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Media Create Sales: Week 31, 2015 (Jul 27 - Aug 02)

Mory Dunz

Member
Na, most people I know ended up with like two to five PS2's. Most people didn't send them in for repairs, they just bought new ones or the next slim model etc.

I had four PS2s personally. I doubt we have any idea what the actual numbers are, but I would guess you could at least cut the number of households in half.

Hm, Is that like a thing...?

I never thought about it before but we had 2 PS2s. Regular and then a slim because it broke. Only console we had more than 1 of. Including handhelds.
 
Selling less than many predicted.

Ray Gigant sales are quite disappointing as well.
No one in their right mind can cal HHD's sales disappointing. It's a quick, cheapy spun-off selling within 50K of New Leaf's debut; just because some of us were getting carried away doesn't mean that these aren't impressive sales.
 

Chris1964

Sales-Age Genius
Code:
20/04/90 [NFC] Fire Emblem: Shadow Dragon and the Blade of Light - ? / 329.000
14/03/92 [NFC] Fire Emblem Gaiden - ? / 325.000
21/01/94 [SFC] Fire Emblem: Mystery of the Emblem - ? / 776.000
14/05/96 [SFC] Fire Emblem: Holy War Story - 228.578 / 498.000
28/08/99 [SFC] Fire Emblem: Thracia 776 - 30.104 / 158.695
29/03/02 [GBA] Fire Emblem: The Sealed Sword - 126.267 / 345.574
25/04/03 [GBA] Fire Emblem: Blazing Sword - 109.429 / 265.286
07/10/04 [GBA] Fire Emblem: The Sacred Stones - 146.026 / 246.719
20/04/05 [GCN] Fire Emblem: Path of Radiance - 100.357 / 156.413
22/02/07 [WII] Fire Emblem: Radiant Dawn - 73.337 / 171.924
07/08/08 [NDS] Fire Emblem: Shadow Dragon - 147.704 / 252.309
15/07/10 [NDS] Fire Emblem: Mystery of the Emblem - Hero of Light and Shadow - 147.045 / 250.592
19/04/12 [3DS] Fire Emblem: Awakening - 262.399 / 469.485
26/06/15 [3DS] Fire Emblem Fates: Black Kingdom / White Kingdom - 353.201 / NEW

19/04/12 [3DS] Fire Emblem: Awakening - 262.399 / 484.521
26/06/15 [3DS] Fire Emblem Fates: Birthright / Conquest - 353.201 / 502.836
 
sörine;174318729 said:
Demgeki's the tie-breaker, looks like Famitsu wins on those amazing weekly PS4 sales.

Do we have Dengeki sales for this week already? For the last month or so Dengeki has agreed more with MC than with Famitsu regarding of PS4 sales.
 

Chris1964

Sales-Age Genius
New leaf numbers in comparison.

I can't believe Happy Home Designer sold that well, the thirst for AC is real.

These 2 games aren't comparable in reality. New Leaf was sold out at launch, had supply problems for months which lead to huge online sales.

I'm bored to search but I think Nintendo had announced something like 200k sales from eshop at its first week.

edit: yup
http://www.neogaf.com/forum/showthread.php?t=499437
http://www.neogaf.com/forum/showthread.php?t=510716
 
J

Jpop

Unconfirmed Member
I gotta say, for almost no software, PS4 is still staying afloat.

Well, maybe no software is harsh. No software in top 10.

Gives me hope that PS4 isn't dead yet in Japan. They are just waiting. Really hope SE, Sony, Atlus, etc. going fucking all out for TGS.

14k isn't afloat when it is still a relatively new platform. It is still dead as dead comes.
 
J

Jpop

Unconfirmed Member
It is really selling great.

230% over last year.

Catching the console leader (it will pass it early next year at this rate).

Doing 18k in the slowest month of the year (August) is really great... even more when you compared with these 5k last year.

Great improvement.

I want to see a comparison with PS3 in the same time period... seems like it is really getting some stream.
PS4 selling really great.

It's selling horribly.
 

zroid

Banned
pretty good debut for Animal Crossing....


wasn't sure if it would sell these numbers given it's a spinoff
 

Takao

Banned
Ray Gigant : /

lol at Mystery Chronicle
Spike Chunsoft released a PS4 version but apparently Japan wasn't aware
 

Parakeetman

No one wants a throne you've been sitting on!
Ray Gigant : /

lol at Mystery Chronicle
Spike Chunsoft released a PS4 version but apparently Japan wasn't aware

I part of it has to do with folks who had the PS4 version had resolution issues so depending on the screens the game was displayed on some things were not being displayed correctly / cut off the screen. Folks have been complaining its more a straight out port of the PSV version onto the PS4, rather than having it reworked for the PS4. So with that being said seems that people went and got the PSV version instead. Those who were not scared off by folks saying just play the free version instead lol.

I got the PSV version, quite enjoyable for what it is.
 
01./00. [3DS] Animal Crossing: Happy Home Designer # <ETC> (Nintendo) {2015.07.30} (¥4.320) - 522.556 / NEW

Really good numbers. Especially considering this is a spin-off

04./04. [WIU] Splatoon <ACT> (Nintendo) {2015.05.28} (¥6.156) - 28.256 / 483.413 (+16%)

The squids just keep going. Even increasing as was expected last thread.

16./18. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 6.009 / 4.013.053 (+12%)
02./01. [3DS] Yo-Kai Watch Busters: Red Cat Team / White Dog Squad <ACT> (Level 5) {2015.07.11} (¥4.968) - 107.945 / 1.117.850 (+13%)
And even more increases.
 

test_account

XP-39C²
For those who expect NX to be a unified OS, do you think that the hardware architecture will be the same so that only one compiling of the software is needed? Or do you think it will be two different type of systems where multiple compilings are needed (like PS3/PS4/Vita)?


PSV software sales are really bad considering the amount of support it gets. But I´m not too surprised considering how even great selling IPs like Taiko underperform on the system, besides P4G and Monster Hunter clones there aren´t really many good sellers on the system. Minecraft seems to be the bestselling PSV game but that´s most likely just due to the combination of being one of the biggest IPs worldwide and it beeing a budget title.
That made me wonder, considering the support, are there any Vita titles that were expected to sell a lot more? I guess maybe Phantasy Star Nova, but i'm thinking more about the overall picture/overall software sales, where numerous of titles sold less than expected, affecting the overall software sales noticeably. PSN alone wouldnt have moved the needle that much overall even if it sold 100k-200k more.


Na, most people I know ended up with like two to five PS2's. Most people didn't send them in for repairs, they just bought new ones or the next slim model etc.

I had four PS2s personally. I doubt we have any idea what the actual numbers are, but I would guess you could at least cut the number of households in half.
I see that someone already have mentioned that it was about software sales, but its true that hardware will get replaced either by new models or broken/lost/stolen units. So the overall hardware sales (for everything, not just PS2) is indeed lower. I doubt that the number is anywhere near half though, that would mean that only 10 million households in Japan owned a PS2, and the software sale would be even more crazy then :)



I forgot to comment on these from last week's thread:

No, but we know the SKU exists from Matt. Its, at this point, a given that we will see two pieces of hardware, and one of them is most certainly a handheld and most certainly needed to replace the middle-ware-less 3DS.
Do you think that DQ11 would make it out for both pieces of hardware though?

new rule introduced after last tax rising in April 2014, and yes it's very boring when you go to supermarket and realize eggs or milk are not the price showed but you have to add 8%

recently there was also some discussion about Nintendo showing their products with tax while TP titles are showed without it, or maybe it was the opposite, don't remember correctly, I just remember there was a sorta discussion
I see. I wonder why there arent any rules that says that stores must list the actual price when selling to private consumers.

Hiska's pictures earlier showed that new Animal Crossing game was priced without taxes.
 

Wiggy

Member
&#332;kami;174334425 said:
From what I have

On PS3: 307.267
On PS4: 104.024
On PSV: 545.540 ( 259.123 retail, 286.417 digital)
On 360: 15.934
On XB1: 855

Total: 973.620

Thanks. Just a few more weeks till 1 million then.

Somewhere at Square Enix HQ in Japan, business people in suits are cackling about the how much money DQ Builders is going to make them.
 

Memento

Member
Thanks. Just a few more weeks till the 1 million then.

Somewhere at Square Enix HQ in Japan, business people in suits are cackling about the how much money DQ Builders is going to make them.

Seriously. I think it is going to be big. It is a Holiday title, right?
 

sörine

Banned
For those who expect NX to be a unified OS, do you think that the hardware architecture will be the same so that only one compiling of the software is needed? Or do you think it will be two different type of systems where multiple compilings are needed (like PS3/PS4/Vita)?
Neither. I expect the OS to be abstracted enough that Nintendo can select different architectures depending on specific device needs and still have games easily scale to everything. Not unique different platforms like the PS ecosystem, but more like iOS and Android.
 

test_account

XP-39C²
sörine;174338568 said:
Neither. I expect the OS to be abstracted enough that Nintendo can select different architectures depending on specific device needs and still have games easily scale to everything. Not unique different platforms like the PS ecosystem, but more like iOS and Android.
iOS and Android are based around one compile respectively, arent they? Like if you make an iOS or Android app, dont you only have to compile it once, then it will work on "all" (as long as it meets the recommended hardware specs) devices?
 

Shengar

Member
When the PSP hit 50K/week people were saying the PSP/MH fad was over and PSP was heading back to rock bottom. Now it's great 3DS sales, so :/ times are changing.
The reason why I turned into silent reader on Media Create threads. The number steadily become more depressing as time goes by and I can't really ignore or laughed it off anymore.
 

sörine

Banned
Thanks. Just a few more weeks till 1 million then.

Somewhere at Square Enix HQ in Japan, business people in suits are cackling about the how much money DQ Builders is going to make them.
It'd make them more on 3DS. Probably limit the scope a ton but it could be a million seller on 3DS alone I think.

Eager to see how a cheap knock off like Cube Creator does on the eShop. I wonder if it can outsell all the console Minecrafts?

iOS and Android are based around one compile respectively, arent they? Like if you make an iOS or Android app, dont you only have to compile it once, then it will work on "all" (as long as it meets the recommended hardware specs) devices?
Yep. Developers can scale up if they want and even do device specific releases though (like on iPad). That's sort of what I expect out of NX, the handheld will be the baseline we'll see Japanese publishers and indies/mobile ports on, but then the higher spec console will be there and may get multiplat western support too.
 

StormKing

Member
sörine;174339444 said:
It'd make them more on 3DS. Probably limit the scope a ton but it could be a million seller on 3DS alone I think.

Eager to see how a cheap knock off like Cube Creator does on the eShop. I wonder if it can outsell all the console Minecrafts?

I think while 3DS has more potential for profit, DQ builders on PS3/PSV/PS4 is probably safer. They can just copy and adapt all necessary Minecraft features from the Minecraft versions of the playstation games. Also they can market their game directly to the Minecraft audience already present on those platforms.
 

Wiggy

Member
sörine;174339444 said:
It'd make them more on 3DS. Probably limit the scope a ton but it could be a million seller on 3DS alone I think.

This should be media create threads tagline haha!

But seriously lol, yeah, I'm sure it would do well on 3ds too if it releases there as well (same goes for mobile).
 

test_account

XP-39C²
sörine;174339444 said:
Yep. Developers can scale up if they want and even do device specific releases though (like on iPad). That's sort of what I expect out of NX, the handheld will be the baseline we'll see Japanese publishers and indies/mobile ports on, but then the higher spec console will be there and may get multiplat western support too.
Doesnt that require the same architecture to work? I never really thought about it for iOS and Android, but i assume that their not running completely different architectures between the devices, respectively.
 

Diffense

Member
Splatoon is a phenomenon.

It's scary that, in many ways, this game has only scratched the potential of the franchise. It's on a struggling console and, Splat-uno, while very addictive and a great value, clearly leaves a lot of room for expansion in a sequel (especially single player content).
 
How does that work? One API that works with all of them?

One OS that can be compiled on to many different processor architectures including ARM, X86, and PPC. With regards to Android apps, most are still written under Java so can run on any Android device provided the device is fast enough.
In the case of apps developed using the NDK, you basically just have to recompile if it's different processor type but due to greater low level access more testing is generally required for each platform you target.
 
Splatoon is a phenomenon.

It's scary that, in many ways, this game has only scratched the potential of the franchise. It's on a struggling console and, Splat-uno, while very addictive and a great value, clearly leaves a lot of room for expansion in a sequel (especially single player content).

There's no need for a sequel when Nintendo can release epic single player episodes via DLC to keep the momentum going.
 

ZSaberLink

Media Create Maven
Code:
[B]Kirby Rainbow Curse vs. Yoshi's Woolly World[/B]
1st week - 33.334 / NEW | 33.821 / NEW
2nd week - 12.453 / 45.787 | 14.227 / 48.048
3rd week - 7.004 / 52.009 | 8.167 / 56.215
 

test_account

XP-39C²
One OS that can be compiled on to many different processor architectures including ARM, X86, and PPC. With regards to Android apps, most are still written under Java so can run on any Android device provided the device is fast enough.
In the case of apps developed using the NDK, you basically just have to recompile if it's different processor type but due to greater low level access more testing is generally required for each platform you target.
Oh right, that makes sense. I didnt think that the OS itself is being compiled differently depending on which platform it is. Yeah, i guess the more lower-level access one utilize, the harder it becomes to simply to easy compiling to the different systems.
 

Vena

Member
How does that work? One API that works with all of them?

In the case where the programs/games aren't coded in a common language like the aforementioned Java or otherwise, you have to be a bit more considerate in compiling and bug-testing between architecture changes.

In fact "identical architecture" is a bit of a misnomer. Being aware of how to code specifically for, say, a Haswell device does not make one an immediate expert in coding specifically for a Jaguar or Puma. Just because they are both x86 does not make them identical but the advantage comes in having very similar toolchains and knowledge bases but there's still a learning curve (as well as usually a common OS over the top doing a lot of the backend work, which is effectively where Nintendo seems to be going). They also support a lot of common middleware solutions that someone else made work/troubleshot and all you have to do is apply them (like UE or Unity or any of AutoCAD/Maya's many tools for development).

The WiiU, for example, isn't actually all that weird in terms of hardware because of its architecture. Its weird because of how it was built, the bugs it experienced early on, and the bad dev kits that were provided post-haste at near release... which was a result of said bugs. The poor thing was plagued with misfortune out of the gate. It serves Nintendo well because they have a highly optimized dev chain that takes advantage of the hardware (low RAM, low storage needs, etc), but most developers won't be assed to actually have efficient software or to optimize for general hardware outside of 1st party. That's why they want more power and more RAM, because it allows them to be ever more wasteful but also still get good results. Even XCX, a game that has in effect broken the WiiU open for all of its power, is "small" by today's standards.

The only real oddball in the current gen is the 3DS as it is so old that it barely supports any middleware solutions, and so has to be specifically designed for and is so alien to any other architecture that it has next to no common tools with anything. The only thing it has is NFW which it shares with the WiiU but even then the games built on NFW have to be rebuilt for the 3DS, and can't be straight scaled on the same engine.
 
Splatoon is a phenomenon.

It's scary that, in many ways, this game has only scratched the potential of the franchise. It's on a struggling console and, Splat-uno, while very addictive and a great value, clearly leaves a lot of room for expansion in a sequel (especially single player content).

Even more important in my eyes is local multiplayer. Nintendo's other multiplayer sensations have phenomenal local multi, while splatoon's is nearly non-existent. it makes selling my friends on the game slightly harder. campaign co-op, big splitscreen matches, or some alternate party-game modes would probably have given the game even more absurd legs.

now, all that combined with a cooler single-player campaign? splat2n putting mario kart on notice.
 

watershed

Banned
HHD certainly looks like it's selling well to me. And on the gameplay side, I hope a lot of it's features carry over into the main series. It feels like a testing ground for deeper and more immediate customization and it looks like a success.
 
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