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I have 1 month to play all of Metal Gear Solid.

facelike

Member
I really don't understand the hate over act 3 in mgs4. What mindset are you guys in when you play this game? I remember the first time I played it I was wowed at how different it was to any MGS game before it.
It has a massive environment to explore. There is a bunch of stuff going on with multiple patrols, helicopter searchlights, car patrols. The resistance member always does some dumb stuff to get caught so it's fun getting him out of that situation, but forget him, exploring and getting into trouble on your own is where it is at. I have been playing it for two hours now, some of the best stealth sections the game has.

Then after that you get a cutscene that drops huge story bombs leading into one of the most amazing bike chases ever put in a game. Then you do get the weakest boss battle but that leads into the best cutscene of the entire game and one of the best in the series. I was totally at the edge of my seat, freaking out the first time I saw that cutscene.

The hate for this level has been going on since the games release. Probably because it's a different type of stealth following another person, not normal Metal Gear gameplay. After doing it "right" the first couple times, I started having fun and exploring the city and there is a lot there. If you just follow the first guy you see, then you miss a lot. Also, if you follow the first rebel you run into, the level takes a bit of time and completing levels quickly is usually desired, at least for the Big Boss playthrough.
 
I really don't understand the hate over act 3 in mgs4. What mindset are you guys in when you play this game? I remember the first time I played it I was wowed at how different it was to any MGS game before it.
It has a massive environment to explore. There is a bunch of stuff going on with multiple patrols, helicopter searchlights, car patrols. The resistance member always does some dumb stuff to get caught so it's fun getting him out of that situation, but forget him, exploring and getting into trouble on your own is where it is at. I have been playing it for two hours now, some of the best stealth sections the game has.

Then after that you get a cutscene that drops huge story bombs leading into one of the most amazing bike chases ever put in a game. Then you do get the weakest boss battle but that leads into the best cutscene of the entire game and one of the best in the series. I was totally at the edge of my seat, freaking out the first time I saw that cutscene.

I dug it the first time I went thru it, tho never really gave it a fair shake on subsequent playthroughs.... then again, I've only beat MGS4 twice anyway. So who knows, maybe I'll screw around in it.
It does have the unfortunate situation of following the wonderful Ch.2, which at the time, most probably believed (I know I did at least) that was how the entire game was more or less gonna play, like MGS3.
 
I really don't understand the hate over act 3 in mgs4. What mindset are you guys in when you play this game? I remember the first time I played it I was wowed at how different it was to any MGS game before it.
It has a massive environment to explore. There is a bunch of stuff going on with multiple patrols, helicopter searchlights, car patrols. The resistance member always does some dumb stuff to get caught so it's fun getting him out of that situation, but forget him, exploring and getting into trouble on your own is where it is at. I have been playing it for two hours now, some of the best stealth sections the game has.

Then after that you get a cutscene that drops huge story bombs leading into one of the most amazing bike chases ever put in a game. Then you do get the weakest boss battle but that leads into the best cutscene of the entire game and one of the best in the series. I was totally at the edge of my seat, freaking out the first time I saw that cutscene.

I never had a problem with Act 3 but it's easy to see why people reacted harshly to it, up until that point MGS4 offered you the freedom to play action oriented or stealth, whereas act 3 forces that decision on you, and since most of MGS4 is giving you copious amounts of lethal weapons and murder-gadgets most people just play the game as John Rambo. By the time Act 3 comes along it just kills all the momentum the game had up to that point if you were playing it as a shooter.

It also marks the point where that style of gameplay almost never returns, the game had been grooming you on how to survive in a battle between factions, it seemed like learning how to deal with the multiple factions was going to be a major theme going throughout the game but nope, doesn't matter at all once Act 2 is completed.

It's pretty odd how Act 1 and 2 have so much more going on in the gameplay department than any other chapter in the game.
 

Sub_Level

wants to fuck an Asian grill.
Act 3 would be much better if the resistance member began in a random location.

But nope, he starts the same way every time you start that scenario. You have to mess up to have to find him again.

It was a very cool environment to be sure.
 
I never had a problem with Act 3 but it's easy to see why people reacted harshly to it, up until that point MGS4 offered you the freedom to play action oriented or stealth, whereas act 3 forces that decision on you, and since most of MGS4 is giving you copious amounts of lethal weapons and murder-gadgets most people just play the game as John Rambo. By the time Act 3 comes along it just kills all the momentum the game had up to that point if you were playing it as a shooter.

It also marks the point where that style of gameplay almost never returns, the game had been grooming you on how to survive in a battle between factions, it seemed like learning how to deal with the multiple factions was going to be a major theme going throughout the game but nope, doesn't matter at all once Act 2 is completed.

It's pretty odd how Act 1 and 2 have so much more going on in the gameplay department than any other chapter in the game.

Well you can have some excellent Fire fights in act 3 if you want. That causes the resistance member to move around making it more unpredictable. It is more of a traditional MGS like level than the first two as its just you alone needing to avoid guards. Now understandably the first two acts were fantastic and the whole game could have been that, but I like what Kojima did basically playing with expectations again. Act 4 and 5 are far more limited, but act 3 by level size I think is on par with act 1, it's just that no one messes around with it.

The second half of the game is practically a different game from the first half and it becomes a sort of homage to the series as at the time it was the last one. I liked that about the game, it has crazy amounts of variety in the things you do.
 
My rankings for the series:

MGS4 - 10/10
MGS 3 - 10/10
MGS1 - 10/10
MGS2 - 9/10
MGS Ghost Babel - 9/10
MGS Peace Walker - 8/10
MG2 - 8/10
MG1 -7/10

Story rankings: 3 > 1 > 4 > 2 > PW
Gameplay: 4 > 3 > 2 > PW > 1
Bosses : 3 > 1 > 4 > 2 >>>>>>>>>>>>>>>>>>>>>>> PW

You didn't like fighting the same mech ten times, and having to call in for ammo drops every three minutes?
 

Cathcart

Member
I really don't understand the hate over act 3 in mgs4. What mindset are you guys in when you play this game? I remember the first time I played it I was wowed at how different it was to any MGS game before it.
It has a massive environment to explore. There is a bunch of stuff going on with multiple patrols, helicopter searchlights, car patrols. The resistance member always does some dumb stuff to get caught so it's fun getting him out of that situation, but forget him, exploring and getting into trouble on your own is where it is at. I have been playing it for two hours now, some of the best stealth sections the game has.

Then after that you get a cutscene that drops huge story bombs leading into one of the most amazing bike chases ever put in a game. Then you do get the weakest boss battle but that leads into the best cutscene of the entire game and one of the best in the series. I was totally at the edge of my seat, freaking out the first time I saw that cutscene.

I liked the stealth escort quest, though it does go on a bit long. Cool way to shake things up while keeping it a stealth game. The bike ride is terrible, though. I hate the forced on rails shooting parts in MGS 1, 3 and 4. Also couldn't stand that it goes through several loading screens. At least the one in V (I'm assuming here) probably won't have to load.
 
This is a bit off-topic but how the hell do you pass the torture scene in MGS1 with a PSP? I simply can't seem to press the button fast enough to survive it.
 
I just finished Peace Walker, but there appears to be a fifth chapter. I really don't like the game, and would prefer to be done with it. How important to the story is chapter V? Will I miss anything by skipping it?
 
I just finished Peace Walker, but there appears to be a fifth chapter. I really don't like the game, and would prefer to be done with it. How important to the story is chapter V? Will I miss anything by skipping it?

It's arguably the most important chapter that leads up to TPP.
 
I just finished Peace Walker, but there appears to be a fifth chapter. I really don't like the game, and would prefer to be done with it. How important to the story is chapter V? Will I miss anything by skipping it?

I just went thru the same thing this week.

Just watch a walkthrough of the 5th chapter on youtube

...then start up Ground Zeroes and go to backstory and/or listen to the audio tapes

...Paz's audio diary tapes section is optional
 

nikos

Member
I'm halfway through MGS2, just killed
Fatman
, and it doesn't seem to be anywhere near as good as MGS as far as story goes.

My gameplay experience is probably a bit tainted since I'm playing on an easy difficulty. I want to experience the story as fast as possible, without getting stuck due to difficulty, but I feel like it's taking away from the game.
 

DieH@rd

Banned
Thanks for the link. I just watched it. I'm confused by Big Boss's motivation and plan though. I didn't understand what he was talking about regarding "the times" or being a wrench in the deterrent philosophy.

The big world players don't want status quo disturbed, and he is a new player [with army, metal gear and nuclear warhead] that intends to change things, prevent needless wars as per request of Boss. Additionally he refused to join Cypher, so he knows that Zero will start pulling strings against him.
 
I just finished Peace Walker, but there appears to be a fifth chapter. I really don't like the game, and would prefer to be done with it. How important to the story is chapter V? Will I miss anything by skipping it?

You didn't really like any of the games, except maybe parts of MGS3, so if you've gone this far, despite that, why stop here?
 

War Peaceman

You're a big guy.
I'm halfway through MGS2, just killed
Fatman
, and it doesn't seem to be anywhere near as good as MGS as far as story goes.

My gameplay experience is probably a bit tainted since I'm playing on an easy difficulty. I want to experience the story as fast as possible, without getting stuck due to difficulty, but I feel like it's taking away from the game.

MGS 2 has the best story in all of gaming imo(not a high benchmark!). Not on the superficial story level but in terms of the metanarrative and themes it discusses. Postmodern genius. However it is also filled with absolutely dreadful writing.

I've been replaying the series. 2 holds up really well in every sense whilst 4 is utterly abysmal. There are flickers of good gameplay punctuated with nonsense. They shit on everything and everyone.

MGS4 ending spoilers:
it ends with a braindead man being taken off life support to dramatic music fucking hell. Zero becomes one but one can't exist with out zero so we have to get rid of zero but we let zero become one hundred we have to make zero nothing fuck off jesus christ.
. It is atrocious and seems like self-sabotage on Kojima's part. It is a shame because there are some genuinely great moments.
 

Ratrat

Member
I really don't understand the hate over act 3 in mgs4. What mindset are you guys in when you play this game? I remember the first time I played it I was wowed at how different it was to any MGS game before it.
It has a massive environment to explore. There is a bunch of stuff going on with multiple patrols, helicopter searchlights, car patrols. The resistance member always does some dumb stuff to get caught so it's fun getting him out of that situation, but forget him, exploring and getting into trouble on your own is where it is at. I have been playing it for two hours now, some of the best stealth sections the game has.

Then after that you get a cutscene that drops huge story bombs leading into one of the most amazing bike chases ever put in a game. Then you do get the weakest boss battle but that leads into the best cutscene of the entire game and one of the best in the series. I was totally at the edge of my seat, freaking out the first time I saw that cutscene.
I liked it too. It had this great noir atmosphere + young Snake mask. It was completely different than anything in the series so far and a great change of pace. Unfortunamely it's not as interesting on replays. I agree about the bike chase too. Also I LOVE that 30 minute cutscenes on the river. It's definitely one of the best in the series.
 
The boss fights are just too tedious. I think the last boss took me over 20 minutes to defeat. I'm on to MGS4 now.

If it's any consolation, while the end-game grind to unlock the final story mission requires you to get some Metal Gear parts that the AI bosses drop, you don't actually have to fight their advanced post-game versions. Just repeat their very first boss stage, you'll be able to finish each one in like 2-3 minutes with your current equipment. And while you have to beat like 3 stages between each new Zadornov mission, those can be old ones you already did as well, so you don't actually have to fight all those new vehicle boss missions that pop up, to get to the real final boss.
 

Koyuga

Member
MGS3 down! Just over 14 hours. Had to use only CQC in the final boss fight, it's the only honorable way to finish it.

Next up: I'm gonna watch the cutscenes to Portable Ops because I don't have it on PSP anymore lol
 
I'm four hours into MGS4, and at this point, it has by far the best gameplay in the series. And for once the controls are perfect! I'm enjoying it the most thus far. It's almost as good as Splinter Cell.
 

saher

Banned
Just started today and i finished mgs1 in one day! Last time i played it was 13 years ago ,Really surprised at how short the game is.

Played a bit of mgs2 just to get a feel of it and now i remember how big of a jump this game is over mgs1! Mgs 4 wasnt really a huge upgrade like 1 to 2 was imo.
 
I really don't understand the hate over act 3 in mgs4. What mindset are you guys in when you play this game? I remember the first time I played it I was wowed at how different it was to any MGS game before it.
It has a massive environment to explore. There is a bunch of stuff going on with multiple patrols, helicopter searchlights, car patrols. The resistance member always does some dumb stuff to get caught so it's fun getting him out of that situation, but forget him, exploring and getting into trouble on your own is where it is at. I have been playing it for two hours now, some of the best stealth sections the game has.

Then after that you get a cutscene that drops huge story bombs leading into one of the most amazing bike chases ever put in a game. Then you do get the weakest boss battle but that leads into the best cutscene of the entire game and one of the best in the series. I was totally at the edge of my seat, freaking out the first time I saw that cutscene.
Yeah I agree with this. When I first got to act 3 I thought it was amazing.
 

raven777

Member
Just started today and i finished mgs1 in one day! Last time i played it was 13 years ago ,Really surprised at how short the game is.

Played a bit of mgs2 just to get a feel of it and now i remember how big of a jump this game is over mgs1! Mgs 4 wasnt really a huge upgrade like 1 to 2 was imo.

MGS1 -> 2 was probably the biggest jump in the series so far. MGS4 -> V will be huge as well (I know there is Peace Walker in the middle)
 

holygeesus

Banned
Ok, so I gave up already. Not enough spare time to do it unfortunately. Is there a good guide, either in print or video form, that would refresh my memory on timelines and events etc? Thanks all.
 
I'm halfway through MGS2, just killed
Fatman
, and it doesn't seem to be anywhere near as good as MGS as far as story goes.

My gameplay experience is probably a bit tainted since I'm playing on an easy difficulty. I want to experience the story as fast as possible, without getting stuck due to difficulty, but I feel like it's taking away from the game.

I'm curious as to why you feel playing on easy might be sullying the game for you. I just finished MGS1 for the first time today (in two sittings) and I didn't feel that playing on Easy took away from it at all, in fact, it helped me feel more like Solid Snake if that makes sense. Fewer screw ups and deaths means fewer incongruities with the canon of how it actually went down, y'know? I still died quite a few times, and I don't think Easy made it easier to avoid getting spotted or anything, so I still had quite a few alert phases.

The
Liquid
fight at the end was a nightmare, though. I think it took me like an hour to beat, even on easy.
 

Sub_Level

wants to fuck an Asian grill.
I'm curious as to why you feel playing on easy might be sullying the game for you. I just finished MGS1 for the first time today (in two sittings) and I didn't feel that playing on Easy took away from it at all, in fact, it helped me feel more like Solid Snake if that makes sense. Fewer screw ups and deaths means fewer incongruities with the canon of how it actually went down, y'know? I still died quite a few times, and I don't think Easy made it easier to avoid getting spotted or anything, so I still had quite a few alert phases.

The
Liquid
fight at the end was a nightmare, though. I think it took me like an hour to beat, even on easy.

Closest thing to a canon difficulty in MGS2 is Extreme because of how it affects a certain boss fight near the end.
 

Roussow

Member
Well guys, just finished MGS2 for the first time.

Well, huh.

I honestly don't know what to think of that ending. It was a series of fucking insane twists, those codec ramblings from AI Campbell & Rose were hilarious, there were so many of them recorded, I pretty much had Raiden sitting there in that tube, naked, while I laughed my arse off.

Problem with that last hour is, the game doesn't feel complete -- Solidus really didn't matter that much in the grand scheme of things, so that final boss didn't feel climactic story wise, despite an appropriate setting and the boss being a decent boss itself.

I know that the reason MGS2 is so well regarded nowadays is because of the meta-commentary on the subjects of the game, it's all about the subtext, although without really analyzing the game (I just finished it, mind you) the text, the core plot, it didn't satisfy me as much as the first game.

I guess 4 goes a long way to wrap up these loose ends -- but I have to imagine playing this game when it released, and then hearing about 3s time period and setting, fans must have been a little disappointed they weren't going to see the continuation of this story.
 

Dalek

Member
I would recommend just watching this. Where ever you left off.

http://youtu.be/9Cy7E76mBL0

I watched this as well. I just couldn't connect with Peace Walker for whatever reason.

Well guys, just finished MGS2 for the first time.

Well, huh.

I honestly don't know what to think of that ending. It was a series of fucking insane twists, those codec ramblings from AI Campbell & Rose were hilarious, there were so many of them recorded, I pretty much had Raiden sitting there in that tube, naked, while I laughed my arse off.

Problem with that last hour is, the game doesn't feel complete -- Solidus really didn't matter that much in the grand scheme of things, so that final boss didn't feel climactic story wise, despite an appropriate setting and the boss being a decent boss itself.

I know that the reason MGS2 is so well regarded nowadays is because of the meta-commentary on the subjects of the game, it's all about the subtext, although without really analyzing the game (I just finished it, mind you) the text, the core plot, it didn't satisfy me as much as the first game.

I guess 4 goes a long way to wrap up these loose ends -- but I have to imagine playing this game when it released, and then hearing about 3s time period and setting, fans must have been a little disappointed they weren't going to see the continuation of this story.

For what it's worth there is a big sequence with Arsenal Gear hitting NY that was cut because it came out right after 9/11.
 
With all this hype surrounding V, and this likely being the last "real" Metal Gear, considering the current situation between Kojima and Konami, I figured now was as good a time as ever to finally jump in.

With all the praise that has been heaped on this series, I always longed to get in to Metal Gear. Unfortunately, I never had a PlayStation growing up (N64=>Gamecube=>360), so I was always on the outside looking in. Fast-forward to June, when I picked up a PS4 for Arkham Knight along with a year subscription to PlayStation Plus. The free game was Ground Zeros, which I download cause why not? It's free. Didn't really touch it to late last week, and man, it was pretty good.

Like I said, Ground Zeros is my first MGS, so I had no freaking idea what was going on, or who these characters were (even Big Boss, who I had mistaken for Old Snake). Initially, there was a lot frustration as I ham-fistedly tried to Master Chief my way through (I'm not much of a stealth game guy). After a bit of trial and error, I learned the basic ins and outs of "tactical espionage action," and found sneaking about, covertly taking guys out and generally avoiding detection to be very rewarding. The visuals were fairly pleasing, the cutscene were every bit as well done as I expected given Kojima's reputation and zealous love of cinema (especially the scene towards the end on
Mother Base
), and god damn if I haven't had "Here's to you" stuck in my head for the better part of a week. Sure, it was short, and I saw a lot more of
Paz's insides
than I ever wanted to, but overall a really enjoyable experience that was not like any game I've ever played before. As often happens following the completion of an enjoyable game, I got the itch to play some more.

So with less than a month left till MGS V launches, I decided the only logical course of action was to try and plow through the whole series. My initial attack vector was to just play all the games (excluding the 8bit entries, which I would just read about, and MGS4, as I don't have a PS3) in release order. However, this proved extremely frustrating as I had a great bit of trouble adapting to the relatively primitive control scheme of MGS1. In hindsight, playing the "latest and greatest," with all it's control and gameplay advancements, was probably a mistake. Time being so short, both in terms in the amount I have to play games and how long there is till MGS V is released, I decided to change my strategy.

The way I figure, MGS3, Peace Walker, and Ground Zeros are the minimum needed to play and appreciate MGS V on more than just a superficial level. So after receiving the HD Collection this afternoon, I began my first ever playthrough of MGS3, which, if the comments on the first page are to be believed, should be a magical experience. Now, over the 10+ years since MGS3's release, I've seen some spoilers, here and there, so I have vague idea of what's going to happen. However, it's a testament to the game that, despite my knowledge of some of the major plot points, the story so far has still had a great deal of tension and emotional weight. Furthermore, the game, as you would expect, just plays a lot better than MGS1. Here's to hoping that MGS3 continues to live up to legendary status.

And at some point, probably after a re-release of MGS 4 on the Super Duper MGS: Legacy Collection that we all know is coming, I'll play through MGS1,2,4 to get Solid Snakes story.

Edit:

I would recommend just watching this. Where ever you left off.

http://youtu.be/9Cy7E76mBL0

Cool. Keep this in mind if time runs short.
 

Roussow

Member
For what it's worth there is a big sequence with Arsenal Gear hitting NY that was cut because it came out right after 9/11.

I remember hearing about that -- it seemed obvious given the jarring cut from Arsenal Gear in the ocean to it crashed in the city. Although that I can forgive, it's no big deal, just mainly loose story threads was my issue.
 
Yeah, thinking I'm gonna skip MGS3 this go around. I played through it 6 times total during 2013 in order to Platinum both the Vita/PS3 versions.
As much as I adore that game, I'm also, unfortunately, COMPLETELY burned the fuck out on it.
Getting ready to quit MGS4 once I finish Act 2 and still deciding if I want to play Peace Walker.
 

Kawngi

Member
I also just bought the legacy collection to go through 1-4, having a tough time getting through 1 just due its age really. I should've played this when it was current!
 

Sub_Level

wants to fuck an Asian grill.
I remember hearing about that -- it seemed obvious given the jarring cut from Arsenal Gear in the ocean to it crashed in the city. Although that I can forgive, it's no big deal, just mainly loose story threads was my issue.

Since you finished, here's some random trivia and stuff you might have missed.

- Raiden is supposed to represent King Kong and Snake is supposed to represent Godzilla. Raiden was taken from the jungles of Africa to be a caged abused animal for people to see. Snake is a biological freak who was affected by nuclear testing and who helps humanity by defeating the monster, but he himself is also a monster.

- Johnny, the guy who poops multiple times in MGS1 is present in MGS2 at two different times. You have to use the Directional Mic to hear him.

- Pliskin (Snake) has the same codec frequency as the Boss in MGS3 and Miller in MGS1. They are all mentor characters to the player.
And they all 'betray' the player as well.

- Solidus' two swords are called Republican and Democrat. Solidus' suit is made from the same US Military technology as Raiden's Skull Suit.

- Mei Ling makes a guest appearance if you call Otacon a bunch of times in the Tanker.

- Vamp can be barely spotted in the last normal cutscene of the game. In the background.

- In Strut E Parcel Room, you can fire an unsilenced weapon without instantly getting an alert. The ambient noise of the machinery drowns out the sound you make.

- If you go to the CD Connecting Bridge after meeting Stillman, you can see Snake running across the bridge with a cardboard box.

- If you use the Directional Mic. on Emma during the Oil Fence sniper scenario, she will remark on Raiden's hair and how he is cute. If you use the D. Mic on Pliskin during the same scenario, he will consider asking her out. There are even a couple calls with Rose where she gets jealous.

- Those bugs around the Big Shell aren't normal roaches. They are genetically modified sea lice meant to 'eat' the oil at the Plant to help the cleanup process. If you lay down near them, they will eat your rations.
 

lord_lad

Banned
I played through the entire canon series except Twin Snakes (don't have Gamecube), Portable Ops (stopped halfway due to its extreme repetitiveness) and am currently working my work through Peace Walker (via the HD collection).

Playing Peace Walker on the big screen is a bit weird though since it's clearly design as a portable game, from its huge UI and short mission structure. I am liking it more than portable ops but similiar to portable ops, the story is kinda just 'there' but not really compelling (for now). Still, i think it is a mandatory play since Ground Zeroes and the upcoming Phantom Pain leads from Peace Walker.

The perfect MGS is still MGS3: Subsistence though...my 2 cents :p
 

Roussow

Member
Wow, (in regards to the above) the attention to detail in these games are astounding.

Just started 3 today, completed the Virtuous Mission, or I guess failed it really.

This plays so fucking well, free camera really helps -- and the ability to jump out the original camera is helpful to get a good view of your surroundings. I really like the camo and healing stuff, it's all menu based, sure -- but I do like this little extra control you have over how you play, it might get annoying if I have to muck around with it too often, but I haven't got until this point yet.

Game looks incredible, too -- barring the occasional low-res textures, the jungles look amazing.
 
I've replayed MGS1 and 2 over the last couple of weeks, then took a break after getting into the post-Ocelot-fight cave in MGS3 (always hate that place) to get a bit of Ground Zero-ing done. I've got my save file ready to go to transfer into MGSV, and I thought I'd give Peace Walker another go.

I've been giving this game chances since it came out. Started on the PSP, but I couldn't handle the horrific bad controls/terrible framerate/awful bossfights combo. I finished it and got the true ending when the HD Collection came out and made the game actually playable, but had absolutely no interest in doing any extra stuff. Came back a year or so later to try some Extra Ops, stopped dead when it became clear that I'd have to suffer through about five of the vehicle fights to unlock each mildly enjoyable normal stealth mission.

This game is just trash. It is not good. I am baffled that people like it. The gameplay is at best mediocre, at worst genuinely deplorable. These motherfucking vehicle bosses are just the perfect storm of every example of bad gameplay design I've ever come across, with a few new innovations in the field just for fun:
- More health than could ever be enjoyable to whittle away? Check
- Near endless backup, spawning from all corners of the arena? Check
- Attacks that destroy you, forcing you to hide in sheds and behind crates for fifteen minute stretches? Check
- You physically cannot carry enough ammo to deplete their health, and the game lowers your heroism if you dare to use the supply markers. Fuck you.
- Trying to do it stealthily? One foot wrong and it's all over, bro.

At least there are only a few of them, right? Oh no, wait, there are like ten in the main campaign and then another FIFTY in the Extra Ops, all taking place in the same three areas, all the exact same fucking thing every fucking time, all terrible. I know there are lunatics who think this trash heap of a game has positive qualities in other areas, but such a huge portion of the game is made up of this 100% irredeemable garbage that I am fully comfortable in declaring Peace Walker a flat out bad game.

And the more you play it, the worse it gets. Every step along the path to building Mother Base requires a trip to GameFAQs to work out where to find shit and what ridiculous, random order the Extra Ops missions are unlocked in and which ones you should waste hours of your life grinding over and over and over in order to farm high rank staff. Grind to get your teams leveled up. Grind to develop the new weapons you can research. Grind to level up those weapons because they're worthless when you first unlock them.

This game does not give you an inch. It takes so much time and effort to make any conceivable headway, and then what? Are you going to use those new weapons to fight more awful bosses? Are you going to go and play with them in the normal missions? No you're not, because you already saw every single level the game has to offer, forward, backward and forward again, when you were playing the story missions and now you can't stand the sight of them. And why would you ever use any of those weapons when simply running up behind a dude (in your magical footstep-silencing suit) and tapping L1 will completely incapacitate him forever? The ultimate stealth move that is the Hold Up is unlocked from the beginning of the game and is never surpassed.

That's not even mentioning the truly woeful story, that isn't even content with stinking up its own game but actively seeks to ruin others. This plot retreads the last ten minutes of MGS3 and retroactively shits all over it. It casts Big Boss as a clueless dope. Kojima has literally made it canonical fact that when The Boss was giving her final, heartfelt speech at Rokovoj Bereg, Big Boss didn't fucking get it. And he continued not fucking getting it FOR TEN MOTHERFUCKING YEARS.

Peace Walker is eight hours of mediocre content stretched out to a hundred hours of misery. Peace Walker is the second coming of that game Takeshi Kitano made that punishes the player at every juncture and actively tries to make you stop playing it. I should have realised that horrible graphics, terrible controls, dull-as-dishwater and extremely basic gameplay and hideous Big Boss facial model were all defense mechanisms, like a cat puffing out its tail and hissing when it doesn't want you to come near it.

FUCK.
 

Aceofspades

Banned
I've replayed MGS1 and 2 over the last couple of weeks, then took a break after getting into the post-Ocelot-fight cave in MGS3 (always hate that place) to get a bit of Ground Zero-ing done. I've got my save file ready to go to transfer into MGSV, and I thought I'd give Peace Walker another go.

I've been giving this game chances since it came out. Started on the PSP, but I couldn't handle the horrific bad controls/terrible framerate/awful bossfights combo. I finished it and got the true ending when the HD Collection came out and made the game actually playable, but had absolutely no interest in doing any extra stuff. Came back a year or so later to try some Extra Ops, stopped dead when it became clear that I'd have to suffer through about five of the vehicle fights to unlock each mildly enjoyable normal stealth mission.

This game is just trash. It is not good. I am baffled that people like it. The gameplay is at best mediocre, at worst genuinely deplorable. These motherfucking vehicle bosses are just the perfect storm of every example of bad gameplay design I've ever come across, with a few new innovations in the field just for fun:
- More health than could ever be enjoyable to whittle away? Check
- Near endless backup, spawning from all corners of the arena? Check
- Attacks that destroy you, forcing you to hide in sheds and behind crates for fifteen minute stretches? Check
- You physically cannot carry enough ammo to deplete their health, and the game lowers your heroism if you dare to use the supply markers. Fuck you.
- Trying to do it stealthily? One foot wrong and it's all over, bro.

At least there are only a few of them, right? Oh no, wait, there are like five in the main campaign and then another FIFTY in the Extra Ops, all taking place in the same three areas, all the exact same fucking thing every fucking time, all terrible. I know there are lunatics who think this trash heap of a game has positive qualities in other areas, such a huge proportion of the game is made up of this 100% irredeemable garbage that I am fully comfortable in declaring Peace Walker a flat out bad game.

And the more you play it, the worse it gets. Every step along the path to building Mother Base requires a trip to GameFAQs to work out where to find shit and what ridiculous, random order the Extra Ops missions are unlocked in and which ones you should waste hours of your life grinding over and over and over in order to farm high rank staff. Grind to get your teams leveled up. Grind to develop the new weapons you can research. Grind to level up those weapons because they're worthless when you first unlock them.

This game does not give you an inch. It takes so much time and effort to make any conceivable headway, and then what? Are you going to use those new weapons to fight more awful bosses? Are you going to go and play with them in the normal missions? No you're not, because you already saw every single level the game has to offer, forward, backward and forward again, when you were playing the story missions and now you can't stand the sight of them. And why would you ever use any of those weapons when simply running up behind a dude (in your magical footstep-silencing suit) and tapping L1 will completely incapacitate him forever? The ultimate stealth move that is the Hold Up is unlocked from the beginning of the game and is never surpassed.

That's not even mentioning the truly woeful story, that isn't even content with stinking up its own game but actively seeks to ruin others. This plot retreads the last ten minutes of MGS3 and retroactively shits all over it. It casts Big Boss as a clueless dope. Kojima has literally made it canonical fact that when The Boss was giving her final, heartfelt speech at Rokovoj Bereg, Big Boss didn't fucking get it. And he continued not fucking getting it FOR TEN MOTHERFUCKING YEARS.

Peace Walker is eight hours of mediocre content stretched out to a hundred hours of misery. Peace Walker is the second coming of that game Takeshi Kitano made that punishes the player at every juncture and actively tries to make you stop playing it. I should have realised that horrible graphics, terrible controls, dull-as-dishwater and extremely basic gameplay and hideous Big Boss facial model were all defense mechanisms, like a cat puffing out its tail and hissing when it doesn't want you to come near it.

FUCK.

I agree with everything you said, PW is seriously bad MGS game, I hated every minute of it unlike mainline MGS games which I consider masterpieces.
 
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