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SteamSpy - Approximate LTD sales for every game on Steam (Updated Daily)

Valkyria Chronicles is close to selling half a million.
Any chance they bring the other games to PC?

VC's Steam port is a pretty amazing success story but it was also the only PS3 entry in the series. The two sequels were on PSP.

So...not likely.

edit:
I randomly thought to check on how Nekopara was doing and it's no longer listed on Steamspy. Not sure why they would ask for this one to be removed. The second game has already been announced.
 

KHlover

Banned
Do people saying it's too expensive only buy games during Steam sales ?

$19.99/£14.99 is pretty cheap in a world where console ports direct from Steam are the same price as retail console games and games like Anno 2022 are £49.99

It's a heavily MP focused indie game. Yes, $20 is on the expensive end of the spectrum. Hell, it's even more expensive than CS:GO
 

deleted

Member
Rocket League is doing some nasty stuff on the charts (294,737 ± 11,811 right now). I can't wait to see future weekend deals, and that future Free Weekend that will hook people like a drug. I'm so happy we'll have SteamSpy to help us follow all of this.

I do hope their PS+ deal was worth it. If they're pulling in 300,000+ on Steam at full price, what the hell would they have done on PS4?

How much are they pulling in on steam because of the massive playerbase and twitch visibility through the PS4 though?

If it wasn't free there, it would have much less word of mouth publicity. I think, it was a pretty clever gamble to maybe lose a 'little' money on the PS4 and gain much more visibility therefore and a massive Userbase form the start. And it seems like they really underestimated their outcome with all the server troubles.
 
I just noticed Planetarian was removed from this, I could check its sales when the site went up.
Sekai Project only has their indie/doujin games listed. I don't know if it's because of pressure from Japanese publishers or if they just don't want those numbers out there.
 
Sekai Project only has their indie/doujin games listed. I don't know if it's because of pressure from Japanese publishers or if they just don't want those numbers out there.

Afaik Sekai Project said, at least for Grisaia, that the japanese rights holder didnt want the sales to be public.
Guess other publishers just followed suit.
 

Lain

Member
Afaik Sekai Project said, at least for Grisaia, that the japanese rights holder didnt want the sales to be public.
Guess other publishers just followed suit.

To be honest, I don't buy it 100%. I find it far more likely that Sekai Project itself doesn't want the numbers know so other publishers of VNs don't get a stepping stone when trying to discuss license acquisitions with Japanese rights holders. Just like the Italian manga publishers hide all the sale numbers, so other publishers don't have specific numbers to estimate how much a certain title from a certain author could perform and how much they should offer and how many copies sold they should guarantee.
But it could just be the original Japanese rights holders as they said and I'm just being distrustful.
 
Afaik Sekai Project said, at least for Grisaia, that the japanese rights holder didnt want the sales to be public.

I mean... so? I don't see any reason to respect a request like that from a publisher. This is based on publicly-available information, using pretty standard statistical techniques. It's not proprietary information and so none of the discretion that normally comes into play in such situations should apply here.

Now, when someone has a legitimate, concrete reason -- as the Kerbal devs did -- it makes sense to grant a rare exclusion. But letting anyone who asks be excluded guarantees the tool will become useless pretty quickly as more and more devs and publishers start to pull their data.
 
I mean... so? I don't see any reason to respect a request like that from a publisher. This is based on publicly-available information, using pretty standard statistical techniques. It's not proprietary information and so none of the discretion that normally comes into play in such situations should apply here.

I dealt with japanese publishers before (anime ones though) and I can see that, if that is true that they wouldnt want that a website to show their sales data, that they can easily cancel a contract with the western publisher. I am not sure how the contracts are drafted, but from what I heard from other publishers on the anime-market, it seems the japanese publishers are always in the advantage when it come to negotiations.

It could also be what Lain described though.
 
I mean... so? I don't see any reason to respect a request like that from a publisher. This is based on publicly-available information, using pretty standard statistical techniques. It's not proprietary information and so none of the discretion that normally comes into play in such situations should apply here.

Now, when someone has a legitimate, concrete reason -- as the Kerbal devs did -- it makes sense to grant a rare exclusion. But letting anyone who asks be excluded guarantees the tool will become useless pretty quickly as more and more devs and publishers start to pull their data.

Hmm? What was the reasoning behind KerbalSP's data being pulled?

EDIT:

Oh, damn, they're in Mexico? Yeah, considering how much I've been hearing about Cartel violence recently I see exactly why.

Better question, anyone know why SteamSpy is getting so many hits right now that it can't be accessed?
 

galyonkin

Actual Russian Spy.
Why is Steamspy even granting these requests? These are publically available datapoints and not official data.

Several reasons.

1. I don't want to be a dick.

If someone wants to hide his game's data, I'm OK with it. He might have reasons for this. Living in Mexico where people get kidnapped is an obvious one, but people might have other less life-threatening reasons to hide this information.

It's not for me to decide if the reason provided is worthy. I'm not a judge.

2. Steam Spy relies on Valve's good will to exist.

If Valve gets enough complaints about Steam Spy I will get my key revoked and Steam Spy will cease to work.

Steam Spy was designed to help game developers, not to threaten them. I hope if someone feels threatened, he'll ask me to remove his games from Steam Spy, not ask Valve to close Steam Spy.
 

Saty

Member
Speaking of KSP and other removed games, they still pop up in the main page on the 'random game' section. Seen KSP once.
 

dLMN8R

Member
Several reasons.

1. I don't want to be a dick.

If someone wants to hide his game's data, I'm OK with it. He might have reasons for this. Living in Mexico where people get kidnapped is an obvious one, but people might have other less life-threatening reasons to hide this information.

It's not for me to decide if the reason provided is worthy. I'm not a judge.

2. Steam Spy relies on Valve's good will to exist.

If Valve gets enough complaints about Steam Spy I will get my key revoked and Steam Spy will cease to work.

Steam Spy was designed to help game developers, not to threaten them. I hope if someone feels threatened, he'll ask me to remove his games from Steam Spy, not ask Valve to close Steam Spy.

It's amazing how some people never consider "I don't want to be a dick" as the obvious answer :)
 

Saty

Member
I'm still shocked no major site is using Steamspy to produce analysis articles for games. You have the potential of a weekly featured content that covers hard figures in a public data starved industry.

Yet, nobody's doing anything. Analysis of crowdfunded games' sales. Analysis of discounts over sales. Early access -> full release transitions. Back catalog 'legs' analysis. How popular bundles are. Percentage of people beating the average on bundles. News\controversies effecting sales. How AAA games are really doing on PC. Effects of delayed ports on sales.

Week in, week out. Never ending stream of unique editorials that no other place does. But nothing of that sort is happening. The most disappointing thing is that even the business-orientated websites such GI.Biz and Gamasutra aren't doing anything with Steamspy data.
 
I'm still shocked no major site is using Steamspy to produce analysis articles for games. You have the potential of a weekly featured content that covers hard figures in a public data starved industry.

Yet, nobody's doing anything. Analysis of crowdfunded games' sales. Analysis of discounts over sales. Early access -> full release transitions. Back catalog 'legs' analysis. How popular bundles are. Percentage of people beating the average on bundles. News\controversies effecting sales. How AAA games are really doing on PC. Effects of delayed ports on sales.

Week in, week out. Never ending stream of unique editorials that no other place does. But nothing of that sort is happening. The most disappointing thing is that even the business-orientated websites such GI.Biz and Gamasutra aren't doing anything with Steamspy data.
There are a few Gamasutra blog articles using SteamSpy data, but that's a tiny amount of stuff.
 

Mrbob

Member
Rocket League is doing some nasty stuff on the charts (294,737 ± 11,811 right now). I can't wait to see future weekend deals, and that future Free Weekend that will hook people like a drug. I'm so happy we'll have SteamSpy to help us follow all of this.

I do hope their PS+ deal was worth it. If they're pulling in 300,000+ on Steam at full price, what the hell would they have done on PS4?

The PS4 version has over 100,000 concurrent players worldwide, so it is safe to say a lot of people have downloaded it. No problem finding a game.

Wouldn't be surprised if Rocket League on PC is a game that has a rise in player count over time. Glad to see it is selling well on Steam. Surprise of the year and love it. First 50% off sale and I'll pick it up.
 
I dealt with japanese publishers before (anime ones though) and I can see that, if that is true that they wouldnt want that a website to show their sales data, that they can easily cancel a contract with the western publisher.

I would certainly feel bad for a company in such a position, but if someone's gotten into a situation where their contract can be canceled by someone else they don't control aggregating publicly-available information, I certainly am not going to tailor my behavior around that mistake.

1. I don't want to be a dick.

If someone wants to hide his game's data, I'm OK with it. He might have reasons for this. Living in Mexico where people get kidnapped is an obvious one, but people might have other less life-threatening reasons to hide this information.

I totally respect your desire to treat devs right, but I really do think there are reasons that are better than others. It doesn't actually take that many requests before the dataset becomes pretty useless and someone else is better off duplicating your methodology and ignoring even the reasonable exclusion requests. If we assume making this data available is a public good (and I certainly feel that way) I don't think it's really being a dick to keep doing it even if not everyone is on board.
 
Several reasons.

1. I don't want to be a dick.

If someone wants to hide his game's data, I'm OK with it. He might have reasons for this. Living in Mexico where people get kidnapped is an obvious one, but people might have other less life-threatening reasons to hide this information.

It's not for me to decide if the reason provided is worthy. I'm not a judge.

2. Steam Spy relies on Valve's good will to exist.

If Valve gets enough complaints about Steam Spy I will get my key revoked and Steam Spy will cease to work.

Steam Spy was designed to help game developers, not to threaten them. I hope if someone feels threatened, he'll ask me to remove his games from Steam Spy, not ask Valve to close Steam Spy.
I think you made the right move.

Great site, BTW. It warms my heart to see Valkyria Chronicles at > 450,000 owners.
 

galyonkin

Actual Russian Spy.
I totally respect your desire to treat devs right, but I really do think there are reasons that are better than others. It doesn't actually take that many requests before the dataset becomes pretty useless and someone else is better off duplicating your methodology and ignoring even the reasonable exclusion requests. If we assume making this data available is a public good (and I certainly feel that way) I don't think it's really being a dick to keep doing it even if not everyone is on board.

I don't get this many requests, so I wouldn't worry this much yet.

Also, while data for individual games might be hidden, aggregated data is still there :)
 

Knurek

Member
Games released between 13.07 and 19.07.2015 with more than 10,000 sales:


Holy Potatoes! A Weapon Shop! ($14.99) - 81% positive out of 223 reviews: 13,314 ± 2,772


Secrets of Grindea ($14.99) - 98% positive out of 223 reviews: 19,517 ± 3,356


Card Hunter (F2P) - 87% positive out of 1,076 reviews: 231,784 ± 11,562


Guild of Dungeoneering ($14.99) - 71% positive out of 338 reviews: 26,628 ± 3,920


Sorcerer King ($39.99) - 76% positive out of 93 reviews: 10,137 ± 2,419 (game came out of Early Access this week)


Soccer Manager 2015 (F2P) - 72% positive out of 165 reviews: 49,171 ± 5,327


March of War: Face Off (F2P) - 79% positive out of 273 reviews: 66,116 ± 6,177


Interstellaria ($9.99) - 76% positive out of 168 reviews: 11,650 ± 2,593


Aberoth (F2P) - 51% positive out of 355 reviews: 35,252 ± 4,511


Tap Tap Infinity (F2P) - 76% positive out of 282 reviews: 58,249 ± 5,798


No Time To Explain Remastered ($14.99) - 87% positive out of 106 reviews: 114,682 ± 8,135 (Free update for owners of No Time To Explain: 113,623 ± 8,097)


CroNix (F2P) - 44% positive out of 268 reviews: 122,852 ± 8,419


Codename CURE (F2P) - 80% positive out of 1,092 reviews: 145,546 ± 9,164 (Early Access Release)

Also, if anyone's interested:


20.07.2015: Rocket League ($19.99) - 95% positive out of 4,704 reviews: 260,242 ±11,014
25.07.2015: Rocket League ($19.99) - 94% positive out of 6,333 reviews: 390,947 ± 15,012
~130k copies sold during the week
 

Knurek

Member
Games released between 20.07 and 26.07.2015 with more than 10,000 sales:


Breach & Clear: Deadline ($19.99) - 67% positive out of 250 reviews: 15,483 ± 2,923 (game left Early Access on that week)


TIS-100 ($6.99) - 98% positive out of 580 reviews: 36,319 ± 4,477 (game left Early Access on that week)


Heroes of SoulCraft (F2P) - 30% positive out of 155 reviews: 38,490 ± 4,609


Battle of Empires : 1914-1918 ($19.99) - 77% positive out of 608 reviews: 29,953 ± 4,066 (game left Early Access on that week)


Way of the Samurai 4 ($24.99) - 81% positive out of 359 reviews: 20,981 ± 3,403


Five Nights at Freddy's 4 ($7.99) - 96% positive out of 3,443 reviews: 98,540 ± 7,374


Time Clickers (F2P) - 91% positive out of 837 reviews: 163,654 ± 9,501


Victor Vran ($19.99) - 93% positive out of 554 reviews: 30,387 ± 4,095 (game left Early Access on that week)

And once again, our indie darling:


20.07.2015: Rocket League ($19.99) - 95% positive out of 4,704 reviews: 260,242 ±11,014
25.07.2015: Rocket League ($19.99) - 94% positive out of 6,333 reviews: 390,947 ± 15,012
01.08.2015: Rocket League ($19.99) - 93% positive out of 8,324 reviews: 561,287 ± 17,582
~170k copies sold during the week
 
Holy hell, Rocket League is killing it. There's also quite a bit variety in the titles that sold more than 10,000 units, always nice to see.
 

Knurek

Member
Folks, decision time...
Would you be interested in actual weekly saleownership data for all Steam games? Like, top-25 selling games thread with additional data provided online?
I think I found a relatively hassle-free way of getting that data off of SteamSpy, are people interested in that though?
Also, galyonkin, would you be okay with having said data posted on these forums?
 

Nyoro SF

Member
Folks, decision time...
Would you be interested in actual weekly saleownership data for all Steam games? Like, top-25 selling games thread with additional data provided online?
I think I found a relatively hassle-free way of getting that data off of SteamSpy, are people interested in that though?
Also, galyonkin, would you be okay with having said data posted on these forums?

Sounds good to me if galyonkin is up for it.
 

Knurek

Member
Steam's Top Seller's list for games released in July (data from today):
Code:
1.  Rocket League (577,295)
2.  Five Nights at Freddy's 4 (99,060)
3.  NotGTAV (64,302)
4.  Guild of Dungeoneering (32,257)
5.  F1 2015 (26,625)
6.  How To Survive Third Person (25,057)
7.  Victor Vran (24,228)
8.  Secrets of Grindea (23,856)
9.  Way of the Samurai 4 (22,119)
10. Holy Potatoes! A Weapon Shop! (21,013)
11. TIS-100 (18,438)
12. oO (13,745)
13. Dungeon Souls (13,271)
14. Interstellaria (12,007)
15. Rake (10,427)

Amount of sales = SteamSpy ownership scrape from 01.08.2015 decreased by SteamSpy ownership scrape from 01.07.2015
 

Burt

Member
Wait what the fuck, Secrets of Grindea went full release? And I didn't hear about it? Do we have an OT?

That game is the modern Secret of Mana, except better. I got it for free but I feel like I'm going to get someone a gift copy because those devs deserve it.
 

Knurek

Member
Wait what the fuck, Secrets of Grindea went full release? And I didn't hear about it? Do we have an OT?

That game is the modern Secret of Mana, except better. I got it for free but I feel like I'm going to get someone a gift copy because those devs deserve it.

Early Access for now.
 

Saty

Member
Can something be done with Valve's provided top weekly sellers? Although that one is based on revenue, you could still figure out the price most copies are sold at.
 
There are two indie games that I am really anticipating but am waiting until they get off early access before I buy: Secrets of Grindea and Crosscode. The former is a game that I have dreamed about for years.
 
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