Chris Pranger from Nintendo's Treehouse tweeted about it earlier today. I did a search and didn't find anything. He works as a localization writer for NOA and talks about working for Nintendo, Sakurai as an auteur, game localization costs, the games he's playing, and more. It's one of the more candid conversations I've heard from a Nintendo employee about the company and games in general. Interesting stuff.
Now that I'm listening to all of it, it's well worth listening to for fans of Nintendo or game business talk. Lots of good anecdotes.
http://www.chaingangmedia.com/ptg76/
Lock if old.
Edit:
Interesting bit. He says Nintendo's media policy has recently changed regarding employees being more open about talking about their work but not spoilers or anything. That's probably why he can even do this podcast.
He is the voice of the first level boss in Star Fox Zero. Is working on the game as well.
Talks about NOA using employees as VAs for fun and cheap work.
Nintendo has a game library where employees can check out games for all systems in order to be well-versed in gaming. He played Bioshock Infinite that way.
Sakurai kills himself for his games. Is very sensitive to fan feedback.
Localization costs a ton of money and often the vocal minority of fans who want a game localized isn't a large enough consumer base to justify the localization costs. The original Xenoblade is an example he gives. NOE ate the cost on that project (as we know).
Now that I'm listening to all of it, it's well worth listening to for fans of Nintendo or game business talk. Lots of good anecdotes.
http://www.chaingangmedia.com/ptg76/
Lock if old.
Edit:
Interesting bit. He says Nintendo's media policy has recently changed regarding employees being more open about talking about their work but not spoilers or anything. That's probably why he can even do this podcast.
He is the voice of the first level boss in Star Fox Zero. Is working on the game as well.
Talks about NOA using employees as VAs for fun and cheap work.
Nintendo has a game library where employees can check out games for all systems in order to be well-versed in gaming. He played Bioshock Infinite that way.
Sakurai kills himself for his games. Is very sensitive to fan feedback.
Localization costs a ton of money and often the vocal minority of fans who want a game localized isn't a large enough consumer base to justify the localization costs. The original Xenoblade is an example he gives. NOE ate the cost on that project (as we know).