly surprised by the REmake HD sales but also is generally doing good business with their Remasters. I don't see how this should not have shown Capcoms CEOs that there is still a market out there for their classic series. We all know that Capcom buried classic RE because they thought that there is no market for it. Now they have actually been shown that there still IS a market for it. So why not? I doubt that all they want to do from now on are Remasters of their classic hits.
 

Dusk Golem

A 21st Century Rockefeller
My personal opinion is that there's not an outright bad RE game. There's certainly shifts in quality, but even the 'worst' Resident Evil games are unfun, lack creativity, or can't stand to some of its peers. I find people get more upset about the direction specific titles take than the actual quality of the games. RE5 is not as good as RE4, but it's far from a bad game, and a very good co-op game. Resident Evil 6 has an uneven quality campaign, but there are legitimately good moments in it and the combat mechanics are pretty ace, which come through best in Mercenaries, and such an all-over-the-place campaign is it's own kind of fun in co-op. Revelations 1 is okay, a bit uninspired and the side-chapters are eh, but has it's moments, and Raid was fun. Revelations 2 is good, shhhh.

Even Operation Raccoon City, the Gun Survivor games, and Gaiden aren't nonredeemable. ORC, which is one of my personal least favorites, still can be fun with friends, and its DLC campaign is actually surprisingly good, not great, but much better than the main campaign for some reason.

That's not to say I want these directions for a remake of Resident Evil 2, but I think people overblow how bad RE is because it went in a direction their not fond of, meanwhile I'm over here and I like both the new and the old, the old I prefer as a horror fan, but I can't lie, the new games have some wonderful co-op gameplay, and Resident Evil 4 may be my personal favorite entry for my taste for a few reasons.
 
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