BobTheFork
Member
I beaten Demon's Souls ~ 30 times and I still hate going into the blood swamps and the fetus pit.
Correction: blood and excrementI beaten Demon's Souls ~ 30 times and I still hate going into the blood swamps and the fetus pit.
Miyazaki still does easy gimmick bosses, both good (Micolash) and bad (Bed of Chaos). I think the gimmick bosses in Demon's Souls had the best lore, although the Executioner's Chariot in DS2 probably has the best gameplay.
Smug, dismissive and without a rebuttal. Classic!
I see the true final boss and climax of the plot as False King Allant. Everything afterward is falling action... An incredibly beautiful, haunting coda on the dunes of a forgotten land.Yes, I do enjoy Micolash a lot actually, so they're definitely getting better.
I wouldn't mind Demon's "lore bosses" as much ifthe final boss wasn't one of them. That was so disappointing. I get the point they were making, but still...
Wow, yknow when I played this I never gave it much thought. I just figured she was evil and needed to be killed or I wouldn't be there. Talk about a dumb driven killer, eh?
Interesting to hear your persoective. I played the games in order of release, albeit years later. Well, the Miyazaki ones. Right now I'm obsessed with DS2 (Scholar of the First Sin on PS4).
Regarding Allant, I'm not sure offhand if he's considered an Arch-demon, but the false king you fight in 1-4 isn't human and has the last demon's soul, so I presume he is.
Yeah, that's the one that plays with your perspective on a bridge, right? First it looks small like the others, then it gets close and you're like, "Oh shit," haha.
Ah, the Giant Depraved Ones. Between them, the mosquitos, flies, plague babies, poisonous sludge, rotting wood, drizzling rain, and darkness broken only by the occasional distant speck of hellfire or red phatom waiting to slaughter you in the middle of the swamp... What's not to love! The Valley of Defilement practically writes its own marketing.
"Greetings from the Valley of Defilement! Wish you were here!"
I beaten Demon's Souls ~ 30 times and I still hate going into the blood swamps and the fetus pit.
I can understand this. If you go in hyped, it could be disappointing. I still think most people will grow to appreciate it with reflection. When considered in the context of the valley as a whole, it's a tragically beautiful moment. In an interview with Miyazaki in the BB guide, he spoke about trying to capture the melancholy beauty of a heartfelt prayer. I think we see this in Vinland and Astraea. It's another reason why I like the Vinland-inspired Velstadt in DS2, as well. In the cutscene introducing Velstadt, you see him bowing toward the room where a mindless King Vendrick shuffles around for all eternity. It shows unwavering loyalty and unflinching faith.I'm just tired of how often people cite this as such an amazing and emotional fight when at the time I played it I felt nothing, which was more than a little disappointing after all the hype. Though I guess I'm not much better being an Artorias stan.
Good stuff! The question, though, is whether "impure" refers to her moral character, or the tangible qualities of her being. I still get the impression that Astraea, at heart, is a truly good person.Also is worth remarking how the willingness to help those forgotten on the valley of defilement transformed her soul to the most impure demon soul, according to the descriptions of the spells you obtain with that soul:
Death Cloud: 'Spell from the Demon Maiden Astraea's Soul. Generates a cloud of plague. It is natural that those who take in all that is impure are themselves the most impure of all.'
Relief: 'Spell from the Demon Maiden Astraea's Soul. Fully recover another by touching them. Though Astraea is the most impure demon of all, her works are equal to those of devine [sic] beings.'
Resurrection: 'Miracle from the Demon Maiden Astraea's Soul. Returns any Phantom near the caster back to their own world, granting them their living body. This miracle is a countersign of the corrupted former Sixth Saint Astraea.'
What the --!I forgot to share a quick story. Ending spoilers ahoy!
So at the end you have disabled the ancient one (I think thats what it was called?) and you stand there with the Maiden in Black, ready to either finish it off or take your place at the new seat of power. I wanted to finish it off, but the Maiden in Black is standing in the way and says I should let her put it back to sleep. I'm thinking "Hell with that, let's crush this thing forever!"
Well, I try to get past her but she doesnt move. I try to shove her out of the way and the game takes that as an act of aggression toward her and suddenly I'm watching a cutscene where my hero strikes down the Maiden and then steps on her skull, pushing her face into the mud as she walks over her to take her place as the new big evil in the universe.
I sat there with my mouth open in horror, heartbroken at what I had done. Needless to say, I had to finish the game again to see the other ending.
I forgot to share a quick story. Ending spoilers ahoy!
So at the end you have disabled the ancient one (I think thats what it was called?) and you stand there with the Maiden in Black, ready to either finish it off or take your place at the new seat of power. I wanted to finish it off, but the Maiden in Black is standing in the way and says I should let her put it back to sleep. I'm thinking "Hell with that, let's crush this thing forever!"
Well, I try to get past her but she doesnt move. I try to shove her out of the way and the game takes that as an act of aggression toward her and suddenly I'm watching a cutscene where my hero strikes down the Maiden and then steps on her skull, pushing her face into the mud as she walks over her to take her place as the new big evil in the universe.
I sat there with my mouth open in horror, heartbroken at what I had done. Needless to say, I had to finish the game again to see the other ending.
What the --!
I honestly had no idea there were multiple endings in Demon's Souls.
The one you got sounds brutal.
What the hell. My mind is blown.
I just realized I sounded sarcastic. But I was being sincere. I really, truly, honest-to-goodness did not know there were multiple endings to Demon's Souls. Or maybe I did at some point but didn't remember for some reason.Hahahaha, I hate when that kind of thing happens, you can't really be mad at the game, right, the devs couldn't cover every possibility, but it's always disappointing anyway.
Neiteio pls
What the --!
I honestly had no idea there were multiple endings in Demon's Souls.
The one you got sounds brutal.
What the hell. My mind is blown.
Good stuff! The question, though, is whether "impure" refers to her moral character, or the tangible qualities of her being. I still get the impression that Astraea, at heart, is a truly good person.
Vinland's sister had this to say: "I find something odd about this place. It brims with grime, but at once feels strangely pure." I think the "strangely pure" line suggests that whatever Astraea's intentions, her presence does have a positive effect on the valley.
The fact that the valley is still so unpleasant makes one wonder what it was like before Astraea and Vinland arrived.
I forgot to share a quick story. Ending spoilers ahoy!
So at the end you have disabled the ancient one (I think thats what it was called?) and you stand there with the Maiden in Black, ready to either finish it off or take your place at the new seat of power. I wanted to finish it off, but the Maiden in Black is standing in the way and says I should let her put it back to sleep. I'm thinking "Hell with that, let's crush this thing forever!"
Well, I try to get past her but she doesnt move. I try to shove her out of the way and the game takes that as an act of aggression toward her and suddenly I'm watching a cutscene where my hero strikes down the Maiden and then steps on her skull, pushing her face into the mud as she walks over her to take her place as the new big evil in the universe.
I sat there with my mouth open in horror, heartbroken at what I had done. Needless to say, I had to finish the game again to see the other ending.
I don't really know the full backstory from the DS2 DLC, can you clarify the bolded?
I assume the calling on Raime and dead sisters is the boss fight against the Fume Knight with the sisters healing him around the edges, but what/when does this compassion from Nashandra come, and how is she related to the DLC?
"Welcome darling." "You've come!" "Come to me!" "Come quickly!" "Let me surround you." "Let me surround you." "Please, let me do it."
"I've waited so long for you." "It was unbearable, my dear!" "Where were you?" "Oh it doesn't matter." "As long as you're here!"
Good stuff! The question, though, is whether "impure" refers to her moral character, or the tangible qualities of her being. I still get the impression that Astraea, at heart, is a truly good person.
Vinland's sister had this to say: "I find something odd about this place. It brims with grime, but at once feels strangely pure." I think the "strangely pure" line suggests that whatever Astraea's intentions, her presence does have a positive effect on the valley.
The fact that the valley is still so unpleasant makes one wonder what it was like before Astraea and Vinland arrived.
I think there's an implication that although she's trying to help, she may be making things worse. The fact that you can cast Death Cloud thanks to her soul would back this up. There's also the trail of blood leading from her to the pool of plague babies, implying that she gave birth to them.
Cool plague related trivia. In the game there is a weapon called the Baby's Nail. It's a dagger that can inflict the plague status (IIRC, only it and Death Cloud can do this). The description indicates that it's an assassination weapon used by women and children, so you assume that its name comes from the fact that children would use it. Then you meet Astraea. If you take a close look at the plague babies, you'll notice they have large, sharp nails sticking out of their arms, which is the real source of the dagger's name.
Given that the only sources of plague in the game come from the babies, Astraea's soul, and a dagger clearly named for her babies, I'm inclined to think that she's actually responsible for the plague in the first place.
More fun stuff. Her soul has a fourth use: forging the Blueblood sword. Its description mentions that it is "endowed with the essential power humans are born with." So the "most impure demon of all" is... a human?
I'm so torn on how to interpret this. Astraea being evil, or at least very misguided and corrupted makes a lot of sense in the world, but it also interferes with my stupid, crazy headcanon where everyone in the Nexus other than the blue phantom and Yurt are lying to you about everything.
But the Blueblood sword description alludes to being noble too:
The sword of true nobility, endowed with the essential power humans are born with, which increases its attack power.
Theresa only 2 endings. A good and a bad one.I just realized I sounded sarcastic. But I was being sincere. I really, truly, honest-to-goodness did not know there were multiple endings to Demon's Souls. Or maybe I did at some point but didn't remember for some reason.
It's weird: I remember killing the true king, yet getting an ending where the maiden lulls the Old One back to sleep.Are you telling me that you only got/knew the "Good" ending??
RE: the trail of blood from Astraea to the babies: I think the implication is that she wades into the waters to spend time comforting the plague babies, who are essentially aborted fetuses given strange life by the power of the valley. Note that the bottom of Astraea's dress is crimson red, as though she had walked through the water.I think there's an implication that although she's trying to help, she may be making things worse. The fact that you can cast Death Cloud thanks to her soul would back this up. There's also the trail of blood leading from her to the pool of plague babies, implying that she gave birth to them.
Cool plague related trivia. In the game there is a weapon called the Baby's Nail. It's a dagger that can inflict the plague status (IIRC, only it and Death Cloud can do this). The description indicates that it's an assassination weapon used by women and children, so you assume that its name comes from the fact that children would use it. Then you meet Astraea. If you take a close look at the plague babies, you'll notice they have large, sharp nails sticking out of their arms, which is the real source of the dagger's name.
Given that the only sources of plague in the game come from the babies, Astraea's soul, and a dagger clearly named for her babies, I'm inclined to think that she's actually responsible for the plague in the first place.
More fun stuff. Her soul has a fourth use: forging the Blueblood sword. Its description mentions that it is "endowed with the essential power humans are born with." So the "most impure demon of all" is... a human?
I'm so torn on how to interpret this. Astraea being evil, or at least very misguided and corrupted makes a lot of sense in the world, but it also interferes with my stupid, crazy headcanon where everyone in the Nexus other than the blue phantom and Yurt are lying to you about everything.
This is spot-on.What I really like about the Valley of Defilement is how far it goes to broadcast its themes to the player. I have huge respect for level design that makes you, as a player, feel the same way as the player character surely would in that situation. 5-2 is extraordinary in this regard. Wading through the swamp is not fun. Nor should it be. Going through this area fills you, as a player, with a sense of dread and hopelessness that your character would surely feel too. The game mechanics reinforce the levels oppressive atmosphere. You are filled with dread and hopelessness, because anytime you die, you have to suffer through it all again.
While most people talk about the first part of 5-2 (the swamp) the end (the shanty town) is great too. Once you finally get out of the horrible swamp, you are filled with a sense of triumph and confidence. You want to press forward so you can find and unlock the shortcut, which the level tantalizingly teases you with at the very start. But in doing so, it is inevitable that you will push forward too quickly, miss several of the deprived ones hidden around the various corners and, in short order, find yourself surrounded. If you survive this situation, the sense of triumph and confidence is suddenly replaced with a sense of foreboding and trepidation. You know that if you die here, you will have to go through the swamp again. You will have to deal with the giants again. You resolve to proceed through the rest of the level at a snails pace, so as to not be surrounded again. But the game starts challenging this resolve by introducing shamans, which will repeatedly poison you from afar. Do you push on to eliminate this threat and risk being trapped by enemies you ignored? Or do you continue to approach slowly, but risk running out of lotus to heal the poison? The shanty town portion of the level is not particularly difficult by Souls standards, but because it follows the swamp section, it is filled with significant gravity. The swamp portion and the shanty town portion beautifully reinforce one another.
What makes the level even more genius is that, in the end, the swamp is really not all that difficult to go through. Though not apparent at the start, all of the enemy giants can be stealthily avoided. The swamp intimidates you with its vastness. It will repeatedly poison you. It pits you up against the giants, some of the most frightening creatures in the game, while your mobility is severely restricted. The swamps presence is overbearing throughout the entire level. But in the end, you dont really have to spend very much time in it if you dont want to. The only time you have to go through the swamp is at the very start. And even there, small islands are dotted everywhere, while countless blob enemies will drop plenty of lotus to heal poison. After this introductory part, you (pretty much) dont have to go back into the swamp if you dont want to, as long as you stick to the boardwalk after the first fog gate, and stick to the shanty town in the final part of the level.
5-2 is the level I hate the most in all of the games I have ever played.
5-2 is the most accomplished level I have ever played.
I don't know if I should spoiler tag or not but to be safe
The whispering from Nadalia's idols in Brume Tower is actual speech, it's just super garbled. There's no solid answer on what she's saying specifically for all the dialogue, but I default to https://www.reddit.com/r/DarkSouls2/comments/3aczxd/nadalias_whispers_what_is_nadalia_saying/ and the video at the link.The DLC of DS2 is about finding the crowns of other kings and by extension (but still optional for 2) killing their queens (all fragments of Manus). All the Queens represent a part of Manus, all feel some form of love towards their king (except maybe Elena?), and all exist to spread the dark. The one from this DLC is named Nadalia, and where Nashandra was a queen of want, Nadalia is solitude.
The next sets play after killing her idols, and the last when you kill the final idol. It doesn't tie into anything else as the DLCs are more or less self-contained stories
It's weird: I remember killing the true king, yet getting an ending where the maiden lulls the Old One back to sleep.
RE: the trail of blood from Astraea to the babies: I think the implication is that she wades into the waters to spend time comforting the plague babies, who are essentially aborted fetuses given strange life by the power of the valley. Note that the bottom of Astraea's dress is crimson red, as though she had walked through the water.
RE: Death Cloud: I see this as a Christ-like concept: Astraea is taking up the "cross" of the valley the sins, the pain, the suffering and sacrificing her own well-being to save others. But she is not a god, so it has a deleterious effect on her soul. Not on her moral character, mind you, but on the anatomy of her spirit. It is making her something more than human, something demonic. But at heart she is still human... If that makes sense.
RE: Baby's Nail: I think the idea is the weapon is fashioned from the claws of the Plague Babies. Nothing that necessarily implicates any foul play on Astraea's part.
I'm not sure what to think of the Blueblood. I think your interpretation that nobility refers to privileged lineage is correct. However, the description of the strength of humans suggests she also has noble qualities in the sense of mercy, love and compassion.
Ok, I'm confused, bruh.
Am I reading the entire ending for Demon's Souls in the OP? If so, isn't that one giant unmarked spoiler?
I feel like people should be losing their shit over this, especially because there are photos in the op of the final boss?
EDIT; apparently not the final boss. But one of the later bosses?
At first i didnt even realize what was going on in the VoD, it was only until i read about the babies and their relation to Astrea i realized just how screwed in the head Miyazaki is. Also just completed the Arianna sidequest in Bloodborne the other day, this guy seriously has issues haha
The evil ending is the better one! It has the better credits music, and you get the red soul sign and the beast demon's soul (200k souls).I just realized I sounded sarcastic. But I was being sincere. I really, truly, honest-to-goodness did not know there were multiple endings to Demon's Souls. Or maybe I did at some point but didn't remember for some reason.
Yeah invaders get the same penalty. I killed a bunch of vaders and hosts there, just like any other level.Out of curiosity: Has anyone faced any PvP invasions in the Valley of Defilement? Do the invaders suffer the same movement penalties in the swamp? How did your fights unfold (as invader or the one invaded)?
The evil ending is the better one! It has the better credits music, and you get the red soul sign and the beast demon's soul (200k souls)
I would think invaders in the Valley of Defilement are at a disadvantage in a way. They'd be glowing red, making them stand out in the darkness in a way the host wouldn't, right? If so, might allow the host to get the drop on them.Yeah invaders get the same penalty. I killed a bunch of vaders and hosts there, just like any other level.
While the Maiden Astraea theme is great, it's not even in my Top Five. That just goes to show the caliber of the Demon's Souls OST.There hasn't been a boss with that kind of atmosphere since imo. The music is just exceptional, and Souls has some great boss themes.