i think he is asking why they are not in the first post.
They were pre-order bonuses, so they aren't available to anyone anymore... or should I add "WHERE ARE MY ITEMS?"
i think he is asking why they are not in the first post.
As far as I can tell, the "performance issues" are generally just a result of people not being cognizant of what the settings are doing.The audio sync and the wonky camera are my only two gripes so far.
I was kinda worried I wasn't going to be able to play it well because of all the performance issues, but luckily my 640 is running this at 30fps and at 1080p.
It's a much better port than either FF13 or FF13-2, especially in terms of technical sophistication.
Which makes the omission of something as basic as arbitrary resolution support all the more infuriating.
I had to run the game in Windowed mode, then use the Borderless Gaming program to make it Windowed Borderless in order to fix the cutscene stutter & audio issues. That's on an Nvidia GTX970
Unfortunately, Borderless Windowed mode still gives the FPS/audio stutter for the cutscenes. Will see what else I can do, or wait for a patch.
Can you run an FPS monitor and report back what it says the movies are running at?
My audio issues were because they were running at 20-28 FPS.
Maybe its isn't ready yet and gonna patched?
Wishful thinking.
And also, its kinda shame the game have negative rating now.
Okay I suck at this game. Just got wiped twice in a row by Danslief or whatever his name is.
Any general tips for battle?
I think that's what is confusing me the most. I'll hold of still but if it's a better port than the others then I will be more inclined to bug sooner.As far as I can tell, the "performance issues" are generally just a result of people not being cognizant of what the settings are doing.
Does this game require grinding?
To some extent, yes.
Especially if you're planning to use all of the cadets in missions.
Soooooo If i buy this game now would I still get the Dota 2 Items?
You missing out brah
I.....i wanna play the game man....seems it's kingdom heart- esque but not so much shit on the screen...is it a long game?
This game is weird. I allowed that SPP thing on the first mission expecting the "backup" would be like a random moment here or there, or maybe something I'd trigger or would trigger upon things like critical health, etc. Nope, just constantly replacing all my party members with OP people I can't control. Guess that's going off until I specifically feel the need to grind out the SPP.
Does this game require grinding? [...] Even if I play in Cadet mode?
The only thing I haven't understood yet is how to avoid my character being insta-gibbed (Rem kept dying yesterday, straight 100 to 0, for no apparent reason) and what causes the red circle around enemies to pop up, as well as what's the yellow one supposed to do. Other than that, I'm trying to cycle through all the characters, so they stay as close as possible level-wise (right now the range is 10-13).
I'm 10 hours in and I'm loving this game so far. Currently in chapter 3, how far is that?
I'm pretty much switching around the cadets all the time and playing as everyone. It's great how everyone plays completely different. The only thing that sucks a bit is that they can only equip 2 abilites/magic at the same time :/
The game also looks pretty great where it counts.
Haven't really been keeping up, but I assume this is a typical Square (JRPG) PC port then?
I'm 10 hours in and I'm loving this game so far. Currently in chapter 3, how far is that?
I'm pretty much switching around the cadets all the time and playing as everyone. It's great how everyone plays completely different. The only thing that sucks a bit is that they can only equip 2 abilites/magic at the same time :/
The game also looks pretty great where it counts.
[Fugo];176013629 said:Perhaps it's a stupid question, but...
I have a 900p monitor (with a gtx970, yes, I know, it's silly... but I can't upgrade right now); selecting 720p looks really bad and the launcher doesn't let the game start if I select 1080p (no DSR).
Is there any way to force the output to 900p, DSR from whatever resolution?
I don't think it's working with GeDoSaTo, but I'm not skilled in setting this kind of stuff
Can any of you tell me how the controls are mapped to the PS4/PSP? Or a good keyboard setup?
I cannot get along with the default controls? Backspace to dodge? wth
There arechapters, but then technically there's also NG+ which has a lot of additional content. So depending on how you want to look at it you're more or less still like 20-25% done with story.8
I would play with the people I liked then use the offline secret training mode to keep the people I didn't like up to speed.
Running the missions modes I did mainly just for the money.
Haven't really been keeping up, but I assume this is a typical Square (JRPG) PC port then?
During enemies attack animations (usually after they strike), they're vulnerable for a brief moment. These yellow targets are called breaksights, and they either cause you to deal massive damage or in the case of some large enemies/bosses, disables them temporarily. These breakpoints can then be followed up by additional breakpoints, where it's like a rhythm game and you have to hit the breakpoints as they appear.
When the enemy's health reaches a certain threshold, or if your cadet is powerful enough where the breaksight would kill the enemy, it turns into a red target and the enemy is killed outright.
Your Rem may be dying because there are certain conditions that put killsights on you, so you have to dodge around for ~5-8 seconds and try not to die. Or you may be in a chain battle and gotten up to the fifth fight where the enemy's level is drastically higher than yours. To win those battles you need to really make good use of enemy elemental weaknesses and know their attack patterns.
There are also abilities certain cadets get that can induce break/killsights.
I get "Final Fantasy Type-0 has stopped working" literally the second I try and start the game.
It doesn't attempt to load or anything, just goes straight to an error message :/
I wrote a pretty in-depth article about this port.
It's called Snatching Defeat from the Jaws of Victory.
I wrote a pretty in-depth article about this port.
It's called Snatching Defeat from the Jaws of Victory.
I wrote a pretty in-depth article about this port.
It's called Snatching Defeat from the Jaws of Victory.
Honestly, If you have to reduce settings I'd very much suggest this order:Thanks for the write up. Looks like I'll lower my Shadow settings down a notch and see how Highest AA setting goes for me
Honestly, If you have to reduce settings I'd very much suggest this order:
1) AA Highest -> High
2) Shadows Detailed -> Normal
3) AA High -> Normal
I'm very particular about IQ, but given the well-implemented temporal AA I think the shadow improvement on "Detailed" is worth more than the IQ improvement of "Highest" over "High". And it also requires significantly less performance.
That depends, there are three ways the game can cause "blur":Thanks for the suggestion.
Any idea why the faces look blurry?
I wrote a pretty in-depth article about this port.
It's called Snatching Defeat from the Jaws of Victory.
Hasn't worked unfortunately, and yeah I'm using Windows 10 64 bit.Try the DLL fixes in the OP and make sure you're using a 64 bit OS.
That depends, there are three ways the game can cause "blur":
- the motion blur, which you can turn off
- the depth of field effect, same there
- the temporal AA, which you can also turn off but which I really wouldn't suggest turning off since then you don't have any AA at all (at least unless we ever get an option of downsampling the game externally)