Multiplat is providing too much comfort for Sony on PS4. Paying for remaster treatment of DeS should be a no-brainer considering how badly they have been doing with exclusives lately, but they don't seem to care.
Hahahaha.... a hunter is a hunter!
Best Souls game ever.
Best area ever.
Best boss ever.
Best boss music ever:
The boss fight was so underwhelming I didn't even remember it honestly. Demon's boss fights are so underwhelming if you've already played a Souls game before it. Nothing is memorable except False King and some of the phantoms (which are honestly the "real" bosses of the game)
I seriously hope they'll do a remaster of Demon's Souls with improved textures. That game is so oppressive.
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Isn't she sitting on a pile of gold ? It's a pretty ambiguous character. Maybe she appears as a saint because everything around her is wretched agony ?
The saddest thing is how the valley of defilement made me feel so ill, that I stop playing the game. What a game.
Man, what a terrific write-up! Sounds like an amazing story, as expected from the series. Damned sad that I never owned a PS3.
Man, what a terrific write-up! Sounds like an amazing story, as expected from the series. Damned sad that I never owned a PS3.
I'd say False King Allant was a mechanically sound Arch-demon, but I see what you're saying. I think the Arch-demons were less about gameplay, and more about storytelling. The final level of each world was usually a "capstone" that added to the lore. For example, with the Dragon God of Stonefang Tunnel and the Storm King of Shrine of Storms, we can see how the Scourge of Demons gave material form to what were once just superstitious beliefs held by the people who lived there. In the case of Old Monk and Tower of Latria, we get to see firsthand what brought down the queen. And so on. They're usually easier than what came before, and mix up the gameplay in new ways. I prefer the more consistent approach of later Souls games, but the encounters in Demon's Souls will stick with me.The atmosphere was slick, but like all the other Arch-demons (Bar the old monk) the actual fight itself was pretty lacklustre.
Valley of Defilement went from one of my most hated places in all of videogamedom to one of my favorite by virtue of time and repetition. At first you are smothered by it, frustrated by it and most likely punished by it as you die over and over. The more you play it though the more you see intricacies and the little touches that make it great.
The whole place just feels nasty and dark and it successfully communicates the ideas of plague and disease through a screen as well as anything that I have ever encountered.
And then you reach that room. Garland is standing guard and Astrea begs you to leave. And you see the pitiful servants who don't even fight back and the plague babies wallowing in the filth and you realize that this place is even more terrible than you could have imagined.
I'm not sure I felt badly about killing Astrea at the time. While the situation seemed sad beyond compare the fact that her existence had been reduced to sitting beside a rotting pool festering with "those who had been thrown away" meant that despite her presence and noble spirit, things were still pretty awful in the Valley.
I don't know.... I still hate 5-1. Those damn giants, man. OHKO and you can't even dodge straight.
I'd say False King Allant was a mechanically sound Arch-demon, but I see what you're saying. I think the Arch-demons were less about gameplay, and more about storytelling. The final level of each world was usually a "capstone" that added to the lore. For example, with the Dragon God of Stonefang Tunnel and the Storm King of Shrine of Storms, we can see how the Scourge of Demons gave material form to what were once just superstitious beliefs held by the people who lived there. In the case of Old Monk and Tower of Latria, we get to see firsthand what brought down the queen. And so on. They're usually easier than what came before, and mix up the gameplay in new ways. I prefer the more consistent approach of later Souls games, but the encounters in Demon's Souls will stick with me.
This is easily one of the most powerful moments in the Souls series, and I don't think anything in Dark Souls has managed to capture this feeling.
Ah, the Giant Depraved Ones. Between them, the mosquitos, flies, plague babies, poisonous sludge, rotting wood, drizzling rain, and darkness broken only by the occasional distant speck of hellfire or red phatom waiting to slaughter you in the middle of the swamp... What's not to love! The Valley of Defilement practically writes its own marketing.I don't know.... I still hate 5-1. Those damn giants, man. OHKO and you can't even dodge straight.
You can completely avoid them though if i remember correctly.
Interesting to hear your persoective. I played the games in order of release, albeit years later. Well, the Miyazaki ones. Right now I'm obsessed with DS2 (Scholar of the First Sin on PS4).Oh was false king Allant counted as an Arch-Demon? Ok he was probably my favourite fight in the game so yeah I didn't mean to include him in that comment. But yeah I can't really disagree with your assessment, I get what From was going for, I just wish Dragon God, Storm King and Garland weren't so boring to actually engage.
It's worth pointing out though that I went from Bloodborne to Dark Souls to Demon's Souls in that order (Actually I only just beat Demon's Souls 2 weeks ago) so that probably took a bit of wind out of the Demon's' sail. Had I beaten it first maybe I would have appreciated it's Bosses more.
Yeah, that's the one that plays with your perspective on a bridge, right? First it looks small like the others, then it gets close and you're like, "Oh shit," haha.You can? I always just try and kill those from very far.
Aren't you thinking about the ones on a small island that has some Ephemeral stones in the middles of the swamp?
I'm talking about the first one you face on your actual path.
You can? I always just try and kill those from very far.
Aren't you thinking about the ones on a small island that has some Ephemeral stones in the middles of the swamp?
I'm talking about the first one you face on your actual path.
I found it kind of sad, but in the context of the game it wasn't as tragic as everyone made it out to be.
I'd honestly consider Raime and Nadalia from DS2 DLC to be a sadder and more tragic version of that story:
Astrea was a pure hearted saint who gave up her faith in the face of supreme tragedy and became a demon to help others. Nadalia is a fragment of a greater evil who exists for the sole purpose of finding a king to love and spread the dark. After a long journey in which she barely made it to the the king's castle, she finds that he's already dead, breaks down, and gives up her physical form.
When you fight Astrea she asks for you to leave them in peace and then berates you/invokes God when you don't; Nashandra (although it's not clear) has trouble distinguishing the player from the Old Iron King and treats you compassionately at first. When you start to destroy her idols, she calls on Raime and her possibly dead (at your hands) sisters to stop you, comming off angry and betrayed that you would do such a thing.
Vinland was Astrea's gaurdian/lover and would follow her to the ends of the earth. He abandoned his faith to continue jis duty and protect the woman he'd sworn himself to; Raime was a servant of Vendrick who believed in and had the power to dispel dark, but was labeled a traitor and exiled by his own king. When he found Nadalia, he knowlingly accepted her for what she was and devoted his life to protecting her in her crazed and broken state.
It's just my taste, but the fact that you don't have any reason or obligation to kill Raime & Nadalia (who are broken and abandoned), while you are forced by both the game and plot to kill Astrea and Vinlan (who have abandoned/been foresaken by God but are at peace) also a big reason why one seems sadder than the other. It's harder to see the tragedy in Astrea's death and the VOD knowing that you're potentially doing it to prevent more and greater tragedies. With Nadalia you're just killing a deranged and broken woman for personal gain.
EDIT: Plague babies sre still fucked up though
Meh, over rated. I felt the story of Artorias was better.
I'd say False King Allant was a mechanically sound Arch-demon, but I see what you're saying.
This is easily one of the most powerful moments in the Souls series, and I don't think anything in Dark Souls has managed to capture this feeling.
Miyazaki still does easy gimmick bosses, both good (Micolash) and bad (Bed of Chaos). I think the gimmick bosses in Demon's Souls had the best lore, although the Executioner's Chariot in DS2 probably has the best gameplay.As with most Demon's Souls bosses: Nice concept, wish it was more challenging.
I love the story in Souls games, but I also love the boss fights and replayability, all of those gimmick/puzzle/story bosses are only good in one of those aspects. If you take someone like Artorias, as already mentioned, he's stellar in every category.
You don't need pushover bosses to tell a story, and, judging by Dark Souls, Artorias of the Abyss and Bloodborne, Miyazaki seems to agree as well.
EDIT: But hell yes bring me a Demon's Remaster! Sony plsssssssss