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Final Fantasy Type-0 HD PC |OT| Hexa-Dos and Don'ts

Durante

Member
The audio sync and the wonky camera are my only two gripes so far.

I was kinda worried I wasn't going to be able to play it well because of all the performance issues, but luckily my 640 is running this at 30fps and at 1080p.
As far as I can tell, the "performance issues" are generally just a result of people not being cognizant of what the settings are doing.
 

fertygo

Member
It's a much better port than either FF13 or FF13-2, especially in terms of technical sophistication.

Which makes the omission of something as basic as arbitrary resolution support all the more infuriating.

Maybe its isn't ready yet and gonna patched?

Wishful thinking.

And also, its kinda shame the game have negative rating now.
 

Dsyndrome

Member
I had to run the game in Windowed mode, then use the Borderless Gaming program to make it Windowed Borderless in order to fix the cutscene stutter & audio issues. That's on an Nvidia GTX970

Unfortunately, Borderless Windowed mode still gives the FPS/audio stutter for the cutscenes. Will see what else I can do, or wait for a patch.
 

Corpekata

Banned
Unfortunately, Borderless Windowed mode still gives the FPS/audio stutter for the cutscenes. Will see what else I can do, or wait for a patch.

Can you run an FPS monitor and report back what it says the movies are running at?

My audio issues were because they were running at 20-28 FPS.
 

Dsyndrome

Member
Can you run an FPS monitor and report back what it says the movies are running at?

My audio issues were because they were running at 20-28 FPS.

Using the built-in Steam monitor, movies for the most part play at 30FPS. Periodically (non-consistent), framerate in cutscenes will drop by 1-2 to 28-29FPS, coinciding with the garbled audio.

Edit: Using Riva, it seems to occur far less, but it doesn't really go away entirely, shows dips to about 27 at times.
 

Arkeband

Banned
Maybe its isn't ready yet and gonna patched?

Wishful thinking.

And also, its kinda shame the game have negative rating now.

It has a 54% positive review score on Steam and a 7.0 on Metacritic.

For the 30FPS/"I can't play this on my potato" bandwagoning that's not too bad.
 

Jeremy

Member
I have been lucky this time around by not having any technical issues with the game at all. I have an EVGA 780 Ti Superclocked.

The game is definitely different from what I expected. I thought it played more like Kingdom Hearts but I don't have any major problems with the combat. The setting is so awesome to me. Such an interesting way to present the running themes in Final Fantasy.

Only problem I had is forgetting to save. I died and automatically hit A expecting it to restart but instead I "Return(-ed) to Title" with no save. Whoops.
 

Momentary

Banned
Game runs and looks great for me so far. Wish it had a 60FPS option. The downsampling options are just plain awesome. Makes the game looks so crisp. As for the game itself... it's not that good of a game so far. Maybe things will pick up soon. I'm only at the beginning of Chapter 2.
 

LiquidMetal14

hide your water-based mammals
As far as I can tell, the "performance issues" are generally just a result of people not being cognizant of what the settings are doing.
I think that's what is confusing me the most. I'll hold of still but if it's a better port than the others then I will be more inclined to bug sooner.
 

Corpekata

Banned
This game is weird. I allowed that SPP thing on the first mission expecting the "backup" would be like a random moment here or there, or maybe something I'd trigger or would trigger upon things like critical health, etc. Nope, just constantly replacing all my party members with OP people I can't control. Guess that's going off until I specifically feel the need to grind out the SPP.
 

Kazdane

Member
So far, I'm happy with the performance, I'm using a R9 290, and the game handles the 4k AA just fine (stable 30fps everywhere so far) except for the odd moment (every, I don't know, 25-30 minutes?) where it'll stutter briefly for about 3 seconds and then go back to normal.

The only thing I haven't understood yet is how to avoid my character being insta-gibbed (Rem kept dying yesterday, straight 100 to 0, for no apparent reason) and what causes the red circle around enemies to pop up, as well as what's the yellow one supposed to do. Other than that, I'm trying to cycle through all the characters, so they stay as close as possible level-wise (right now the range is 10-13).
 

Arkeband

Banned
This game is weird. I allowed that SPP thing on the first mission expecting the "backup" would be like a random moment here or there, or maybe something I'd trigger or would trigger upon things like critical health, etc. Nope, just constantly replacing all my party members with OP people I can't control. Guess that's going off until I specifically feel the need to grind out the SPP.

They scale to the mission, but typically they're worse than having out an actual cadet. There were instances in late game where I needed a certain cadet as backup and I had two doofy shadow people wasting space and getting me killed.

Does this game require grinding? [...] Even if I play in Cadet mode?

Probably not in Cadet mode.

The only thing I haven't understood yet is how to avoid my character being insta-gibbed (Rem kept dying yesterday, straight 100 to 0, for no apparent reason) and what causes the red circle around enemies to pop up, as well as what's the yellow one supposed to do. Other than that, I'm trying to cycle through all the characters, so they stay as close as possible level-wise (right now the range is 10-13).

During enemies attack animations (usually after they strike), they're vulnerable for a brief moment. These yellow targets are called breaksights, and they either cause you to deal massive damage or in the case of some large enemies/bosses, disables them temporarily. These breakpoints can then be followed up by additional breakpoints, where it's like a rhythm game and you have to hit the breakpoints as they appear.

When the enemy's health reaches a certain threshold, or if your cadet is powerful enough where the breaksight would kill the enemy, it turns into a red target and the enemy is killed outright.

Your Rem may be dying because there are certain conditions that put killsights on you, so you have to dodge around for ~5-8 seconds and try not to die. Or you may be in a chain battle and gotten up to the fifth fight where the enemy's level is drastically higher than yours. To win those battles you need to really make good use of enemy elemental weaknesses and know their attack patterns.

There are also abilities certain cadets get that can induce break/killsights.
 

Ascheroth

Member
I'm 10 hours in and I'm loving this game so far. Currently in chapter 3, how far is that?
I'm pretty much switching around the cadets all the time and playing as everyone. It's great how everyone plays completely different. The only thing that sucks a bit is that they can only equip 2 abilites/magic at the same time :/
The game also looks pretty great where it counts.
 

Arkeband

Banned
I'm 10 hours in and I'm loving this game so far. Currently in chapter 3, how far is that?
I'm pretty much switching around the cadets all the time and playing as everyone. It's great how everyone plays completely different. The only thing that sucks a bit is that they can only equip 2 abilites/magic at the same time :/
The game also looks pretty great where it counts.

There are
8
chapters, but then technically there's also NG+ which has a lot of additional content. So depending on how you want to look at it you're more or less still like 20-25% done with story.
 

iosefe

Member
Haven't really been keeping up, but I assume this is a typical Square (JRPG) PC port then?

not at all. gameplay is very smooth, the Anti Aliasing is merely mislabeled Ubersampling. highest AA is 4k render. with post processing. while it is 30 FPS it is the smoothest 30 i've seen in a while. not like FF13/13-2's 30fps which was jittery and disappointing.

Game is pretty, the charactyer move speed boost option is welcomed, and the photo mode is really nice. for a straight port with just two additions, it's pretty good
 

Mihos

Gold Member
I'm 10 hours in and I'm loving this game so far. Currently in chapter 3, how far is that?
I'm pretty much switching around the cadets all the time and playing as everyone. It's great how everyone plays completely different. The only thing that sucks a bit is that they can only equip 2 abilites/magic at the same time :/
The game also looks pretty great where it counts.

I would play with the people I liked then use the offline secret training mode to keep the people I didn't like up to speed.

Running the missions modes I did mainly just for the money.
 

[Fugo]

Member
Perhaps it's a stupid question, but...

I have a 900p monitor (with a gtx970, yes, I know, it's silly... but I can't upgrade right now); selecting 720p looks really bad and the launcher doesn't let the game start if I select 1080p (no DSR).

Is there any way to force the output to 900p, DSR from whatever resolution?
I don't think it's working with GeDoSaTo, but I'm not skilled in setting this kind of stuff
 

I suck

Neo Member
Can any of you tell me how the controls are mapped to the PS4/PSP? Or a good keyboard setup?

I cannot get along with the default controls? Backspace to dodge? wth
 

Arkeband

Banned
[Fugo];176013629 said:
Perhaps it's a stupid question, but...

I have a 900p monitor (with a gtx970, yes, I know, it's silly... but I can't upgrade right now); selecting 720p looks really bad and the launcher doesn't let the game start if I select 1080p (no DSR).

Is there any way to force the output to 900p, DSR from whatever resolution?
I don't think it's working with GeDoSaTo, but I'm not skilled in setting this kind of stuff

I don't believe so, but that's currently one of the main issues, the binary resolution choice. If this is going to be fixed, it will hopefully be sooner than later.
If someone has a workaround for this I'll put it in the OP.

Can any of you tell me how the controls are mapped to the PS4/PSP? Or a good keyboard setup?

I cannot get along with the default controls? Backspace to dodge? wth

Use a controller, KB&M is going to be a very painful journey.

PS4 controller mapping:
HXlMjXE.png
 

Ascheroth

Member
There are
8
chapters, but then technically there's also NG+ which has a lot of additional content. So depending on how you want to look at it you're more or less still like 20-25% done with story.

Thanks! Sounds pretty reasonable.

I would play with the people I liked then use the offline secret training mode to keep the people I didn't like up to speed.

Running the missions modes I did mainly just for the money.

I have no problem alternating between everyone, since I pretty much enjoy playing all of them. It also helps keeping the combat fresh.
 

Momentary

Banned
Haven't really been keeping up, but I assume this is a typical Square (JRPG) PC port then?

Game actually has some amazing sampling. Only gripe is not having resolution settings for stone age monitors and the 30FPS. They should have included more 16:9 resolution options. Other than that I feel this was their best FF title aside from FFXIV in terms of graphical settings.
 

Dinjoralo

Member
I really wanna see what parts of the game break down when the framerate lock is removed. :p

The port is better than XIII is a lot of ways, but I'm frustrated that SE are still doing things like having escape be for quitting the game, or allowing custom resolutions. Considering they patched custom resolutions into XIII, you think they would have learned.
 

Kazdane

Member
During enemies attack animations (usually after they strike), they're vulnerable for a brief moment. These yellow targets are called breaksights, and they either cause you to deal massive damage or in the case of some large enemies/bosses, disables them temporarily. These breakpoints can then be followed up by additional breakpoints, where it's like a rhythm game and you have to hit the breakpoints as they appear.

When the enemy's health reaches a certain threshold, or if your cadet is powerful enough where the breaksight would kill the enemy, it turns into a red target and the enemy is killed outright.

Your Rem may be dying because there are certain conditions that put killsights on you, so you have to dodge around for ~5-8 seconds and try not to die. Or you may be in a chain battle and gotten up to the fifth fight where the enemy's level is drastically higher than yours. To win those battles you need to really make good use of enemy elemental weaknesses and know their attack patterns.

There are also abilities certain cadets get that can induce break/killsights.

Thanks! This explains a lot about why I couldn't figure out how breaksights were working (and now I understand why it was showing as yellow on a big mechanical creature but red in most soldiers).

As for Rem, it must be killsights. It's certainly not a chain battle, I only did one, and actually survived for another day (using Ace, King and Queen iirc). I think my issue is probably approaching the combat as if it was very similar to Crisis Core, when this one may require a bit more thought.
 

Razmos

Member
I get "Final Fantasy Type-0 has stopped working" literally the second I try and start the game.

It doesn't attempt to load or anything, just goes straight to an error message :/
 

Arkeband

Banned
I get "Final Fantasy Type-0 has stopped working" literally the second I try and start the game.

It doesn't attempt to load or anything, just goes straight to an error message :/

Try the DLL fixes in the OP and make sure you're using a 64 bit OS.
 

Durante

Member
Thanks for the write up. Looks like I'll lower my Shadow settings down a notch and see how Highest AA setting goes for me
Honestly, If you have to reduce settings I'd very much suggest this order:
1) AA Highest -> High
2) Shadows Detailed -> Normal
3) AA High -> Normal

I'm very particular about IQ, but given the well-implemented temporal AA I think the shadow improvement on "Detailed" is worth more than the IQ improvement of "Highest" over "High". And it also requires significantly less performance.
 

Flandy

Member
Honestly, If you have to reduce settings I'd very much suggest this order:
1) AA Highest -> High
2) Shadows Detailed -> Normal
3) AA High -> Normal

I'm very particular about IQ, but given the well-implemented temporal AA I think the shadow improvement on "Detailed" is worth more than the IQ improvement of "Highest" over "High". And it also requires significantly less performance.

Thanks for the suggestion.
Any idea why the faces look blurry?
 

Durante

Member
Thanks for the suggestion.
Any idea why the faces look blurry?
That depends, there are three ways the game can cause "blur":
- the motion blur, which you can turn off
- the depth of field effect, same there
- the temporal AA, which you can also turn off but which I really wouldn't suggest turning off since then you don't have any AA at all (at least unless we ever get an option of downsampling the game externally)
 

Razmos

Member
Try the DLL fixes in the OP and make sure you're using a 64 bit OS.
Hasn't worked unfortunately, and yeah I'm using Windows 10 64 bit.

I'm "verifying the integrity of the game cache" to see if that will work (I think it has done on a game before) but apparently other people on Windows 10 are having the same problem
 

Flandy

Member
That depends, there are three ways the game can cause "blur":
- the motion blur, which you can turn off
- the depth of field effect, same there
- the temporal AA, which you can also turn off but which I really wouldn't suggest turning off since then you don't have any AA at all (at least unless we ever get an option of downsampling the game externally)

In other words we're stuck with the blurry faces? :\
 

iosefe

Member
all things considered...windowed 720 rendered at 1080 with post processing looks really good


wonderful write-up, Drunate
 
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