Wasn't Croc meant to be like 3D platforming for babies, or something?
No it's quite challenging. "3D platforming for babies" is a pretty good description of Mario 64, though.
Developer Argonaut (who had designed the Super FX chip for the SNES and helped develop Star Fox and Stunt Race FX) originally pitched it to Nintendo as a Yoshi game.Although it was released earlier?
Although it was released earlier?
"The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk - Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart. We later made that game into Croc: Legend of the Gobbos for the PlayStation, Saturn and PC, which became our biggest ever game in terms of sales and also in royalties, since we owned the IP."
The similarity between Croc and Super Mario 64 isn't lost on San, who feels that the early prototype had some influence on the seminal N64 title. "Miyamoto-san went on to make Mario 64, which had the look and feel of our Yoshi game - but with the Mario character, of course - and beat Croc to market by around a year," San says. "Miyamoto-san came up to me at a show afterwards and apologised for not doing the Yoshi game with us and thanked us for the idea to do a 3D platform game. He also said that we would make enough royalties from our existing deal to make up for it. That felt hollow to me, as I'm of the opinion that Nintendo ended our agreement without fully realising it. They canned Star Fox 2 even though it was finished and used much of our code in Star Fox 64 without paying us a penny
I wonder what I'm thinking of then. I'm sure there was a game marketed as being "for a younger audience" or something like that because it was simpler to play.
lolMario 64 is a rip off of Croc
In that article it's only written that Jeremy San (Argonaut Software founder) feels that the early prototype had some influence on the seminal N64 title [Mario 64].Argonaut had a relationship with Nintendo, making the SNES FX chip, working on starfox, and later pitching a 3d yoshi N64 game idea that eventually became mario 64.
http://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox
I enjoyed Ape Escape more than Mario 64.
I don't know how well Spyro and Crash hold up by today's standards. But yeah, they're good. But Ape Escape is the king of the PSX.
Muppet Monster Adventure was pretty good.
Just trying to mention a good one I hadn't seen mentioned.
It's structured similarly to the ps1 Spyro games
Kingsley's Adventure by Psygnosis
Crash Bandicoot series, Spyro series, Ape Escape, Jersey Devil, Rosco Mcqueen, Blasto, Rascal, MediEvil, Gex: Enter the Gecko, Toy Story, Rugrats, Croc 1 & 2, Pandemonium, (sort of) Jumping Flash!, Klonoa, (maybe) Glover.
True. The tech behind it was pretty good. If they weren't licensing the Spyro engine then they got pretty close.Problem is: it is a very mediocre game. I reviewed back at that time and was not impressed at all. Low-second tier platform game.![]()
Kudos for citing it. Yet, not a platform game. More of an action-adventue, a-la Zelda. Nice game.
Jumping Flash! 1/2, Spyro the Dragon, Ape Escape and Crash Bandicoot 2 are all exemplary platformers, not just on the PS1 but any system.
Don't play Croc though. Croc is shit.
Jurassic Park: The Lost World
Avoid Chrash or Spyro. They were never that good.
Croc.