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SteamSpy Sales Results for August 2015

Durante

Member
He means it will reach that number before it gets discounted to 50-75%, which might be only next year. There's a chance.
Yeah, that's exactly what I meant. I think TW3 still has yet to hit 25% and 33% in Steam sales, and it's even still selling at full price, so I think it will certainly hit > 1 million before deep discounts.
 
He means it will reach that number before it gets discounted to 50-75%, which might be only next year. There's a chance.

Yeah, that's exactly what I meant. I think TW3 still has yet to hit 25% and 33% in Steam sales, and it's even still selling at full price, so I think it will certainly hit > 1 million before deep discounts.

Ah if it's like that then, yeah, it can reach 1million.
 
Got it. Why does it take so long to update out of curiosity. I would have thought it'd be easy to see how many total owners there are?

Well, it would be "easy" if Valve would release straight raw data. But they don't do that.
Steamspy is based on the idea of polling millions of user accounts, and suppose they represent the totality of Steam users. The author knows this method doesn't give really accurate numbers with a single entry point, so he prefers to wait and average numbers from several days.

Wow 60 million games sold in a month?

That is just mindboggling to me.

This is the important part, I think. Notice how the top 15 only represents a small part of the total games, less than 10%. I think it's the other way around with the console market, where the top titles (their top 15) is a much bigger % of the total. It's a hit driven market.

That's why pc games seem to sell much less than the console equivalents. It's a less homogeneous market.
 
Q

Queen of Hunting

Unconfirmed Member
reposting from steam thread

Mad Max numbers are in
36,599 ± 8,626

Do theaw include gmg keys n stuff tho ? If they dont the. I expect its more due too the discount
 

Sulik2

Member
Shadowrun deserves more sales. Though I imagine a lot of their sales were to kickstarted backers. I'm halfway through my second play through, it's great.
 

kswiston

Member
Metal Gear Solid 5 is up to ~285k owners now. It should continue to increase for a few more days before leveling off.
 

Evo X

Member
Robert, you have a release date for CSH?

Haven't played your previous games, but I'll be there day one for this at $9.99. Chrono Trigger is my favorite game of all time and I've been wanting to play something similar lately.
 

MUnited83

For you.
40K-50K then? That's what I thought sales are, we'll see soon enough

More than that. If it takes three days to get accurate data, then I assume 1 day is data from 1/3 of steam users. I think it'd be safe to assume that it's already over 100k sales.
 

Arthea

Member
More than that. If it takes three days to get accurate data, then I assume 1 day is data from 1/3 of steam users. I think it'd be safe to assume that it's already over 100k sales.

I doubt that, not when everybody and they grandma bought and are playing MGS, well, maybe not everybody but it surely looks like it.
But if it did ~100K, then it's great, isn't it?
 

Klossen

Banned
I doubt that, not when everybody and they grandma bought and are playing MGS, well, maybe not everybody but it surely looks like it.
But if it did ~100K, then it's great, isn't it?
It's weird that MGSV is "only" at 280k owners when peak current players are 70k. Not to mention it being Steam top seller for a couple of weeks now. Maybe Steamspy needs more time to collect alll the data? Because 280k sounds sort of underwhelming.
 

MUnited83

For you.
I doubt that, not when everybody and they grandma bought and are playing MGS, well, maybe not everybody but it surely looks like it.
But if it did ~100K, then it's great, isn't it?

I think you're overstimating the number of people that ignored Mad Max in favor of MGSV.

I think if you look at that we only have data for 1 day, which is probably 1/3 of steam accounts, and then look at the difference of the number of reviews and concurrent users between MGSV and Mad Max, I think it's easy to extrapolate that Mad Max sales are at >100k. Couple that with the very agressive pricing it's getting and wonderful word of mouth, I wouldn't be surprised if it sells around half of what MGSV sells, at least in the first couple of weeks.
 

galyonkin

Actual Russian Spy.
36K for Mad Max is not accurate at all. It's not even a full day of data - it's like several hours when they've remembered to switch the game's state :)

Wait three full days please. The first one doesn't count here and I will delete it when I get better info :)
 

MUnited83

For you.
36K for Mad Max is not accurate at all. It's not even a full day of data - it's like several hours when they've remembered to switch the game's state :)

Wait three full days please. The first one doesn't count here and I will delete it when I get better info :)

Yep :). Like I said, 36k was impossible given the relative data we have. No way this game would bomb that hard :)

People jumping into conclusions about sales data too soon as usual.

Yeap! As soon as there's some numbers available people automatically assume that's it.
 
A very nice idea for a thread! Thank you for posting the statistics.

What I noticed most was that games that were released in August did not dominate the "most ownership changed" -list. It does reinforce the idea that PC gaming market is a long-term game. For example, Skyrim was released almost 4 years ago and it's still in top 10. People can buy the games several steam sales (read: many years) after the release.
 

kswiston

Member
Final Fantasy XIII-2 looked like a flop shortly after release. However it is slowly crawling into the "decent sales for a years late port" range. Once it starts getting deep discounts it might even hit 500k eventually.
 

Knurek

Member
so basically Evoland 2 and Shoppe keep are out of the top, Mad Max and One Piece are in, while Grandia is dead last, at least it's still in top 15.

Evoland is out, and I've added OP3 (with a note on the pricing mistake)
Not sure why you'd want to add Mad Max, it was released literally on the last day of August. Will be featured in the September's thread.
I've found another game released in August that had some sales in July, Shoppe is out as well.
 

Bladelaw

Member
Well count me as one who would have bought Grandia 2 but reports of launch bugs kept me away for now. Once I hear most have been resolved I'll pick it up.

As for CS:GO I've long since given up trying to understand it's numbers. Even if it's "hackers and smurfs" it's still sales.
 

Arthea

Member
I don't think those MGS numbers are final either.

I think you're overstimating the number of people that ignored Mad Max in favor of MGSV.

I think if you look at that we only have data for 1 day, which is probably 1/3 of steam accounts, and then look at the difference of the number of reviews and concurrent users between MGSV and Mad Max, I think it's easy to extrapolate that Mad Max sales are at >100k. Couple that with the very agressive pricing it's getting and wonderful word of mouth, I wouldn't be surprised if it sells around half of what MGSV sells, at least in the first couple of weeks.

It seems I was overestimating those numbers, but it was hard not to, when everywhere I look is MGS talk and no Mad Max talk.
 
It's weird that MGSV is "only" at 280k owners when peak current players are 70k. Not to mention it being Steam top seller for a couple of weeks now. Maybe Steamspy needs more time to collect alll the data? Because 280k sounds sort of underwhelming.

The game will end with close to 400K units. But that's already a good amount. Most AAA games don't sell millions on Steam.
And remember MGS isn't exactly a known franchise for pc gamers.
 

kswiston

Member
The game will end with close to 400K units. But that's already a good amount. Most AAA games don't sell millions on Steam.
And remember MGS isn't exactly a known franchise for pc gamers.

Both Metal Gear Rising and Ground Zeroes are now past 400k on Steam. I expect Metal Gear Solid V to sell around 500k at full price or close to full price (discounts of 25% or less). I'm sure that more than justifies the PC port.
 
Now that it has been established as a quality port and a lot of attention is on the game, I expect it to continue to sell well over the coming weeks.
 

Knurek

Member
Both Metal Gear Rising and Ground Zeroes are now past 400k on Steam. I expect Metal Gear Solid V to sell around 500k at full price or close to full price (discounts of 25% or less). I'm sure that more than justifies the PC port.

Also, let's not forget NVIDIA codes for the game.
Not sure how well 960/970/980 are selling, but surely higher than 0 copies. :)
 

kswiston

Member
Yeah, exactly.
And as such can't be counted as selling at full price (not sure how much money NVIDIA pays per each key, but sure as hell not €59.99)

Given the relatively small size of the enthusiast PC market (the type of people who are paying $300+ on a GPU), and the limited nature of these deals, I wonder how many keys NVIDIA will even give out.

This might be similar to those cases where people are saying "Don't forget about Kickstarter backers!" when those "sales" count for 10-15% of the total, and don't really affect things a whole lot.
 

wazoo

Member
60M for one month, not even a big month, seems a lot

Remember Wii sold 900M games over its lifetime and it was huge

ps3 is almost at same level

multiply that number by 12 for a year and 5 for a console generation

The total number seems out of bounds
 
60M for one month, not even a big month, seems a lot

Remember Wii sold 900M games over its lifetime and it was huge

ps3 is almost at same level

multiply that number by 12 for a year and 5 for a console generation

The total number seems out of bounds

The Summer Sale numbers were equally ridiculous, almost 110 million copies in two weeks.
 

KKRT00

Member
60M for one month, not even a big month, seems a lot

Remember Wii sold 900M games over its lifetime and it was huge

ps3 is almost at same level

multiply that number by 12 for a year and 5 for a console generation

The total number seems out of bounds

And thats just Steam, add GOG, Desura, Origin, UPlay and all non-publisher games and this number will probably increase at least by 50%.
 
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