Everyone loved the sword gameplay in the two story missions/raid that had it, so that makes sense.
So TTK is literally how the game should have launched day one. Thanks Bungie. The year one stuff better be decent in exchange for us beta testing your game for a year.
Unfortunately it's not digital. It's retail onlyYeah and that's actually a really good deal if you're just getting into it. Plus it'll be easier than ever to reach the cap now.
Is this the first time GI gave an expansion pack the front cover title?
The pickings have it be slim for them to resort to this. Either publishers are becoming stingier with press coverage or the number of AAA games have really dropped.
Could someone reupload the cover? Game Informer's blocked my country, but I wanna see it!
More Destiny hype betterUpdated the OP with some summaries from the zillion Destiny threads today.
Some information from the Digital Edition of Game Informer for Taken King.
Opening Cinematic is narrated by our new Ghost (Nolan North)
Cinematic shows the Awoken waging war against Oryx with both Prince Uldren and the Queen involved in the fight.
Taken enemies wield brand new effects such as Taken Captains wearing solar shields and throwing out orbs of darkness that blind, Knights fling aoe scorch, Centurions shoot tracking rounds, Wizards summon thralls, Psions split into two, Vandals deploy defender like shields that allow them to shoot out and heal, Phalanxes shoot projectiles from the shield, and thralls teleport on the battlefield.
New world objects exist that can be scanned by your Ghost and give useful information and lore, can even start a dialogue between your ghost and the Vanguard, things like statues, weird worms, etc.
All items will offer perk customization including weapons, armor, class items, and even your ghost!
Crucible has improved matchmaking and a new mercy rule that will end a match early when misbalanced.
New system in place that allows you to sacrifice pieces of gear to empower others from the same slot, may be some kind of transmog system (very few details)
New quest lines, Eris Morn gives a quest that leads to the rediscovery of a forgotten weapon type.
New class quest lines, including quests for the new subclasses and added quest lines for the older sub classes that introduce you to them and give some back story.
Gunsmith has his own reputation meter now, lets you test prototype weapons in the field, with higher rep you can order a weapon once a week that will be delivered on Wednesday with a random set of perks.
Crucible and Vanguard Marks have been consolidated into "Legendary Marks".
Class armor materials have been removed, consolidated into one source that is shared between all three classes.
Can now pledge allegiance to a crucible faction, one at a time only. No longer requires wearing a class item. Can also turn in Motes, Weapon Parts, Armor Mats, synths, etc to gain reputation.
New computer console near the outfitter that allows you to pick a shader you want, and also displays all the shaders you have yet to acquire and how to get them, same system is in place for emblems.
Vault space is still an issue, Luke Smith is quoted saying "We are exploring options for getting stuff out of players inventories via these kiosks that we've played around the tower, but we're still working towards a solution that we're excited about."
At least a dozen new exotic weapons, and at least a half dozen armor exotics per class.
New Auto Rifle exotic shoots blasts of lightning, sniper rifle that blinds nearby enemies on a precision hit, or the new pulse rifle called "No Time To Explain" that fits the role of a high level strangers rifle that refuels bullets directly to the magazine on precision hits.
New exotic called Sleeper Simulant, Fusion rifle that sits in the heavy slot and acts as a rail gun, over penetrates and bounces off walls, upgrades improve the bounce count.
Many exotics are tied to quests, one example requires that you explore the dreadnaught and find hidden pieces throughout.
Vanguard Mentor gives you your new subclass quest
New Crucible Modes are Rift, Mayhem, and Zone Control which is just control with kills not counting towards the score.
New dedicated quest line that introduces players to the Crucible and the respective NPCs like Shaxx.
Simpler bounties have been made, with more difficult bounties being available and even fireteam based bounties for pvp. Trials now has bounties associated with it as well as new weekly bounties for the crucible which upon completion give access to a sixth weekly and challenging bounty that can reward a legendary or exotic.
First act of the story is 8 "Lengthy" story missions, with the second act includes additional story missions, strikes, exploration, triggered public events, weapon quests that all lead to the introduction of the new raid called "King's Fall".
Quests in act 2 revolve around the Taken War, includes quests line Unsealed Paradox which returns you to the Vault of Glass and reveals the fate of Praedyth.
Presence of "raid-light" mechanics in strikes, Bungie is hesitant to make strikes too complicated due to griefing.
Re posting this info I found, might have spoilers so covering them all
Those updates sound awesome. I honestly wasn't expecting most of that until Destiny 2.
I imagine they'll have to go out of there way to show that the missions in TTK aren't "walk up to a terminal, wait for Nolanbot to open door while 10 waves of shield enemies rush at you" ad nauseum.I must know - have the missions etc become a lot more varied since the base game launched? That's what turned me off in the end. I got to level 22 and then got bored with the repetitive missions. Hoping that the 2 expansions (Haven't played those yet) + the taken king will offer a better variety in terms of things to do.
If so then I'm seriously considering jumping back in.
It's a magazine funded by Gamestop. lol
It's a magazine funded by Gamestop. lolWhy do these Game Informer reports always read like straight up informercials?
Titan super gets to throw giant flaming Thor hammers. Or hulksmash things with said Thor hammer.
Those updates sound awesome. I honestly wasn't expecting most of that until Destiny 2.
Good lord. A lot of these changes are focused in providing clarity around the existing game systems, or improving them to be more reliable. I found a lot of the systems to be inscrutable in vanilla Destiny, so this is very good so see.
Hakke Pulse Rifles shoot four bursts instead of 3.
New Marks. Replacing Vanguard/Crucible marks.
Class Specific armor upgrade items are being replaced with a singular Armor Material. Thank freaking god.
You have to pledge allegiance to a faction to gain reputation. You no longer have to wear their class items for rep. You can if you want but it's for those who don't like their looks. You can only pledge yourself to one at a time.
- auto rifle that shoots blast of chain lightning
- a sniper that blinds nearby enemies on precision hit
- Pulse Rifle called No Time To Explain
-exotics come with an intrinsic perk upon acquisition
- many are tied to involved quest lines
- one such quest line has you explore the Dreadnaught and looking for hidden pieces sorta like Dead Ghost Hunting.
-Sleeper Simulant, a fusion rifle that takes up heavy slot. Quest Line exotic.
The new exotic shown in the issue is a fusion rifle that takes up your heavy slot. It's like a rail cannon. It's dedicated to a quest line. It's called Sleeper Simulant.
Putting the info behind spoilers for those on a blackout
-Sunbreakers Titans are considered a rogue mercenary clan
-you head to Venus for the first step in tracking their whereabouts
-second mission in Mercury. No spoilers in the issue on this.
-one mission includes you fighting a large number of Vex with your super regenerating in seconds. Basically gives you a chance to test out your new abilities.
-for Hunters, it involves tracking down a lone wolf hunter who has gone missing
-warlocks involve a shamanistic ritual in which Ikora indoctrinates you into the power of the storm
Again, I'm putting this behind spoilers:
- story missions are spread across a core campaign, subclass focused events, exotic quests, and additional tasks that open up later
- eight lengthy story missions frame the opening arc of the narrative, tracking your Guardian's infiltration of the Dreadnaught and assault against Oryx
-one sequence include a vertigo inducing platforming sequence in the Cosmodrome
-another moment is you fleeing a horde of Taken in underground passages of the moon
-you'll come across a marauding group of cabal and their crashed ship as you infiltrate the Dreadnaught
-raid is called King's Fall
-new post story missions
- many around an event called the Taken War.
-difficulty is ramped up for these
-one such mission takes you into the Vault
-you'll learn more about Praedyth.
-new strikes have "raid-light" (their word not mine) mechanics to keep things mentally engaging
- more enemies to match the increased firepower of high level guardians
-strike encounters alter enemy configurations on subsequent playthroughs between two or three potential fights
-can even face different enemy species
-Bungie has recorded multiple version of narrations
Spoilers ahead:
-new strike called Fallen Saber
-takes you back to Earth in response to a distress call from Rasputin
-takes you deep into the Seraph Vault
-you've seen the strike boss already, it's the big ass shank in the vidoc
- The Shield Brother Strike takes you to the Dreadnaught
-two cabal leaders aim to blow the Dreadnaught up with you on board (I say let them while we run out)
-one has a devastating melee attack
-the other uses a mortar cannon strapped to back
- you fight both at the same time
-The Sunless Cell is a Hive Strike
-you hunt down the Hive Darkblade named Alak-Hul
- he was imprisoned in a dark chamber for rebelling against Oryx
-Echo Chamber is the Playstation exclusive strike
-you head to Venus and hunt down the Restoractive Mind
-it seeks to revive the Nexus Mind we destroyed in the Nexus strike
-completely shielded.
-Only able to harm it after using a specific item to take down its shield
-regularly need to cover in order to dodge a devastating gaze attack
Re posting this info I found, might have spoilers so covering them all
Yes. This is exactly what strikes needed. They're designing content that will be replayed often, to be more replayable.-new strikes have "raid-light" (their word not mine) mechanics to keep things mentally engaging
- more enemies to match the increased firepower of high level guardians
-strike encounters alter enemy configurations on subsequent playthroughs between two or three potential fights
-can even face different enemy species
-Bungie has recorded multiple version of narrations
S'cuse me?! Hunters ALWAYS look cool.It's science fantasy.
I wish Hunters always looked as cool as that.
All of this does is convince me that I was a complete sucker for buying it at launch.
Big spoiler on that cover, hunter is actually The Taken King
Also why does the cover look like a fantasy game?
I mean, it looks very good, but I think I missed something. I thought this was generally more like sci-fi with some fantasy elements instead of the other way aesthetically.
I got to level 24+ and stopped playing the game. Gonna preorder the console bundle.